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- "use strict";
- (function() {
- function getElement(name) {
- if (name) {
- return document.getElementById(name);
- }
- return undefined;
- }
- function stripNewline(str) {
- return str.replace(/\n/, ' ')
- }
- class WasmMemoryInterface {
- constructor() {
- this.memory = null;
- this.exports = null;
- this.listenerMap = {};
- // Size (in bytes) of the integer type, should be 4 on `js_wasm32` and 8 on `js_wasm64p32`
- this.intSize = 4;
- }
- setIntSize(size) {
- this.intSize = size;
- }
- setMemory(memory) {
- this.memory = memory;
- }
- setExports(exports) {
- this.exports = exports;
- }
- get mem() {
- return new DataView(this.memory.buffer);
- }
- loadF32Array(addr, len) {
- let array = new Float32Array(this.memory.buffer, addr, len);
- return array;
- }
- loadF64Array(addr, len) {
- let array = new Float64Array(this.memory.buffer, addr, len);
- return array;
- }
- loadU32Array(addr, len) {
- let array = new Uint32Array(this.memory.buffer, addr, len);
- return array;
- }
- loadI32Array(addr, len) {
- let array = new Int32Array(this.memory.buffer, addr, len);
- return array;
- }
- loadU8(addr) { return this.mem.getUint8 (addr); }
- loadI8(addr) { return this.mem.getInt8 (addr); }
- loadU16(addr) { return this.mem.getUint16 (addr, true); }
- loadI16(addr) { return this.mem.getInt16 (addr, true); }
- loadU32(addr) { return this.mem.getUint32 (addr, true); }
- loadI32(addr) { return this.mem.getInt32 (addr, true); }
- loadU64(addr) {
- const lo = this.mem.getUint32(addr + 0, true);
- const hi = this.mem.getUint32(addr + 4, true);
- return lo + hi*4294967296;
- };
- loadI64(addr) {
- const lo = this.mem.getUint32(addr + 0, true);
- const hi = this.mem.getInt32 (addr + 4, true);
- return lo + hi*4294967296;
- };
- loadF32(addr) { return this.mem.getFloat32(addr, true); }
- loadF64(addr) { return this.mem.getFloat64(addr, true); }
- loadInt(addr) {
- if (this.intSize == 8) {
- return this.loadI64(addr);
- } else if (this.intSize == 4) {
- return this.loadI32(addr);
- } else {
- throw new Error('Unhandled `intSize`, expected `4` or `8`');
- }
- };
- loadUint(addr) {
- if (this.intSize == 8) {
- return this.loadU64(addr);
- } else if (this.intSize == 4) {
- return this.loadU32(addr);
- } else {
- throw new Error('Unhandled `intSize`, expected `4` or `8`');
- }
- };
- loadPtr(addr) { return this.loadU32(addr); }
- loadB32(addr) {
- return this.loadU32(addr) != 0;
- }
- loadBytes(ptr, len) {
- return new Uint8Array(this.memory.buffer, ptr, Number(len));
- }
- loadString(ptr, len) {
- const bytes = this.loadBytes(ptr, Number(len));
- return new TextDecoder().decode(bytes);
- }
- loadCstring(ptr) {
- const start = this.loadPtr(ptr);
- if (start == 0) {
- return null;
- }
- let len = 0;
- for (; this.mem.getUint8(start+len) != 0; len += 1) {}
- return this.loadString(start, len);
- }
- storeU8(addr, value) { this.mem.setUint8 (addr, value); }
- storeI8(addr, value) { this.mem.setInt8 (addr, value); }
- storeU16(addr, value) { this.mem.setUint16 (addr, value, true); }
- storeI16(addr, value) { this.mem.setInt16 (addr, value, true); }
- storeU32(addr, value) { this.mem.setUint32 (addr, value, true); }
- storeI32(addr, value) { this.mem.setInt32 (addr, value, true); }
- storeU64(addr, value) {
- this.mem.setUint32(addr + 0, Number(value), true);
- let div = 4294967296;
- if (typeof value == 'bigint') {
- div = BigInt(div);
- }
- this.mem.setUint32(addr + 4, Math.floor(Number(value / div)), true);
- }
- storeI64(addr, value) {
- this.mem.setUint32(addr + 0, Number(value), true);
- let div = 4294967296;
- if (typeof value == 'bigint') {
- div = BigInt(div);
- }
- this.mem.setInt32(addr + 4, Math.floor(Number(value / div)), true);
- }
- storeF32(addr, value) { this.mem.setFloat32(addr, value, true); }
- storeF64(addr, value) { this.mem.setFloat64(addr, value, true); }
- storeInt(addr, value) {
- if (this.intSize == 8) {
- this.storeI64(addr, value);
- } else if (this.intSize == 4) {
- this.storeI32(addr, value);
- } else {
- throw new Error('Unhandled `intSize`, expected `4` or `8`');
- }
- }
- storeUint(addr, value) {
- if (this.intSize == 8) {
- this.storeU64(addr, value);
- } else if (this.intSize == 4) {
- this.storeU32(addr, value);
- } else {
- throw new Error('Unhandled `intSize`, expected `4` or `8`');
- }
- }
- // Returned length might not be the same as `value.length` if non-ascii strings are given.
