12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640 |
- package vendor_gl
- loaded_up_to: [2]int
- loaded_up_to_major := 0
- loaded_up_to_minor := 0
- Set_Proc_Address_Type :: #type proc(p: rawptr, name: cstring)
- load_up_to :: proc(major, minor: int, set_proc_address: Set_Proc_Address_Type) {
- loaded_up_to = {0, 0}
- loaded_up_to[0] = major
- loaded_up_to[1] = minor
- loaded_up_to_major = major
- loaded_up_to_minor = minor
- switch major*10+minor {
- case 46: load_4_6(set_proc_address); fallthrough
- case 45: load_4_5(set_proc_address); fallthrough
- case 44: load_4_4(set_proc_address); fallthrough
- case 43: load_4_3(set_proc_address); fallthrough
- case 42: load_4_2(set_proc_address); fallthrough
- case 41: load_4_1(set_proc_address); fallthrough
- case 40: load_4_0(set_proc_address); fallthrough
- case 33: load_3_3(set_proc_address); fallthrough
- case 32: load_3_2(set_proc_address); fallthrough
- case 31: load_3_1(set_proc_address); fallthrough
- case 30: load_3_0(set_proc_address); fallthrough
- case 21: load_2_1(set_proc_address); fallthrough
- case 20: load_2_0(set_proc_address); fallthrough
- case 15: load_1_5(set_proc_address); fallthrough
- case 14: load_1_4(set_proc_address); fallthrough
- case 13: load_1_3(set_proc_address); fallthrough
- case 12: load_1_2(set_proc_address); fallthrough
- case 11: load_1_1(set_proc_address); fallthrough
- case 10: load_1_0(set_proc_address)
- }
- }
- /*
- Type conversion overview:
- typedef unsigned int GLenum; -> u32
- typedef unsigned char GLboolean; -> bool
- typedef unsigned int GLbitfield; -> u32
- typedef signed char GLbyte; -> i8
- typedef short GLshort; -> i16
- typedef int GLint; -> i32
- typedef unsigned char GLubyte; -> u8
- typedef unsigned short GLushort; -> u16
- typedef unsigned int GLuint; -> u32
- typedef int GLsizei; -> i32
- typedef float GLfloat; -> f32
- typedef double GLdouble; -> f64
- typedef char GLchar; -> u8
- typedef ptrdiff_t GLintptr; -> int
- typedef ptrdiff_t GLsizeiptr; -> int
- typedef int64_t GLint64; -> i64
- typedef uint64_t GLuint64; -> u64
- void* -> rawptr
- */
- sync_t :: distinct rawptr
- debug_proc_t :: #type proc "c" (source: u32, type: u32, id: u32, severity: u32, length: i32, message: cstring, userParam: rawptr)
- // VERSION_1_0
- impl_CullFace: proc "c" (mode: u32)
- impl_FrontFace: proc "c" (mode: u32)
- impl_Hint: proc "c" (target: u32, mode: u32)
- impl_LineWidth: proc "c" (width: f32)
- impl_PointSize: proc "c" (size: f32)
- impl_PolygonMode: proc "c" (face: u32, mode: u32)
- impl_Scissor: proc "c" (x: i32, y: i32, width: i32, height: i32)
- impl_TexParameterf: proc "c" (target: u32, pname: u32, param: f32)
- impl_TexParameterfv: proc "c" (target: u32, pname: u32, params: [^]f32)
- impl_TexParameteri: proc "c" (target: u32, pname: u32, param: i32)
- impl_TexParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32)
- impl_TexImage1D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, border: i32, format: u32, type: u32, pixels: rawptr)
- impl_TexImage2D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, type: u32, pixels: rawptr)
- impl_DrawBuffer: proc "c" (buf: u32)
- impl_Clear: proc "c" (mask: u32)
- impl_ClearColor: proc "c" (red: f32, green: f32, blue: f32, alpha: f32)
- impl_ClearStencil: proc "c" (s: i32)
- impl_ClearDepth: proc "c" (depth: f64)
- impl_StencilMask: proc "c" (mask: u32)
- impl_ColorMask: proc "c" (red: bool, green: bool, blue: bool, alpha: bool)
- impl_DepthMask: proc "c" (flag: bool)
- impl_Disable: proc "c" (cap: u32)
- impl_Enable: proc "c" (cap: u32)
- impl_Finish: proc "c" ()
- impl_Flush: proc "c" ()
- impl_BlendFunc: proc "c" (sfactor: u32, dfactor: u32)
- impl_LogicOp: proc "c" (opcode: u32)
- impl_StencilFunc: proc "c" (func: u32, ref: i32, mask: u32)
- impl_StencilOp: proc "c" (fail: u32, zfail: u32, zpass: u32)
- impl_DepthFunc: proc "c" (func: u32)
- impl_PixelStoref: proc "c" (pname: u32, param: f32)
- impl_PixelStorei: proc "c" (pname: u32, param: i32)
- impl_ReadBuffer: proc "c" (src: u32)
- impl_ReadPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr)
- impl_GetBooleanv: proc "c" (pname: u32, data: ^bool)
- impl_GetDoublev: proc "c" (pname: u32, data: ^f64)
- impl_GetError: proc "c" () -> u32
- impl_GetFloatv: proc "c" (pname: u32, data: ^f32)
- impl_GetIntegerv: proc "c" (pname: u32, data: ^i32)
- impl_GetString: proc "c" (name: u32) -> cstring
- impl_GetTexImage: proc "c" (target: u32, level: i32, format: u32, type: u32, pixels: rawptr)
- impl_GetTexParameterfv: proc "c" (target: u32, pname: u32, params: [^]f32)
- impl_GetTexParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32)
- impl_GetTexLevelParameterfv: proc "c" (target: u32, level: i32, pname: u32, params: [^]f32)
- impl_GetTexLevelParameteriv: proc "c" (target: u32, level: i32, pname: u32, params: [^]i32)
- impl_IsEnabled: proc "c" (cap: u32) -> bool
- impl_DepthRange: proc "c" (near: f64, far: f64)
- impl_Viewport: proc "c" (x: i32, y: i32, width: i32, height: i32)
- load_1_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_CullFace, "glCullFace")
- set_proc_address(&impl_FrontFace, "glFrontFace")
- set_proc_address(&impl_Hint, "glHint")
- set_proc_address(&impl_LineWidth, "glLineWidth")
- set_proc_address(&impl_PointSize, "glPointSize")
- set_proc_address(&impl_PolygonMode, "glPolygonMode")
- set_proc_address(&impl_Scissor, "glScissor")
- set_proc_address(&impl_TexParameterf, "glTexParameterf")
- set_proc_address(&impl_TexParameterfv, "glTexParameterfv")
- set_proc_address(&impl_TexParameteri, "glTexParameteri")
- set_proc_address(&impl_TexParameteriv, "glTexParameteriv")
- set_proc_address(&impl_TexImage1D, "glTexImage1D")
- set_proc_address(&impl_TexImage2D, "glTexImage2D")
- set_proc_address(&impl_DrawBuffer, "glDrawBuffer")
- set_proc_address(&impl_Clear, "glClear")
- set_proc_address(&impl_ClearColor, "glClearColor")
- set_proc_address(&impl_ClearStencil, "glClearStencil")
- set_proc_address(&impl_ClearDepth, "glClearDepth")
- set_proc_address(&impl_StencilMask, "glStencilMask")
- set_proc_address(&impl_ColorMask, "glColorMask")
- set_proc_address(&impl_DepthMask, "glDepthMask")
- set_proc_address(&impl_Disable, "glDisable")
- set_proc_address(&impl_Enable, "glEnable")
- set_proc_address(&impl_Finish, "glFinish")
- set_proc_address(&impl_Flush, "glFlush")
- set_proc_address(&impl_BlendFunc, "glBlendFunc")
- set_proc_address(&impl_LogicOp, "glLogicOp")
- set_proc_address(&impl_StencilFunc, "glStencilFunc")
- set_proc_address(&impl_StencilOp, "glStencilOp")
- set_proc_address(&impl_DepthFunc, "glDepthFunc")
- set_proc_address(&impl_PixelStoref, "glPixelStoref")
- set_proc_address(&impl_PixelStorei, "glPixelStorei")
- set_proc_address(&impl_ReadBuffer, "glReadBuffer")
- set_proc_address(&impl_ReadPixels, "glReadPixels")
- set_proc_address(&impl_GetBooleanv, "glGetBooleanv")
- set_proc_address(&impl_GetDoublev, "glGetDoublev")
- set_proc_address(&impl_GetError, "glGetError")
- set_proc_address(&impl_GetFloatv, "glGetFloatv")
- set_proc_address(&impl_GetIntegerv, "glGetIntegerv")
- set_proc_address(&impl_GetString, "glGetString")
- set_proc_address(&impl_GetTexImage, "glGetTexImage")
- set_proc_address(&impl_GetTexParameterfv, "glGetTexParameterfv")
- set_proc_address(&impl_GetTexParameteriv, "glGetTexParameteriv")
- set_proc_address(&impl_GetTexLevelParameterfv, "glGetTexLevelParameterfv")
- set_proc_address(&impl_GetTexLevelParameteriv, "glGetTexLevelParameteriv")
- set_proc_address(&impl_IsEnabled, "glIsEnabled")
- set_proc_address(&impl_DepthRange, "glDepthRange")
- set_proc_address(&impl_Viewport, "glViewport")
- }
- // VERSION_1_1
- impl_DrawArrays: proc "c" (mode: u32, first: i32, count: i32)
- impl_DrawElements: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr)
- impl_PolygonOffset: proc "c" (factor: f32, units: f32)
- impl_CopyTexImage1D: proc "c" (target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, border: i32)
- impl_CopyTexImage2D: proc "c" (target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32)
- impl_CopyTexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32)
- impl_CopyTexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32)
- impl_TexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, width: i32, format: u32, type: u32, pixels: rawptr)
- impl_TexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr)
- impl_BindTexture: proc "c" (target: u32, texture: u32)
- impl_DeleteTextures: proc "c" (n: i32, textures: [^]u32)
- impl_GenTextures: proc "c" (n: i32, textures: [^]u32)
- impl_IsTexture: proc "c" (texture: u32) -> bool
- load_1_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_DrawArrays, "glDrawArrays")
- set_proc_address(&impl_DrawElements, "glDrawElements")
- set_proc_address(&impl_PolygonOffset, "glPolygonOffset")
- set_proc_address(&impl_CopyTexImage1D, "glCopyTexImage1D")
- set_proc_address(&impl_CopyTexImage2D, "glCopyTexImage2D")
- set_proc_address(&impl_CopyTexSubImage1D, "glCopyTexSubImage1D")
- set_proc_address(&impl_CopyTexSubImage2D, "glCopyTexSubImage2D")
- set_proc_address(&impl_TexSubImage1D, "glTexSubImage1D")
- set_proc_address(&impl_TexSubImage2D, "glTexSubImage2D")
- set_proc_address(&impl_BindTexture, "glBindTexture")
- set_proc_address(&impl_DeleteTextures, "glDeleteTextures")
- set_proc_address(&impl_GenTextures, "glGenTextures")
- set_proc_address(&impl_IsTexture, "glIsTexture")
- }
- // VERSION_1_2
- impl_DrawRangeElements: proc "c" (mode: u32, start: u32, end: u32, count: i32, type: u32, indices: rawptr)
- impl_TexImage3D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, type: u32, data: rawptr)
- impl_TexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, pixels: rawptr)
- impl_CopyTexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32)
- load_1_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_DrawRangeElements, "glDrawRangeElements")
- set_proc_address(&impl_TexImage3D, "glTexImage3D")
- set_proc_address(&impl_TexSubImage3D, "glTexSubImage3D")
- set_proc_address(&impl_CopyTexSubImage3D, "glCopyTexSubImage3D")
- }
- // VERSION_1_3
- impl_ActiveTexture: proc "c" (texture: u32)
- impl_SampleCoverage: proc "c" (value: f32, invert: bool)
- impl_CompressedTexImage3D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, height: i32, depth: i32, border: i32, imageSize: i32, data: rawptr)
- impl_CompressedTexImage2D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, height: i32, border: i32, imageSize: i32, data: rawptr)
- impl_CompressedTexImage1D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, border: i32, imageSize: i32, data: rawptr)
- impl_CompressedTexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: rawptr)
- impl_CompressedTexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: rawptr)
- impl_CompressedTexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: rawptr)
- impl_GetCompressedTexImage: proc "c" (target: u32, level: i32, img: rawptr)
- load_1_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_ActiveTexture, "glActiveTexture")
- set_proc_address(&impl_SampleCoverage, "glSampleCoverage")
- set_proc_address(&impl_CompressedTexImage3D, "glCompressedTexImage3D")
- set_proc_address(&impl_CompressedTexImage2D, "glCompressedTexImage2D")
- set_proc_address(&impl_CompressedTexImage1D, "glCompressedTexImage1D")
- set_proc_address(&impl_CompressedTexSubImage3D, "glCompressedTexSubImage3D")
- set_proc_address(&impl_CompressedTexSubImage2D, "glCompressedTexSubImage2D")
- set_proc_address(&impl_CompressedTexSubImage1D, "glCompressedTexSubImage1D")
- set_proc_address(&impl_GetCompressedTexImage, "glGetCompressedTexImage")
- }
- // VERSION_1_4
- impl_BlendFuncSeparate: proc "c" (sfactorRGB: u32, dfactorRGB: u32, sfactorAlpha: u32, dfactorAlpha: u32)
- impl_MultiDrawArrays: proc "c" (mode: u32, first: [^]i32, count: [^]i32, drawcount: i32)
- impl_MultiDrawElements: proc "c" (mode: u32, count: [^]i32, type: u32, indices: [^]rawptr, drawcount: i32)
- impl_PointParameterf: proc "c" (pname: u32, param: f32)
- impl_PointParameterfv: proc "c" (pname: u32, params: [^]f32)
- impl_PointParameteri: proc "c" (pname: u32, param: i32)
- impl_PointParameteriv: proc "c" (pname: u32, params: [^]i32)
- impl_BlendColor: proc "c" (red: f32, green: f32, blue: f32, alpha: f32)
- impl_BlendEquation: proc "c" (mode: u32)
- load_1_4 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_BlendFuncSeparate, "glBlendFuncSeparate")
- set_proc_address(&impl_MultiDrawArrays, "glMultiDrawArrays")
- set_proc_address(&impl_MultiDrawElements, "glMultiDrawElements")
- set_proc_address(&impl_PointParameterf, "glPointParameterf")
- set_proc_address(&impl_PointParameterfv, "glPointParameterfv")
- set_proc_address(&impl_PointParameteri, "glPointParameteri")
- set_proc_address(&impl_PointParameteriv, "glPointParameteriv")
- set_proc_address(&impl_BlendColor, "glBlendColor")
