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- class WebGLInterface {
- constructor(wasmMemoryInterface, canvasElement, contextSettings) {
- this.wasmMemoryInterface = wasmMemoryInterface;
- this.ctx = null;
- this.ctx_version = 1;
- this.counter = 1;
- this.lastError = 0;
- this.buffers = [];
- this.mappedBuffers = {};
- this.programs = [];
- this.framebuffers = [];
- this.renderbuffers = [];
- this.textures = [];
- this.uniforms = [];
- this.shaders = [];
- this.vaos = [];
- this.contexts = [];
- this.currentContext = null;
- this.offscreenCanvases = {};
- this.timerQueriesEXT = [];
- this.queries = [];
- this.samplers = [];
- this.transformFeedbacks = [];
- this.syncs = [];
- this.programInfos = {};
-
- if (contextSettings === undefined) {
- contextSettings = {antialias: false};
- }
-
- this.ctx = canvasElement.getContext("webgl2", contextSettings) || canvasElement.getContext("webgl", contextSettings);
- if (!this.ctx) {
- return;
- }
- if (this.ctx.getParameter(0x1F02).indexOf("WebGL 2.0") !== -1) {
- this.ctx_version = 2.0;
- } else {
- this.ctx_version = 1.0;
- }
- }
-
- get mem() {
- return this.wasmMemoryInterface
- }
-
- assertWebGL2() {
- if (this.ctx_version < 2) {
- throw new Error("WebGL2 procedure called in a canvas without a WebGL2 context");
- }
- }
- getNewId(table) {
- for (var ret = this.counter++, i = table.length; i < ret; i++) {
- table[i] = null;
- }
- return ret;
- }
- recordError(errorCode) {
- this.lastError || (this.lastError = errorCode);
- }
- populateUniformTable(program) {
- let p = this.programs[program];
- this.programInfos[program] = {
- uniforms: {},
- maxUniformLength: 0,
- maxAttributeLength: -1,
- maxUniformBlockNameLength: -1,
- };
- for (let ptable = this.programInfos[program], utable = ptable.uniforms, numUniforms = this.ctx.getProgramParameter(p, this.ctx.ACTIVE_UNIFORMS), i = 0; i < numUniforms; ++i) {
- let u = this.ctx.getActiveUniform(p, i);
- let name = u.name;
- if (ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length + 1), name.indexOf("]", name.length - 1) !== -1) {
- name = name.slice(0, name.lastIndexOf("["));
- }
- let loc = this.ctx.getUniformLocation(p, name);
- if (loc !== null) {
- let id = this.getNewId(this.uniforms);
- utable[name] = [u.size, id], this.uniforms[id] = loc;
- for (let j = 1; j < u.size; ++j) {
- let n = name + "[" + j + "]";
- let loc = this.ctx.getUniformLocation(p, n);
- let id = this.getNewId(this.uniforms);
- this.uniforms[id] = loc;
- }
- }
- }
- }
- getSource(shader, strings_ptr, strings_length) {
- const STRING_SIZE = 2*4;
- let source = "";
- for (let i = 0; i < strings_length; i++) {
- let ptr = this.mem.loadPtr(strings_ptr + i*STRING_SIZE);
- let len = this.mem.loadPtr(strings_ptr + i*STRING_SIZE + 4);
- let str = this.mem.loadString(ptr, len);
- source += str;
- }
- return source;
- }
-
- getWebGL1Interface() {
- return {
- DrawingBufferWidth: () => this.ctx.drawingBufferWidth,
- DrawingBufferHeight: () => this.ctx.drawingBufferHeight,
-
- IsExtensionSupported: (name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- let extensions = this.ctx.getSupportedExtensions();
- return extensions.indexOf(name) !== -1
- },
-
-
- GetError: () => {
- let err = this.lastError;
- this.recordError(0);
- if (err) {
- return err;
- }
- return this.ctx.getError();
- },
-
- GetWebGLVersion: (major_ptr, minor_ptr) => {
- let version = this.ctx.getParameter(0x1F02);
- if (version.indexOf("WebGL 2.0") !== -1) {
- this.mem.storeI32(major_ptr, 2);
- this.mem.storeI32(minor_ptr, 0);
- return;
- }
-
- this.mem.storeI32(major_ptr, 1);
- this.mem.storeI32(minor_ptr, 0);
- },
- GetESVersion: (major_ptr, minor_ptr) => {
- let version = this.ctx.getParameter(0x1F02);
- if (version.indexOf("OpenGL ES 3.0") !== -1) {
- this.mem.storeI32(major_ptr, 3);
- this.mem.storeI32(minor_ptr, 0);
- return;
- }
-
- this.mem.storeI32(major_ptr, 2);
- this.mem.storeI32(minor_ptr, 0);