- storeString(addr, value) {
- const src = new TextEncoder().encode(value);
- const dst = new Uint8Array(this.memory.buffer, addr, src.length);
- dst.set(src);
- return src.length;
- }
- };
- class WebGLInterface {
- constructor(wasmMemoryInterface) {
- this.wasmMemoryInterface = wasmMemoryInterface;
- this.ctxElement = null;
- this.ctx = null;
- this.ctxVersion = 1.0;
- this.counter = 1;
- this.lastError = 0;
- this.buffers = [];
- this.mappedBuffers = {};
- this.programs = [];
- this.framebuffers = [];
- this.renderbuffers = [];
- this.textures = [];
- this.uniforms = [];
- this.shaders = [];
- this.vaos = [];
- this.contexts = [];
- this.currentContext = null;
- this.offscreenCanvases = {};
- this.timerQueriesEXT = [];
- this.queries = [];
- this.samplers = [];
- this.transformFeedbacks = [];
- this.syncs = [];
- this.programInfos = {};
- }
- get mem() {
- return this.wasmMemoryInterface
- }
- setCurrentContext(element, contextSettings) {
- if (!element) {
- return false;
- }
- if (this.ctxElement == element) {
- return true;
- }
- contextSettings = contextSettings ?? {};
- this.ctx = element.getContext("webgl2", contextSettings) || element.getContext("webgl", contextSettings);
- if (!this.ctx) {
- return false;
- }
- this.ctxElement = element;
- if (this.ctx.getParameter(0x1F02).indexOf("WebGL 2.0") !== -1) {
- this.ctxVersion = 2.0;
- } else {
- this.ctxVersion = 1.0;
- }
- return true;
- }
- assertWebGL2() {
- if (this.ctxVersion < 2) {
- throw new Error("WebGL2 procedure called in a canvas without a WebGL2 context");
- }
- }
- getNewId(table) {
- for (var ret = this.counter++, i = table.length; i < ret; i++) {
- table[i] = null;
- }
- return ret;
- }
- recordError(errorCode) {
- this.lastError || (this.lastError = errorCode);
- }
- populateUniformTable(program) {
- let p = this.programs[program];
- this.programInfos[program] = {
- uniforms: {},
- maxUniformLength: 0,
- maxAttributeLength: -1,
- maxUniformBlockNameLength: -1,
- };
- for (let ptable = this.programInfos[program], utable = ptable.uniforms, numUniforms = this.ctx.getProgramParameter(p, this.ctx.ACTIVE_UNIFORMS), i = 0; i < numUniforms; ++i) {
- let u = this.ctx.getActiveUniform(p, i);
- let name = u.name;
- if (ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length + 1), name.indexOf("]", name.length - 1) !== -1) {
- name = name.slice(0, name.lastIndexOf("["));
- }
- let loc = this.ctx.getUniformLocation(p, name);
- if (loc !== null) {
- let id = this.getNewId(this.uniforms);
- utable[name] = [u.size, id], this.uniforms[id] = loc;
- for (let j = 1; j < u.size; ++j) {
- let n = name + "[" + j + "]";
- let loc = this.ctx.getUniformLocation(p, n);
- let id = this.getNewId(this.uniforms);
- this.uniforms[id] = loc;
- }
- }
- }
- }
- getSource(shader, strings_ptr, strings_length) {
- const stringSize = this.mem.intSize*2;
- let source = "";
- for (let i = 0; i < strings_length; i++) {
- let ptr = this.mem.loadPtr(strings_ptr + i*stringSize);
- let len = this.mem.loadPtr(strings_ptr + i*stringSize + 4);
- let str = this.mem.loadString(ptr, len);
- source += str;
- }
- return source;
- }
- getWebGL1Interface() {
- return {
- SetCurrentContextById: (name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- let element = getElement(name);
- return this.setCurrentContext(element, {alpha: true, antialias: true, depth: true, premultipliedAlpha: true});
- },
- CreateCurrentContextById: (name_ptr, name_len, attributes) => {
- let name = this.mem.loadString(name_ptr, name_len);
- let element = getElement(name);
- let contextSettings = {
- alpha: !(attributes & (1<<0)),
- antialias: !(attributes & (1<<1)),
- depth: !(attributes & (1<<2)),
- failIfMajorPerformanceCaveat: !!(attributes & (1<<3)),
- premultipliedAlpha: !(attributes & (1<<4)),
- preserveDrawingBuffer: !!(attributes & (1<<5)),
- stencil: !!(attributes & (1<<6)),
- desynchronized: !!(attributes & (1<<7)),
- };
- return this.setCurrentContext(element, contextSettings);
- },
- GetCurrentContextAttributes: () => {
- if (!this.ctx) {
- return 0;
- }
- let attrs = this.ctx.getContextAttributes();
- let res = 0;
- if (!attrs.alpha) res |= 1<<0;
- if (!attrs.antialias) res |= 1<<1;
- if (!attrs.depth) res |= 1<<2;
- if (attrs.failIfMajorPerformanceCaveat) res |= 1<<3;
- if (!attrs.premultipliedAlpha) res |= 1<<4;
- if (attrs.preserveDrawingBuffer) res |= 1<<5;
- if (attrs.stencil) res |= 1<<6;
- if (attrs.desynchronized) res |= 1<<7;
- return res;
- },
- DrawingBufferWidth: () => this.ctx.drawingBufferWidth,
- DrawingBufferHeight: () => this.ctx.drawingBufferHeight,
- IsExtensionSupported: (name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- let extensions = this.ctx.getSupportedExtensions();
- return extensions.indexOf(name) !== -1
- },
- GetError: () => {
- let err = this.lastError;
- this.recordError(0);
- if (err) {
- return err;
- }
- return this.ctx.getError();
- },
- GetWebGLVersion: (major_ptr, minor_ptr) => {
- let version = this.ctx.getParameter(0x1F02);
- if (version.indexOf("WebGL 2.0") !== -1) {
- this.mem.storeI32(major_ptr, 2);
- this.mem.storeI32(minor_ptr, 0);
- return;
- }
- this.mem.storeI32(major_ptr, 1);
- this.mem.storeI32(minor_ptr, 0);
- },
