webgl.odin 11 KB

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  1. package webgl
  2. foreign import "webgl"
  3. import glm "core:math/linalg/glsl"
  4. Enum :: distinct u32
  5. Buffer :: distinct u32
  6. Framebuffer :: distinct u32
  7. Program :: distinct u32
  8. Renderbuffer :: distinct u32
  9. Shader :: distinct u32
  10. Texture :: distinct u32
  11. @(default_calling_convention="c")
  12. foreign webgl {
  13. DrawingBufferWidth :: proc() -> i32 ---
  14. DrawingBufferHeight :: proc() -> i32 ---
  15. GetWebGLVersion :: proc(major, minor: ^i32) ---
  16. GetESVersion :: proc(major, minor: ^i32) ---
  17. GetError :: proc() -> Enum ---
  18. IsExtensionSupported :: proc(name: string) -> bool ---
  19. ActiveTexture :: proc(x: Enum) ---
  20. AttachShader :: proc(program: Program, shader: Shader) ---
  21. BindAttribLocation :: proc(program: Program, index: i32, name: string) ---
  22. BindBuffer :: proc(target: Enum, buffer: Buffer) ---
  23. BindFramebuffer :: proc(target: Enum, buffer: Buffer) ---
  24. BindTexture :: proc(target: Enum, texture: Texture) ---
  25. BlendColor :: proc(red, green, blue, alpha: f32) ---
  26. BlendEquation :: proc(mode: Enum) ---
  27. BlendFunc :: proc(sfactor, dfactor: Enum) ---
  28. BlendFuncSeparate :: proc(srcRGB, dstRGB, srcAlpha, dstAlpha: Enum) ---
  29. BufferData :: proc(target: Enum, size: int, data: rawptr, usage: Enum) ---
  30. BufferSubData :: proc(target: Enum, offset: uintptr, size: int, data: rawptr) ---
  31. Clear :: proc(bits: Enum) ---
  32. ClearColor :: proc(r, g, b, a: f32) ---
  33. ClearDepth :: proc(x: Enum) ---
  34. ClearStencil :: proc(x: Enum) ---
  35. ClearMask :: proc(r, g, b, a: bool) ---
  36. CompileShader :: proc(shader: Shader) ---
  37. CompressedTexImage2D :: proc(target: Enum, level: i32, internalformat: Enum, width, height: i32, border: i32, imageSize: int, data: rawptr) ---
  38. CompressedTexSubImage2D :: proc(target: Enum, level: i32, xoffset, yoffset, width, height: i32, format: Enum, imageSize: int, data: rawptr) ---
  39. CopyTexImage2D :: proc(target: Enum, level: i32, internalformat: Enum, x, y, width, height: i32, border: i32) ---
  40. CopyTexSubImage2D :: proc(target: Enum, level: i32, xoffset, yoffset, x, y: i32, width, height: i32) ---
  41. CreateBuffer :: proc() -> Buffer ---
  42. CreateFramebuffer :: proc() -> Framebuffer ---
  43. CreateProgram :: proc() -> Program ---
  44. CreateRenderbuffer :: proc() -> Renderbuffer ---
  45. CreateShader :: proc(shaderType: Enum) -> Shader ---
  46. CreateTexture :: proc() -> Texture ---
  47. CullFace :: proc(mode: Enum) ---
  48. DeleteBuffer :: proc(buffer: Buffer) ---
  49. DeleteFramebuffer :: proc(framebuffer: Framebuffer) ---
  50. DeleteProgram :: proc(program: Program) ---
  51. DeleteRenderbuffer :: proc(renderbuffer: Renderbuffer) ---
  52. DeleteShader :: proc(shader: Shader) ---
  53. DeleteTexture :: proc(texture: Texture) ---
  54. DepthFunc :: proc(func: Enum) ---
  55. DepthMask :: proc(flag: bool) ---
  56. DepthRange :: proc(zNear, zFar: f32) ---
  57. DetachShader :: proc(program: Program, shader: Shader) ---
  58. Disable :: proc(cap: Enum) ---
  59. DisableVertexAttribArray :: proc(index: i32) ---
  60. DrawArrays :: proc(mode: Enum, first, count: int) ---
  61. DrawElements :: proc(mode: Enum, count: int, type: Enum, indices: rawptr) ---
  62. Enable :: proc(cap: Enum) ---
  63. EnableVertexAttribArray :: proc(index: i32) ---
  64. Finish :: proc() ---
  65. Flush :: proc() ---
  66. FramebufferRenderbuffer :: proc(target, attachment, renderbufertarget: Enum, renderbuffer: Renderbuffer) ---
  67. FramebufferTexture2D :: proc(target, attachment, textarget: Enum, texture: Texture, level: i32) ---
  68. FrontFace :: proc(mode: Enum) ---
  69. GenerateMipmap :: proc(target: Enum) ---
  70. GetAttribLocation :: proc(program: Program, name: string) -> i32 ---