- },
-
-
- ActiveTexture: (x) => {
- this.ctx.activeTexture(x);
- },
- AttachShader: (program, shader) => {
- this.ctx.attachShader(this.programs[program], this.shaders[shader]);
- },
- BindAttribLocation: (program, index, name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- this.ctx.bindAttribLocation(this.programs[program], index, name)
- },
- BindBuffer: (target, buffer) => {
- let bufferObj = buffer ? this.buffers[buffer] : null;
- if (target == 35051) {
- this.ctx.currentPixelPackBufferBinding = buffer;
- } else {
- if (target == 35052) {
- this.ctx.currentPixelUnpackBufferBinding = buffer;
- }
- this.ctx.bindBuffer(target, bufferObj)
- }
- },
- BindFramebuffer: (target, buffer) => {
- // TODO: BindFramebuffer
- },
- BindTexture: (target, texture) => {
- this.ctx.bindTexture(target, texture ? this.textures[texture] : null)
- },
- BlendColor: (red, green, blue, alpha) => {
- this.ctx.blendColor(red, green, blue, alpha);
- },
- BlendEquation: (mode) => {
- this.ctx.blendEquation(mode);
- },
- BlendFunc: (sfactor, dfactor) => {
- this.ctx.blendFunc(sfactor, dfactor);
- },
- BlendFuncSeparate: (srcRGB, dstRGB, srcAlpha, dstAlpha) => {
- this.ctx.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
- },
-
-
- BufferData: (target, size, data, usage) => {
- if (data) {
- this.ctx.bufferData(target, this.mem.loadBytes(data, size), usage);
- } else {
- this.ctx.bufferData(target, size, usage);
- }
- },
- BufferSubData: (target, offset, size, data) => {
- if (data) {
- this.ctx.bufferSubData(target, offset, this.mem.loadBytes(data, size));
- } else {
- this.ctx.bufferSubData(target, offset, null);
- }
- },
-
-
- Clear: (x) => {
- this.ctx.clear(x);
- },
- ClearColor: (r, g, b, a) => {
- this.ctx.clearColor(r, g, b, a);
- },
- ClearDepth: (x) => {
- this.ctx.clearDepth(x);
- },
- ClearStencil: (x) => {
- this.ctx.clearStencil(x);
- },
- ColorMask: (r, g, b, a) => {
- this.ctx.colorMask(!!r, !!g, !!b, !!a);
- },
- CompileShader: (shader) => {
- this.ctx.compileShader(this.shaders[shader]);
- },
-
-
- CompressedTexImage2D: (target, level, internalformat, width, height, border, imageSize, data) => {
- if (data) {
- this.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, this.mem.loadBytes(data, imageSize));
- } else {
- this.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, null);
- }
- },
- CompressedTexSubImage2D: (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
- if (data) {
- this.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, this.mem.loadBytes(data, imageSize));
- } else {
- this.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, null);
- }
- },
-
- CopyTexImage2D: (target, level, internalformat, x, y, width, height, border) => {
- this.ctx.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
- },
- CopyTexSubImage2D: (target, level, xoffset, yoffset, x, y, width, height) => {
- this.ctx.copyTexImage2D(target, level, xoffset, yoffset, x, y, width, height);
- },
-
-
- CreateBuffer: () => {
- let buffer = this.ctx.createBuffer();
- if (!buffer) {
- this.recordError(1282);
- return 0;
- }
- let id = this.getNewId(this.buffers);
- buffer.name = id
- this.buffers[id] = buffer;
- return id;
- },
- CreateFramebuffer: () => {
- let buffer = this.ctx.createFramebuffer();
- let id = this.getNewId(this.framebuffers);
- buffer.name = id
- this.framebuffers[id] = buffer;
- return id;
- },
- CreateProgram: () => {
- let program = this.ctx.createProgram();
- let id = this.getNewId(this.programs);
- program.name = id;
- this.programs[id] = program;
- return id;
- },
- CreateRenderbuffer: () => {
- let buffer = this.ctx.createRenderbuffer();
- let id = this.getNewId(this.renderbuffers);
- buffer.name = id;
- this.renderbuffers[id] = buffer;
- return id;
- },
- CreateShader: (shaderType) => {
- let shader = this.ctx.createShader(shaderType);
- let id = this.getNewId(this.shaders);
- shader.name = id;
- this.shaders[id] = shader;