- set_proc_address(&impl_BlendEquation, "glBlendEquation")
- }
- // VERSION_1_5
- impl_GenQueries: proc "c" (n: i32, ids: [^]u32)
- impl_DeleteQueries: proc "c" (n: i32, ids: [^]u32)
- impl_IsQuery: proc "c" (id: u32) -> bool
- impl_BeginQuery: proc "c" (target: u32, id: u32)
- impl_EndQuery: proc "c" (target: u32)
- impl_GetQueryiv: proc "c" (target: u32, pname: u32, params: [^]i32)
- impl_GetQueryObjectiv: proc "c" (id: u32, pname: u32, params: [^]i32)
- impl_GetQueryObjectuiv: proc "c" (id: u32, pname: u32, params: [^]u32)
- impl_BindBuffer: proc "c" (target: u32, buffer: u32)
- impl_DeleteBuffers: proc "c" (n: i32, buffers: [^]u32)
- impl_GenBuffers: proc "c" (n: i32, buffers: [^]u32)
- impl_IsBuffer: proc "c" (buffer: u32) -> bool
- impl_BufferData: proc "c" (target: u32, size: int, data: rawptr, usage: u32)
- impl_BufferSubData: proc "c" (target: u32, offset: int, size: int, data: rawptr)
- impl_GetBufferSubData: proc "c" (target: u32, offset: int, size: int, data: rawptr)
- impl_MapBuffer: proc "c" (target: u32, access: u32) -> rawptr
- impl_UnmapBuffer: proc "c" (target: u32) -> bool
- impl_GetBufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32)
- impl_GetBufferPointerv: proc "c" (target: u32, pname: u32, params: [^]rawptr)
- load_1_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_GenQueries, "glGenQueries")
- set_proc_address(&impl_DeleteQueries, "glDeleteQueries")
- set_proc_address(&impl_IsQuery, "glIsQuery")
- set_proc_address(&impl_BeginQuery, "glBeginQuery")
- set_proc_address(&impl_EndQuery, "glEndQuery")
- set_proc_address(&impl_GetQueryiv, "glGetQueryiv")
- set_proc_address(&impl_GetQueryObjectiv, "glGetQueryObjectiv")
- set_proc_address(&impl_GetQueryObjectuiv, "glGetQueryObjectuiv")
- set_proc_address(&impl_BindBuffer, "glBindBuffer")
- set_proc_address(&impl_DeleteBuffers, "glDeleteBuffers")
- set_proc_address(&impl_GenBuffers, "glGenBuffers")
- set_proc_address(&impl_IsBuffer, "glIsBuffer")
- set_proc_address(&impl_BufferData, "glBufferData")
- set_proc_address(&impl_BufferSubData, "glBufferSubData")
- set_proc_address(&impl_GetBufferSubData, "glGetBufferSubData")
- set_proc_address(&impl_MapBuffer, "glMapBuffer")
- set_proc_address(&impl_UnmapBuffer, "glUnmapBuffer")
- set_proc_address(&impl_GetBufferParameteriv, "glGetBufferParameteriv")
- set_proc_address(&impl_GetBufferPointerv, "glGetBufferPointerv")
- }
- // VERSION_2_0
- impl_BlendEquationSeparate: proc "c" (modeRGB: u32, modeAlpha: u32)
- impl_DrawBuffers: proc "c" (n: i32, bufs: [^]u32)
- impl_StencilOpSeparate: proc "c" (face: u32, sfail: u32, dpfail: u32, dppass: u32)
- impl_StencilFuncSeparate: proc "c" (face: u32, func: u32, ref: i32, mask: u32)
- impl_StencilMaskSeparate: proc "c" (face: u32, mask: u32)
- impl_AttachShader: proc "c" (program: u32, shader: u32)
- impl_BindAttribLocation: proc "c" (program: u32, index: u32, name: cstring)
- impl_CompileShader: proc "c" (shader: u32)
- impl_CreateProgram: proc "c" () -> u32
- impl_CreateShader: proc "c" (type: u32) -> u32
- impl_DeleteProgram: proc "c" (program: u32)
- impl_DeleteShader: proc "c" (shader: u32)
- impl_DetachShader: proc "c" (program: u32, shader: u32)
- impl_DisableVertexAttribArray: proc "c" (index: u32)
- impl_EnableVertexAttribArray: proc "c" (index: u32)
- impl_GetActiveAttrib: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8)
- impl_GetActiveUniform: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8)
- impl_GetAttachedShaders: proc "c" (program: u32, maxCount: i32, count: ^i32, shaders: ^u32)
- impl_GetAttribLocation: proc "c" (program: u32, name: cstring) -> i32
- impl_GetProgramiv: proc "c" (program: u32, pname: u32, params: [^]i32)
- impl_GetProgramInfoLog: proc "c" (program: u32, bufSize: i32, length: ^i32, infoLog: [^]u8)
- impl_GetShaderiv: proc "c" (shader: u32, pname: u32, params: [^]i32)
- impl_GetShaderInfoLog: proc "c" (shader: u32, bufSize: i32, length: ^i32, infoLog: [^]u8)
- impl_GetShaderSource: proc "c" (shader: u32, bufSize: i32, length: ^i32, source: [^]u8)
- impl_GetUniformLocation: proc "c" (program: u32, name: cstring) -> i32
- impl_GetUniformfv: proc "c" (program: u32, location: i32, params: [^]f32)
- impl_GetUniformiv: proc "c" (program: u32, location: i32, params: [^]i32)
- impl_GetVertexAttribdv: proc "c" (index: u32, pname: u32, params: [^]f64)
- impl_GetVertexAttribfv: proc "c" (index: u32, pname: u32, params: [^]f32)
- impl_GetVertexAttribiv: proc "c" (index: u32, pname: u32, params: [^]i32)
- impl_GetVertexAttribPointerv: proc "c" (index: u32, pname: u32, pointer: ^uintptr)
- impl_IsProgram: proc "c" (program: u32) -> bool
- impl_IsShader: proc "c" (shader: u32) -> bool
- impl_LinkProgram: proc "c" (program: u32)
- impl_ShaderSource: proc "c" (shader: u32, count: i32, string: [^]cstring, length: [^]i32)
- impl_UseProgram: proc "c" (program: u32)
- impl_Uniform1f: proc "c" (location: i32, v0: f32)
- impl_Uniform2f: proc "c" (location: i32, v0: f32, v1: f32)
- impl_Uniform3f: proc "c" (location: i32, v0: f32, v1: f32, v2: f32)
- impl_Uniform4f: proc "c" (location: i32, v0: f32, v1: f32, v2: f32, v3: f32)
- impl_Uniform1i: proc "c" (location: i32, v0: i32)
- impl_Uniform2i: proc "c" (location: i32, v0: i32, v1: i32)
- impl_Uniform3i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32)
- impl_Uniform4i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32)
- impl_Uniform1fv: proc "c" (location: i32, count: i32, value: [^]f32)
- impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^]f32)
- impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^]f32)
- impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^]f32)
- impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^]i32)
- impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^]i32)
- impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^]i32)
- impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^]i32)
- impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ValidateProgram: proc "c" (program: u32)
- impl_VertexAttrib1d: proc "c" (index: u32, x: f64)
- impl_VertexAttrib1dv: proc "c" (index: u32, v: ^f64)
- impl_VertexAttrib1f: proc "c" (index: u32, x: f32)
- impl_VertexAttrib1fv: proc "c" (index: u32, v: ^f32)
- impl_VertexAttrib1s: proc "c" (index: u32, x: i16)
- impl_VertexAttrib1sv: proc "c" (index: u32, v: ^i16)
- impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64)
- impl_VertexAttrib2dv: proc "c" (index: u32, v: ^[2]f64)
- impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32)
- impl_VertexAttrib2fv: proc "c" (index: u32, v: ^[2]f32)
- impl_VertexAttrib2s: proc "c" (index: u32, x: i16, y: i16)
- impl_VertexAttrib2sv: proc "c" (index: u32, v: ^[2]i16)
- impl_VertexAttrib3d: proc "c" (index: u32, x: f64, y: f64, z: f64)
- impl_VertexAttrib3dv: proc "c" (index: u32, v: ^[3]f64)
- impl_VertexAttrib3f: proc "c" (index: u32, x: f32, y: f32, z: f32)
- impl_VertexAttrib3fv: proc "c" (index: u32, v: ^[3]f32)
- impl_VertexAttrib3s: proc "c" (index: u32, x: i16, y: i16, z: i16)
- impl_VertexAttrib3sv: proc "c" (index: u32, v: ^[3]i16)
- impl_VertexAttrib4Nbv: proc "c" (index: u32, v: ^[4]i8)
- impl_VertexAttrib4Niv: proc "c" (index: u32, v: ^[4]i32)
- impl_VertexAttrib4Nsv: proc "c" (index: u32, v: ^[4]i16)
- impl_VertexAttrib4Nub: proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8)
- impl_VertexAttrib4Nubv: proc "c" (index: u32, v: ^[4]u8)
- impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: ^[4]u32)
- impl_VertexAttrib4Nusv: proc "c" (index: u32, v: ^[4]u16)
- impl_VertexAttrib4bv: proc "c" (index: u32, v: ^[4]i8)
- impl_VertexAttrib4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64)
- impl_VertexAttrib4dv: proc "c" (index: u32, v: ^[4]f64)
- impl_VertexAttrib4f: proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32)
- impl_VertexAttrib4fv: proc "c" (index: u32, v: ^[4]f32)
- impl_VertexAttrib4iv: proc "c" (index: u32, v: ^[4]i32)
- impl_VertexAttrib4s: proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16)
- impl_VertexAttrib4sv: proc "c" (index: u32, v: ^[4]i16)
- impl_VertexAttrib4ubv: proc "c" (index: u32, v: ^[4]u8)
- impl_VertexAttrib4uiv: proc "c" (index: u32, v: ^[4]u32)
- impl_VertexAttrib4usv: proc "c" (index: u32, v: ^[4]u16)
- impl_VertexAttribPointer: proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: uintptr)
- load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_BlendEquationSeparate, "glBlendEquationSeparate")
- set_proc_address(&impl_DrawBuffers, "glDrawBuffers")
- set_proc_address(&impl_StencilOpSeparate, "glStencilOpSeparate")
- set_proc_address(&impl_StencilFuncSeparate, "glStencilFuncSeparate")
- set_proc_address(&impl_StencilMaskSeparate, "glStencilMaskSeparate")
- set_proc_address(&impl_AttachShader, "glAttachShader")
- set_proc_address(&impl_BindAttribLocation, "glBindAttribLocation")
- set_proc_address(&impl_CompileShader, "glCompileShader")
- set_proc_address(&impl_CreateProgram, "glCreateProgram")
- set_proc_address(&impl_CreateShader, "glCreateShader")
- set_proc_address(&impl_DeleteProgram, "glDeleteProgram")
- set_proc_address(&impl_DeleteShader, "glDeleteShader")
- set_proc_address(&impl_DetachShader, "glDetachShader")
- set_proc_address(&impl_DisableVertexAttribArray, "glDisableVertexAttribArray")
- set_proc_address(&impl_EnableVertexAttribArray, "glEnableVertexAttribArray")
- set_proc_address(&impl_GetActiveAttrib, "glGetActiveAttrib")
- set_proc_address(&impl_GetActiveUniform, "glGetActiveUniform")
- set_proc_address(&impl_GetAttachedShaders, "glGetAttachedShaders")
- set_proc_address(&impl_GetAttribLocation, "glGetAttribLocation")
- set_proc_address(&impl_GetProgramiv, "glGetProgramiv")
- set_proc_address(&impl_GetProgramInfoLog, "glGetProgramInfoLog")
- set_proc_address(&impl_GetShaderiv, "glGetShaderiv")
- set_proc_address(&impl_GetShaderInfoLog, "glGetShaderInfoLog")
- set_proc_address(&impl_GetShaderSource, "glGetShaderSource")
- set_proc_address(&impl_GetUniformLocation, "glGetUniformLocation")
- set_proc_address(&impl_GetUniformfv, "glGetUniformfv")
- set_proc_address(&impl_GetUniformiv, "glGetUniformiv")
- set_proc_address(&impl_GetVertexAttribdv, "glGetVertexAttribdv")
- set_proc_address(&impl_GetVertexAttribfv, "glGetVertexAttribfv")
- set_proc_address(&impl_GetVertexAttribiv, "glGetVertexAttribiv")
- set_proc_address(&impl_GetVertexAttribPointerv, "glGetVertexAttribPointerv")
- set_proc_address(&impl_IsProgram, "glIsProgram")
- set_proc_address(&impl_IsShader, "glIsShader")
- set_proc_address(&impl_LinkProgram, "glLinkProgram")
- set_proc_address(&impl_ShaderSource, "glShaderSource")
- set_proc_address(&impl_UseProgram, "glUseProgram")
- set_proc_address(&impl_Uniform1f, "glUniform1f")
- set_proc_address(&impl_Uniform2f, "glUniform2f")
- set_proc_address(&impl_Uniform3f, "glUniform3f")
- set_proc_address(&impl_Uniform4f, "glUniform4f")
- set_proc_address(&impl_Uniform1i, "glUniform1i")
- set_proc_address(&impl_Uniform2i, "glUniform2i")
- set_proc_address(&impl_Uniform3i, "glUniform3i")
- set_proc_address(&impl_Uniform4i, "glUniform4i")
- set_proc_address(&impl_Uniform1fv, "glUniform1fv")
- set_proc_address(&impl_Uniform2fv, "glUniform2fv")
- set_proc_address(&impl_Uniform3fv, "glUniform3fv")
- set_proc_address(&impl_Uniform4fv, "glUniform4fv")
- set_proc_address(&impl_Uniform1iv, "glUniform1iv")
- set_proc_address(&impl_Uniform2iv, "glUniform2iv")
- set_proc_address(&impl_Uniform3iv, "glUniform3iv")
- set_proc_address(&impl_Uniform4iv, "glUniform4iv")
- set_proc_address(&impl_UniformMatrix2fv, "glUniformMatrix2fv")
- set_proc_address(&impl_UniformMatrix3fv, "glUniformMatrix3fv")
- set_proc_address(&impl_UniformMatrix4fv, "glUniformMatrix4fv")
- set_proc_address(&impl_ValidateProgram, "glValidateProgram")
- set_proc_address(&impl_VertexAttrib1d, "glVertexAttrib1d")
- set_proc_address(&impl_VertexAttrib1dv, "glVertexAttrib1dv")
- set_proc_address(&impl_VertexAttrib1f, "glVertexAttrib1f")
- set_proc_address(&impl_VertexAttrib1fv, "glVertexAttrib1fv")
- set_proc_address(&impl_VertexAttrib1s, "glVertexAttrib1s")
- set_proc_address(&impl_VertexAttrib1sv, "glVertexAttrib1sv")
- set_proc_address(&impl_VertexAttrib2d, "glVertexAttrib2d")
- set_proc_address(&impl_VertexAttrib2dv, "glVertexAttrib2dv")
- set_proc_address(&impl_VertexAttrib2f, "glVertexAttrib2f")
- set_proc_address(&impl_VertexAttrib2fv, "glVertexAttrib2fv")
- set_proc_address(&impl_VertexAttrib2s, "glVertexAttrib2s")
- set_proc_address(&impl_VertexAttrib2sv, "glVertexAttrib2sv")
- set_proc_address(&impl_VertexAttrib3d, "glVertexAttrib3d")
- set_proc_address(&impl_VertexAttrib3dv, "glVertexAttrib3dv")
- set_proc_address(&impl_VertexAttrib3f, "glVertexAttrib3f")
- set_proc_address(&impl_VertexAttrib3fv, "glVertexAttrib3fv")
- set_proc_address(&impl_VertexAttrib3s, "glVertexAttrib3s")
- set_proc_address(&impl_VertexAttrib3sv, "glVertexAttrib3sv")
