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- //+build windows
- //+private
- package thread
- import "core:runtime"
- import "core:intrinsics"
- import "core:sync"
- import win32 "core:sys/windows"
- Thread_State :: enum u8 {
- Started,
- Joined,
- Done,
- }
- Thread_Os_Specific :: struct {
- win32_thread: win32.HANDLE,
- win32_thread_id: win32.DWORD,
- mutex: sync.Mutex,
- flags: bit_set[Thread_State; u8],
- }
- _thread_priority_map := [Thread_Priority]i32{
- .Normal = 0,
- .Low = -2,
- .High = +2,
- }
- _create :: proc(procedure: Thread_Proc, priority := Thread_Priority.Normal) -> ^Thread {
- win32_thread_id: win32.DWORD
- __windows_thread_entry_proc :: proc "stdcall" (t_: rawptr) -> win32.DWORD {
- t := (^Thread)(t_)
- context = t.init_context.? or_else runtime.default_context()
-
- t.id = sync.current_thread_id()
- t.procedure(t)
- intrinsics.atomic_store(&t.flags, t.flags + {.Done})
- if t.init_context == nil {
- if context.temp_allocator.data == &runtime.global_default_temp_allocator_data {
- runtime.default_temp_allocator_destroy(auto_cast context.temp_allocator.data)
- }
- }
- return 0
- }
- thread := new(Thread)
- if thread == nil {
- return nil
- }
- thread.creation_allocator = context.allocator
- win32_thread := win32.CreateThread(nil, 0, __windows_thread_entry_proc, thread, win32.CREATE_SUSPENDED, &win32_thread_id)
- if win32_thread == nil {
- free(thread, thread.creation_allocator)
- return nil
- }
- thread.procedure = procedure
- thread.win32_thread = win32_thread
- thread.win32_thread_id = win32_thread_id
- thread.init_context = context
- ok := win32.SetThreadPriority(win32_thread, _thread_priority_map[priority])
- assert(ok == true)
- return thread
- }
- _start :: proc(t: ^Thread) {
- sync.guard(&t.mutex)
- t.flags += {.Started}
- win32.ResumeThread(t.win32_thread)
- }
- _is_done :: proc(t: ^Thread) -> bool {
- // NOTE(tetra, 2019-10-31): Apparently using wait_for_single_object and
- // checking if it didn't time out immediately, is not good enough,
- // so we do it this way instead.
- return .Done in sync.atomic_load(&t.flags)
- }
- _join :: proc(t: ^Thread) {
- sync.guard(&t.mutex)
- if .Joined in t.flags || t.win32_thread == win32.INVALID_HANDLE {
- return
- }
- win32.WaitForSingleObject(t.win32_thread, win32.INFINITE)
- win32.CloseHandle(t.win32_thread)
- t.win32_thread = win32.INVALID_HANDLE
- t.flags += {.Joined}
- }
- _join_multiple :: proc(threads: ..^Thread) {
- MAXIMUM_WAIT_OBJECTS :: 64
- handles: [MAXIMUM_WAIT_OBJECTS]win32.HANDLE
- for k := 0; k < len(threads); k += MAXIMUM_WAIT_OBJECTS {
- count := min(len(threads) - k, MAXIMUM_WAIT_OBJECTS)
- j := 0
- for i in 0..<count {
- handle := threads[i+k].win32_thread
- if handle != win32.INVALID_HANDLE {
- handles[j] = handle
- j += 1
- }
- }
- win32.WaitForMultipleObjects(u32(j), &handles[0], true, win32.INFINITE)
- }
- for t in threads {
- win32.CloseHandle(t.win32_thread)
- t.win32_thread = win32.INVALID_HANDLE
- }
- }
- _destroy :: proc(thread: ^Thread) {
- _join(thread)
- free(thread, thread.creation_allocator)
- }
- _terminate :: proc(using thread : ^Thread, exit_code: int) {
- win32.TerminateThread(win32_thread, u32(exit_code))
- }
- _yield :: proc() {
- win32.SwitchToThread()
- }
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