- return id;
- },
- CreateTexture: () => {
- let texture = this.ctx.createTexture();
- if (!texture) {
- this.recordError(1282)
- return 0;
- }
- let id = this.getNewId(this.textures);
- texture.name = id;
- this.textures[id] = texture;
- return id;
- },
-
-
- CullFace: (mode) => {
- this.ctx.cullFace(mode);
- },
-
-
- DeleteBuffer: (id) => {
- let obj = this.buffers[id];
- if (obj && id != 0) {
- this.ctx.deleteBuffer(obj);
- this.buffers[id] = null;
- }
- },
- DeleteFramebuffer: (id) => {
- let obj = this.framebuffers[id];
- if (obj && id != 0) {
- this.ctx.deleteFramebuffer(obj);
- this.framebuffers[id] = null;
- }
- },
- DeleteProgram: (id) => {
- let obj = this.programs[id];
- if (obj && id != 0) {
- this.ctx.deleteProgram(obj);
- this.programs[id] = null;
- }
- },
- DeleteRenderbuffer: (id) => {
- let obj = this.renderbuffers[id];
- if (obj && id != 0) {
- this.ctx.deleteRenderbuffer(obj);
- this.renderbuffers[id] = null;
- }
- },
- DeleteShader: (id) => {
- let obj = this.shaders[id];
- if (obj && id != 0) {
- this.ctx.deleteShader(obj);
- this.shaders[id] = null;
- }
- },
- DeleteTexture: (id) => {
- let obj = this.textures[id];
- if (obj && id != 0) {
- this.ctx.deleteTexture(obj);
- this.textures[id] = null;
- }
- },
- DepthFunc: (func) => {
- this.ctx.depthFunc(func);
- },
- DepthMask: (flag) => {
- this.ctx.depthMask(!!flag);
- },
- DepthRange: (zNear, zFar) => {
- this.ctx.depthRange(zNear, zFar);
- },
- DetachShader: (program, shader) => {
- this.ctx.detachShader(this.programs[program], this.shaders[shader]);
- },
- Disable: (cap) => {
- this.ctx.disable(cap);
- },
- DisableVertexAttribArray: (index) => {
- this.ctx.disableVertexAttribArray(index);
- },
- DrawArrays: (mode, first, count) => {
- this.ctx.drawArrays(mode, first, count);
- },
- DrawElements: (mode, count, type, indices) => {
- this.ctx.drawElements(mode, count, type, indices);
- },
-
-
- Enable: (cap) => {
- this.ctx.enable(cap);
- },
- EnableVertexAttribArray: (index) => {
- this.ctx.enableVertexAttribArray(index);
- },
- Finish: () => {
- this.ctx.finish();
- },
- Flush: () => {
- this.ctx.flush();
- },
- FramebufferRenderBuffer: (target, attachment, renderbuffertarget, renderbuffer) => {
- this.ctx.framebufferRenderBuffer(target, attachment, renderbuffertarget, this.renderbuffers[renderbuffer]);
- },
- FramebufferTexture2D: (target, attachment, textarget, texture, level) => {
- this.ctx.framebufferTexture2D(target, attachment, textarget, this.textures[texture], level);
- },
- FrontFace: (mode) => {
- this.ctx.frontFace(mode);
- },
-
-
- GenerateMipmap: (target) => {
- this.ctx.generateMipmap(target);
- },
-
-
- GetAttribLocation: (program, name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- return this.ctx.getAttribLocation(this.programs[program], name);
- },
-
-
-
- GetProgramParameter: (program, pname) => {
- return this.ctx.getProgramParameter(this.programs[program], pname)
- },
- GetProgramInfoLog: (program, buf_ptr, buf_len, length_ptr) => {
- let log = this.ctx.getProgramInfoLog(this.programs[program]);
- if (log === null) {
- log = "(unknown error)";
- }
- if (buf_len > 0 && buf_ptr) {
- let n = Math.min(buf_len, log.length);
- log = log.substring(0, n);
- this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(log))
-
- this.mem.storeInt(length_ptr, n);
- }
- },
- GetShaderInfoLog: (shader, buf_ptr, buf_len, length_ptr) => {
- let log = this.ctx.getShaderInfoLog(this.shaders[shader]);
- if (log === null) {
- log = "(unknown error)";
- }
- if (buf_len > 0 && buf_ptr) {
- let n = Math.min(buf_len, log.length);
- log = log.substring(0, n);
- this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(log))
-
- this.mem.storeInt(length_ptr, n);
- }
- },
- GetShaderiv: (shader, pname, p) => {
- if (p) {
- if (pname == 35716) {
- let log = this.ctx.getShaderInfoLog(this.shaders[shader]);
- if (log === null) {
- log = "(unknown error)";
- }
