import win32 "sys/windows.odin" when ODIN_OS == "windows"; import wgl "sys/wgl.odin" when ODIN_OS == "windows"; import "fmt.odin"; import "math.odin"; import "os.odin"; import gl "opengl.odin"; const TWO_HEARTS = '💕'; var win32_perf_count_freq = win32.get_query_performance_frequency(); proc time_now() -> f64 { assert(win32_perf_count_freq != 0); var counter: i64; win32.query_performance_counter(&counter); return f64(counter) / f64(win32_perf_count_freq); } proc win32_print_last_error() { var err_code = win32.get_last_error(); if err_code != 0 { fmt.println("get_last_error: ", err_code); } } // Yuk! proc to_c_string(s: string) -> []u8 { var c_str = make([]u8, len(s)+1); copy(c_str, []u8(s)); c_str[len(s)] = 0; return c_str; } type Window struct { width, height: int, wc: win32.WndClassExA, dc: win32.Hdc, hwnd: win32.Hwnd, opengl_context, rc: wgl.Hglrc, c_title: []u8, } proc make_window(title: string, msg, height: int, window_proc: win32.WndProc) -> (Window, bool) { using win32; var w: Window; w.width, w.height = msg, height; var class_name = "Win32-Odin-Window\x00"; var c_class_name = &class_name[0]; if title[len(title)-1] != 0 { w.c_title = to_c_string(title); } else { w.c_title = []u8(title); } var instance = get_module_handle_a(nil); w.wc = WndClassExA{ size = size_of(WndClassExA), style = CS_VREDRAW | CS_HREDRAW, instance = Hinstance(instance), class_name = c_class_name, wnd_proc = window_proc, }; if register_class_ex_a(&w.wc) == 0 { win32_print_last_error(); return w, false; } w.hwnd = create_window_ex_a(0, c_class_name, &w.c_title[0], WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, i32(w.width), i32(w.height), nil, nil, instance, nil); if w.hwnd == nil { win32_print_last_error(); return w, false; } w.dc = get_dc(w.hwnd); { var pfd = PixelFormatDescriptor{ size = size_of(PixelFormatDescriptor), version = 1, flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, pixel_type = PFD_TYPE_RGBA, color_bits = 32, alpha_bits = 8, depth_bits = 24, stencil_bits = 8, layer_type = PFD_MAIN_PLANE, }; set_pixel_format(w.dc, choose_pixel_format(w.dc, &pfd), nil); w.opengl_context = wgl.create_context(w.dc); wgl.make_current(w.dc, w.opengl_context); var attribs = [8]i32{ wgl.CONTEXT_MAJOR_VERSION_ARB, 2, wgl.CONTEXT_MINOR_VERSION_ARB, 1, wgl.CONTEXT_PROFILE_MASK_ARB, wgl.CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, 0, // NOTE(bill): tells the proc that this is the end of attribs }; var wgl_str = "wglCreateContextAttribsARB\x00"; var wglCreateContextAttribsARB = wgl.CreateContextAttribsARBType(wgl.get_proc_address(&wgl_str[0])); w.rc = wglCreateContextAttribsARB(w.dc, nil, &attribs[0]); wgl.make_current(w.dc, w.rc); swap_buffers(w.dc); } return w, true; } proc destroy_window(w: ^Window) { free(w.c_title); } proc display_window(w: ^Window) { win32.swap_buffers(w.dc); } proc run() { using math; proc win32_proc(hwnd: win32.Hwnd, msg: u32, wparam: win32.Wparam, lparam: win32.Lparam) -> win32.Lresult #no_inline { using win32; if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT { os.exit(0); return 0; } return def_window_proc_a(hwnd, msg, wparam, lparam); } var window, window_success = make_window("Odin Language Demo", 854, 480, win32.WndProc(win32_proc)); if !window_success { return; } defer destroy_window(&window); gl.init(); using win32; var prev_time = time_now(); var running = true; var pos = Vec2{100, 100}; for running { var curr_time = time_now(); var dt = f32(curr_time - prev_time); prev_time = curr_time; var msg: Msg; for peek_message_a(&msg, nil, 0, 0, PM_REMOVE) > 0 { if msg.message == WM_QUIT { running = false; } translate_message(&msg); dispatch_message_a(&msg); } if is_key_down(KeyCode.Escape) { running = false; } { const SPEED = 500; var v: Vec2; if is_key_down(KeyCode.Right) { v[0] += 1; } if is_key_down(KeyCode.Left) { v[0] -= 1; } if is_key_down(KeyCode.Up) { v[1] += 1; } if is_key_down(KeyCode.Down) { v[1] -= 1; } v = norm(v); pos += v * Vec2{SPEED * dt}; } gl.ClearColor(0.5, 0.7, 1.0, 1.0); gl.Clear(gl.COLOR_BUFFER_BIT); gl.LoadIdentity(); gl.Ortho(0, f64(window.width), 0, f64(window.height), 0, 1); proc draw_rect(x, y, w, h: f32) { gl.Begin(gl.TRIANGLES); defer gl.End(); gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0); gl.Color3f(0, 1, 0); gl.Vertex3f(x+w, y, 0); gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0); gl.Color3f(0, 0, 1); gl.Vertex3f(x+w, y+h, 0); gl.Color3f(1, 1, 0); gl.Vertex3f(x, y+h, 0); gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0); } draw_rect(pos.x, pos.y, 50, 50); display_window(&window); var ms_to_sleep = i32(16 - 1000*dt); if ms_to_sleep > 0 { win32.sleep(ms_to_sleep); } } } proc main() { run(); }