- set_proc_address(&impl_VertexAttrib4Nbv, "glVertexAttrib4Nbv")
- set_proc_address(&impl_VertexAttrib4Niv, "glVertexAttrib4Niv")
- set_proc_address(&impl_VertexAttrib4Nsv, "glVertexAttrib4Nsv")
- set_proc_address(&impl_VertexAttrib4Nub, "glVertexAttrib4Nub")
- set_proc_address(&impl_VertexAttrib4Nubv, "glVertexAttrib4Nubv")
- set_proc_address(&impl_VertexAttrib4Nuiv, "glVertexAttrib4Nuiv")
- set_proc_address(&impl_VertexAttrib4Nusv, "glVertexAttrib4Nusv")
- set_proc_address(&impl_VertexAttrib4bv, "glVertexAttrib4bv")
- set_proc_address(&impl_VertexAttrib4d, "glVertexAttrib4d")
- set_proc_address(&impl_VertexAttrib4dv, "glVertexAttrib4dv")
- set_proc_address(&impl_VertexAttrib4f, "glVertexAttrib4f")
- set_proc_address(&impl_VertexAttrib4fv, "glVertexAttrib4fv")
- set_proc_address(&impl_VertexAttrib4iv, "glVertexAttrib4iv")
- set_proc_address(&impl_VertexAttrib4s, "glVertexAttrib4s")
- set_proc_address(&impl_VertexAttrib4sv, "glVertexAttrib4sv")
- set_proc_address(&impl_VertexAttrib4ubv, "glVertexAttrib4ubv")
- set_proc_address(&impl_VertexAttrib4uiv, "glVertexAttrib4uiv")
- set_proc_address(&impl_VertexAttrib4usv, "glVertexAttrib4usv")
- set_proc_address(&impl_VertexAttribPointer, "glVertexAttribPointer")
- }
- // VERSION_2_1
- impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32)
- load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv")
- set_proc_address(&impl_UniformMatrix3x2fv, "glUniformMatrix3x2fv")
- set_proc_address(&impl_UniformMatrix2x4fv, "glUniformMatrix2x4fv")
- set_proc_address(&impl_UniformMatrix4x2fv, "glUniformMatrix4x2fv")
- set_proc_address(&impl_UniformMatrix3x4fv, "glUniformMatrix3x4fv")
- set_proc_address(&impl_UniformMatrix4x3fv, "glUniformMatrix4x3fv")
- }
- // VERSION_3_0
- impl_ColorMaski: proc "c" (index: u32, r: bool, g: bool, b: bool, a: bool)
- impl_GetBooleani_v: proc "c" (target: u32, index: u32, data: ^bool)
- impl_GetIntegeri_v: proc "c" (target: u32, index: u32, data: ^i32)
- impl_Enablei: proc "c" (target: u32, index: u32)
- impl_Disablei: proc "c" (target: u32, index: u32)
- impl_IsEnabledi: proc "c" (target: u32, index: u32) -> bool
- impl_BeginTransformFeedback: proc "c" (primitiveMode: u32)
- impl_EndTransformFeedback: proc "c" ()
- impl_BindBufferRange: proc "c" (target: u32, index: u32, buffer: u32, offset: int, size: int)
- impl_BindBufferBase: proc "c" (target: u32, index: u32, buffer: u32)
- impl_TransformFeedbackVaryings: proc "c" (program: u32, count: i32, varyings: [^]cstring, bufferMode: u32)
- impl_GetTransformFeedbackVarying: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8)
- impl_ClampColor: proc "c" (target: u32, clamp: u32)
- impl_BeginConditionalRender: proc "c" (id: u32, mode: u32)
- impl_EndConditionalRender: proc "c" ()
- impl_VertexAttribIPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: uintptr)
- impl_GetVertexAttribIiv: proc "c" (index: u32, pname: u32, params: [^]i32)
- impl_GetVertexAttribIuiv: proc "c" (index: u32, pname: u32, params: [^]u32)
- impl_VertexAttribI1i: proc "c" (index: u32, x: i32)
- impl_VertexAttribI2i: proc "c" (index: u32, x: i32, y: i32)
- impl_VertexAttribI3i: proc "c" (index: u32, x: i32, y: i32, z: i32)
- impl_VertexAttribI4i: proc "c" (index: u32, x: i32, y: i32, z: i32, w: i32)
- impl_VertexAttribI1ui: proc "c" (index: u32, x: u32)
- impl_VertexAttribI2ui: proc "c" (index: u32, x: u32, y: u32)
- impl_VertexAttribI3ui: proc "c" (index: u32, x: u32, y: u32, z: u32)
- impl_VertexAttribI4ui: proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32)
- impl_VertexAttribI1iv: proc "c" (index: u32, v: [^]i32)
- impl_VertexAttribI2iv: proc "c" (index: u32, v: [^]i32)
- impl_VertexAttribI3iv: proc "c" (index: u32, v: [^]i32)
- impl_VertexAttribI4iv: proc "c" (index: u32, v: [^]i32)
- impl_VertexAttribI1uiv: proc "c" (index: u32, v: [^]u32)
- impl_VertexAttribI2uiv: proc "c" (index: u32, v: [^]u32)
- impl_VertexAttribI3uiv: proc "c" (index: u32, v: [^]u32)
- impl_VertexAttribI4uiv: proc "c" (index: u32, v: [^]u32)
- impl_VertexAttribI4bv: proc "c" (index: u32, v: [^]i8)
- impl_VertexAttribI4sv: proc "c" (index: u32, v: [^]i16)
- impl_VertexAttribI4ubv: proc "c" (index: u32, v: [^]u8)
- impl_VertexAttribI4usv: proc "c" (index: u32, v: [^]u16)
- impl_GetUniformuiv: proc "c" (program: u32, location: i32, params: [^]u32)
- impl_BindFragDataLocation: proc "c" (program: u32, color: u32, name: cstring)
- impl_GetFragDataLocation: proc "c" (program: u32, name: cstring) -> i32
- impl_Uniform1ui: proc "c" (location: i32, v0: u32)
- impl_Uniform2ui: proc "c" (location: i32, v0: u32, v1: u32)
- impl_Uniform3ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32)
- impl_Uniform4ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32)
- impl_Uniform1uiv: proc "c" (location: i32, count: i32, value: [^]u32)
- impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^]u32)
- impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^]u32)
- impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^]u32)
- impl_TexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32)
- impl_TexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32)
- impl_GetTexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32)
- impl_GetTexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32)
- impl_ClearBufferiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^i32)
- impl_ClearBufferuiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^u32)
- impl_ClearBufferfv: proc "c" (buffer: u32, drawbuffer: i32, value: ^f32)
- impl_ClearBufferfi: proc "c" (buffer: u32, drawbuffer: i32, depth: f32, stencil: i32) -> rawptr
- impl_GetStringi: proc "c" (name: u32, index: u32) -> cstring
- impl_IsRenderbuffer: proc "c" (renderbuffer: u32) -> bool
- impl_BindRenderbuffer: proc "c" (target: u32, renderbuffer: u32)
- impl_DeleteRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32)
- impl_GenRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32)
- impl_RenderbufferStorage: proc "c" (target: u32, internalformat: u32, width: i32, height: i32)
- impl_GetRenderbufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32)
- impl_IsFramebuffer: proc "c" (framebuffer: u32) -> bool
- impl_BindFramebuffer: proc "c" (target: u32, framebuffer: u32)
- impl_DeleteFramebuffers: proc "c" (n: i32, framebuffers: [^]u32)
- impl_GenFramebuffers: proc "c" (n: i32, framebuffers: [^]u32)
- impl_CheckFramebufferStatus: proc "c" (target: u32) -> u32
- impl_FramebufferTexture1D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32)
- impl_FramebufferTexture2D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32)
- impl_FramebufferTexture3D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32)
- impl_FramebufferRenderbuffer: proc "c" (target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32)
- impl_GetFramebufferAttachmentParameteriv: proc "c" (target: u32, attachment: u32, pname: u32, params: [^]i32)
- impl_GenerateMipmap: proc "c" (target: u32)
- impl_BlitFramebuffer: proc "c" (srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32)
- impl_RenderbufferStorageMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32)
- impl_FramebufferTextureLayer: proc "c" (target: u32, attachment: u32, texture: u32, level: i32, layer: i32)
- impl_MapBufferRange: proc "c" (target: u32, offset: int, length: int, access: u32) -> rawptr
- impl_FlushMappedBufferRange: proc "c" (target: u32, offset: int, length: int)
- impl_BindVertexArray: proc "c" (array: u32)
- impl_DeleteVertexArrays: proc "c" (n: i32, arrays: [^]u32)
- impl_GenVertexArrays: proc "c" (n: i32, arrays: [^]u32)
- impl_IsVertexArray: proc "c" (array: u32) -> bool
- load_3_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_ColorMaski, "glColorMaski")
- set_proc_address(&impl_GetBooleani_v, "glGetBooleani_v")
- set_proc_address(&impl_GetIntegeri_v, "glGetIntegeri_v")
- set_proc_address(&impl_Enablei, "glEnablei")
- set_proc_address(&impl_Disablei, "glDisablei")
- set_proc_address(&impl_IsEnabledi, "glIsEnabledi")
- set_proc_address(&impl_BeginTransformFeedback, "glBeginTransformFeedback")
- set_proc_address(&impl_EndTransformFeedback, "glEndTransformFeedback")
- set_proc_address(&impl_BindBufferRange, "glBindBufferRange")
- set_proc_address(&impl_BindBufferBase, "glBindBufferBase")
- set_proc_address(&impl_TransformFeedbackVaryings, "glTransformFeedbackVaryings")
- set_proc_address(&impl_GetTransformFeedbackVarying, "glGetTransformFeedbackVarying")
- set_proc_address(&impl_ClampColor, "glClampColor")
- set_proc_address(&impl_BeginConditionalRender, "glBeginConditionalRender")
- set_proc_address(&impl_EndConditionalRender, "glEndConditionalRender")
- set_proc_address(&impl_VertexAttribIPointer, "glVertexAttribIPointer")
- set_proc_address(&impl_GetVertexAttribIiv, "glGetVertexAttribIiv")
- set_proc_address(&impl_GetVertexAttribIuiv, "glGetVertexAttribIuiv")
- set_proc_address(&impl_VertexAttribI1i, "glVertexAttribI1i")
- set_proc_address(&impl_VertexAttribI2i, "glVertexAttribI2i")
- set_proc_address(&impl_VertexAttribI3i, "glVertexAttribI3i")
- set_proc_address(&impl_VertexAttribI4i, "glVertexAttribI4i")
- set_proc_address(&impl_VertexAttribI1ui, "glVertexAttribI1ui")
- set_proc_address(&impl_VertexAttribI2ui, "glVertexAttribI2ui")
- set_proc_address(&impl_VertexAttribI3ui, "glVertexAttribI3ui")
- set_proc_address(&impl_VertexAttribI4ui, "glVertexAttribI4ui")
- set_proc_address(&impl_VertexAttribI1iv, "glVertexAttribI1iv")
- set_proc_address(&impl_VertexAttribI2iv, "glVertexAttribI2iv")
- set_proc_address(&impl_VertexAttribI3iv, "glVertexAttribI3iv")
- set_proc_address(&impl_VertexAttribI4iv, "glVertexAttribI4iv")
- set_proc_address(&impl_VertexAttribI1uiv, "glVertexAttribI1uiv")
- set_proc_address(&impl_VertexAttribI2uiv, "glVertexAttribI2uiv")
- set_proc_address(&impl_VertexAttribI3uiv, "glVertexAttribI3uiv")
- set_proc_address(&impl_VertexAttribI4uiv, "glVertexAttribI4uiv")
- set_proc_address(&impl_VertexAttribI4bv, "glVertexAttribI4bv")
- set_proc_address(&impl_VertexAttribI4sv, "glVertexAttribI4sv")
- set_proc_address(&impl_VertexAttribI4ubv, "glVertexAttribI4ubv")
- set_proc_address(&impl_VertexAttribI4usv, "glVertexAttribI4usv")
- set_proc_address(&impl_GetUniformuiv, "glGetUniformuiv")
- set_proc_address(&impl_BindFragDataLocation, "glBindFragDataLocation")
- set_proc_address(&impl_GetFragDataLocation, "glGetFragDataLocation")
- set_proc_address(&impl_Uniform1ui, "glUniform1ui")
- set_proc_address(&impl_Uniform2ui, "glUniform2ui")
- set_proc_address(&impl_Uniform3ui, "glUniform3ui")
- set_proc_address(&impl_Uniform4ui, "glUniform4ui")
- set_proc_address(&impl_Uniform1uiv, "glUniform1uiv")
- set_proc_address(&impl_Uniform2uiv, "glUniform2uiv")
- set_proc_address(&impl_Uniform3uiv, "glUniform3uiv")
- set_proc_address(&impl_Uniform4uiv, "glUniform4uiv")
- set_proc_address(&impl_TexParameterIiv, "glTexParameterIiv")
- set_proc_address(&impl_TexParameterIuiv, "glTexParameterIuiv")
- set_proc_address(&impl_GetTexParameterIiv, "glGetTexParameterIiv")
- set_proc_address(&impl_GetTexParameterIuiv, "glGetTexParameterIuiv")
- set_proc_address(&impl_ClearBufferiv, "glClearBufferiv")
- set_proc_address(&impl_ClearBufferuiv, "glClearBufferuiv")
- set_proc_address(&impl_ClearBufferfv, "glClearBufferfv")
- set_proc_address(&impl_ClearBufferfi, "glClearBufferfi")
- set_proc_address(&impl_GetStringi, "glGetStringi")
- set_proc_address(&impl_IsRenderbuffer, "glIsRenderbuffer")
- set_proc_address(&impl_BindRenderbuffer, "glBindRenderbuffer")
- set_proc_address(&impl_DeleteRenderbuffers, "glDeleteRenderbuffers")
- set_proc_address(&impl_GenRenderbuffers, "glGenRenderbuffers")
- set_proc_address(&impl_RenderbufferStorage, "glRenderbufferStorage")
- set_proc_address(&impl_GetRenderbufferParameteriv, "glGetRenderbufferParameteriv")
- set_proc_address(&impl_IsFramebuffer, "glIsFramebuffer")
- set_proc_address(&impl_BindFramebuffer, "glBindFramebuffer")
- set_proc_address(&impl_DeleteFramebuffers, "glDeleteFramebuffers")
- set_proc_address(&impl_GenFramebuffers, "glGenFramebuffers")
- set_proc_address(&impl_CheckFramebufferStatus, "glCheckFramebufferStatus")
- set_proc_address(&impl_FramebufferTexture1D, "glFramebufferTexture1D")
- set_proc_address(&impl_FramebufferTexture2D, "glFramebufferTexture2D")
- set_proc_address(&impl_FramebufferTexture3D, "glFramebufferTexture3D")
- set_proc_address(&impl_FramebufferRenderbuffer, "glFramebufferRenderbuffer")
- set_proc_address(&impl_GetFramebufferAttachmentParameteriv, "glGetFramebufferAttachmentParameteriv")
- set_proc_address(&impl_GenerateMipmap, "glGenerateMipmap")
- set_proc_address(&impl_BlitFramebuffer, "glBlitFramebuffer")
- set_proc_address(&impl_RenderbufferStorageMultisample, "glRenderbufferStorageMultisample")
- set_proc_address(&impl_FramebufferTextureLayer, "glFramebufferTextureLayer")
- set_proc_address(&impl_MapBufferRange, "glMapBufferRange")