- this.mem.storeInt(p, log.length+1);
- } else if (pname == 35720) {
- let source = this.ctx.getShaderSource(this.shaders[shader]);
- let sourceLength = (source === null || source.length == 0) ? 0 : source.length+1;
- this.mem.storeInt(p, sourceLength);
- } else {
- let param = this.ctx.getShaderParameter(this.shaders[shader], pname);
- this.mem.storeI32(p, param);
- }
- } else {
- this.recordError(1281);
- }
- },
-
-
- GetUniformLocation: (program, name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- let arrayOffset = 0;
- if (name.indexOf("]", name.length - 1) !== -1) {
- let ls = name.lastIndexOf("["),
- arrayIndex = name.slice(ls + 1, -1);
- if (arrayIndex.length > 0 && (arrayOffset = parseInt(arrayIndex)) < 0) {
- return -1;
- }
- name = name.slice(0, ls)
- }
- var ptable = this.programInfos[program];
- if (!ptable) {
- return -1;
- }
- var uniformInfo = ptable.uniforms[name];
- return (uniformInfo && arrayOffset < uniformInfo[0]) ? uniformInfo[1] + arrayOffset : -1
- },
-
-
- GetVertexAttribOffset: (index, pname) => {
- return this.ctx.getVertexAttribOffset(index, pname);
- },
-
-
- Hint: (target, mode) => {
- this.ctx.hint(target, mode);
- },
-
-
- IsBuffer: (buffer) => this.ctx.isBuffer(this.buffers[buffer]),
- IsEnabled: (enabled) => this.ctx.isEnabled(this.enableds[enabled]),
- IsFramebuffer: (framebuffer) => this.ctx.isFramebuffer(this.framebuffers[framebuffer]),
- IsProgram: (program) => this.ctx.isProgram(this.programs[program]),
- IsRenderbuffer: (renderbuffer) => this.ctx.isRenderbuffer(this.renderbuffers[renderbuffer]),
- IsShader: (shader) => this.ctx.isShader(this.shaders[shader]),
- IsTexture: (texture) => this.ctx.isTexture(this.textures[texture]),
-
- LineWidth: (width) => {
- this.ctx.lineWidth(width);
- },
- LinkProgram: (program) => {
- this.ctx.linkProgram(this.programs[program]);
- this.programInfos[program] = null;
- this.populateUniformTable(program);
- },
- PixelStorei: (pname, param) => {
- this.ctx.pixelStorei(pname, param);
- },
- PolygonOffset: (factor, units) => {
- this.ctx.polygonOffset(factor, units);
- },
-
-
- ReadnPixels: (x, y, width, height, format, type, bufSize, data) => {
- this.ctx.readPixels(x, y, width, format, type, this.mem.loadBytes(data, bufSize));
- },
- RenderbufferStorage: (target, internalformat, width, height) => {
- this.ctx.renderbufferStorage(target, internalformat, width, height);
- },
- SampleCoverage: (value, invert) => {
- this.ctx.sampleCoverage(value, !!invert);
- },
- Scissor: (x, y, width, height) => {
- this.ctx.scissor(x, y, width, height);
- },
- ShaderSource: (shader, strings_ptr, strings_length) => {
- let source = this.getSource(shader, strings_ptr, strings_length);
- this.ctx.shaderSource(this.shaders[shader], source);
- },
-
- StencilFunc: (func, ref, mask) => {
- this.ctx.stencilFunc(func, ref, mask);
- },
- StencilFuncSeparate: (face, func, ref, mask) => {
- this.ctx.stencilFuncSeparate(face, func, ref, mask);
- },
- StencilMask: (mask) => {
- this.ctx.stencilMask(mask);
- },
- StencilMaskSeparate: (face, mask) => {
- this.ctx.stencilMaskSeparate(face, mask);
- },
- StencilOp: (fail, zfail, zpass) => {
- this.ctx.stencilOp(fail, zfail, zpass);
- },
- StencilOpSeparate: (face, fail, zfail, zpass) => {
- this.ctx.stencilOpSeparate(face, fail, zfail, zpass);
- },
-
-
- TexImage2D: (target, level, internalformat, width, height, border, format, type, size, data) => {
- if (data) {
- this.ctx.texImage2D(target, level, internalformat, width, height, border, format, type, this.mem.loadBytes(data, size));
- } else {
- this.ctx.texImage2D(target, level, internalformat, width, height, border, format, type, null);
- }
- },
- TexParameterf: (target, pname, param) => {
- this.ctx.texParameterf(target, pname, param);
- },
- TexParameteri: (target, pname, param) => {
- this.ctx.texParameteri(target, pname, param);
- },
- TexSubImage2D: (target, level, xoffset, yoffset, width, height, format, type, size, data) => {