- GetESVersion: (major_ptr, minor_ptr) => {
- let version = this.ctx.getParameter(0x1F02);
- if (version.indexOf("OpenGL ES 3.0") !== -1) {
- this.mem.storeI32(major_ptr, 3);
- this.mem.storeI32(minor_ptr, 0);
- return;
- }
- this.mem.storeI32(major_ptr, 2);
- this.mem.storeI32(minor_ptr, 0);
- },
- ActiveTexture: (x) => {
- this.ctx.activeTexture(x);
- },
- AttachShader: (program, shader) => {
- this.ctx.attachShader(this.programs[program], this.shaders[shader]);
- },
- BindAttribLocation: (program, index, name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- this.ctx.bindAttribLocation(this.programs[program], index, name)
- },
- BindBuffer: (target, buffer) => {
- let bufferObj = buffer ? this.buffers[buffer] : null;
- if (target == 35051) {
- this.ctx.currentPixelPackBufferBinding = buffer;
- } else {
- if (target == 35052) {
- this.ctx.currentPixelUnpackBufferBinding = buffer;
- }
- this.ctx.bindBuffer(target, bufferObj)
- }
- },
- BindFramebuffer: (target, framebuffer) => {
- this.ctx.bindFramebuffer(target, framebuffer ? this.framebuffers[framebuffer] : null)
- },
- BindTexture: (target, texture) => {
- this.ctx.bindTexture(target, texture ? this.textures[texture] : null)
- },
- BlendColor: (red, green, blue, alpha) => {
- this.ctx.blendColor(red, green, blue, alpha);
- },
- BlendEquation: (mode) => {
- this.ctx.blendEquation(mode);
- },
- BlendFunc: (sfactor, dfactor) => {
- this.ctx.blendFunc(sfactor, dfactor);
- },
- BlendFuncSeparate: (srcRGB, dstRGB, srcAlpha, dstAlpha) => {
- this.ctx.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
- },
- BufferData: (target, size, data, usage) => {
- if (data) {
- this.ctx.bufferData(target, this.mem.loadBytes(data, size), usage);
- } else {
- this.ctx.bufferData(target, size, usage);
- }
- },
- BufferSubData: (target, offset, size, data) => {
- if (data) {
- this.ctx.bufferSubData(target, offset, this.mem.loadBytes(data, size));
- } else {
- this.ctx.bufferSubData(target, offset, null);
- }
- },
- Clear: (x) => {
- this.ctx.clear(x);
- },
- ClearColor: (r, g, b, a) => {
- this.ctx.clearColor(r, g, b, a);
- },
- ClearDepth: (x) => {
- this.ctx.clearDepth(x);
- },
- ClearStencil: (x) => {
- this.ctx.clearStencil(x);
- },
- ColorMask: (r, g, b, a) => {
- this.ctx.colorMask(!!r, !!g, !!b, !!a);
- },
- CompileShader: (shader) => {
- this.ctx.compileShader(this.shaders[shader]);
- },
- CompressedTexImage2D: (target, level, internalformat, width, height, border, imageSize, data) => {
- if (data) {
- this.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, this.mem.loadBytes(data, imageSize));
- } else {
- this.ctx.compressedTexImage2D(target, level, internalformat, width, height, border, null);
- }
- },
- CompressedTexSubImage2D: (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
- if (data) {
- this.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, this.mem.loadBytes(data, imageSize));
- } else {
- this.ctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, null);
- }
- },
- CopyTexImage2D: (target, level, internalformat, x, y, width, height, border) => {
- this.ctx.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
- },
- CopyTexSubImage2D: (target, level, xoffset, yoffset, x, y, width, height) => {
- this.ctx.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- },
- CreateBuffer: () => {
- let buffer = this.ctx.createBuffer();
- if (!buffer) {
- this.recordError(1282);
- return 0;
- }
- let id = this.getNewId(this.buffers);
- buffer.name = id
- this.buffers[id] = buffer;
- return id;
- },
- CreateFramebuffer: () => {
- let buffer = this.ctx.createFramebuffer();
- let id = this.getNewId(this.framebuffers);
- buffer.name = id
- this.framebuffers[id] = buffer;
- return id;
- },
- CreateProgram: () => {
- let program = this.ctx.createProgram();
- let id = this.getNewId(this.programs);
- program.name = id;
- this.programs[id] = program;
- return id;
- },
- CreateRenderbuffer: () => {
- let buffer = this.ctx.createRenderbuffer();
- let id = this.getNewId(this.renderbuffers);
- buffer.name = id;
- this.renderbuffers[id] = buffer;
- return id;
- },
- CreateShader: (shaderType) => {
- let shader = this.ctx.createShader(shaderType);
- let id = this.getNewId(this.shaders);
- shader.name = id;
- this.shaders[id] = shader;
- return id;
- },
- CreateTexture: () => {
- let texture = this.ctx.createTexture();
- if (!texture) {
- this.recordError(1282)
- return 0;
- }
- let id = this.getNewId(this.textures);
- texture.name = id;
- this.textures[id] = texture;
- return id;
- },
- CullFace: (mode) => {
- this.ctx.cullFace(mode);
- },
- DeleteBuffer: (id) => {
- let obj = this.buffers[id];
- if (obj && id != 0) {
- this.ctx.deleteBuffer(obj);
- this.buffers[id] = null;
- }
- },
- DeleteFramebuffer: (id) => {
- let obj = this.framebuffers[id];
- if (obj && id != 0) {
- this.ctx.deleteFramebuffer(obj);
- this.framebuffers[id] = null;
- }
- },
- DeleteProgram: (id) => {
- let obj = this.programs[id];
- if (obj && id != 0) {
- this.ctx.deleteProgram(obj);
- this.programs[id] = null;
- }
- },
- DeleteRenderbuffer: (id) => {
- let obj = this.renderbuffers[id];
- if (obj && id != 0) {
- this.ctx.deleteRenderbuffer(obj);
- this.renderbuffers[id] = null;