  71. GetUniformLocation :: proc(program: Program, name: string) -> i32 ---
  72. GetVertexAttribOffset :: proc(index: i32, pname: Enum) -> uintptr ---
  73. GetProgramParameter :: proc(program: Program, pname: Enum) -> i32 ---
  74. Hint :: proc(target: Enum, mode: Enum) ---
  75. IsBuffer :: proc(buffer: Buffer) -> bool ---
  76. IsFramebuffer :: proc(framebuffer: Framebuffer) -> bool ---
  77. IsProgram :: proc(program: Program) -> bool ---
  78. IsRenderbuffer :: proc(renderbuffer: Renderbuffer) -> bool ---
  79. IsShader :: proc(shader: Shader) -> bool ---
  80. IsTexture :: proc(texture: Texture) -> bool ---
  81. LineWidth :: proc(width: f32) ---
  82. LinkProgram :: proc(program: Program) ---
  83. PixelStorei :: proc(pname: Enum, param: i32) ---
  84. PolygonOffset :: proc(factor: f32, units: f32) ---
  85. ReadnPixels :: proc(x, y, width, height: i32, format: Enum, type: Enum, bufSize: int, data: rawptr) ---
  86. RenderbufferStorage :: proc(target: Enum, internalformat: Enum, width, height: i32) ---
  87. SampleCoverage :: proc(value: f32, invert: bool) ---
  88. Scissor :: proc(x, y, width, height: i32) ---
  89. ShaderSource :: proc(shader: Shader, strings: []string) ---
  90. StencilFunc :: proc(func: Enum, ref: i32, mask: u32) ---
  91. StencilFuncSeparate :: proc(face, func: Enum, ref: i32, mask: u32) ---
  92. StencilMask :: proc(mask: u32) ---
  93. StencilMaskSeparate :: proc(face: Enum, mask: u32) ---
  94. StencilOp :: proc(fail, zfail, zpass: Enum) ---
  95. StencilOpSeparate :: proc(face, fail, zfail, zpass: Enum) ---
  96. TexImage2D :: proc(target: Enum, level: i32, internalformat: Enum, width, height: i32, border: i32, format, type: Enum, size: int, data: rawptr) ---
  97. TexSubImage2D :: proc(target: Enum, level: i32, xoffset, yoffset, width, height: i32, format, type: Enum, size: int, data: rawptr) ---
  98. TexParameterf :: proc(target, pname: Enum, param: f32) ---
  99. TexParameteri :: proc(target, pname: Enum, param: i32) ---
  100. Uniform1f :: proc(location: i32, v0: f32) ---
  101. Uniform2f :: proc(location: i32, v0, v1: f32) ---
  102. Uniform3f :: proc(location: i32, v0, v1, v2: f32) ---
  103. Uniform4f :: proc(location: i32, v0, v1, v2, v3: f32) ---
  104. Uniform1i :: proc(location: i32, v0: i32) ---
  105. Uniform2i :: proc(location: i32, v0, v1: i32) ---
  106. Uniform3i :: proc(location: i32, v0, v1, v2: i32) ---
  107. Uniform4i :: proc(location: i32, v0, v1, v2, v3: i32) ---
  108. UseProgram :: proc(program: Program) ---
  109. ValidateProgram :: proc(program: Program) ---
  110. VertexAttrib1f :: proc(index: i32, x: f32) ---
  111. VertexAttrib2f :: proc(index: i32, x, y: f32) ---
  112. VertexAttrib3f :: proc(index: i32, x, y, z: f32) ---
  113. VertexAttrib4f :: proc(index: i32, x, y, z, w: f32) ---
  114. VertexAttribPointer :: proc(index: i32, size: int, type: Enum, normalized: bool, stride: int, ptr: uintptr) ---
  115. Viewport :: proc(x, y, w, h: i32) ---
  116. }
  117. Uniform1fv :: proc "c" (location: i32, v: f32) { Uniform1f(location, v) }
  118. Uniform2fv :: proc "c" (location: i32, v: glm.vec2) { Uniform2f(location, v.x, v.y) }
  119. Uniform3fv :: proc "c" (location: i32, v: glm.vec3) { Uniform3f(location, v.x, v.y, v.z) }
  120. Uniform4fv :: proc "c" (location: i32, v: glm.vec4) { Uniform4f(location, v.x, v.y, v.z, v.w) }
  121. Uniform1iv :: proc "c" (location: i32, v: i32) { Uniform1i(location, v) }
  122. Uniform2iv :: proc "c" (location: i32, v: glm.ivec2) { Uniform2i(location, v.x, v.y) }
  123. Uniform3iv :: proc "c" (location: i32, v: glm.ivec3) { Uniform3i(location, v.x, v.y, v.z) }
  124. Uniform4iv :: proc "c" (location: i32, v: glm.ivec4) { Uniform4i(location, v.x, v.y, v.z, v.w) }
  125. VertexAttrib1fv :: proc "c" (index: i32, v: f32) { VertexAttrib1f(index, v) }
  126. VertexAttrib2fv :: proc "c" (index: i32, v: glm.vec2){ VertexAttrib2f(index, v.x, v.y) }
