//+build windows //+private package thread import "base:intrinsics" import "core:sync" import win32 "core:sys/windows" _IS_SUPPORTED :: true Thread_Os_Specific :: struct { win32_thread: win32.HANDLE, win32_thread_id: win32.DWORD, mutex: sync.Mutex, } _thread_priority_map := [Thread_Priority]i32{ .Normal = 0, .Low = -2, .High = +2, } _create :: proc(procedure: Thread_Proc, priority: Thread_Priority) -> ^Thread { win32_thread_id: win32.DWORD __windows_thread_entry_proc :: proc "system" (t_: rawptr) -> win32.DWORD { t := (^Thread)(t_) if .Joined in t.flags { return 0 } t.id = sync.current_thread_id() { init_context := t.init_context // NOTE(tetra, 2023-05-31): Must do this AFTER thread.start() is called, so that the user can set the init_context, etc! // Here on Windows, the thread is created in a suspended state, and so we can select the context anywhere before the call // to t.procedure(). context = _select_context_for_thread(init_context) defer _maybe_destroy_default_temp_allocator(init_context) t.procedure(t) } intrinsics.atomic_store(&t.flags, t.flags + {.Done}) if .Self_Cleanup in t.flags { win32.CloseHandle(t.win32_thread) t.win32_thread = win32.INVALID_HANDLE // NOTE(ftphikari): It doesn't matter which context 'free' received, right? context = {} free(t, t.creation_allocator) } return 0 } thread := new(Thread) if thread == nil { return nil } thread.creation_allocator = context.allocator win32_thread := win32.CreateThread(nil, 0, __windows_thread_entry_proc, thread, win32.CREATE_SUSPENDED, &win32_thread_id) if win32_thread == nil { free(thread, thread.creation_allocator) return nil } thread.procedure = procedure thread.win32_thread = win32_thread thread.win32_thread_id = win32_thread_id ok := win32.SetThreadPriority(win32_thread, _thread_priority_map[priority]) assert(ok == true) return thread } _start :: proc(t: ^Thread) { sync.guard(&t.mutex) t.flags += {.Started} win32.ResumeThread(t.win32_thread) } _is_done :: proc(t: ^Thread) -> bool { // NOTE(tetra, 2019-10-31): Apparently using wait_for_single_object and // checking if it didn't time out immediately, is not good enough, // so we do it this way instead. return .Done in sync.atomic_load(&t.flags) } _join :: proc(t: ^Thread) { sync.guard(&t.mutex) if .Joined in t.flags || t.win32_thread == win32.INVALID_HANDLE { return } t.flags += {.Joined} if .Started not_in t.flags { t.flags += {.Started} win32.ResumeThread(t.win32_thread) } win32.WaitForSingleObject(t.win32_thread, win32.INFINITE) win32.CloseHandle(t.win32_thread) t.win32_thread = win32.INVALID_HANDLE } _join_multiple :: proc(threads: ..^Thread) { MAXIMUM_WAIT_OBJECTS :: 64 handles: [MAXIMUM_WAIT_OBJECTS]win32.HANDLE for k := 0; k < len(threads); k += MAXIMUM_WAIT_OBJECTS { count := min(len(threads) - k, MAXIMUM_WAIT_OBJECTS) j := 0 for i in 0..