- }
- },
- DeleteShader: (id) => {
- let obj = this.shaders[id];
- if (obj && id != 0) {
- this.ctx.deleteShader(obj);
- this.shaders[id] = null;
- }
- },
- DeleteTexture: (id) => {
- let obj = this.textures[id];
- if (obj && id != 0) {
- this.ctx.deleteTexture(obj);
- this.textures[id] = null;
- }
- },
- DepthFunc: (func) => {
- this.ctx.depthFunc(func);
- },
- DepthMask: (flag) => {
- this.ctx.depthMask(!!flag);
- },
- DepthRange: (zNear, zFar) => {
- this.ctx.depthRange(zNear, zFar);
- },
- DetachShader: (program, shader) => {
- this.ctx.detachShader(this.programs[program], this.shaders[shader]);
- },
- Disable: (cap) => {
- this.ctx.disable(cap);
- },
- DisableVertexAttribArray: (index) => {
- this.ctx.disableVertexAttribArray(index);
- },
- DrawArrays: (mode, first, count) => {
- this.ctx.drawArrays(mode, first, count);
- },
- DrawElements: (mode, count, type, indices) => {
- this.ctx.drawElements(mode, count, type, indices);
- },
- Enable: (cap) => {
- this.ctx.enable(cap);
- },
- EnableVertexAttribArray: (index) => {
- this.ctx.enableVertexAttribArray(index);
- },
- Finish: () => {
- this.ctx.finish();
- },
- Flush: () => {
- this.ctx.flush();
- },
- FramebufferRenderbuffer: (target, attachment, renderbuffertarget, renderbuffer) => {
- this.ctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, this.renderbuffers[renderbuffer]);
- },
- FramebufferTexture2D: (target, attachment, textarget, texture, level) => {
- this.ctx.framebufferTexture2D(target, attachment, textarget, this.textures[texture], level);
- },
- FrontFace: (mode) => {
- this.ctx.frontFace(mode);
- },
- GenerateMipmap: (target) => {
- this.ctx.generateMipmap(target);
- },
- GetAttribLocation: (program, name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- return this.ctx.getAttribLocation(this.programs[program], name);
- },
- GetParameter: (pname) => {
- return this.ctx.getParameter(pname);
- },
- GetProgramParameter: (program, pname) => {
- return this.ctx.getProgramParameter(this.programs[program], pname)
- },
- GetProgramInfoLog: (program, buf_ptr, buf_len, length_ptr) => {
- let log = this.ctx.getProgramInfoLog(this.programs[program]);
- if (log === null) {
- log = "(unknown error)";
- }
- if (buf_len > 0 && buf_ptr) {
- let n = Math.min(buf_len, log.length);
- log = log.substring(0, n);
- this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(log))
- this.mem.storeInt(length_ptr, n);
- }
- },
- GetShaderInfoLog: (shader, buf_ptr, buf_len, length_ptr) => {
- let log = this.ctx.getShaderInfoLog(this.shaders[shader]);
- if (log === null) {
- log = "(unknown error)";
- }
- if (buf_len > 0 && buf_ptr) {
- let n = Math.min(buf_len, log.length);
- log = log.substring(0, n);
- this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(log))
- this.mem.storeInt(length_ptr, n);
- }
- },
- GetShaderiv: (shader, pname, p) => {
- if (p) {
- if (pname == 35716) {
- let log = this.ctx.getShaderInfoLog(this.shaders[shader]);
- if (log === null) {
- log = "(unknown error)";
- }
- this.mem.storeInt(p, log.length+1);
- } else if (pname == 35720) {
- let source = this.ctx.getShaderSource(this.shaders[shader]);
- let sourceLength = (source === null || source.length == 0) ? 0 : source.length+1;
- this.mem.storeInt(p, sourceLength);
- } else {
- let param = this.ctx.getShaderParameter(this.shaders[shader], pname);
- this.mem.storeI32(p, param);
- }
- } else {
- this.recordError(1281);
- }
- },
- GetUniformLocation: (program, name_ptr, name_len) => {
- let name = this.mem.loadString(name_ptr, name_len);
- let arrayOffset = 0;
- if (name.indexOf("]", name.length - 1) !== -1) {
- let ls = name.lastIndexOf("["),
- arrayIndex = name.slice(ls + 1, -1);
- if (arrayIndex.length > 0 && (arrayOffset = parseInt(arrayIndex)) < 0) {
- return -1;
- }
- name = name.slice(0, ls)
- }
- var ptable = this.programInfos[program];
- if (!ptable) {
- return -1;
- }
- var uniformInfo = ptable.uniforms[name];
- return (uniformInfo && arrayOffset < uniformInfo[0]) ? uniformInfo[1] + arrayOffset : -1
- },
- GetVertexAttribOffset: (index, pname) => {
- return this.ctx.getVertexAttribOffset(index, pname);
- },
- Hint: (target, mode) => {
- this.ctx.hint(target, mode);
- },
- IsBuffer: (buffer) => this.ctx.isBuffer(this.buffers[buffer]),
- IsEnabled: (cap) => this.ctx.isEnabled(cap),
- IsFramebuffer: (framebuffer) => this.ctx.isFramebuffer(this.framebuffers[framebuffer]),
- IsProgram: (program) => this.ctx.isProgram(this.programs[program]),
- IsRenderbuffer: (renderbuffer) => this.ctx.isRenderbuffer(this.renderbuffers[renderbuffer]),
- IsShader: (shader) => this.ctx.isShader(this.shaders[shader]),
- IsTexture: (texture) => this.ctx.isTexture(this.textures[texture]),
- LineWidth: (width) => {
- this.ctx.lineWidth(width);
- },
- LinkProgram: (program) => {
- this.ctx.linkProgram(this.programs[program]);
- this.programInfos[program] = null;
- this.populateUniformTable(program);
- },
- PixelStorei: (pname, param) => {
- this.ctx.pixelStorei(pname, param);
- },
- PolygonOffset: (factor, units) => {
- this.ctx.polygonOffset(factor, units);
- },
- ReadnPixels: (x, y, width, height, format, type, bufSize, data) => {