- this.ctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, this.mem.loadBytes(data, size));
- },
-
-
- Uniform1f: (location, v0) => { this.ctx.uniform1f(this.uniforms[location], v0); },
- Uniform2f: (location, v0, v1) => { this.ctx.uniform2f(this.uniforms[location], v0, v1); },
- Uniform3f: (location, v0, v1, v2) => { this.ctx.uniform3f(this.uniforms[location], v0, v1, v2); },
- Uniform4f: (location, v0, v1, v2, v3) => { this.ctx.uniform4f(this.uniforms[location], v0, v1, v2, v3); },
-
- Uniform1i: (location, v0) => { this.ctx.uniform1i(this.uniforms[location], v0); },
- Uniform2i: (location, v0, v1) => { this.ctx.uniform2i(this.uniforms[location], v0, v1); },
- Uniform3i: (location, v0, v1, v2) => { this.ctx.uniform3i(this.uniforms[location], v0, v1, v2); },
- Uniform4i: (location, v0, v1, v2, v3) => { this.ctx.uniform4i(this.uniforms[location], v0, v1, v2, v3); },
-
- UniformMatrix2fv: (location, addr) => {
- let array = this.mem.loadF32Array(addr, 2*2);
- this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
- },
- UniformMatrix3fv: (location, addr) => {
- let array = this.mem.loadF32Array(addr, 3*3);
- this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
- },
- UniformMatrix4fv: (location, addr) => {
- let array = this.mem.loadF32Array(addr, 4*4);
- this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
- },
-
- UseProgram: (program) => {
- this.ctx.useProgram(this.programs[program]);
- },
- ValidateProgram: (program) => {
- this.ctx.validateProgram(this.programs[program]);
- },
-
-
- VertexAttrib1f: (index, x) => {
- this.ctx.vertexAttrib1f(index, x);
- },
- VertexAttrib2f: (index, x, y) => {
- this.ctx.vertexAttrib2f(index, x, y);
- },
- VertexAttrib3f: (index, x, y, z) => {
- this.ctx.vertexAttrib3f(index, x, y, z);
- },
- VertexAttrib4f: (index, x, y, z, w) => {
- this.ctx.vertexAttrib4f(index, x, y, z, w);
- },
- VertexAttribPointer: (index, size, type, normalized, stride, ptr) => {
- this.ctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
- },
-
- Viewport: (x, y, w, h) => {
- this.ctx.viewport(x, y, w, h);
- },
- };
- }
-
- getWebGL2Interface() {
- return {
- /* Buffer objects */
- CopyBufferSubData: (readTarget, writeTarget, readOffset, writeOffset, size) => {
- this.assertWebGL2();
- this.ctx.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
- },
- GetBufferSubData: (target, srcByteOffset, dst_buffer_ptr, dst_buffer_len, dstOffset, length) => {
- this.assertWebGL2();
- this.ctx.getBufferSubData(target, srcByteOffset, this.mem.loadBytes(dst_buffer_ptr, dst_buffer_len), dstOffset, length);
- },
-
- /* Framebuffer objects */
- BlitFramebuffer: (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) => {
- this.assertWebGL2();
- this.ctx.glitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- },
- FramebufferTextureLayer: (target, attachment, texture, level, layer) => {
- this.assertWebGL2();
- this.ctx.framebufferTextureLayer(target, attachment, this.textures[texture], level, layer);
- },
- InvalidateFramebuffer: (target, attachments_ptr, attachments_len) => {
- this.assertWebGL2();
- let attachments = this.mem.loadU32Array(attachments_ptr, attachments_len);
- this.ctx.invalidateFramebuffer(target, attachments);
- },
- InvalidateSubFramebuffer: (target, attachments_ptr, attachments_len, x, y, width, height) => {
- this.assertWebGL2();
- let attachments = this.mem.loadU32Array(attachments_ptr, attachments_len);
- this.ctx.invalidateSubFramebuffer(target, attachments, x, y, width, height);
- },
- ReadBuffer: (src) => {
- this.assertWebGL2();
- this.ctx.readBuffer(src);
- },
-
- /* Renderbuffer objects */
- RenderbufferStorageMultisample: (target, samples, internalformat, width, height) => {
- this.assertWebGL2();
- this.ctx.renderbufferStorageMultisample(target, samples, internalformat, width, height);
- },
-
- /* Texture objects */
-
