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- package net
- // +build windows
- /*
- Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
- For other protocols and their features, see subdirectories of this package.
- */
- /*
- Copyright 2022 Tetralux <[email protected]>
- Copyright 2022 Colin Davidson <[email protected]>
- Copyright 2022 Jeroen van Rijn <[email protected]>.
- Made available under Odin's BSD-3 license.
- List of contributors:
- Tetralux: Initial implementation
- Colin Davidson: Linux platform code, OSX platform code, Odin-native DNS resolver
- Jeroen van Rijn: Cross platform unification, code style, documentation
- */
- import "core:c"
- import win "core:sys/windows"
- Create_Socket_Error :: enum c.int {
- None = 0,
- Network_Subsystem_Failure = win.WSAENETDOWN,
- Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT,
- No_Socket_Descriptors_Available = win.WSAEMFILE,
- No_Buffer_Space_Available = win.WSAENOBUFS,
- Protocol_Unsupported_By_System = win.WSAEPROTONOSUPPORT,
- Wrong_Protocol_For_Socket = win.WSAEPROTOTYPE,
- Family_And_Socket_Type_Mismatch = win.WSAESOCKTNOSUPPORT,
- }
- Dial_Error :: enum c.int {
- None = 0,
- Port_Required = -1,
- Address_In_Use = win.WSAEADDRINUSE,
- In_Progress = win.WSAEALREADY,
- Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL,
- Wrong_Family_For_Socket = win.WSAEAFNOSUPPORT,
- Refused = win.WSAECONNREFUSED,
- Is_Listening_Socket = win.WSAEINVAL,
- Already_Connected = win.WSAEISCONN,
- Network_Unreachable = win.WSAENETUNREACH, // Device is offline
- Host_Unreachable = win.WSAEHOSTUNREACH, // Remote host cannot be reached
- No_Buffer_Space_Available = win.WSAENOBUFS,
- Not_Socket = win.WSAENOTSOCK,
- Timeout = win.WSAETIMEDOUT,
- Would_Block = win.WSAEWOULDBLOCK, // TODO: we may need special handling for this; maybe make a socket a struct with metadata?
- }
- Bind_Error :: enum c.int {
- None = 0,
- Address_In_Use = win.WSAEADDRINUSE, // Another application is currently bound to this endpoint.
- Given_Nonlocal_Address = win.WSAEADDRNOTAVAIL, // The address is not a local address on this machine.
- Broadcast_Disabled = win.WSAEACCES, // To bind a UDP socket to the broadcast address, the appropriate socket option must be set.
- Address_Family_Mismatch = win.WSAEFAULT, // The address family of the address does not match that of the socket.
- Already_Bound = win.WSAEINVAL, // The socket is already bound to an address.
- No_Ports_Available = win.WSAENOBUFS, // There are not enough ephemeral ports available.
- }
- Listen_Error :: enum c.int {
- None = 0,
- Address_In_Use = win.WSAEADDRINUSE,
- Already_Connected = win.WSAEISCONN,
- No_Socket_Descriptors_Available = win.WSAEMFILE,
- No_Buffer_Space_Available = win.WSAENOBUFS,
- Nonlocal_Address = win.WSAEADDRNOTAVAIL,
- Not_Socket = win.WSAENOTSOCK,
- Listening_Not_Supported_For_This_Socket = win.WSAEOPNOTSUPP,
- }
- Accept_Error :: enum c.int {
- None = 0,
- Not_Listening = win.WSAEINVAL,
- No_Socket_Descriptors_Available_For_Client_Socket = win.WSAEMFILE,
- No_Buffer_Space_Available = win.WSAENOBUFS,
- Not_Socket = win.WSAENOTSOCK,
- Not_Connection_Oriented_Socket = win.WSAEOPNOTSUPP,
- // TODO: we may need special handling for this; maybe make a socket a struct with metadata?
- Would_Block = win.WSAEWOULDBLOCK,
- }
- TCP_Recv_Error :: enum c.int {
- None = 0,
- Network_Subsystem_Failure = win.WSAENETDOWN,
- Not_Connected = win.WSAENOTCONN,
- Bad_Buffer = win.WSAEFAULT,
- Keepalive_Failure = win.WSAENETRESET,
- Not_Socket = win.WSAENOTSOCK,
- Shutdown = win.WSAESHUTDOWN,
- Would_Block = win.WSAEWOULDBLOCK,
- Aborted = win.WSAECONNABORTED,
- Timeout = win.WSAETIMEDOUT,
- // TODO(tetra): Determine when this is different from the syscall returning n=0 and maybe normalize them?