- this.ctx.readPixels(x, y, width, height, format, type, this.mem.loadBytes(data, bufSize));
- },
- RenderbufferStorage: (target, internalformat, width, height) => {
- this.ctx.renderbufferStorage(target, internalformat, width, height);
- },
- SampleCoverage: (value, invert) => {
- this.ctx.sampleCoverage(value, !!invert);
- },
- Scissor: (x, y, width, height) => {
- this.ctx.scissor(x, y, width, height);
- },
- ShaderSource: (shader, strings_ptr, strings_length) => {
- let source = this.getSource(shader, strings_ptr, strings_length);
- this.ctx.shaderSource(this.shaders[shader], source);
- },
- StencilFunc: (func, ref, mask) => {
- this.ctx.stencilFunc(func, ref, mask);
- },
- StencilFuncSeparate: (face, func, ref, mask) => {
- this.ctx.stencilFuncSeparate(face, func, ref, mask);
- },
- StencilMask: (mask) => {
- this.ctx.stencilMask(mask);
- },
- StencilMaskSeparate: (face, mask) => {
- this.ctx.stencilMaskSeparate(face, mask);
- },
- StencilOp: (fail, zfail, zpass) => {
- this.ctx.stencilOp(fail, zfail, zpass);
- },
- StencilOpSeparate: (face, fail, zfail, zpass) => {
- this.ctx.stencilOpSeparate(face, fail, zfail, zpass);
- },
- TexImage2D: (target, level, internalformat, width, height, border, format, type, size, data) => {
- if (data) {
- this.ctx.texImage2D(target, level, internalformat, width, height, border, format, type, this.mem.loadBytes(data, size));
- } else {
- this.ctx.texImage2D(target, level, internalformat, width, height, border, format, type, null);
- }
- },
- TexParameterf: (target, pname, param) => {
- this.ctx.texParameterf(target, pname, param);
- },
- TexParameteri: (target, pname, param) => {
- this.ctx.texParameteri(target, pname, param);
- },
- TexSubImage2D: (target, level, xoffset, yoffset, width, height, format, type, size, data) => {
- this.ctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, this.mem.loadBytes(data, size));
- },
- Uniform1f: (location, v0) => { this.ctx.uniform1f(this.uniforms[location], v0); },
- Uniform2f: (location, v0, v1) => { this.ctx.uniform2f(this.uniforms[location], v0, v1); },
- Uniform3f: (location, v0, v1, v2) => { this.ctx.uniform3f(this.uniforms[location], v0, v1, v2); },
- Uniform4f: (location, v0, v1, v2, v3) => { this.ctx.uniform4f(this.uniforms[location], v0, v1, v2, v3); },
- Uniform1i: (location, v0) => { this.ctx.uniform1i(this.uniforms[location], v0); },
- Uniform2i: (location, v0, v1) => { this.ctx.uniform2i(this.uniforms[location], v0, v1); },
- Uniform3i: (location, v0, v1, v2) => { this.ctx.uniform3i(this.uniforms[location], v0, v1, v2); },
- Uniform4i: (location, v0, v1, v2, v3) => { this.ctx.uniform4i(this.uniforms[location], v0, v1, v2, v3); },
- UniformMatrix2fv: (location, addr) => {
- let array = this.mem.loadF32Array(addr, 2*2);
- this.ctx.uniformMatrix2fv(this.uniforms[location], false, array);
- },
- UniformMatrix3fv: (location, addr) => {
- let array = this.mem.loadF32Array(addr, 3*3);
- this.ctx.uniformMatrix3fv(this.uniforms[location], false, array);
- },
- UniformMatrix4fv: (location, addr) => {
- let array = this.mem.loadF32Array(addr, 4*4);
- this.ctx.uniformMatrix4fv(this.uniforms[location], false, array);
- },
- UseProgram: (program) => {
- if (program) this.ctx.useProgram(this.programs[program]);
- },
- ValidateProgram: (program) => {
- if (program) this.ctx.validateProgram(this.programs[program]);
- },
- VertexAttrib1f: (index, x) => {
- this.ctx.vertexAttrib1f(index, x);
- },
- VertexAttrib2f: (index, x, y) => {
- this.ctx.vertexAttrib2f(index, x, y);
- },
- VertexAttrib3f: (index, x, y, z) => {
- this.ctx.vertexAttrib3f(index, x, y, z);
- },
- VertexAttrib4f: (index, x, y, z, w) => {
- this.ctx.vertexAttrib4f(index, x, y, z, w);
- },
- VertexAttribPointer: (index, size, type, normalized, stride, ptr) => {
- this.ctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
- },
- Viewport: (x, y, w, h) => {
- this.ctx.viewport(x, y, w, h);
- },
- };
- }
- getWebGL2Interface() {
- return {
- /* Buffer objects */
- CopyBufferSubData: (readTarget, writeTarget, readOffset, writeOffset, size) => {
- this.assertWebGL2();
- this.ctx.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
- },
- GetBufferSubData: (target, srcByteOffset, dst_buffer_ptr, dst_buffer_len, dstOffset, length) => {
- this.assertWebGL2();
- this.ctx.getBufferSubData(target, srcByteOffset, this.mem.loadBytes(dst_buffer_ptr, dst_buffer_len), dstOffset, length);
- },
- /* Framebuffer objects */
- BlitFramebuffer: (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) => {
- this.assertWebGL2();
- this.ctx.blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- },
- FramebufferTextureLayer: (target, attachment, texture, level, layer) => {
- this.assertWebGL2();
- this.ctx.framebufferTextureLayer(target, attachment, this.textures[texture], level, layer);
- },
- InvalidateFramebuffer: (target, attachments_ptr, attachments_len) => {
- this.assertWebGL2();
- let attachments = this.mem.loadU32Array(attachments_ptr, attachments_len);
- this.ctx.invalidateFramebuffer(target, attachments);
- },
- InvalidateSubFramebuffer: (target, attachments_ptr, attachments_len, x, y, width, height) => {
- this.assertWebGL2();
- let attachments = this.mem.loadU32Array(attachments_ptr, attachments_len);