- set_proc_address(&impl_FlushMappedBufferRange, "glFlushMappedBufferRange")
- set_proc_address(&impl_BindVertexArray, "glBindVertexArray")
- set_proc_address(&impl_DeleteVertexArrays, "glDeleteVertexArrays")
- set_proc_address(&impl_GenVertexArrays, "glGenVertexArrays")
- set_proc_address(&impl_IsVertexArray, "glIsVertexArray")
- }
- // VERSION_3_1
- impl_DrawArraysInstanced: proc "c" (mode: u32, first: i32, count: i32, instancecount: i32)
- impl_DrawElementsInstanced: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32)
- impl_TexBuffer: proc "c" (target: u32, internalformat: u32, buffer: u32)
- impl_PrimitiveRestartIndex: proc "c" (index: u32)
- impl_CopyBufferSubData: proc "c" (readTarget: u32, writeTarget: u32, readOffset: int, writeOffset: int, size: int)
- impl_GetUniformIndices: proc "c" (program: u32, uniformCount: i32, uniformNames: [^]cstring, uniformIndices: [^]u32)
- impl_GetActiveUniformsiv: proc "c" (program: u32, uniformCount: i32, uniformIndices: [^]u32, pname: u32, params: [^]i32)
- impl_GetActiveUniformName: proc "c" (program: u32, uniformIndex: u32, bufSize: i32, length: ^i32, uniformName: [^]u8)
- impl_GetUniformBlockIndex: proc "c" (program: u32, uniformBlockName: cstring) -> u32
- impl_GetActiveUniformBlockiv: proc "c" (program: u32, uniformBlockIndex: u32, pname: u32, params: [^]i32)
- impl_GetActiveUniformBlockName: proc "c" (program: u32, uniformBlockIndex: u32, bufSize: i32, length: ^i32, uniformBlockName: [^]u8)
- impl_UniformBlockBinding: proc "c" (program: u32, uniformBlockIndex: u32, uniformBlockBinding: u32)
- load_3_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_DrawArraysInstanced, "glDrawArraysInstanced")
- set_proc_address(&impl_DrawElementsInstanced, "glDrawElementsInstanced")
- set_proc_address(&impl_TexBuffer, "glTexBuffer")
- set_proc_address(&impl_PrimitiveRestartIndex, "glPrimitiveRestartIndex")
- set_proc_address(&impl_CopyBufferSubData, "glCopyBufferSubData")
- set_proc_address(&impl_GetUniformIndices, "glGetUniformIndices")
- set_proc_address(&impl_GetActiveUniformsiv, "glGetActiveUniformsiv")
- set_proc_address(&impl_GetActiveUniformName, "glGetActiveUniformName")
- set_proc_address(&impl_GetUniformBlockIndex, "glGetUniformBlockIndex")
- set_proc_address(&impl_GetActiveUniformBlockiv, "glGetActiveUniformBlockiv")
- set_proc_address(&impl_GetActiveUniformBlockName, "glGetActiveUniformBlockName")
- set_proc_address(&impl_UniformBlockBinding, "glUniformBlockBinding")
- }
- // VERSION_3_2
- impl_DrawElementsBaseVertex: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, basevertex: i32)
- impl_DrawRangeElementsBaseVertex: proc "c" (mode: u32, start: u32, end: u32, count: i32, type: u32, indices: rawptr, basevertex: i32)
- impl_DrawElementsInstancedBaseVertex: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, basevertex: i32)
- impl_MultiDrawElementsBaseVertex: proc "c" (mode: u32, count: ^i32, type: u32, indices: [^]rawptr, drawcount: i32, basevertex: ^i32)
- impl_ProvokingVertex: proc "c" (mode: u32)
- impl_FenceSync: proc "c" (condition: u32, flags: u32) -> sync_t
- impl_IsSync: proc "c" (sync: sync_t) -> bool
- impl_DeleteSync: proc "c" (sync: sync_t)
- impl_ClientWaitSync: proc "c" (sync: sync_t, flags: u32, timeout: u64) -> u32
- impl_WaitSync: proc "c" (sync: sync_t, flags: u32, timeout: u64)
- impl_GetInteger64v: proc "c" (pname: u32, data: ^i64)
- impl_GetSynciv: proc "c" (sync: sync_t, pname: u32, bufSize: i32, length: ^i32, values: [^]i32)
- impl_GetInteger64i_v: proc "c" (target: u32, index: u32, data: ^i64)
- impl_GetBufferParameteri64v: proc "c" (target: u32, pname: u32, params: [^]i64)
- impl_FramebufferTexture: proc "c" (target: u32, attachment: u32, texture: u32, level: i32)
- impl_TexImage2DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: bool)
- impl_TexImage3DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: bool)
- impl_GetMultisamplefv: proc "c" (pname: u32, index: u32, val: ^f32)
- impl_SampleMaski: proc "c" (maskNumber: u32, mask: u32)
- load_3_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_DrawElementsBaseVertex, "glDrawElementsBaseVertex")
- set_proc_address(&impl_DrawRangeElementsBaseVertex, "glDrawRangeElementsBaseVertex")
- set_proc_address(&impl_DrawElementsInstancedBaseVertex, "glDrawElementsInstancedBaseVertex")
- set_proc_address(&impl_MultiDrawElementsBaseVertex, "glMultiDrawElementsBaseVertex")
- set_proc_address(&impl_ProvokingVertex, "glProvokingVertex")
- set_proc_address(&impl_FenceSync, "glFenceSync")
- set_proc_address(&impl_IsSync, "glIsSync")
- set_proc_address(&impl_DeleteSync, "glDeleteSync")
- set_proc_address(&impl_ClientWaitSync, "glClientWaitSync")
- set_proc_address(&impl_WaitSync, "glWaitSync")
- set_proc_address(&impl_GetInteger64v, "glGetInteger64v")
- set_proc_address(&impl_GetSynciv, "glGetSynciv")
- set_proc_address(&impl_GetInteger64i_v, "glGetInteger64i_v")
- set_proc_address(&impl_GetBufferParameteri64v, "glGetBufferParameteri64v")
- set_proc_address(&impl_FramebufferTexture, "glFramebufferTexture")
- set_proc_address(&impl_TexImage2DMultisample, "glTexImage2DMultisample")
- set_proc_address(&impl_TexImage3DMultisample, "glTexImage3DMultisample")
- set_proc_address(&impl_GetMultisamplefv, "glGetMultisamplefv")
- set_proc_address(&impl_SampleMaski, "glSampleMaski")
- }
- // VERSION_3_3
- impl_BindFragDataLocationIndexed: proc "c" (program: u32, colorNumber: u32, index: u32, name: cstring)
- impl_GetFragDataIndex: proc "c" (program: u32, name: cstring) -> i32
- impl_GenSamplers: proc "c" (count: i32, samplers: [^]u32)
- impl_DeleteSamplers: proc "c" (count: i32, samplers: [^]u32)
- impl_IsSampler: proc "c" (sampler: u32) -> bool
- impl_BindSampler: proc "c" (unit: u32, sampler: u32)
- impl_SamplerParameteri: proc "c" (sampler: u32, pname: u32, param: i32)
- impl_SamplerParameteriv: proc "c" (sampler: u32, pname: u32, param: ^i32)
- impl_SamplerParameterf: proc "c" (sampler: u32, pname: u32, param: f32)
- impl_SamplerParameterfv: proc "c" (sampler: u32, pname: u32, param: ^f32)
- impl_SamplerParameterIiv: proc "c" (sampler: u32, pname: u32, param: ^i32)
- impl_SamplerParameterIuiv: proc "c" (sampler: u32, pname: u32, param: ^u32)
- impl_GetSamplerParameteriv: proc "c" (sampler: u32, pname: u32, params: [^]i32)
- impl_GetSamplerParameterIiv: proc "c" (sampler: u32, pname: u32, params: [^]i32)
- impl_GetSamplerParameterfv: proc "c" (sampler: u32, pname: u32, params: [^]f32)
- impl_GetSamplerParameterIuiv: proc "c" (sampler: u32, pname: u32, params: [^]u32)
- impl_QueryCounter: proc "c" (id: u32, target: u32)
- impl_GetQueryObjecti64v: proc "c" (id: u32, pname: u32, params: [^]i64)
- impl_GetQueryObjectui64v: proc "c" (id: u32, pname: u32, params: [^]u64)
- impl_VertexAttribDivisor: proc "c" (index: u32, divisor: u32)
- impl_VertexAttribP1ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32)
- impl_VertexAttribP1uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32)
- impl_VertexAttribP2ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32)
- impl_VertexAttribP2uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32)
- impl_VertexAttribP3ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32)
- impl_VertexAttribP3uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32)
- impl_VertexAttribP4ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32)
- impl_VertexAttribP4uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32)
- impl_VertexP2ui: proc "c" (type: u32, value: u32)
- impl_VertexP2uiv: proc "c" (type: u32, value: ^u32)
- impl_VertexP3ui: proc "c" (type: u32, value: u32)
- impl_VertexP3uiv: proc "c" (type: u32, value: ^u32)
- impl_VertexP4ui: proc "c" (type: u32, value: u32)
- impl_VertexP4uiv: proc "c" (type: u32, value: ^u32)
- impl_TexCoordP1ui: proc "c" (type: u32, coords: u32)
- impl_TexCoordP1uiv: proc "c" (type: u32, coords: [^]u32)
- impl_TexCoordP2ui: proc "c" (type: u32, coords: u32)
- impl_TexCoordP2uiv: proc "c" (type: u32, coords: [^]u32)
- impl_TexCoordP3ui: proc "c" (type: u32, coords: u32)
- impl_TexCoordP3uiv: proc "c" (type: u32, coords: [^]u32)
- impl_TexCoordP4ui: proc "c" (type: u32, coords: u32)
- impl_TexCoordP4uiv: proc "c" (type: u32, coords: [^]u32)
- impl_MultiTexCoordP1ui: proc "c" (texture: u32, type: u32, coords: u32)
- impl_MultiTexCoordP1uiv: proc "c" (texture: u32, type: u32, coords: [^]u32)
- impl_MultiTexCoordP2ui: proc "c" (texture: u32, type: u32, coords: u32)
- impl_MultiTexCoordP2uiv: proc "c" (texture: u32, type: u32, coords: [^]u32)
- impl_MultiTexCoordP3ui: proc "c" (texture: u32, type: u32, coords: u32)
- impl_MultiTexCoordP3uiv: proc "c" (texture: u32, type: u32, coords: [^]u32)
- impl_MultiTexCoordP4ui: proc "c" (texture: u32, type: u32, coords: u32)
- impl_MultiTexCoordP4uiv: proc "c" (texture: u32, type: u32, coords: [^]u32)
- impl_NormalP3ui: proc "c" (type: u32, coords: u32)
- impl_NormalP3uiv: proc "c" (type: u32, coords: [^]u32)
- impl_ColorP3ui: proc "c" (type: u32, color: u32)
- impl_ColorP3uiv: proc "c" (type: u32, color: ^u32)
- impl_ColorP4ui: proc "c" (type: u32, color: u32)
- impl_ColorP4uiv: proc "c" (type: u32, color: ^u32)
- impl_SecondaryColorP3ui: proc "c" (type: u32, color: u32)
- impl_SecondaryColorP3uiv: proc "c" (type: u32, color: ^u32)
- load_3_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_BindFragDataLocationIndexed, "glBindFragDataLocationIndexed")
- set_proc_address(&impl_GetFragDataIndex, "glGetFragDataIndex")
- set_proc_address(&impl_GenSamplers, "glGenSamplers")
- set_proc_address(&impl_DeleteSamplers, "glDeleteSamplers")
- set_proc_address(&impl_IsSampler, "glIsSampler")
- set_proc_address(&impl_BindSampler, "glBindSampler")
- set_proc_address(&impl_SamplerParameteri, "glSamplerParameteri")
- set_proc_address(&impl_SamplerParameteriv, "glSamplerParameteriv")
- set_proc_address(&impl_SamplerParameterf, "glSamplerParameterf")
- set_proc_address(&impl_SamplerParameterfv, "glSamplerParameterfv")
- set_proc_address(&impl_SamplerParameterIiv, "glSamplerParameterIiv")
- set_proc_address(&impl_SamplerParameterIuiv, "glSamplerParameterIuiv")
- set_proc_address(&impl_GetSamplerParameteriv, "glGetSamplerParameteriv")
- set_proc_address(&impl_GetSamplerParameterIiv, "glGetSamplerParameterIiv")
- set_proc_address(&impl_GetSamplerParameterfv, "glGetSamplerParameterfv")
- set_proc_address(&impl_GetSamplerParameterIuiv, "glGetSamplerParameterIuiv")
- set_proc_address(&impl_QueryCounter, "glQueryCounter")
- set_proc_address(&impl_GetQueryObjecti64v, "glGetQueryObjecti64v")
- set_proc_address(&impl_GetQueryObjectui64v, "glGetQueryObjectui64v")
- set_proc_address(&impl_VertexAttribDivisor, "glVertexAttribDivisor")
- set_proc_address(&impl_VertexAttribP1ui, "glVertexAttribP1ui")
- set_proc_address(&impl_VertexAttribP1uiv, "glVertexAttribP1uiv")
- set_proc_address(&impl_VertexAttribP2ui, "glVertexAttribP2ui")
- set_proc_address(&impl_VertexAttribP2uiv, "glVertexAttribP2uiv")
- set_proc_address(&impl_VertexAttribP3ui, "glVertexAttribP3ui")
- set_proc_address(&impl_VertexAttribP3uiv, "glVertexAttribP3uiv")
- set_proc_address(&impl_VertexAttribP4ui, "glVertexAttribP4ui")
- set_proc_address(&impl_VertexAttribP4uiv, "glVertexAttribP4uiv")
- set_proc_address(&impl_VertexP2ui, "glVertexP2ui")
- set_proc_address(&impl_VertexP2uiv, "glVertexP2uiv")
- set_proc_address(&impl_VertexP3ui, "glVertexP3ui")
- set_proc_address(&impl_VertexP3uiv, "glVertexP3uiv")
- set_proc_address(&impl_VertexP4ui, "glVertexP4ui")
- set_proc_address(&impl_VertexP4uiv, "glVertexP4uiv")
- set_proc_address(&impl_TexCoordP1ui, "glTexCoordP1ui")
- set_proc_address(&impl_TexCoordP1uiv, "glTexCoordP1uiv")
- set_proc_address(&impl_TexCoordP2ui, "glTexCoordP2ui")
- set_proc_address(&impl_TexCoordP2uiv, "glTexCoordP2uiv")
- set_proc_address(&impl_TexCoordP3ui, "glTexCoordP3ui")
- set_proc_address(&impl_TexCoordP3uiv, "glTexCoordP3uiv")
- set_proc_address(&impl_TexCoordP4ui, "glTexCoordP4ui")
- set_proc_address(&impl_TexCoordP4uiv, "glTexCoordP4uiv")
- set_proc_address(&impl_MultiTexCoordP1ui, "glMultiTexCoordP1ui")
- set_proc_address(&impl_MultiTexCoordP1uiv, "glMultiTexCoordP1uiv")
- set_proc_address(&impl_MultiTexCoordP2ui, "glMultiTexCoordP2ui")
- set_proc_address(&impl_MultiTexCoordP2uiv, "glMultiTexCoordP2uiv")
- set_proc_address(&impl_MultiTexCoordP3ui, "glMultiTexCoordP3ui")
- set_proc_address(&impl_MultiTexCoordP3uiv, "glMultiTexCoordP3uiv")
- set_proc_address(&impl_MultiTexCoordP4ui, "glMultiTexCoordP4ui")
- set_proc_address(&impl_MultiTexCoordP4uiv, "glMultiTexCoordP4uiv")
- set_proc_address(&impl_NormalP3ui, "glNormalP3ui")
- set_proc_address(&impl_NormalP3uiv, "glNormalP3uiv")
- set_proc_address(&impl_ColorP3ui, "glColorP3ui")
- set_proc_address(&impl_ColorP3uiv, "glColorP3uiv")
- set_proc_address(&impl_ColorP4ui, "glColorP4ui")
- set_proc_address(&impl_ColorP4uiv, "glColorP4uiv")
