#import win32 "sys/windows.odin" when ODIN_OS == "windows"; #import wgl "sys/wgl.odin" when ODIN_OS == "windows"; #import "fmt.odin"; #import "math.odin"; #import "os.odin"; #import gl "opengl.odin"; TWO_HEARTS :: '💕'; win32_perf_count_freq := win32.GetQueryPerformanceFrequency(); time_now :: proc() -> f64 { assert(win32_perf_count_freq != 0); counter: i64; win32.QueryPerformanceCounter(^counter); result := cast(f64)counter / cast(f64)win32_perf_count_freq; return result; } win32_print_last_error :: proc() { err_code := cast(int)win32.GetLastError(); if err_code != 0 { fmt.println("GetLastError: %", err_code); } } // Yuk! to_c_string :: proc(s: string) -> []u8 { c_str := make([]u8, len(s)+1); copy(c_str, cast([]byte)s); c_str[len(s)] = 0; return c_str; } Window :: struct { width, height: int, wc: win32.WndClassExA, dc: win32.Hdc, hwnd: win32.Hwnd, opengl_context, rc: wgl.Hglrc, c_title: []u8, } make_window :: proc(title: string, msg, height: int, window_proc: win32.Wnd_Proc) -> (Window, bool) { using win32; w: Window; w.width, w.height = msg, height; class_name := "Win32-Odin-Window\x00"; c_class_name := ^class_name[0]; if title[len(title)-1] != 0 { w.c_title = to_c_string(title); } else { w.c_title = cast([]u8)title; } instance := GetModuleHandleA(nil); w.wc = WndClassExA{ size = size_of(WndClassExA), style = CS_VREDRAW | CS_HREDRAW, instance = cast(Hinstance)instance, class_name = c_class_name, wnd_proc = window_proc, }; if RegisterClassExA(^w.wc) == 0 { win32_print_last_error(); return w, false; } w.hwnd = CreateWindowExA(0, c_class_name, ^w.c_title[0], WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, cast(i32)w.width, cast(i32)w.height, nil, nil, instance, nil); if w.hwnd == nil { win32_print_last_error(); return w, false; } w.dc = GetDC(w.hwnd); { pfd := PIXELFORMATDESCRIPTOR{ size = size_of(PIXELFORMATDESCRIPTOR), version = 1, flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, pixel_type = PFD_TYPE_RGBA, color_bits = 32, alpha_bits = 8, depth_bits = 24, stencil_bits = 8, layer_type = PFD_MAIN_PLANE, }; SetPixelFormat(w.dc, ChoosePixelFormat(w.dc, ^pfd), nil); w.opengl_context = wgl.CreateContext(w.dc); wgl.MakeCurrent(w.dc, w.opengl_context); attribs := [8]i32{ wgl.CONTEXT_MAJOR_VERSION_ARB, 2, wgl.CONTEXT_MINOR_VERSION_ARB, 1, wgl.CONTEXT_PROFILE_MASK_ARB, wgl.CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, 0, // NOTE(bill): tells the proc that this is the end of attribs }; wgl_str := "wglCreateContextAttribsARB\x00"; wglCreateContextAttribsARB := cast(wgl.Create_Context_Attribs_ARB_Type)wgl.GetProcAddress(^wgl_str[0]); w.rc = wglCreateContextAttribsARB(w.dc, nil, ^attribs[0]); wgl.MakeCurrent(w.dc, w.rc); SwapBuffers(w.dc); } return w, true; } destroy_window :: proc(w: ^Window) { free(w.c_title); } display_window :: proc(w: ^Window) { win32.SwapBuffers(w.dc); } run :: proc() { using win32; using math; win32_proc :: proc(hwnd: win32.Hwnd, msg: u32, wparam: win32.Wparam, lparam: win32.Lparam) -> win32.Lresult #no_inline { if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT { os.exit(0); return 0; } return DefWindowProcA(hwnd, msg, wparam, lparam); } window, window_success := make_window("Odin Language Demo", 854, 480, cast(Wnd_Proc)win32_proc); if !window_success { return; } defer destroy_window(^window); gl.init(); prev_time := time_now(); running := true; pos := Vec2{100, 100}; for running { curr_time := time_now(); dt := cast(f32)(curr_time - prev_time); prev_time = curr_time; msg: Msg; for PeekMessageA(^msg, nil, 0, 0, PM_REMOVE) > 0 { if msg.message == WM_QUIT { running = false; } TranslateMessage(^msg); DispatchMessageA(^msg); } if is_key_down(Key_Code.ESCAPE) { running = false; } { SPEED :: 500; v: Vec2; if is_key_down(Key_Code.RIGHT) { v[0] += 1; } if is_key_down(Key_Code.LEFT) { v[0] -= 1; } if is_key_down(Key_Code.UP) { v[1] += 1; } if is_key_down(Key_Code.DOWN) { v[1] -= 1; } v = norm(v); pos += v * Vec2{SPEED * dt}; } gl.ClearColor(0.5, 0.7, 1.0, 1.0); gl.Clear(gl.COLOR_BUFFER_BIT); gl.LoadIdentity(); gl.Ortho(0, cast(f64)window.width, 0, cast(f64)window.height, 0, 1); draw_rect :: proc(x, y, w, h: f32) { gl.Begin(gl.TRIANGLES); defer gl.End(); gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0); gl.Color3f(0, 1, 0); gl.Vertex3f(x+w, y, 0); gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0); gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0); gl.Color3f(1, 1, 0); gl.Vertex3f(x, y+h, 0); gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0); } draw_rect(pos.x, pos.y, 50, 50); display_window(^window); ms_to_sleep := cast(i32)(16 - 1000*dt); if ms_to_sleep > 0 { win32.Sleep(ms_to_sleep); } } } main :: proc() { run(); }