- TexStorage3D: (target, levels, internalformat, width, height, depth) => {
- this.assertWebGL2();
- this.ctx.texStorage3D(target, level, internalformat, width, heigh, depth);
- },
- TexImage3D: (target, level, internalformat, width, height, depth, border, format, type, size, data) => {
- this.assertWebGL2();
- if (data) {
- this.ctx.texImage3D(target, level, internalformat, width, height, depth, border, format, type, this.mem.loadBytes(data, size));
- } else {
- this.ctx.texImage3D(target, level, internalformat, width, height, depth, border, format, type, null);
- }
- },
- TexSubImage3D: (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, size, data) => {
- this.assertWebGL2();
- this.ctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, this.mem.loadBytes(data, size));
- },
- CompressedTexImage3D: (target, level, internalformat, width, height, depth, border, imageSize, data) => {
- this.assertWebGL2();
- if (data) {
- this.ctx.compressedTexImage3D(target, level, internalformat, width, height, depth, border, this.mem.loadBytes(data, imageSize));
- } else {
- this.ctx.compressedTexImage3D(target, level, internalformat, width, height, depth, border, null);
- }
- },
- CompressedTexSubImage3D: (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => {
- this.assertWebGL2();
- if (data) {
- this.ctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, this.mem.loadBytes(data, imageSize));
- } else {
- this.ctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, null);
- }
- },
-
- CopyTexSubImage3D: (target, level, xoffset, yoffset, zoffset, x, y, width, height) => {
- this.assertWebGL2();
- this.ctx.copyTexImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- },
-
- /* Programs and shaders */
- GetFragDataLocation: (program, name_ptr, name_len) => {
- this.assertWebGL2();
- return this.ctx.getFragDataLocation(this.programs[program], this.mem.loadString(name_ptr, name_len));
- },
-
- /* Uniforms */
- Uniform1ui: (location, v0) => {
- this.assertWebGL2();
- this.ctx.uniform1ui(this.uniforms[location], v0);
- },
- Uniform2ui: (location, v0, v1) => {
- this.assertWebGL2();
- this.ctx.uniform2ui(this.uniforms[location], v0, v1);
- },
- Uniform3ui: (location, v0, v1, v2) => {
- this.assertWebGL2();
- this.ctx.uniform3ui(this.uniforms[location], v0, v1, v2);
- },
- Uniform4ui: (location, v0, v1, v2, v3) => {
- this.assertWebGL2();
- this.ctx.uniform4ui(this.uniforms[location], v0, v1, v2, v3);
- },
-
- UniformMatrix3x2fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 3*2);
- this.ctx.uniformMatrix3x2fv(this.uniforms[location], false, array);
- },
- UniformMatrix4x2fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 4*2);
- this.ctx.uniformMatrix4x2fv(this.uniforms[location], false, array);
- },
- UniformMatrix2x3fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 2*3);
- this.ctx.uniformMatrix2x3fv(this.uniforms[location], false, array);
- },
- UniformMatrix4x3fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 4*3);
- this.ctx.uniformMatrix4x3fv(this.uniforms[location], false, array);
- },
- UniformMatrix2x4fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 2*4);
- this.ctx.uniformMatrix2x4fv(this.uniforms[location], false, array);
- },
- UniformMatrix3x4fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 3*4);
- this.ctx.uniformMatrix3x4fv(this.uniforms[location], false, array);
- },
-
- /* Vertex attribs */
- VertexAttribI4i: (index, x, y, z, w) => {
- this.assertWebGL2();
- this.ctx.vertexAttribI4i(index, x, y, z, w);
- },
- VertexAttribI4ui: (index, x, y, z, w) => {
- this.assertWebGL2();
- this.ctx.vertexAttribI4ui(index, x, y, z, w);
- },
- VertexAttribIPointer: (index, size, type, stride, offset) => {
- this.assertWebGL2();
- this.ctx.vertexAttribIPointer(index, size, type, stride, offset);
- },
-
- /* Writing to the drawing buffer */
- VertexAttribDivisor: (index, divisor) => {
- this.assertWebGL2();
- this.ctx.vertexAttribDivisor(index, divisor);