- set_proc_address(&impl_SecondaryColorP3ui, "glSecondaryColorP3ui")
- set_proc_address(&impl_SecondaryColorP3uiv, "glSecondaryColorP3uiv")
- }
- // VERSION_4_0
- DrawArraysIndirectCommand :: struct {
- count: u32,
- instanceCount: u32,
- first: u32,
- baseInstance: u32,
- }
- DrawElementsIndirectCommand :: struct {
- count: u32,
- instanceCount: u32,
- firstIndex: u32,
- baseVertex: u32,
- baseInstance: u32,
- }
- impl_MinSampleShading: proc "c" (value: f32)
- impl_BlendEquationi: proc "c" (buf: u32, mode: u32)
- impl_BlendEquationSeparatei: proc "c" (buf: u32, modeRGB: u32, modeAlpha: u32)
- impl_BlendFunci: proc "c" (buf: u32, src: u32, dst: u32)
- impl_BlendFuncSeparatei: proc "c" (buf: u32, srcRGB: u32, dstRGB: u32, srcAlpha: u32, dstAlpha: u32)
- impl_DrawArraysIndirect: proc "c" (mode: u32, indirect: ^DrawArraysIndirectCommand)
- impl_DrawElementsIndirect: proc "c" (mode: u32, type: u32, indirect: ^DrawElementsIndirectCommand)
- impl_Uniform1d: proc "c" (location: i32, x: f64)
- impl_Uniform2d: proc "c" (location: i32, x: f64, y: f64)
- impl_Uniform3d: proc "c" (location: i32, x: f64, y: f64, z: f64)
- impl_Uniform4d: proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64)
- impl_Uniform1dv: proc "c" (location: i32, count: i32, value: [^]f64)
- impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^]f64)
- impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^]f64)
- impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^]f64)
- impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_GetUniformdv: proc "c" (program: u32, location: i32, params: [^]f64)
- impl_GetSubroutineUniformLocation: proc "c" (program: u32, shadertype: u32, name: cstring) -> i32
- impl_GetSubroutineIndex: proc "c" (program: u32, shadertype: u32, name: cstring) -> u32
- impl_GetActiveSubroutineUniformiv: proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32)
- impl_GetActiveSubroutineUniformName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8)
- impl_GetActiveSubroutineName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8)
- impl_UniformSubroutinesuiv: proc "c" (shadertype: u32, count: i32, indices: [^]u32)
- impl_GetUniformSubroutineuiv: proc "c" (shadertype: u32, location: i32, params: [^]u32)
- impl_GetProgramStageiv: proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32)
- impl_PatchParameteri: proc "c" (pname: u32, value: i32)
- impl_PatchParameterfv: proc "c" (pname: u32, values: [^]f32)
- impl_BindTransformFeedback: proc "c" (target: u32, id: u32)
- impl_DeleteTransformFeedbacks: proc "c" (n: i32, ids: [^]u32)
- impl_GenTransformFeedbacks: proc "c" (n: i32, ids: [^]u32)
- impl_IsTransformFeedback: proc "c" (id: u32) -> bool
- impl_PauseTransformFeedback: proc "c" ()
- impl_ResumeTransformFeedback: proc "c" ()
- impl_DrawTransformFeedback: proc "c" (mode: u32, id: u32)
- impl_DrawTransformFeedbackStream: proc "c" (mode: u32, id: u32, stream: u32)
- impl_BeginQueryIndexed: proc "c" (target: u32, index: u32, id: u32)
- impl_EndQueryIndexed: proc "c" (target: u32, index: u32)
- impl_GetQueryIndexediv: proc "c" (target: u32, index: u32, pname: u32, params: [^]i32)
- impl_GetTextureHandleARB: proc "c" (texture: u32) -> u64
- impl_GetTextureSamplerHandleARB: proc "c" (texture, sampler: u32) -> u64
- impl_GetImageHandleARB: proc "c" (texture: u32, level: i32, layered: bool, layer: i32, format: u32) -> u64
- impl_MakeTextureHandleResidentARB: proc "c" (handle: u64)
- impl_MakeImageHandleResidentARB: proc "c" (handle: u64, access: u32)
- impl_MakeTextureHandleNonResidentARB:proc "c" (handle: u64)
- impl_MakeImageHandleNonResidentARB: proc "c" (handle: u64)
- load_4_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_MinSampleShading, "glMinSampleShading")
- set_proc_address(&impl_BlendEquationi, "glBlendEquationi")
- set_proc_address(&impl_BlendEquationSeparatei, "glBlendEquationSeparatei")
- set_proc_address(&impl_BlendFunci, "glBlendFunci")
- set_proc_address(&impl_BlendFuncSeparatei, "glBlendFuncSeparatei")
- set_proc_address(&impl_DrawArraysIndirect, "glDrawArraysIndirect")
- set_proc_address(&impl_DrawElementsIndirect, "glDrawElementsIndirect")
- set_proc_address(&impl_Uniform1d, "glUniform1d")
- set_proc_address(&impl_Uniform2d, "glUniform2d")
- set_proc_address(&impl_Uniform3d, "glUniform3d")
- set_proc_address(&impl_Uniform4d, "glUniform4d")
- set_proc_address(&impl_Uniform1dv, "glUniform1dv")
- set_proc_address(&impl_Uniform2dv, "glUniform2dv")
- set_proc_address(&impl_Uniform3dv, "glUniform3dv")
- set_proc_address(&impl_Uniform4dv, "glUniform4dv")
- set_proc_address(&impl_UniformMatrix2dv, "glUniformMatrix2dv")
- set_proc_address(&impl_UniformMatrix3dv, "glUniformMatrix3dv")
- set_proc_address(&impl_UniformMatrix4dv, "glUniformMatrix4dv")
- set_proc_address(&impl_UniformMatrix2x3dv, "glUniformMatrix2x3dv")
- set_proc_address(&impl_UniformMatrix2x4dv, "glUniformMatrix2x4dv")
- set_proc_address(&impl_UniformMatrix3x2dv, "glUniformMatrix3x2dv")
- set_proc_address(&impl_UniformMatrix3x4dv, "glUniformMatrix3x4dv")
- set_proc_address(&impl_UniformMatrix4x2dv, "glUniformMatrix4x2dv")
- set_proc_address(&impl_UniformMatrix4x3dv, "glUniformMatrix4x3dv")
- set_proc_address(&impl_GetUniformdv, "glGetUniformdv")
- set_proc_address(&impl_GetSubroutineUniformLocation, "glGetSubroutineUniformLocation")
- set_proc_address(&impl_GetSubroutineIndex, "glGetSubroutineIndex")
- set_proc_address(&impl_GetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv")
- set_proc_address(&impl_GetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName")
- set_proc_address(&impl_GetActiveSubroutineName, "glGetActiveSubroutineName")
- set_proc_address(&impl_UniformSubroutinesuiv, "glUniformSubroutinesuiv")
- set_proc_address(&impl_GetUniformSubroutineuiv, "glGetUniformSubroutineuiv")
- set_proc_address(&impl_GetProgramStageiv, "glGetProgramStageiv")
- set_proc_address(&impl_PatchParameteri, "glPatchParameteri")
- set_proc_address(&impl_PatchParameterfv, "glPatchParameterfv")
- set_proc_address(&impl_BindTransformFeedback, "glBindTransformFeedback")
- set_proc_address(&impl_DeleteTransformFeedbacks, "glDeleteTransformFeedbacks")
- set_proc_address(&impl_GenTransformFeedbacks, "glGenTransformFeedbacks")
- set_proc_address(&impl_IsTransformFeedback, "glIsTransformFeedback")
- set_proc_address(&impl_PauseTransformFeedback, "glPauseTransformFeedback")
- set_proc_address(&impl_ResumeTransformFeedback, "glResumeTransformFeedback")
- set_proc_address(&impl_DrawTransformFeedback, "glDrawTransformFeedback")
- set_proc_address(&impl_DrawTransformFeedbackStream, "glDrawTransformFeedbackStream")
- set_proc_address(&impl_BeginQueryIndexed, "glBeginQueryIndexed")
- set_proc_address(&impl_EndQueryIndexed, "glEndQueryIndexed")
- set_proc_address(&impl_GetQueryIndexediv, "glGetQueryIndexediv")
- // Load ARB (architecture review board, vendor specific) extensions that might be available
- set_proc_address(&impl_GetTextureHandleARB, "glGetTextureHandleARB")
- if impl_GetTextureHandleARB == nil {
- set_proc_address(&impl_GetTextureHandleARB, "glGetTextureHandleNV")
- }
- set_proc_address(&impl_GetTextureSamplerHandleARB, "glGetTextureSamplerHandleARB")
- if impl_GetTextureSamplerHandleARB == nil {
- set_proc_address(&impl_GetTextureSamplerHandleARB, "glGetTextureSamplerHandleNV")
- }
- set_proc_address(&impl_GetImageHandleARB, "glGetImageHandleARB")
- if impl_GetImageHandleARB == nil {
- set_proc_address(&impl_GetImageHandleARB, "glGetImageHandleNV")
- }
- set_proc_address(&impl_MakeTextureHandleResidentARB, "glMakeTextureHandleResidentARB")
- if impl_MakeTextureHandleResidentARB == nil {
- set_proc_address(&impl_MakeTextureHandleResidentARB, "glMakeTextureHandleResidentNV")
- }
- set_proc_address(&impl_MakeImageHandleResidentARB, "glMakeImageHandleResidentARB")
- if impl_MakeImageHandleResidentARB == nil {
- set_proc_address(&impl_MakeImageHandleResidentARB, "glMakeImageHandleResidentNV")
- }
- set_proc_address(&impl_MakeTextureHandleNonResidentARB, "glMakeTextureHandleNonResidentARB")
- if impl_MakeTextureHandleNonResidentARB == nil {
- set_proc_address(&impl_MakeTextureHandleNonResidentARB, "glMakeTextureHandleNonResidentNV")
- }
- set_proc_address(&impl_MakeImageHandleNonResidentARB, "glMakeImageHandleNonResidentARB")
- if impl_MakeImageHandleNonResidentARB == nil {
- set_proc_address(&impl_MakeImageHandleNonResidentARB, "glMakeImageHandleNonResidentNV")
- }
- }
- // VERSION_4_1
- impl_ReleaseShaderCompiler: proc "c" ()
- impl_ShaderBinary: proc "c" (count: i32, shaders: ^u32, binaryformat: u32, binary: rawptr, length: i32)
- impl_GetShaderPrecisionFormat: proc "c" (shadertype: u32, precisiontype: u32, range: ^i32, precision: ^i32)
- impl_DepthRangef: proc "c" (n: f32, f: f32)
- impl_ClearDepthf: proc "c" (d: f32)
- impl_GetProgramBinary: proc "c" (program: u32, bufSize: i32, length: ^i32, binaryFormat: ^u32, binary: rawptr)
- impl_ProgramBinary: proc "c" (program: u32, binaryFormat: u32, binary: rawptr, length: i32)
- impl_ProgramParameteri: proc "c" (program: u32, pname: u32, value: i32)
- impl_UseProgramStages: proc "c" (pipeline: u32, stages: u32, program: u32)
- impl_ActiveShaderProgram: proc "c" (pipeline: u32, program: u32)
- impl_CreateShaderProgramv: proc "c" (type: u32, count: i32, strings: [^]cstring) -> u32
- impl_BindProgramPipeline: proc "c" (pipeline: u32)
- impl_DeleteProgramPipelines: proc "c" (n: i32, pipelines: [^]u32)
- impl_GenProgramPipelines: proc "c" (n: i32, pipelines: [^]u32)
- impl_IsProgramPipeline: proc "c" (pipeline: u32) -> bool
- impl_GetProgramPipelineiv: proc "c" (pipeline: u32, pname: u32, params: [^]i32)
- impl_ProgramUniform1i: proc "c" (program: u32, location: i32, v0: i32)
- impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32)
- impl_ProgramUniform1f: proc "c" (program: u32, location: i32, v0: f32)
- impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32)
- impl_ProgramUniform1d: proc "c" (program: u32, location: i32, v0: f64)
- impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64)
- impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32)
- impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32)
- impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32)
- impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32)
- impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32)
- impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32)
- impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64)
- impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64)
- impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32)
- impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32)
- impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32)
- impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32)
- impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32)
- impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32)
- impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64)
- impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64)
- impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32)
- impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32)
- impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32)
- impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32)
- impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32)
- impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32)
- impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64)
- impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64)
- impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32)
- impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32)
- impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32)
- impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64)
- impl_ValidateProgramPipeline: proc "c" (pipeline: u32)
- impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8)
- impl_VertexAttribL1d: proc "c" (index: u32, x: f64)
- impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64)
- impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64)
- impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64)
- impl_VertexAttribL1dv: proc "c" (index: u32, v: ^f64)
- impl_VertexAttribL2dv: proc "c" (index: u32, v: ^[2]f64)
- impl_VertexAttribL3dv: proc "c" (index: u32, v: ^[3]f64)
- impl_VertexAttribL4dv: proc "c" (index: u32, v: ^[4]f64)
- impl_VertexAttribLPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: uintptr)
- impl_GetVertexAttribLdv: proc "c" (index: u32, pname: u32, params: [^]f64)
- impl_ViewportArrayv: proc "c" (first: u32, count: i32, v: [^]f32)
- impl_ViewportIndexedf: proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32)
- impl_ViewportIndexedfv: proc "c" (index: u32, v: ^[4]f32)
- impl_ScissorArrayv: proc "c" (first: u32, count: i32, v: [^]i32)