- this.ctx.invalidateSubFramebuffer(target, attachments, x, y, width, height);
- },
- ReadBuffer: (src) => {
- this.assertWebGL2();
- this.ctx.readBuffer(src);
- },
- /* Renderbuffer objects */
- RenderbufferStorageMultisample: (target, samples, internalformat, width, height) => {
- this.assertWebGL2();
- this.ctx.renderbufferStorageMultisample(target, samples, internalformat, width, height);
- },
- /* Texture objects */
- TexStorage3D: (target, levels, internalformat, width, height, depth) => {
- this.assertWebGL2();
- this.ctx.texStorage3D(target, levels, internalformat, width, height, depth);
- },
- TexImage3D: (target, level, internalformat, width, height, depth, border, format, type, size, data) => {
- this.assertWebGL2();
- if (data) {
- this.ctx.texImage3D(target, level, internalformat, width, height, depth, border, format, type, this.mem.loadBytes(data, size));
- } else {
- this.ctx.texImage3D(target, level, internalformat, width, height, depth, border, format, type, null);
- }
- },
- TexSubImage3D: (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, size, data) => {
- this.assertWebGL2();
- this.ctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, this.mem.loadBytes(data, size));
- },
- CompressedTexImage3D: (target, level, internalformat, width, height, depth, border, imageSize, data) => {
- this.assertWebGL2();
- if (data) {
- this.ctx.compressedTexImage3D(target, level, internalformat, width, height, depth, border, this.mem.loadBytes(data, imageSize));
- } else {
- this.ctx.compressedTexImage3D(target, level, internalformat, width, height, depth, border, null);
- }
- },
- CompressedTexSubImage3D: (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => {
- this.assertWebGL2();
- if (data) {
- this.ctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, this.mem.loadBytes(data, imageSize));
- } else {
- this.ctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, null);
- }
- },
- CopyTexSubImage3D: (target, level, xoffset, yoffset, zoffset, x, y, width, height) => {
- this.assertWebGL2();
- this.ctx.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- },
- /* Programs and shaders */
- GetFragDataLocation: (program, name_ptr, name_len) => {
- this.assertWebGL2();
- return this.ctx.getFragDataLocation(this.programs[program], this.mem.loadString(name_ptr, name_len));
- },
- /* Uniforms */
- Uniform1ui: (location, v0) => {
- this.assertWebGL2();
- this.ctx.uniform1ui(this.uniforms[location], v0);
- },
- Uniform2ui: (location, v0, v1) => {
- this.assertWebGL2();
- this.ctx.uniform2ui(this.uniforms[location], v0, v1);
- },
- Uniform3ui: (location, v0, v1, v2) => {
- this.assertWebGL2();
- this.ctx.uniform3ui(this.uniforms[location], v0, v1, v2);
- },
- Uniform4ui: (location, v0, v1, v2, v3) => {
- this.assertWebGL2();
- this.ctx.uniform4ui(this.uniforms[location], v0, v1, v2, v3);
- },
- UniformMatrix3x2fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 3*2);
- this.ctx.uniformMatrix3x2fv(this.uniforms[location], false, array);
- },
- UniformMatrix4x2fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 4*2);
- this.ctx.uniformMatrix4x2fv(this.uniforms[location], false, array);
- },
- UniformMatrix2x3fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 2*3);
- this.ctx.uniformMatrix2x3fv(this.uniforms[location], false, array);
- },
- UniformMatrix4x3fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 4*3);
- this.ctx.uniformMatrix4x3fv(this.uniforms[location], false, array);
- },
- UniformMatrix2x4fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 2*4);
- this.ctx.uniformMatrix2x4fv(this.uniforms[location], false, array);
- },
- UniformMatrix3x4fv: (location, addr) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(addr, 3*4);
- this.ctx.uniformMatrix3x4fv(this.uniforms[location], false, array);
- },
- /* Vertex attribs */
- VertexAttribI4i: (index, x, y, z, w) => {
- this.assertWebGL2();
- this.ctx.vertexAttribI4i(index, x, y, z, w);
- },
- VertexAttribI4ui: (index, x, y, z, w) => {
- this.assertWebGL2();
- this.ctx.vertexAttribI4ui(index, x, y, z, w);
- },
- VertexAttribIPointer: (index, size, type, stride, offset) => {
- this.assertWebGL2();
- this.ctx.vertexAttribIPointer(index, size, type, stride, offset);
- },
- /* Writing to the drawing buffer */
- VertexAttribDivisor: (index, divisor) => {
- this.assertWebGL2();
- this.ctx.vertexAttribDivisor(index, divisor);
- },
- DrawArraysInstanced: (mode, first, count, instanceCount) => {
- this.assertWebGL2();
- this.ctx.drawArraysInstanced(mode, first, count, instanceCount);
- },
- DrawElementsInstanced: (mode, count, type, offset, instanceCount) => {
- this.assertWebGL2();
- this.ctx.drawElementsInstanced(mode, count, type, offset, instanceCount);
- },
- DrawRangeElements: (mode, start, end, count, type, offset) => {
- this.assertWebGL2();
- this.ctx.drawRangeElements(mode, start, end, count, type, offset);
- },
- /* Multiple Render Targets */
- DrawBuffers: (buffers_ptr, buffers_len) => {
- this.assertWebGL2();
- let array = this.mem.loadU32Array(buffers_ptr, buffers_len);
- this.ctx.drawBuffers(array);
- },
- ClearBufferfv: (buffer, drawbuffer, values_ptr, values_len) => {
- this.assertWebGL2();