  127. VertexAttrib3fv :: proc "c" (index: i32, v: glm.vec3){ VertexAttrib3f(index, v.x, v.y, v.z) }
  128. VertexAttrib4fv :: proc "c" (index: i32, v: glm.vec4){ VertexAttrib4f(index, v.x, v.y, v.z, v.w) }
  129. UniformMatrix2fv :: proc "c" (location: i32, m: glm.mat2) {
  130. foreign webgl {
  131. @(link_name="UniformMatrix2fv")
  132. _UniformMatrix2fv :: proc "c" (location: i32, value: [^]f32) ---
  133. }
  134. value := transmute([2*2]f32)m
  135. _UniformMatrix2fv(location, &value[0])
  136. }
  137. UniformMatrix3fv :: proc "c" (location: i32, m: glm.mat3) {
  138. foreign webgl {
  139. @(link_name="UniformMatrix3fv")
  140. _UniformMatrix3fv :: proc "c" (location: i32, value: [^]f32) ---
  141. }
  142. value := transmute([3*3]f32)m
  143. _UniformMatrix3fv(location, &value[0])
  144. }
  145. UniformMatrix4fv :: proc "c" (location: i32, m: glm.mat4) {
  146. foreign webgl {
  147. @(link_name="UniformMatrix4fv")
  148. _UniformMatrix4fv :: proc "c" (location: i32, value: [^]f32) ---
  149. }
  150. value := transmute([4*4]f32)m
  151. _UniformMatrix4fv(location, &value[0])
  152. }
  153. GetShaderiv :: proc "c" (shader: Shader, pname: Enum) -> (p: i32) {
  154. @(default_calling_convention="c")
  155. foreign webgl {
  156. @(link_name="GetShaderiv")
  157. _GetShaderiv :: proc "c" (shader: Shader, pname: Enum, p: ^i32) ---
  158. }
  159. _GetShaderiv(shader, pname, &p)
  160. return
  161. }
  162. GetProgramInfoLog :: proc "c" (program: Program, buf: []byte) -> string {
  163. @(default_calling_convention="c")
  164. foreign webgl {
  165. @(link_name="GetProgramInfoLog")
  166. _GetProgramInfoLog :: proc "c" (program: Program, buf: []byte, length: ^int) ---
  167. }
  168. length: int
  169. _GetProgramInfoLog(program, buf, &length)
  170. return string(buf[:length])
  171. }
  172. GetShaderInfoLog :: proc "c" (shader: Shader, buf: []byte) -> string {
  173. @(default_calling_convention="c")
  174. foreign webgl {
  175. @(link_name="GetShaderInfoLog")
  176. _GetShaderInfoLog :: proc "c" (shader: Shader, buf: []byte, length: ^int) ---
  177. }
  178. length: int
  179. _GetShaderInfoLog(shader, buf, &length)
  180. return string(buf[:length])
  181. }
  182. BufferDataSlice :: proc "c" (target: Enum, slice: $S/[]$E, usage: Enum) {
  183. BufferData(target, len(slice)*size_of(E), raw_data(slice), usage)
  184. }
  185. BufferSubDataSlice :: proc "c" (target: Enum, offset: uintptr, slice: $S/[]$E) {
  186. BufferSubData(target, offset, len(slice)*size_of(E), raw_data(slice), usage)
  187. }
  188. CompressedTexImage2DSlice :: proc "c" (target: Enum, level: i32, internalformat: Enum, width, height: i32, border: i32, slice: $S/[]$E) {
  189. CompressedTexImage2DSlice(target, level, internalformat, width, height, border, len(slice)*size_of(E), raw_data(slice))
  190. }
  191. CompressedTexSubImage2DSlice :: proc "c" (target: Enum, level: i32, xoffset, yoffset, width, height: i32, format: Enum, slice: $S/[]$E) {
  192. CompressedTexSubImage2DSlice(target, level, level, xoffset, yoffset, width, height, format, len(slice)*size_of(E), raw_data(slice))
  193. }
  194. ReadPixelsSlice :: proc "c" (x, y, width, height: i32, format: Enum, type: Enum, slice: $S/[]$E) {
  195. ReadnPixels(x, y, width, height, format, type, len(slice)*size_of(E), raw_data(slice))
  196. }
  197. TexImage2DSlice :: proc "c" (target: Enum, level: i32, internalformat: Enum, width, height: i32, border: i32, format, type: Enum, slice: $S/[]$E) {
  198. TexImage2D(target, level, internalformat, width, height, border, format, type, len(slice)*size_of(E), raw_data(slice))
  199. }
  200. TexSubImage2DSlice :: proc "c" (target: Enum, level: i32, xoffset, yoffset, width, height: i32, format, type: Enum, slice: $S/[]$E) {
  201. TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, len(slice)*size_of(E), raw_data(slice))
  202. }