- },
- DrawArraysInstanced: (mode, first, count, instanceCount) => {
- this.assertWebGL2();
- this.ctx.drawArraysInstanced(mode, first, count, instanceCount);
- },
- DrawElementsInstanced: (mode, count, type, offset, instanceCount) => {
- this.assertWebGL2();
- this.ctx.drawElementsInstanced(mode, count, type, offset, instanceCount);
- },
- DrawRangeElements: (mode, start, end, count, type, offset) => {
- this.assertWebGL2();
- this.ctx.drawRangeElements(mode, start, end, count, type, offset);
- },
- /* Multiple Render Targets */
- DrawBuffers: (buffers_ptr, buffers_len) => {
- this.assertWebGL2();
- let array = this.mem.loadU32Array(buffers_ptr, buffers_len);
- this.ctx.drawBuffers(array);
- },
- ClearBufferfv: (buffer, drawbuffer, values_ptr, values_len) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(values_ptr, values_len);
- this.ctx.clearBufferfv(buffer, drawbuffer, array);
- },
- ClearBufferiv: (buffer, drawbuffer, values_ptr, values_len) => {
- this.assertWebGL2();
- let array = this.mem.loadI32Array(values_ptr, values_len);
- this.ctx.clearBufferiv(buffer, drawbuffer, array);
- },
- ClearBufferuiv: (buffer, drawbuffer, values_ptr, values_len) => {
- this.assertWebGL2();
- let array = this.mem.loadU32Array(values_ptr, values_len);
- this.ctx.clearBufferuiv(buffer, drawbuffer, array);
- },
- ClearBufferfi: (buffer, drawbuffer, depth, stencil) => {
- this.assertWebGL2();
- this.ctx.clearBufferfi(buffer, drawbuffer, depth, stencil);
- },
- /* Query Objects */
- CreateQuery: () => {
- this.assertWebGL2();
- let query = this.ctx.createQuery();
- let id = this.getNewId(this.queries);
- query.name = id;
- this.queries[id] = query;
- return id;
- },
- DeleteQuery: (id) => {
- this.assertWebGL2();
- let obj = this.querys[id];
- if (obj && id != 0) {
- this.ctx.deleteQuery(obj);
- this.querys[id] = null;
- }
- },
- IsQuery: (query) => {
- this.assertWebGL2();
- return this.ctx.isQuery(this.queries[query]);
- },
- BeginQuery: (target, query) => {
- this.assertWebGL2();
- this.ctx.beginQuery(target, this.queries[query])
- },
- EndQuery: (target) => {
- this.assertWebGL2();
- this.ctx.endQuery(target);
- },
- GetQuery: (target, pname) => {
- this.assertWebGL2();
- let query = this.ctx.getQuery(target, pname);
- if (!query) {
- return 0;
- }
- if (this.queries.indexOf(query) !== -1) {
- return query.name;
- }
- let id = this.getNewId(this.queries);
- query.name = id;
- this.queries[id] = query;
- return id;
- },
-
- /* Sampler Objects */
- CreateSampler: () => {
- this.assertWebGL2();
- let sampler = this.ctx.createSampler();
- let id = this.getNewId(this.samplers);
- sampler.name = id;
- this.samplers[id] = sampler;
- return id;
- },
- DeleteSampler: (id) => {
- this.assertWebGL2();
- let obj = this.samplers[id];
- if (obj && id != 0) {
- this.ctx.deleteSampler(obj);
- this.samplers[id] = null;
- }
- },
- IsSampler: (sampler) => {
- this.assertWebGL2();
- return this.ctx.isSampler(this.samplers[sampler]);
- },
- BindSampler: (unit, sampler) => {
- this.assertWebGL2();
- this.ctx.bindSampler(unit, this.samplers[Sampler]);
- },
- SamplerParameteri: (sampler, pname, param) => {
- this.assertWebGL2();
- this.ctx.samplerParameteri(this.samplers[sampler], pname, param);
- },
- SamplerParameterf: (sampler, pname, param) => {
- this.assertWebGL2();
- this.ctx.samplerParameterf(this.samplers[sampler], pname, param);
- },
-
- /* Sync objects */
- FenceSync: (condition, flags) => {
- this.assertWebGL2();
- let sync = this.ctx.fenceSync(condition, flags);
- let id = this.getNewId(this.syncs);
- sync.name = id;
- this.syncs[id] = sync;
- return id;
- },
- IsSync: (sync) => {
- this.assertWebGL2();
- return this.ctx.isSync(this.syncs[sync]);
- },
- DeleteSync: (id) => {
- this.assertWebGL2();
- let obj = this.syncs[id];
- if (obj && id != 0) {
- this.ctx.deleteSampler(obj);
- this.syncs[id] = null;
- }
- },