- impl_ScissorIndexed: proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32)
- impl_ScissorIndexedv: proc "c" (index: u32, v: ^[4]i32)
- impl_DepthRangeArrayv: proc "c" (first: u32, count: i32, v: [^]f64)
- impl_DepthRangeIndexed: proc "c" (index: u32, n: f64, f: f64)
- impl_GetFloati_v: proc "c" (target: u32, index: u32, data: ^f32)
- impl_GetDoublei_v: proc "c" (target: u32, index: u32, data: ^f64)
- load_4_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_ReleaseShaderCompiler, "glReleaseShaderCompiler")
- set_proc_address(&impl_ShaderBinary, "glShaderBinary")
- set_proc_address(&impl_GetShaderPrecisionFormat, "glGetShaderPrecisionFormat")
- set_proc_address(&impl_DepthRangef, "glDepthRangef")
- set_proc_address(&impl_ClearDepthf, "glClearDepthf")
- set_proc_address(&impl_GetProgramBinary, "glGetProgramBinary")
- set_proc_address(&impl_ProgramBinary, "glProgramBinary")
- set_proc_address(&impl_ProgramParameteri, "glProgramParameteri")
- set_proc_address(&impl_UseProgramStages, "glUseProgramStages")
- set_proc_address(&impl_ActiveShaderProgram, "glActiveShaderProgram")
- set_proc_address(&impl_CreateShaderProgramv, "glCreateShaderProgramv")
- set_proc_address(&impl_BindProgramPipeline, "glBindProgramPipeline")
- set_proc_address(&impl_DeleteProgramPipelines, "glDeleteProgramPipelines")
- set_proc_address(&impl_GenProgramPipelines, "glGenProgramPipelines")
- set_proc_address(&impl_IsProgramPipeline, "glIsProgramPipeline")
- set_proc_address(&impl_GetProgramPipelineiv, "glGetProgramPipelineiv")
- set_proc_address(&impl_ProgramUniform1i, "glProgramUniform1i")
- set_proc_address(&impl_ProgramUniform1iv, "glProgramUniform1iv")
- set_proc_address(&impl_ProgramUniform1f, "glProgramUniform1f")
- set_proc_address(&impl_ProgramUniform1fv, "glProgramUniform1fv")
- set_proc_address(&impl_ProgramUniform1d, "glProgramUniform1d")
- set_proc_address(&impl_ProgramUniform1dv, "glProgramUniform1dv")
- set_proc_address(&impl_ProgramUniform1ui, "glProgramUniform1ui")
- set_proc_address(&impl_ProgramUniform1uiv, "glProgramUniform1uiv")
- set_proc_address(&impl_ProgramUniform2i, "glProgramUniform2i")
- set_proc_address(&impl_ProgramUniform2iv, "glProgramUniform2iv")
- set_proc_address(&impl_ProgramUniform2f, "glProgramUniform2f")
- set_proc_address(&impl_ProgramUniform2fv, "glProgramUniform2fv")
- set_proc_address(&impl_ProgramUniform2d, "glProgramUniform2d")
- set_proc_address(&impl_ProgramUniform2dv, "glProgramUniform2dv")
- set_proc_address(&impl_ProgramUniform2ui, "glProgramUniform2ui")
- set_proc_address(&impl_ProgramUniform2uiv, "glProgramUniform2uiv")
- set_proc_address(&impl_ProgramUniform3i, "glProgramUniform3i")
- set_proc_address(&impl_ProgramUniform3iv, "glProgramUniform3iv")
- set_proc_address(&impl_ProgramUniform3f, "glProgramUniform3f")
- set_proc_address(&impl_ProgramUniform3fv, "glProgramUniform3fv")
- set_proc_address(&impl_ProgramUniform3d, "glProgramUniform3d")
- set_proc_address(&impl_ProgramUniform3dv, "glProgramUniform3dv")
- set_proc_address(&impl_ProgramUniform3ui, "glProgramUniform3ui")
- set_proc_address(&impl_ProgramUniform3uiv, "glProgramUniform3uiv")
- set_proc_address(&impl_ProgramUniform4i, "glProgramUniform4i")
- set_proc_address(&impl_ProgramUniform4iv, "glProgramUniform4iv")
- set_proc_address(&impl_ProgramUniform4f, "glProgramUniform4f")
- set_proc_address(&impl_ProgramUniform4fv, "glProgramUniform4fv")
- set_proc_address(&impl_ProgramUniform4d, "glProgramUniform4d")
- set_proc_address(&impl_ProgramUniform4dv, "glProgramUniform4dv")
- set_proc_address(&impl_ProgramUniform4ui, "glProgramUniform4ui")
- set_proc_address(&impl_ProgramUniform4uiv, "glProgramUniform4uiv")
- set_proc_address(&impl_ProgramUniformMatrix2fv, "glProgramUniformMatrix2fv")
- set_proc_address(&impl_ProgramUniformMatrix3fv, "glProgramUniformMatrix3fv")
- set_proc_address(&impl_ProgramUniformMatrix4fv, "glProgramUniformMatrix4fv")
- set_proc_address(&impl_ProgramUniformMatrix2dv, "glProgramUniformMatrix2dv")
- set_proc_address(&impl_ProgramUniformMatrix3dv, "glProgramUniformMatrix3dv")
- set_proc_address(&impl_ProgramUniformMatrix4dv, "glProgramUniformMatrix4dv")
- set_proc_address(&impl_ProgramUniformMatrix2x3fv, "glProgramUniformMatrix2x3fv")
- set_proc_address(&impl_ProgramUniformMatrix3x2fv, "glProgramUniformMatrix3x2fv")
- set_proc_address(&impl_ProgramUniformMatrix2x4fv, "glProgramUniformMatrix2x4fv")
- set_proc_address(&impl_ProgramUniformMatrix4x2fv, "glProgramUniformMatrix4x2fv")
- set_proc_address(&impl_ProgramUniformMatrix3x4fv, "glProgramUniformMatrix3x4fv")
- set_proc_address(&impl_ProgramUniformMatrix4x3fv, "glProgramUniformMatrix4x3fv")
- set_proc_address(&impl_ProgramUniformMatrix2x3dv, "glProgramUniformMatrix2x3dv")
- set_proc_address(&impl_ProgramUniformMatrix3x2dv, "glProgramUniformMatrix3x2dv")
- set_proc_address(&impl_ProgramUniformMatrix2x4dv, "glProgramUniformMatrix2x4dv")
- set_proc_address(&impl_ProgramUniformMatrix4x2dv, "glProgramUniformMatrix4x2dv")
- set_proc_address(&impl_ProgramUniformMatrix3x4dv, "glProgramUniformMatrix3x4dv")
- set_proc_address(&impl_ProgramUniformMatrix4x3dv, "glProgramUniformMatrix4x3dv")
- set_proc_address(&impl_ValidateProgramPipeline, "glValidateProgramPipeline")
- set_proc_address(&impl_GetProgramPipelineInfoLog, "glGetProgramPipelineInfoLog")
- set_proc_address(&impl_VertexAttribL1d, "glVertexAttribL1d")
- set_proc_address(&impl_VertexAttribL2d, "glVertexAttribL2d")
- set_proc_address(&impl_VertexAttribL3d, "glVertexAttribL3d")
- set_proc_address(&impl_VertexAttribL4d, "glVertexAttribL4d")
- set_proc_address(&impl_VertexAttribL1dv, "glVertexAttribL1dv")
- set_proc_address(&impl_VertexAttribL2dv, "glVertexAttribL2dv")
- set_proc_address(&impl_VertexAttribL3dv, "glVertexAttribL3dv")
- set_proc_address(&impl_VertexAttribL4dv, "glVertexAttribL4dv")
- set_proc_address(&impl_VertexAttribLPointer, "glVertexAttribLPointer")
- set_proc_address(&impl_GetVertexAttribLdv, "glGetVertexAttribLdv")
- set_proc_address(&impl_ViewportArrayv, "glViewportArrayv")
- set_proc_address(&impl_ViewportIndexedf, "glViewportIndexedf")
- set_proc_address(&impl_ViewportIndexedfv, "glViewportIndexedfv")
- set_proc_address(&impl_ScissorArrayv, "glScissorArrayv")
- set_proc_address(&impl_ScissorIndexed, "glScissorIndexed")
- set_proc_address(&impl_ScissorIndexedv, "glScissorIndexedv")
- set_proc_address(&impl_DepthRangeArrayv, "glDepthRangeArrayv")
- set_proc_address(&impl_DepthRangeIndexed, "glDepthRangeIndexed")
- set_proc_address(&impl_GetFloati_v, "glGetFloati_v")
- set_proc_address(&impl_GetDoublei_v, "glGetDoublei_v")
- }
- // VERSION_4_2
- impl_DrawArraysInstancedBaseInstance: proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32)
- impl_DrawElementsInstancedBaseInstance: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, baseinstance: u32)
- impl_DrawElementsInstancedBaseVertexBaseInstance: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, basevertex: i32, baseinstance: u32)
- impl_GetInternalformativ: proc "c" (target: u32, internalformat: u32, pname: u32, bufSize: i32, params: [^]i32)
- impl_GetActiveAtomicCounterBufferiv: proc "c" (program: u32, bufferIndex: u32, pname: u32, params: [^]i32)
- impl_BindImageTexture: proc "c" (unit: u32, texture: u32, level: i32, layered: bool, layer: i32, access: u32, format: u32)
- impl_MemoryBarrier: proc "c" (barriers: u32)
- impl_TexStorage1D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32)
- impl_TexStorage2D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32, height: i32)
- impl_TexStorage3D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32)
- impl_DrawTransformFeedbackInstanced: proc "c" (mode: u32, id: u32, instancecount: i32)
- impl_DrawTransformFeedbackStreamInstanced: proc "c" (mode: u32, id: u32, stream: u32, instancecount: i32)
- load_4_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_DrawArraysInstancedBaseInstance, "glDrawArraysInstancedBaseInstance")
- set_proc_address(&impl_DrawElementsInstancedBaseInstance, "glDrawElementsInstancedBaseInstance")
- set_proc_address(&impl_DrawElementsInstancedBaseVertexBaseInstance, "glDrawElementsInstancedBaseVertexBaseInstance")
- set_proc_address(&impl_GetInternalformativ, "glGetInternalformativ")
- set_proc_address(&impl_GetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv")
- set_proc_address(&impl_BindImageTexture, "glBindImageTexture")
- set_proc_address(&impl_MemoryBarrier, "glMemoryBarrier")
- set_proc_address(&impl_TexStorage1D, "glTexStorage1D")
- set_proc_address(&impl_TexStorage2D, "glTexStorage2D")
- set_proc_address(&impl_TexStorage3D, "glTexStorage3D")
- set_proc_address(&impl_DrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced")
- set_proc_address(&impl_DrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced")
- }
- // VERSION_4_3
- DispatchIndirectCommand :: struct {
- num_groups_x: u32,
- num_groups_y: u32,
- num_groups_z: u32,
- }
- impl_ClearBufferData: proc "c" (target: u32, internalformat: u32, format: u32, type: u32, data: rawptr)
- impl_ClearBufferSubData: proc "c" (target: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr)
- impl_DispatchCompute: proc "c" (num_groups_x: u32, num_groups_y: u32, num_groups_z: u32)
- impl_DispatchComputeIndirect: proc "c" (indirect: ^DispatchIndirectCommand)
- impl_CopyImageSubData: proc "c" (srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32)
- impl_FramebufferParameteri: proc "c" (target: u32, pname: u32, param: i32)
- impl_GetFramebufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32)
- impl_GetInternalformati64v: proc "c" (target: u32, internalformat: u32, pname: u32, bufSize: i32, params: [^]i64)
- impl_InvalidateTexSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32)
- impl_InvalidateTexImage: proc "c" (texture: u32, level: i32)
- impl_InvalidateBufferSubData: proc "c" (buffer: u32, offset: int, length: int)
- impl_InvalidateBufferData: proc "c" (buffer: u32)
- impl_InvalidateFramebuffer: proc "c" (target: u32, numAttachments: i32, attachments: [^]u32)
- impl_InvalidateSubFramebuffer: proc "c" (target: u32, numAttachments: i32, attachments: [^]u32, x: i32, y: i32, width: i32, height: i32)
- impl_MultiDrawArraysIndirect: proc "c" (mode: u32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, stride: i32)
- impl_MultiDrawElementsIndirect: proc "c" (mode: u32, type: u32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, stride: i32)
- impl_GetProgramInterfaceiv: proc "c" (program: u32, programInterface: u32, pname: u32, params: [^]i32)
- impl_GetProgramResourceIndex: proc "c" (program: u32, programInterface: u32, name: cstring) -> u32
- impl_GetProgramResourceName: proc "c" (program: u32, programInterface: u32, index: u32, bufSize: i32, length: ^i32, name: [^]u8)
- impl_GetProgramResourceiv: proc "c" (program: u32, programInterface: u32, index: u32, propCount: i32, props: [^]u32, bufSize: i32, length: ^i32, params: [^]i32)
- impl_GetProgramResourceLocation: proc "c" (program: u32, programInterface: u32, name: cstring) -> i32
- impl_GetProgramResourceLocationIndex: proc "c" (program: u32, programInterface: u32, name: cstring) -> i32
- impl_ShaderStorageBlockBinding: proc "c" (program: u32, storageBlockIndex: u32, storageBlockBinding: u32)
- impl_TexBufferRange: proc "c" (target: u32, internalformat: u32, buffer: u32, offset: int, size: int)
- impl_TexStorage2DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: bool)
- impl_TexStorage3DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: bool)
- impl_TextureView: proc "c" (texture: u32, target: u32, origtexture: u32, internalformat: u32, minlevel: u32, numlevels: u32, minlayer: u32, numlayers: u32)
- impl_BindVertexBuffer: proc "c" (bindingindex: u32, buffer: u32, offset: int, stride: i32)
- impl_VertexAttribFormat: proc "c" (attribindex: u32, size: i32, type: u32, normalized: bool, relativeoffset: u32)
- impl_VertexAttribIFormat: proc "c" (attribindex: u32, size: i32, type: u32, relativeoffset: u32)
- impl_VertexAttribLFormat: proc "c" (attribindex: u32, size: i32, type: u32, relativeoffset: u32)
- impl_VertexAttribBinding: proc "c" (attribindex: u32, bindingindex: u32)
- impl_VertexBindingDivisor: proc "c" (bindingindex: u32, divisor: u32)
- impl_DebugMessageControl: proc "c" (source: u32, type: u32, severity: u32, count: i32, ids: [^]u32, enabled: bool)
- impl_DebugMessageInsert: proc "c" (source: u32, type: u32, id: u32, severity: u32, length: i32, message: cstring)
- impl_DebugMessageCallback: proc "c" (callback: debug_proc_t, userParam: rawptr)
- impl_GetDebugMessageLog: proc "c" (count: u32, bufSize: i32, sources: [^]u32, types: [^]u32, ids: [^]u32, severities: [^]u32, lengths: [^]i32, messageLog: [^]u8) -> u32
- impl_PushDebugGroup: proc "c" (source: u32, id: u32, length: i32, message: cstring)
- impl_PopDebugGroup: proc "c" ()
- impl_ObjectLabel: proc "c" (identifier: u32, name: u32, length: i32, label: cstring)