- Connection_Closed = win.WSAECONNRESET,
- // TODO: verify can actually happen
- Host_Unreachable = win.WSAEHOSTUNREACH,
- }
- UDP_Recv_Error :: enum c.int {
- None = 0,
- Network_Subsystem_Failure = win.WSAENETDOWN,
- Aborted = win.WSAECONNABORTED,
- Buffer_Too_Small = win.WSAEMSGSIZE, // The buffer is too small to fit the entire message, and the message was truncated. When this happens, the rest of message is lost.
- Remote_Not_Listening = win.WSAECONNRESET, // The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
- Shutdown = win.WSAESHUTDOWN,
- Broadcast_Disabled = win.WSAEACCES, // A broadcast address was specified, but the .Broadcast socket option isn't set.
- Bad_Buffer = win.WSAEFAULT,
- No_Buffer_Space_Available = win.WSAENOBUFS,
- Not_Socket = win.WSAENOTSOCK, // The socket is not valid socket handle.
- Would_Block = win.WSAEWOULDBLOCK,
- Host_Unreachable = win.WSAEHOSTUNREACH, // The remote host cannot be reached from this host at this time.
- Offline = win.WSAENETUNREACH, // The network cannot be reached from this host at this time.
- Timeout = win.WSAETIMEDOUT,
- // TODO: can this actually happen? The socket isn't bound; an unknown flag specified; or MSG_OOB specified with SO_OOBINLINE enabled.
- Incorrectly_Configured = win.WSAEINVAL,
- TTL_Expired = win.WSAENETRESET, // The message took more hops than was allowed (the Time To Live) to reach the remote endpoint.
- }
- // TODO: consider merging some errors to make handling them easier
- // TODO: verify once more what errors to actually expose
- TCP_Send_Error :: enum c.int {
- None = 0,
-
- Aborted = win.WSAECONNABORTED,
- Not_Connected = win.WSAENOTCONN,
- Shutdown = win.WSAESHUTDOWN,
- Connection_Closed = win.WSAECONNRESET,
- No_Buffer_Space_Available = win.WSAENOBUFS,
- Network_Subsystem_Failure = win.WSAENETDOWN,
- Host_Unreachable = win.WSAEHOSTUNREACH,
- // TODO: verify possible, as not mentioned in docs
- Offline = win.WSAENETUNREACH,
- Timeout = win.WSAETIMEDOUT,
- // A broadcast address was specified, but the .Broadcast socket option isn't set.
- Broadcast_Disabled = win.WSAEACCES,
- Bad_Buffer = win.WSAEFAULT,
- // Connection is broken due to keepalive activity detecting a failure during the operation.
- Keepalive_Failure = win.WSAENETRESET, // TODO: not functionally different from Reset; merge?
- Not_Socket = win.WSAENOTSOCK, // The so-called socket is not an open socket.
- }
- UDP_Send_Error :: enum c.int {
- None = 0,
- Network_Subsystem_Failure = win.WSAENETDOWN,
- Aborted = win.WSAECONNABORTED,
- Message_Too_Long = win.WSAEMSGSIZE, // The message is larger than the maximum UDP packet size.
- Remote_Not_Listening = win.WSAECONNRESET, // The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
- Shutdown = win.WSAESHUTDOWN, // A broadcast address was specified, but the .Broadcast socket option isn't set.
- Broadcast_Disabled = win.WSAEACCES,
- Bad_Buffer = win.WSAEFAULT, // Connection is broken due to keepalive activity detecting a failure during the operation.
- // TODO: not functionally different from Reset; merge?
- Keepalive_Failure = win.WSAENETRESET,
- No_Buffer_Space_Available = win.WSAENOBUFS,
- Not_Socket = win.WSAENOTSOCK, // The socket is not valid socket handle.
- // This socket is unidirectional and cannot be used to send any data.
- // TODO: verify possible; decide whether to keep if not
- Receive_Only = win.WSAEOPNOTSUPP,
- Would_Block = win.WSAEWOULDBLOCK,
- Host_Unreachable = win.WSAEHOSTUNREACH, // The remote host cannot be reached from this host at this time.
- Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL, // Attempt to send to the Any address.
- Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT, // The address is of an incorrect address family for this socket.
- Offline = win.WSAENETUNREACH, // The network cannot be reached from this host at this time.
- Timeout = win.WSAETIMEDOUT,
- }
- Shutdown_Manner :: enum c.int {
- Receive = win.SD_RECEIVE,
- Send = win.SD_SEND,
- Both = win.SD_BOTH,
- }
- Shutdown_Error :: enum c.int {
- None = 0,
- Aborted = win.WSAECONNABORTED,
- Reset = win.WSAECONNRESET,
- Offline = win.WSAENETDOWN,
- Not_Connected = win.WSAENOTCONN,
- Not_Socket = win.WSAENOTSOCK,
- Invalid_Manner = win.WSAEINVAL,
- }
- Socket_Option :: enum c.int {
- // bool: Whether the address that this socket is bound to can be reused by other sockets.
- // This allows you to bypass the cooldown period if a program dies while the socket is bound.
- Reuse_Address = win.SO_REUSEADDR,
- // bool: Whether other programs will be inhibited from binding the same endpoint as this socket.
- Exclusive_Addr_Use = win.SO_EXCLUSIVEADDRUSE,
- // bool: When true, keepalive packets will be automatically be sent for this connection. TODO: verify this understanding
- Keep_Alive = win.SO_KEEPALIVE,
- // bool: When true, client connections will immediately be sent a TCP/IP RST response, rather than being accepted.
- Conditional_Accept = win.SO_CONDITIONAL_ACCEPT,
- // bool: If true, when the socket is closed, but data is still waiting to be sent, discard that data.
- Dont_Linger = win.SO_DONTLINGER,
- // bool: When true, 'out-of-band' data sent over the socket will be read by a normal net.recv() call, the same as normal 'in-band' data.
- Out_Of_Bounds_Data_Inline = win.SO_OOBINLINE,
- // bool: When true, disables send-coalescing, therefore reducing latency.
- TCP_Nodelay = win.TCP_NODELAY,
- // win.LINGER: Customizes how long (if at all) the socket will remain open when there
- // is some remaining data waiting to be sent, and net.close() is called.
- Linger = win.SO_LINGER,
- // win.DWORD: The size, in bytes, of the OS-managed receive-buffer for this socket.
- Receive_Buffer_Size = win.SO_RCVBUF,
- // win.DWORD: The size, in bytes, of the OS-managed send-buffer for this socket.
- Send_Buffer_Size = win.SO_SNDBUF,
- // win.DWORD: For blocking sockets, the time in milliseconds to wait for incoming data to be received, before giving up and returning .Timeout.
- // For non-blocking sockets, ignored.
- // Use a value of zero to potentially wait forever.
- Receive_Timeout = win.SO_RCVTIMEO,
- // win.DWORD: For blocking sockets, the time in milliseconds to wait for outgoing data to be sent, before giving up and returning .Timeout.
- // For non-blocking sockets, ignored.
- // Use a value of zero to potentially wait forever.
- Send_Timeout = win.SO_SNDTIMEO,
- // bool: Allow sending to, receiving from, and binding to, a broadcast address.
- Broadcast = win.SO_BROADCAST,
- }
- Socket_Option_Error :: enum c.int {
- None = 0,
- Linger_Only_Supports_Whole_Seconds = 1,
- // The given value is too big or small to be given to the OS.
- Value_Out_Of_Range,
- Network_Subsystem_Failure = win.WSAENETDOWN,
- Timeout_When_Keepalive_Set = win.WSAENETRESET,
- Invalid_Option_For_Socket = win.WSAENOPROTOOPT,
- Reset_When_Keepalive_Set = win.WSAENOTCONN,
- Not_Socket = win.WSAENOTSOCK,
- }
- Set_Blocking_Error :: enum c.int {
- None = 0,
- Network_Subsystem_Failure = win.WSAENETDOWN,
- Blocking_Call_In_Progress = win.WSAEINPROGRESS,
- Not_Socket = win.WSAENOTSOCK,
- // TODO: are those errors possible?
- Network_Subsystem_Not_Initialized = win.WSAENOTINITIALISED,
- Invalid_Argument_Pointer = win.WSAEFAULT,
- }
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