- ClientWaitSync: (sync, flags, timeout) => {
- this.assertWebGL2();
- return this.ctx.clientWaitSync(this.syncs[sync], flags, timeout);
- },
- WaitSync: (sync, flags, timeout) => {
- this.assertWebGL2();
- this.ctx.waitSync(this.syncs[sync], flags, timeout) ;
- },
-
-
- /* Transform Feedback */
- CreateTransformFeedback: () => {
- this.assertWebGL2();
- let transformFeedback = this.ctx.createtransformFeedback();
- let id = this.getNewId(this.transformFeedbacks);
- transformFeedback.name = id;
- this.transformFeedbacks[id] = transformFeedback;
- return id;
- },
- DeleteTransformFeedback: (id) => {
- this.assertWebGL2();
- let obj = this.transformFeedbacks[id];
- if (obj && id != 0) {
- this.ctx.deleteTransformFeedback(obj);
- this.transformFeedbacks[id] = null;
- }
- },
- IsTransformFeedback: (tf) => {
- this.assertWebGL2();
- return this.ctx.isTransformFeedback(this.transformFeedbacks[tf]);
- },
- BindTransformFeedback: (target, tf) => {
- this.assertWebGL2();
- this.ctx.bindTransformFeedback(target, this.transformFeedbacks[tf]);
- },
- BeginTransformFeedback: (primitiveMode) => {
- this.assertWebGL2();
- this.ctx.beginTransformFeedback(primitiveMode);
- },
- EndTransformFeedback: () => {
- this.assertWebGL2();
- this.ctx.endTransformFeedback();
- },
- TransformFeedbackVaryings: (program, varyings_ptr, varyings_len, bufferMode) => {
- this.assertWebGL2();
- let varyings = [];
- for (let i = 0; i < varyings_len; i++) {
- let ptr = this.mem.loadPtr(varyings_ptr + i*STRING_SIZE + 0*4);
- let len = this.mem.loadPtr(varyings_ptr + i*STRING_SIZE + 1*4);
- varyings.push(this.mem.loadString(ptr, len));
- }
- this.ctx.transformFeedbackVaryings(this.programs[program], varyings, bufferMode);
- },
- PauseTransformFeedback: () => {
- this.assertWebGL2();
- this.ctx.pauseTransformFeedback();
- },
- ResumeTransformFeedback: () => {
- this.assertWebGL2();
- this.ctx.resumeTransformFeedback();
- },
-
-
- /* Uniform Buffer Objects and Transform Feedback Buffers */
- BindBufferBase: (target, index, buffer) => {
- this.assertWebGL2();
- this.ctx.bindBufferBase(target, index, this.buffers[buffer]);
- },
- BindBufferRange: (target, index, buffer, offset, size) => {
- this.assertWebGL2();
- this.ctx.bindBufferRange(target, index, this.buffers[buffer], offset, size);
- },
- GetUniformBlockIndex: (program, uniformBlockName_ptr, uniformBlockName_len) => {
- this.assertWebGL2();
- return this.ctx.getUniformBlockIndex(this.programs[program], this.mem.loadString(uniformBlockName_ptr, uniformBlockName_len));
- },
- // any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
- GetActiveUniformBlockName: (program, uniformBlockIndex, buf_ptr, buf_len, length_ptr) => {
- this.assertWebGL2();
- let name = this.ctx.getActiveUniformBlockName(this.programs[program], uniformBlockIndex);
-
- let n = Math.min(buf_len, name.length);
- name = name.substring(0, n);
- this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder("utf-8").encode(name))
- this.mem.storeInt(length_ptr, n);
- },
- UniformBlockBinding: (program, uniformBlockIndex, uniformBlockBinding) => {
- this.assertWebGL2();
- this.ctx.uniformBlockBinding(this.programs[program], uniformBlockIndex, uniformBlockBinding);
- },
-
- /* Vertex Array Objects */
- CreateVertexArray: () => {
- this.assertWebGL2();
- let vao = this.ctx.createVertexArray();
- let id = this.getNewId(this.vaos);
- vao.name = id;
- this.vaos[id] = vao;
- return id;
- },
- DeleteVertexArray: (id) => {
- this.assertWebGL2();
- let obj = this.vaos[id];
- if (obj && id != 0) {
- this.ctx.deleteVertexArray(obj);
- this.vaos[id] = null;
- }
- },
- IsVertexArray: (vertexArray) => {
- this.assertWebGL2();
- return this.ctx.isVertexArray(this.vaos[vertexArray]);
- },
- BindVertexArray: (vertexArray) => {
- this.assertWebGL2();
- this.ctx.bindVertexArray(this.vaos[vertexArray]);
- },
- };
- }
- };
- export {WebGLInterface};
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