- let array = this.mem.loadF32Array(values_ptr, values_len);
- this.ctx.clearBufferfv(buffer, drawbuffer, array);
- },
- ClearBufferiv: (buffer, drawbuffer, values_ptr, values_len) => {
- this.assertWebGL2();
- let array = this.mem.loadI32Array(values_ptr, values_len);
- this.ctx.clearBufferiv(buffer, drawbuffer, array);
- },
- ClearBufferuiv: (buffer, drawbuffer, values_ptr, values_len) => {
- this.assertWebGL2();
- let array = this.mem.loadU32Array(values_ptr, values_len);
- this.ctx.clearBufferuiv(buffer, drawbuffer, array);
- },
- ClearBufferfi: (buffer, drawbuffer, depth, stencil) => {
- this.assertWebGL2();
- this.ctx.clearBufferfi(buffer, drawbuffer, depth, stencil);
- },
- /* Query Objects */
- CreateQuery: () => {
- this.assertWebGL2();
- let query = this.ctx.createQuery();
- let id = this.getNewId(this.queries);
- query.name = id;
- this.queries[id] = query;
- return id;
- },
- DeleteQuery: (id) => {
- this.assertWebGL2();
- let obj = this.queries[id];
- if (obj && id != 0) {
- this.ctx.deleteQuery(obj);
- this.queries[id] = null;
- }
- },
- IsQuery: (query) => {
- this.assertWebGL2();
- return this.ctx.isQuery(this.queries[query]);
- },
- BeginQuery: (target, query) => {
- this.assertWebGL2();
- this.ctx.beginQuery(target, this.queries[query])
- },
- EndQuery: (target) => {
- this.assertWebGL2();
- this.ctx.endQuery(target);
- },
- GetQuery: (target, pname) => {
- this.assertWebGL2();
- let query = this.ctx.getQuery(target, pname);
- if (!query) {
- return 0;
- }
- if (this.queries.indexOf(query) !== -1) {
- return query.name;
- }
- let id = this.getNewId(this.queries);
- query.name = id;
- this.queries[id] = query;
- return id;
- },
- /* Sampler Objects */
- CreateSampler: () => {
- this.assertWebGL2();
- let sampler = this.ctx.createSampler();
- let id = this.getNewId(this.samplers);
- sampler.name = id;
- this.samplers[id] = sampler;
- return id;
- },
- DeleteSampler: (id) => {
- this.assertWebGL2();
- let obj = this.samplers[id];
- if (obj && id != 0) {
- this.ctx.deleteSampler(obj);
- this.samplers[id] = null;
- }
- },
- IsSampler: (sampler) => {
- this.assertWebGL2();
- return this.ctx.isSampler(this.samplers[sampler]);
- },
- BindSampler: (unit, sampler) => {
- this.assertWebGL2();
- this.ctx.bindSampler(unit, this.samplers[sampler]);
- },
- SamplerParameteri: (sampler, pname, param) => {
- this.assertWebGL2();
- this.ctx.samplerParameteri(this.samplers[sampler], pname, param);
- },
- SamplerParameterf: (sampler, pname, param) => {
- this.assertWebGL2();
- this.ctx.samplerParameterf(this.samplers[sampler], pname, param);
- },
- /* Sync objects */
- FenceSync: (condition, flags) => {
- this.assertWebGL2();
- let sync = this.ctx.fenceSync(condition, flags);
- let id = this.getNewId(this.syncs);
- sync.name = id;
- this.syncs[id] = sync;
- return id;
- },
- IsSync: (sync) => {
- this.assertWebGL2();
- return this.ctx.isSync(this.syncs[sync]);
- },
- DeleteSync: (id) => {
- this.assertWebGL2();
- let obj = this.syncs[id];
- if (obj && id != 0) {
- this.ctx.deleteSampler(obj);
- this.syncs[id] = null;
- }
- },
- ClientWaitSync: (sync, flags, timeout) => {
- this.assertWebGL2();
- return this.ctx.clientWaitSync(this.syncs[sync], flags, timeout);
- },
- WaitSync: (sync, flags, timeout) => {
- this.assertWebGL2();
- this.ctx.waitSync(this.syncs[sync], flags, timeout) ;
- },
- /* Transform Feedback */
- CreateTransformFeedback: () => {
- this.assertWebGL2();
- let transformFeedback = this.ctx.createTransformFeedback();
- let id = this.getNewId(this.transformFeedbacks);
- transformFeedback.name = id;
- this.transformFeedbacks[id] = transformFeedback;
- return id;
- },
- DeleteTransformFeedback: (id) => {
- this.assertWebGL2();
- let obj = this.transformFeedbacks[id];
- if (obj && id != 0) {
- this.ctx.deleteTransformFeedback(obj);
- this.transformFeedbacks[id] = null;
- }
- },
- IsTransformFeedback: (tf) => {
- this.assertWebGL2();
- return this.ctx.isTransformFeedback(this.transformFeedbacks[tf]);
- },
- BindTransformFeedback: (target, tf) => {
- this.assertWebGL2();
- this.ctx.bindTransformFeedback(target, this.transformFeedbacks[tf]);
- },
- BeginTransformFeedback: (primitiveMode) => {
- this.assertWebGL2();
- this.ctx.beginTransformFeedback(primitiveMode);
- },
- EndTransformFeedback: () => {
- this.assertWebGL2();
- this.ctx.endTransformFeedback();
- },
- TransformFeedbackVaryings: (program, varyings_ptr, varyings_len, bufferMode) => {
- this.assertWebGL2();
- const stringSize = this.mem.intSize*2;
- let varyings = [];
- for (let i = 0; i < varyings_len; i++) {
- let ptr = this.mem.loadPtr(varyings_ptr + i*stringSize + 0*4);
- let len = this.mem.loadPtr(varyings_ptr + i*stringSize + 1*4);
- varyings.push(this.mem.loadString(ptr, len));
- }
- this.ctx.transformFeedbackVaryings(this.programs[program], varyings, bufferMode);
- },
- PauseTransformFeedback: () => {
- this.assertWebGL2();
- this.ctx.pauseTransformFeedback();
- },
- ResumeTransformFeedback: () => {
- this.assertWebGL2();
- this.ctx.resumeTransformFeedback();
- },
- /* Uniform Buffer Objects and Transform Feedback Buffers */
- BindBufferBase: (target, index, buffer) => {
- this.assertWebGL2();