- impl_GetObjectLabel: proc "c" (identifier: u32, name: u32, bufSize: i32, length: ^i32, label: [^]u8)
- impl_ObjectPtrLabel: proc "c" (ptr: rawptr, length: i32, label: cstring)
- impl_GetObjectPtrLabel: proc "c" (ptr: rawptr, bufSize: i32, length: ^i32, label: [^]u8)
- load_4_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_ClearBufferData, "glClearBufferData")
- set_proc_address(&impl_ClearBufferSubData, "glClearBufferSubData")
- set_proc_address(&impl_DispatchCompute, "glDispatchCompute")
- set_proc_address(&impl_DispatchComputeIndirect, "glDispatchComputeIndirect")
- set_proc_address(&impl_CopyImageSubData, "glCopyImageSubData")
- set_proc_address(&impl_FramebufferParameteri, "glFramebufferParameteri")
- set_proc_address(&impl_GetFramebufferParameteriv, "glGetFramebufferParameteriv")
- set_proc_address(&impl_GetInternalformati64v, "glGetInternalformati64v")
- set_proc_address(&impl_InvalidateTexSubImage, "glInvalidateTexSubImage")
- set_proc_address(&impl_InvalidateTexImage, "glInvalidateTexImage")
- set_proc_address(&impl_InvalidateBufferSubData, "glInvalidateBufferSubData")
- set_proc_address(&impl_InvalidateBufferData, "glInvalidateBufferData")
- set_proc_address(&impl_InvalidateFramebuffer, "glInvalidateFramebuffer")
- set_proc_address(&impl_InvalidateSubFramebuffer, "glInvalidateSubFramebuffer")
- set_proc_address(&impl_MultiDrawArraysIndirect, "glMultiDrawArraysIndirect")
- set_proc_address(&impl_MultiDrawElementsIndirect, "glMultiDrawElementsIndirect")
- set_proc_address(&impl_GetProgramInterfaceiv, "glGetProgramInterfaceiv")
- set_proc_address(&impl_GetProgramResourceIndex, "glGetProgramResourceIndex")
- set_proc_address(&impl_GetProgramResourceName, "glGetProgramResourceName")
- set_proc_address(&impl_GetProgramResourceiv, "glGetProgramResourceiv")
- set_proc_address(&impl_GetProgramResourceLocation, "glGetProgramResourceLocation")
- set_proc_address(&impl_GetProgramResourceLocationIndex, "glGetProgramResourceLocationIndex")
- set_proc_address(&impl_ShaderStorageBlockBinding, "glShaderStorageBlockBinding")
- set_proc_address(&impl_TexBufferRange, "glTexBufferRange")
- set_proc_address(&impl_TexStorage2DMultisample, "glTexStorage2DMultisample")
- set_proc_address(&impl_TexStorage3DMultisample, "glTexStorage3DMultisample")
- set_proc_address(&impl_TextureView, "glTextureView")
- set_proc_address(&impl_BindVertexBuffer, "glBindVertexBuffer")
- set_proc_address(&impl_VertexAttribFormat, "glVertexAttribFormat")
- set_proc_address(&impl_VertexAttribIFormat, "glVertexAttribIFormat")
- set_proc_address(&impl_VertexAttribLFormat, "glVertexAttribLFormat")
- set_proc_address(&impl_VertexAttribBinding, "glVertexAttribBinding")
- set_proc_address(&impl_VertexBindingDivisor, "glVertexBindingDivisor")
- set_proc_address(&impl_DebugMessageControl, "glDebugMessageControl")
- set_proc_address(&impl_DebugMessageInsert, "glDebugMessageInsert")
- set_proc_address(&impl_DebugMessageCallback, "glDebugMessageCallback")
- set_proc_address(&impl_GetDebugMessageLog, "glGetDebugMessageLog")
- set_proc_address(&impl_PushDebugGroup, "glPushDebugGroup")
- set_proc_address(&impl_PopDebugGroup, "glPopDebugGroup")
- set_proc_address(&impl_ObjectLabel, "glObjectLabel")
- set_proc_address(&impl_GetObjectLabel, "glGetObjectLabel")
- set_proc_address(&impl_ObjectPtrLabel, "glObjectPtrLabel")
- set_proc_address(&impl_GetObjectPtrLabel, "glGetObjectPtrLabel")
- }
- // VERSION_4_4
- impl_BufferStorage: proc "c" (target: u32, size: int, data: rawptr, flags: u32)
- impl_ClearTexImage: proc "c" (texture: u32, level: i32, format: u32, type: u32, data: rawptr)
- impl_ClearTexSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, data: rawptr)
- impl_BindBuffersBase: proc "c" (target: u32, first: u32, count: i32, buffers: [^]u32)
- impl_BindBuffersRange: proc "c" (target: u32, first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, sizes: [^]int)
- impl_BindTextures: proc "c" (first: u32, count: i32, textures: [^]u32)
- impl_BindSamplers: proc "c" (first: u32, count: i32, samplers: [^]u32)
- impl_BindImageTextures: proc "c" (first: u32, count: i32, textures: [^]u32)
- impl_BindVertexBuffers: proc "c" (first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, strides: [^]i32)
- load_4_4 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_BufferStorage, "glBufferStorage")
- set_proc_address(&impl_ClearTexImage, "glClearTexImage")
- set_proc_address(&impl_ClearTexSubImage, "glClearTexSubImage")
- set_proc_address(&impl_BindBuffersBase, "glBindBuffersBase")
- set_proc_address(&impl_BindBuffersRange, "glBindBuffersRange")
- set_proc_address(&impl_BindTextures, "glBindTextures")
- set_proc_address(&impl_BindSamplers, "glBindSamplers")
- set_proc_address(&impl_BindImageTextures, "glBindImageTextures")
- set_proc_address(&impl_BindVertexBuffers, "glBindVertexBuffers")
- }
- // VERSION_4_5
- impl_ClipControl: proc "c" (origin: u32, depth: u32)
- impl_CreateTransformFeedbacks: proc "c" (n: i32, ids: [^]u32)
- impl_TransformFeedbackBufferBase: proc "c" (xfb: u32, index: u32, buffer: u32)
- impl_TransformFeedbackBufferRange: proc "c" (xfb: u32, index: u32, buffer: u32, offset: int, size: int)
- impl_GetTransformFeedbackiv: proc "c" (xfb: u32, pname: u32, param: ^i32)
- impl_GetTransformFeedbacki_v: proc "c" (xfb: u32, pname: u32, index: u32, param: ^i32)
- impl_GetTransformFeedbacki64_v: proc "c" (xfb: u32, pname: u32, index: u32, param: ^i64)
- impl_CreateBuffers: proc "c" (n: i32, buffers: [^]u32)
- impl_NamedBufferStorage: proc "c" (buffer: u32, size: int, data: rawptr, flags: u32)
- impl_NamedBufferData: proc "c" (buffer: u32, size: int, data: rawptr, usage: u32)
- impl_NamedBufferSubData: proc "c" (buffer: u32, offset: int, size: int, data: rawptr)
- impl_CopyNamedBufferSubData: proc "c" (readBuffer: u32, writeBuffer: u32, readOffset: int, writeOffset: int, size: int)
- impl_ClearNamedBufferData: proc "c" (buffer: u32, internalformat: u32, format: u32, type: u32, data: rawptr)
- impl_ClearNamedBufferSubData: proc "c" (buffer: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr)
- impl_MapNamedBuffer: proc "c" (buffer: u32, access: u32) -> rawptr
- impl_MapNamedBufferRange: proc "c" (buffer: u32, offset: int, length: int, access: u32) -> rawptr
- impl_UnmapNamedBuffer: proc "c" (buffer: u32) -> bool
- impl_FlushMappedNamedBufferRange: proc "c" (buffer: u32, offset: int, length: int)
- impl_GetNamedBufferParameteriv: proc "c" (buffer: u32, pname: u32, params: [^]i32)
- impl_GetNamedBufferParameteri64v: proc "c" (buffer: u32, pname: u32, params: [^]i64)
- impl_GetNamedBufferPointerv: proc "c" (buffer: u32, pname: u32, params: [^]rawptr)
- impl_GetNamedBufferSubData: proc "c" (buffer: u32, offset: int, size: int, data: rawptr)
- impl_CreateFramebuffers: proc "c" (n: i32, framebuffers: [^]u32)
- impl_NamedFramebufferRenderbuffer: proc "c" (framebuffer: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32)
- impl_NamedFramebufferParameteri: proc "c" (framebuffer: u32, pname: u32, param: i32)
- impl_NamedFramebufferTexture: proc "c" (framebuffer: u32, attachment: u32, texture: u32, level: i32)
- impl_NamedFramebufferTextureLayer: proc "c" (framebuffer: u32, attachment: u32, texture: u32, level: i32, layer: i32)
- impl_NamedFramebufferDrawBuffer: proc "c" (framebuffer: u32, buf: u32)
- impl_NamedFramebufferDrawBuffers: proc "c" (framebuffer: u32, n: i32, bufs: [^]u32)
- impl_NamedFramebufferReadBuffer: proc "c" (framebuffer: u32, src: u32)
- impl_InvalidateNamedFramebufferData: proc "c" (framebuffer: u32, numAttachments: i32, attachments: [^]u32)
- impl_InvalidateNamedFramebufferSubData: proc "c" (framebuffer: u32, numAttachments: i32, attachments: [^]u32, x: i32, y: i32, width: i32, height: i32)
- impl_ClearNamedFramebufferiv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^i32)
- impl_ClearNamedFramebufferuiv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^u32)
- impl_ClearNamedFramebufferfv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^f32)
- impl_ClearNamedFramebufferfi: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, depth: f32, stencil: i32)
- impl_BlitNamedFramebuffer: proc "c" (readFramebuffer: u32, drawFramebuffer: u32, srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32)
- impl_CheckNamedFramebufferStatus: proc "c" (framebuffer: u32, target: u32) -> u32
- impl_GetNamedFramebufferParameteriv: proc "c" (framebuffer: u32, pname: u32, param: ^i32)
- impl_GetNamedFramebufferAttachmentParameteriv: proc "c" (framebuffer: u32, attachment: u32, pname: u32, params: [^]i32)
- impl_CreateRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32)
- impl_NamedRenderbufferStorage: proc "c" (renderbuffer: u32, internalformat: u32, width: i32, height: i32)
- impl_NamedRenderbufferStorageMultisample: proc "c" (renderbuffer: u32, samples: i32, internalformat: u32, width: i32, height: i32)
- impl_GetNamedRenderbufferParameteriv: proc "c" (renderbuffer: u32, pname: u32, params: [^]i32)
- impl_CreateTextures: proc "c" (target: u32, n: i32, textures: [^]u32)
- impl_TextureBuffer: proc "c" (texture: u32, internalformat: u32, buffer: u32)
- impl_TextureBufferRange: proc "c" (texture: u32, internalformat: u32, buffer: u32, offset: int, size: int)
- impl_TextureStorage1D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32)
- impl_TextureStorage2D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32, height: i32)
- impl_TextureStorage3D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32)
- impl_TextureStorage2DMultisample: proc "c" (texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: bool)
- impl_TextureStorage3DMultisample: proc "c" (texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: bool)
- impl_TextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, width: i32, format: u32, type: u32, pixels: rawptr)
- impl_TextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr)
- impl_TextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, pixels: rawptr)
- impl_CompressedTextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: rawptr)
- impl_CompressedTextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: rawptr)
- impl_CompressedTextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: rawptr)
- impl_CopyTextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32)
- impl_CopyTextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32)
- impl_CopyTextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32)
- impl_TextureParameterf: proc "c" (texture: u32, pname: u32, param: f32)
- impl_TextureParameterfv: proc "c" (texture: u32, pname: u32, param: ^f32)
- impl_TextureParameteri: proc "c" (texture: u32, pname: u32, param: i32)
- impl_TextureParameterIiv: proc "c" (texture: u32, pname: u32, params: [^]i32)
- impl_TextureParameterIuiv: proc "c" (texture: u32, pname: u32, params: [^]u32)
- impl_TextureParameteriv: proc "c" (texture: u32, pname: u32, param: ^i32)
- impl_GenerateTextureMipmap: proc "c" (texture: u32)
- impl_BindTextureUnit: proc "c" (unit: u32, texture: u32)
- impl_GetTextureImage: proc "c" (texture: u32, level: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr)
- impl_GetCompressedTextureImage: proc "c" (texture: u32, level: i32, bufSize: i32, pixels: rawptr)
- impl_GetTextureLevelParameterfv: proc "c" (texture: u32, level: i32, pname: u32, params: [^]f32)
- impl_GetTextureLevelParameteriv: proc "c" (texture: u32, level: i32, pname: u32, params: [^]i32)
- impl_GetTextureParameterfv: proc "c" (texture: u32, pname: u32, params: [^]f32)
- impl_GetTextureParameterIiv: proc "c" (texture: u32, pname: u32, params: [^]i32)
- impl_GetTextureParameterIuiv: proc "c" (texture: u32, pname: u32, params: [^]u32)
- impl_GetTextureParameteriv: proc "c" (texture: u32, pname: u32, params: [^]i32)
- impl_CreateVertexArrays: proc "c" (n: i32, arrays: [^]u32)
- impl_DisableVertexArrayAttrib: proc "c" (vaobj: u32, index: u32)
- impl_EnableVertexArrayAttrib: proc "c" (vaobj: u32, index: u32)
- impl_VertexArrayElementBuffer: proc "c" (vaobj: u32, buffer: u32)
- impl_VertexArrayVertexBuffer: proc "c" (vaobj: u32, bindingindex: u32, buffer: u32, offset: int, stride: i32)
- impl_VertexArrayVertexBuffers: proc "c" (vaobj: u32, first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, strides: [^]i32)
- impl_VertexArrayAttribBinding: proc "c" (vaobj: u32, attribindex: u32, bindingindex: u32)
- impl_VertexArrayAttribFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, normalized: bool, relativeoffset: u32)
- impl_VertexArrayAttribIFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, relativeoffset: u32)
- impl_VertexArrayAttribLFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, relativeoffset: u32)
- impl_VertexArrayBindingDivisor: proc "c" (vaobj: u32, bindingindex: u32, divisor: u32)
- impl_GetVertexArrayiv: proc "c" (vaobj: u32, pname: u32, param: ^i32)
