#import "win32.odin" when ODIN_OS == "windows"; #import "fmt.odin"; #import "math.odin"; #import "os.odin"; #import gl "opengl.odin"; TWO_HEARTS :: '💕'; win32_perf_count_freq := win32.GetQueryPerformanceFrequency(); time_now :: proc() -> f64 { assert(win32_perf_count_freq != 0); counter: i64; win32.QueryPerformanceCounter(^counter); result := counter as f64 / win32_perf_count_freq as f64; return result; } win32_print_last_error :: proc() { err_code := win32.GetLastError() as int; if err_code != 0 { fmt.println("GetLastError: %", err_code); } } // Yuk! to_c_string :: proc(s: string) -> []u8 { c_str := new_slice(u8, s.count+1); copy(c_str, s as []byte); c_str[s.count] = 0; return c_str; } Window :: struct { width, height: int; wc: win32.WNDCLASSEXA; dc: win32.HDC; hwnd: win32.HWND; opengl_context, rc: win32.HGLRC; c_title: []u8; } make_window :: proc(title: string, msg, height: int, window_proc: win32.WNDPROC) -> (Window, bool) { using win32; w: Window; w.width, w.height = msg, height; class_name := "Win32-Odin-Window\x00"; c_class_name := class_name.data; if title[title.count-1] != 0 { w.c_title = to_c_string(title); } else { w.c_title = title as []u8; } instance := GetModuleHandleA(nil); w.wc = WNDCLASSEXA{ size = size_of(WNDCLASSEXA) as u32, style = CS_VREDRAW | CS_HREDRAW, instance = instance as HINSTANCE, class_name = c_class_name, wnd_proc = window_proc, }; if RegisterClassExA(^w.wc) == 0 { win32_print_last_error(); return w, false; } w.hwnd = CreateWindowExA(0, c_class_name, w.c_title.data, WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, w.width as i32, w.height as i32, nil, nil, instance, nil); if w.hwnd == nil { win32_print_last_error(); return w, false; } w.dc = GetDC(w.hwnd); { pfd := PIXELFORMATDESCRIPTOR{ size = size_of(PIXELFORMATDESCRIPTOR) as u32, version = 1, flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, pixel_type = PFD_TYPE_RGBA, color_bits = 32, alpha_bits = 8, depth_bits = 24, stencil_bits = 8, layer_type = PFD_MAIN_PLANE, }; SetPixelFormat(w.dc, ChoosePixelFormat(w.dc, ^pfd), nil); w.opengl_context = wglCreateContext(w.dc); wglMakeCurrent(w.dc, w.opengl_context); attribs := [8]i32{ WGL_CONTEXT_MAJOR_VERSION_ARB, 2, WGL_CONTEXT_MINOR_VERSION_ARB, 1, WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, 0, // NOTE(bill): tells the proc that this is the end of attribs }; wglCreateContextAttribsARB := wglGetProcAddress(("wglCreateContextAttribsARB\x00" as string).data) as wglCreateContextAttribsARBType; w.rc = wglCreateContextAttribsARB(w.dc, 0, ^attribs[0]); wglMakeCurrent(w.dc, w.rc); SwapBuffers(w.dc); } return w, true; } destroy_window :: proc(w: ^Window) { free(w.c_title.data); } display_window :: proc(w: ^Window) { win32.SwapBuffers(w.dc); } run :: proc() { using win32; using math; win32_proc :: proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT #no_inline { if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT { os.exit(0); return 0; } return DefWindowProcA(hwnd, msg, wparam, lparam); } window, window_success := make_window("Odin Language Demo", 854, 480, win32_proc); if !window_success { return; } defer destroy_window(^window); gl.init(); prev_time := time_now(); running := true; pos := Vec2{100, 100}; for running { curr_time := time_now(); dt := (curr_time - prev_time) as f32; prev_time = curr_time; msg: MSG; for PeekMessageA(^msg, nil, 0, 0, PM_REMOVE) > 0 { if msg.message == WM_QUIT { running = false; } TranslateMessage(^msg); DispatchMessageA(^msg); } if is_key_down(Key_Code.ESCAPE) { running = false; } { SPEED :: 500; v: Vec2; if is_key_down(Key_Code.RIGHT) { v[0] += 1; } if is_key_down(Key_Code.LEFT) { v[0] -= 1; } if is_key_down(Key_Code.UP) { v[1] += 1; } if is_key_down(Key_Code.DOWN) { v[1] -= 1; } v = vec2_norm0(v); pos += v * Vec2{SPEED * dt}; } gl.ClearColor(0.5, 0.7, 1.0, 1.0); gl.Clear(gl.COLOR_BUFFER_BIT); gl.LoadIdentity(); gl.Ortho(0, window.width as f64, 0, window.height as f64, 0, 1); draw_rect :: proc(x, y, w, h: f32) { gl.Begin(gl.TRIANGLES); defer gl.End(); gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0); gl.Color3f(0, 1, 0); gl.Vertex3f(x+w, y, 0); gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0); gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0); gl.Color3f(1, 1, 0); gl.Vertex3f(x, y+h, 0); gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0); } draw_rect(pos.x, pos.y, 50, 50); display_window(^window); ms_to_sleep := (16 - 1000*dt) as i32; if ms_to_sleep > 0 { win32.Sleep(ms_to_sleep); } } }