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- #foreign_system_library "opengl32"
- GL_ZERO :: 0x0000
- GL_ONE :: 0x0001
- GL_TRIANGLES :: 0x0004
- GL_BLEND :: 0x0be2
- GL_SRC_ALPHA :: 0x0302
- GL_ONE_MINUS_SRC_ALPHA :: 0x0303
- GL_TEXTURE_2D :: 0x0de1
- GL_RGBA8 :: 0x8058
- GL_UNSIGNED_BYTE :: 0x1401
- GL_BGRA_EXT :: 0x80e1
- GL_TEXTURE_MAX_LEVEL :: 0x813d
- GL_RGBA :: 0x1908
- GL_NEAREST :: 0x2600
- GL_LINEAR :: 0x2601
- GL_DEPTH_BUFFER_BIT :: 0x00000100
- GL_STENCIL_BUFFER_BIT :: 0x00000400
- GL_COLOR_BUFFER_BIT :: 0x00004000
- GL_TEXTURE_MAX_ANISOTROPY_EXT :: 0x84fe
- GL_TEXTURE_MAG_FILTER :: 0x2800
- GL_TEXTURE_MIN_FILTER :: 0x2801
- GL_TEXTURE_WRAP_S :: 0x2802
- GL_TEXTURE_WRAP_T :: 0x2803
- glClear :: proc(mask: u32) #foreign
- glClearColor :: proc(r, g, b, a: f32) #foreign
- glBegin :: proc(mode: i32) #foreign
- glEnd :: proc() #foreign
- glColor3f :: proc(r, g, b: f32) #foreign
- glColor4f :: proc(r, g, b, a: f32) #foreign
- glVertex2f :: proc(x, y: f32) #foreign
- glVertex3f :: proc(x, y, z: f32) #foreign
- glTexCoord2f :: proc(u, v: f32) #foreign
- glLoadIdentity :: proc() #foreign
- glOrtho :: proc(left, right, bottom, top, near, far: f64) #foreign
- glBlendFunc :: proc(sfactor, dfactor: i32) #foreign
- glEnable :: proc(cap: i32) #foreign
- glDisable :: proc(cap: i32) #foreign
- glGenTextures :: proc(count: i32, result: ^u32) #foreign
- glTexParameteri :: proc(target, pname, param: i32) #foreign
- glTexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign
- glBindTexture :: proc(target: i32, texture: u32) #foreign
- glTexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign
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