- impl_GetVertexArrayIndexediv: proc "c" (vaobj: u32, index: u32, pname: u32, param: ^i32)
- impl_GetVertexArrayIndexed64iv: proc "c" (vaobj: u32, index: u32, pname: u32, param: ^i64)
- impl_CreateSamplers: proc "c" (n: i32, samplers: [^]u32)
- impl_CreateProgramPipelines: proc "c" (n: i32, pipelines: [^]u32)
- impl_CreateQueries: proc "c" (target: u32, n: i32, ids: [^]u32)
- impl_GetQueryBufferObjecti64v: proc "c" (id: u32, buffer: u32, pname: u32, offset: int)
- impl_GetQueryBufferObjectiv: proc "c" (id: u32, buffer: u32, pname: u32, offset: int)
- impl_GetQueryBufferObjectui64v: proc "c" (id: u32, buffer: u32, pname: u32, offset: int)
- impl_GetQueryBufferObjectuiv: proc "c" (id: u32, buffer: u32, pname: u32, offset: int)
- impl_MemoryBarrierByRegion: proc "c" (barriers: u32)
- impl_GetTextureSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr)
- impl_GetCompressedTextureSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, bufSize: i32, pixels: rawptr)
- impl_GetGraphicsResetStatus: proc "c" () -> u32
- impl_GetnCompressedTexImage: proc "c" (target: u32, lod: i32, bufSize: i32, pixels: rawptr)
- impl_GetnTexImage: proc "c" (target: u32, level: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr)
- impl_GetnUniformdv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]f64)
- impl_GetnUniformfv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]f32)
- impl_GetnUniformiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32)
- impl_GetnUniformuiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32)
- impl_ReadnPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr)
- impl_GetnMapdv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64)
- impl_GetnMapfv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32)
- impl_GetnMapiv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32)
- impl_GetnPixelMapusv: proc "c" (map_: u32, bufSize: i32, values: [^]u16)
- impl_GetnPixelMapfv: proc "c" (map_: u32, bufSize: i32, values: [^]f32)
- impl_GetnPixelMapuiv: proc "c" (map_: u32, bufSize: i32, values: [^]u32)
- impl_GetnPolygonStipple: proc "c" (bufSize: i32, pattern: [^]u8)
- impl_GetnColorTable: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr)
- impl_GetnConvolutionFilter: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr)
- impl_GetnSeparableFilter: proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr)
- impl_GetnHistogram: proc "c" (target: u32, reset: bool, format: u32, type: u32, bufSize: i32, values: rawptr)
- impl_GetnMinmax: proc "c" (target: u32, reset: bool, format: u32, type: u32, bufSize: i32, values: rawptr)
- impl_TextureBarrier: proc "c" ()
- impl_GetUnsignedBytevEXT: proc "c" (pname: u32, data: ^byte)
- impl_TexPageCommitmentARB: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, commit: bool)
- load_4_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_ClipControl, "glClipControl")
- set_proc_address(&impl_CreateTransformFeedbacks, "glCreateTransformFeedbacks")
- set_proc_address(&impl_TransformFeedbackBufferBase, "glTransformFeedbackBufferBase")
- set_proc_address(&impl_TransformFeedbackBufferRange, "glTransformFeedbackBufferRange")
- set_proc_address(&impl_GetTransformFeedbackiv, "glGetTransformFeedbackiv")
- set_proc_address(&impl_GetTransformFeedbacki_v, "glGetTransformFeedbacki_v")
- set_proc_address(&impl_GetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v")
- set_proc_address(&impl_CreateBuffers, "glCreateBuffers")
- set_proc_address(&impl_NamedBufferStorage, "glNamedBufferStorage")
- set_proc_address(&impl_NamedBufferData, "glNamedBufferData")
- set_proc_address(&impl_NamedBufferSubData, "glNamedBufferSubData")
- set_proc_address(&impl_CopyNamedBufferSubData, "glCopyNamedBufferSubData")
- set_proc_address(&impl_ClearNamedBufferData, "glClearNamedBufferData")
- set_proc_address(&impl_ClearNamedBufferSubData, "glClearNamedBufferSubData")
- set_proc_address(&impl_MapNamedBuffer, "glMapNamedBuffer")
- set_proc_address(&impl_MapNamedBufferRange, "glMapNamedBufferRange")
- set_proc_address(&impl_UnmapNamedBuffer, "glUnmapNamedBuffer")
- set_proc_address(&impl_FlushMappedNamedBufferRange, "glFlushMappedNamedBufferRange")
- set_proc_address(&impl_GetNamedBufferParameteriv, "glGetNamedBufferParameteriv")
- set_proc_address(&impl_GetNamedBufferParameteri64v, "glGetNamedBufferParameteri64v")
- set_proc_address(&impl_GetNamedBufferPointerv, "glGetNamedBufferPointerv")
- set_proc_address(&impl_GetNamedBufferSubData, "glGetNamedBufferSubData")
- set_proc_address(&impl_CreateFramebuffers, "glCreateFramebuffers")
- set_proc_address(&impl_NamedFramebufferRenderbuffer, "glNamedFramebufferRenderbuffer")
- set_proc_address(&impl_NamedFramebufferParameteri, "glNamedFramebufferParameteri")
- set_proc_address(&impl_NamedFramebufferTexture, "glNamedFramebufferTexture")
- set_proc_address(&impl_NamedFramebufferTextureLayer, "glNamedFramebufferTextureLayer")
- set_proc_address(&impl_NamedFramebufferDrawBuffer, "glNamedFramebufferDrawBuffer")
- set_proc_address(&impl_NamedFramebufferDrawBuffers, "glNamedFramebufferDrawBuffers")
- set_proc_address(&impl_NamedFramebufferReadBuffer, "glNamedFramebufferReadBuffer")
- set_proc_address(&impl_InvalidateNamedFramebufferData, "glInvalidateNamedFramebufferData")
- set_proc_address(&impl_InvalidateNamedFramebufferSubData, "glInvalidateNamedFramebufferSubData")
- set_proc_address(&impl_ClearNamedFramebufferiv, "glClearNamedFramebufferiv")
- set_proc_address(&impl_ClearNamedFramebufferuiv, "glClearNamedFramebufferuiv")
- set_proc_address(&impl_ClearNamedFramebufferfv, "glClearNamedFramebufferfv")
- set_proc_address(&impl_ClearNamedFramebufferfi, "glClearNamedFramebufferfi")
- set_proc_address(&impl_BlitNamedFramebuffer, "glBlitNamedFramebuffer")
- set_proc_address(&impl_CheckNamedFramebufferStatus, "glCheckNamedFramebufferStatus")
- set_proc_address(&impl_GetNamedFramebufferParameteriv, "glGetNamedFramebufferParameteriv")
- set_proc_address(&impl_GetNamedFramebufferAttachmentParameteriv, "glGetNamedFramebufferAttachmentParameteriv")
- set_proc_address(&impl_CreateRenderbuffers, "glCreateRenderbuffers")
- set_proc_address(&impl_NamedRenderbufferStorage, "glNamedRenderbufferStorage")
- set_proc_address(&impl_NamedRenderbufferStorageMultisample, "glNamedRenderbufferStorageMultisample")
- set_proc_address(&impl_GetNamedRenderbufferParameteriv, "glGetNamedRenderbufferParameteriv")
- set_proc_address(&impl_CreateTextures, "glCreateTextures")
- set_proc_address(&impl_TextureBuffer, "glTextureBuffer")
- set_proc_address(&impl_TextureBufferRange, "glTextureBufferRange")
- set_proc_address(&impl_TextureStorage1D, "glTextureStorage1D")
- set_proc_address(&impl_TextureStorage2D, "glTextureStorage2D")
- set_proc_address(&impl_TextureStorage3D, "glTextureStorage3D")
- set_proc_address(&impl_TextureStorage2DMultisample, "glTextureStorage2DMultisample")
- set_proc_address(&impl_TextureStorage3DMultisample, "glTextureStorage3DMultisample")
- set_proc_address(&impl_TextureSubImage1D, "glTextureSubImage1D")
- set_proc_address(&impl_TextureSubImage2D, "glTextureSubImage2D")
- set_proc_address(&impl_TextureSubImage3D, "glTextureSubImage3D")
- set_proc_address(&impl_CompressedTextureSubImage1D, "glCompressedTextureSubImage1D")
- set_proc_address(&impl_CompressedTextureSubImage2D, "glCompressedTextureSubImage2D")
- set_proc_address(&impl_CompressedTextureSubImage3D, "glCompressedTextureSubImage3D")
- set_proc_address(&impl_CopyTextureSubImage1D, "glCopyTextureSubImage1D")
- set_proc_address(&impl_CopyTextureSubImage2D, "glCopyTextureSubImage2D")
- set_proc_address(&impl_CopyTextureSubImage3D, "glCopyTextureSubImage3D")
- set_proc_address(&impl_TextureParameterf, "glTextureParameterf")
- set_proc_address(&impl_TextureParameterfv, "glTextureParameterfv")
- set_proc_address(&impl_TextureParameteri, "glTextureParameteri")
- set_proc_address(&impl_TextureParameterIiv, "glTextureParameterIiv")
- set_proc_address(&impl_TextureParameterIuiv, "glTextureParameterIuiv")
- set_proc_address(&impl_TextureParameteriv, "glTextureParameteriv")
- set_proc_address(&impl_GenerateTextureMipmap, "glGenerateTextureMipmap")
- set_proc_address(&impl_BindTextureUnit, "glBindTextureUnit")
- set_proc_address(&impl_GetTextureImage, "glGetTextureImage")
- set_proc_address(&impl_GetCompressedTextureImage, "glGetCompressedTextureImage")
- set_proc_address(&impl_GetTextureLevelParameterfv, "glGetTextureLevelParameterfv")
- set_proc_address(&impl_GetTextureLevelParameteriv, "glGetTextureLevelParameteriv")
- set_proc_address(&impl_GetTextureParameterfv, "glGetTextureParameterfv")
- set_proc_address(&impl_GetTextureParameterIiv, "glGetTextureParameterIiv")
- set_proc_address(&impl_GetTextureParameterIuiv, "glGetTextureParameterIuiv")
- set_proc_address(&impl_GetTextureParameteriv, "glGetTextureParameteriv")
- set_proc_address(&impl_CreateVertexArrays, "glCreateVertexArrays")
- set_proc_address(&impl_DisableVertexArrayAttrib, "glDisableVertexArrayAttrib")
- set_proc_address(&impl_EnableVertexArrayAttrib, "glEnableVertexArrayAttrib")
- set_proc_address(&impl_VertexArrayElementBuffer, "glVertexArrayElementBuffer")
- set_proc_address(&impl_VertexArrayVertexBuffer, "glVertexArrayVertexBuffer")
- set_proc_address(&impl_VertexArrayVertexBuffers, "glVertexArrayVertexBuffers")
- set_proc_address(&impl_VertexArrayAttribBinding, "glVertexArrayAttribBinding")
- set_proc_address(&impl_VertexArrayAttribFormat, "glVertexArrayAttribFormat")
- set_proc_address(&impl_VertexArrayAttribIFormat, "glVertexArrayAttribIFormat")
- set_proc_address(&impl_VertexArrayAttribLFormat, "glVertexArrayAttribLFormat")
- set_proc_address(&impl_VertexArrayBindingDivisor, "glVertexArrayBindingDivisor")
- set_proc_address(&impl_GetVertexArrayiv, "glGetVertexArrayiv")
- set_proc_address(&impl_GetVertexArrayIndexediv, "glGetVertexArrayIndexediv")
- set_proc_address(&impl_GetVertexArrayIndexed64iv, "glGetVertexArrayIndexed64iv")
- set_proc_address(&impl_CreateSamplers, "glCreateSamplers")
- set_proc_address(&impl_CreateProgramPipelines, "glCreateProgramPipelines")
- set_proc_address(&impl_CreateQueries, "glCreateQueries")
- set_proc_address(&impl_GetQueryBufferObjecti64v, "glGetQueryBufferObjecti64v")
- set_proc_address(&impl_GetQueryBufferObjectiv, "glGetQueryBufferObjectiv")
- set_proc_address(&impl_GetQueryBufferObjectui64v, "glGetQueryBufferObjectui64v")
- set_proc_address(&impl_GetQueryBufferObjectuiv, "glGetQueryBufferObjectuiv")
- set_proc_address(&impl_MemoryBarrierByRegion, "glMemoryBarrierByRegion")
- set_proc_address(&impl_GetTextureSubImage, "glGetTextureSubImage")
- set_proc_address(&impl_GetCompressedTextureSubImage, "glGetCompressedTextureSubImage")
- set_proc_address(&impl_GetGraphicsResetStatus, "glGetGraphicsResetStatus")
- set_proc_address(&impl_GetnCompressedTexImage, "glGetnCompressedTexImage")
- set_proc_address(&impl_GetnTexImage, "glGetnTexImage")
- set_proc_address(&impl_GetnUniformdv, "glGetnUniformdv")
- set_proc_address(&impl_GetnUniformfv, "glGetnUniformfv")
- set_proc_address(&impl_GetnUniformiv, "glGetnUniformiv")
- set_proc_address(&impl_GetnUniformuiv, "glGetnUniformuiv")
- set_proc_address(&impl_ReadnPixels, "glReadnPixels")
- set_proc_address(&impl_GetnMapdv, "glGetnMapdv")
- set_proc_address(&impl_GetnMapfv, "glGetnMapfv")
- set_proc_address(&impl_GetnMapiv, "glGetnMapiv")
- set_proc_address(&impl_GetnPixelMapfv, "glGetnPixelMapfv")
- set_proc_address(&impl_GetnPixelMapuiv, "glGetnPixelMapuiv")
- set_proc_address(&impl_GetnPixelMapusv, "glGetnPixelMapusv")
- set_proc_address(&impl_GetnPolygonStipple, "glGetnPolygonStipple")
- set_proc_address(&impl_GetnColorTable, "glGetnColorTable")
- set_proc_address(&impl_GetnConvolutionFilter, "glGetnConvolutionFilter")
- set_proc_address(&impl_GetnSeparableFilter, "glGetnSeparableFilter")
- set_proc_address(&impl_GetnHistogram, "glGetnHistogram")
- set_proc_address(&impl_GetnMinmax, "glGetnMinmax")
- set_proc_address(&impl_TextureBarrier, "glTextureBarrier")
- set_proc_address(&impl_GetUnsignedBytevEXT, "glGetUnsignedBytevEXT")
- set_proc_address(&impl_TexPageCommitmentARB, "glTexPageCommitmentARB")
- }
- // VERSION_4_6
- impl_SpecializeShader: proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32)
- impl_MultiDrawArraysIndirectCount: proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32)
- impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32)
- impl_PolygonOffsetClamp: proc "c" (factor, units, clamp: f32)
- load_4_6 :: proc(set_proc_address: Set_Proc_Address_Type) {
- set_proc_address(&impl_SpecializeShader, "glSpecializeShader")
- set_proc_address(&impl_MultiDrawArraysIndirectCount, "glMultiDrawArraysIndirectCount")
- set_proc_address(&impl_MultiDrawElementsIndirectCount, "glMultiDrawElementsIndirectCount")
- set_proc_address(&impl_PolygonOffsetClamp, "glPolygonOffsetClamp")
- }
|