- this.ctx.bindBufferBase(target, index, this.buffers[buffer]);
- },
- BindBufferRange: (target, index, buffer, offset, size) => {
- this.assertWebGL2();
- this.ctx.bindBufferRange(target, index, this.buffers[buffer], offset, size);
- },
- GetUniformBlockIndex: (program, uniformBlockName_ptr, uniformBlockName_len) => {
- this.assertWebGL2();
- return this.ctx.getUniformBlockIndex(this.programs[program], this.mem.loadString(uniformBlockName_ptr, uniformBlockName_len));
- },
- // any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
- GetActiveUniformBlockName: (program, uniformBlockIndex, buf_ptr, buf_len, length_ptr) => {
- this.assertWebGL2();
- let name = this.ctx.getActiveUniformBlockName(this.programs[program], uniformBlockIndex);
- let n = Math.min(buf_len, name.length);
- name = name.substring(0, n);
- this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(name))
- this.mem.storeInt(length_ptr, n);
- },
- UniformBlockBinding: (program, uniformBlockIndex, uniformBlockBinding) => {
- this.assertWebGL2();
- this.ctx.uniformBlockBinding(this.programs[program], uniformBlockIndex, uniformBlockBinding);
- },
- /* Vertex Array Objects */
- CreateVertexArray: () => {
- this.assertWebGL2();
- let vao = this.ctx.createVertexArray();
- let id = this.getNewId(this.vaos);
- vao.name = id;
- this.vaos[id] = vao;
- return id;
- },
- DeleteVertexArray: (id) => {
- this.assertWebGL2();
- let obj = this.vaos[id];
- if (obj && id != 0) {
- this.ctx.deleteVertexArray(obj);
- this.vaos[id] = null;
- }
- },
- IsVertexArray: (vertexArray) => {
- this.assertWebGL2();
- return this.ctx.isVertexArray(this.vaos[vertexArray]);
- },
- BindVertexArray: (vertexArray) => {
- this.assertWebGL2();
- this.ctx.bindVertexArray(this.vaos[vertexArray]);
- },
- };
- }
- };
- function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory, eventQueue, event_temp) {
- const MAX_INFO_CONSOLE_LINES = 512;
- let infoConsoleLines = new Array();
- let currentLine = {};
- currentLine[false] = "";
- currentLine[true] = "";
- let prevIsError = false;
- const writeToConsole = (line, isError) => {
- if (!line) {
- return;
- }
- const println = (text, forceIsError) => {
- let style = [
- "color: #eee",
- "background-color: #d20",
- "padding: 2px 4px",
- "border-radius: 2px",
- ].join(";");
- let doIsError = isError;
- if (forceIsError !== undefined) {
- doIsError = forceIsError;
- }
- if (doIsError) {
- console.log("%c"+text, style);
- } else {
- console.log(text);
- }
- };
- // Print to console
- if (line == "\n") {
- println(currentLine[isError]);
- currentLine[isError] = "";
- } else if (!line.includes("\n")) {
- currentLine[isError] = currentLine[isError].concat(line);
- } else {
- let lines = line.split("\n");
- let printLast = lines.length > 1 && line.endsWith("\n");
- println(currentLine[isError].concat(lines[0]));
- currentLine[isError] = "";
- for (let i = 1; i < lines.length-1; i++) {
- println(lines[i]);
- }
- let last = lines[lines.length-1];
- if (printLast) {
- println(last);
- } else {
- currentLine[isError] = last;
- }
- }
- if (prevIsError != isError) {
- if (prevIsError) {
- println(currentLine[prevIsError], prevIsError);
- currentLine[prevIsError] = "";
- }
- }
- prevIsError = isError;
- // HTML based console
- if (!consoleElement) {
- return;
- }
- const wrap = (x) => {
- if (isError) {
- return '<span style="color:#f21">'+x+'</span>';
- }
- return x;
- };
- if (line == "\n") {
- infoConsoleLines.push(line);
- } else if (!line.includes("\n")) {
- let prevLine = "";
- if (infoConsoleLines.length > 0) {
- prevLine = infoConsoleLines.pop();
- }
- infoConsoleLines.push(prevLine.concat(wrap(line)));
- } else {
- let lines = line.split("\n");
- let lastHasNewline = lines.length > 1 && line.endsWith("\n");
- let prevLine = "";
- if (infoConsoleLines.length > 0) {
- prevLine = infoConsoleLines.pop();
- }
- infoConsoleLines.push(prevLine.concat(wrap(lines[0]).concat("\n")));
- for (let i = 1; i < lines.length-1; i++) {
- infoConsoleLines.push(wrap(lines[i]).concat("\n"));
- }
- let last = lines[lines.length-1];
- if (lastHasNewline) {
- infoConsoleLines.push(last.concat("\n"));
- } else {
- infoConsoleLines.push(last);
- }
- }
- if (infoConsoleLines.length > MAX_INFO_CONSOLE_LINES) {
- infoConsoleLines.shift(MAX_INFO_CONSOLE_LINES);
- }
- let data = "";
- for (let i = 0; i < infoConsoleLines.length; i++) {
- data = data.concat(infoConsoleLines[i]);
- }
- let info = consoleElement;
- info.innerHTML = data;
- info.scrollTop = info.scrollHeight;
- };
- let webglContext = new WebGLInterface(wasmMemoryInterface);
- const env = {};
- if (memory) {
- env.memory = memory;
- }
- return {
- env,
- "odin_env": {
- write: (fd, ptr, len) => {
- const str = wasmMemoryInterface.loadString(ptr, len);
- if (fd == 1) {
- writeToConsole(str, false);
- return;
- } else if (fd == 2) {
- writeToConsole(str, true);
- return;
- } else {
- throw new Error("Invalid fd to 'write'" + stripNewline(str));
- }
- },
- trap: () => { throw new Error() },
- alert: (ptr, len) => { alert(wasmMemoryInterface.loadString(ptr, len)) },
- abort: () => { Module.abort() },
- evaluate: (str_ptr, str_len) => { eval.call(null, wasmMemoryInterface.loadString(str_ptr, str_len)); },
- // return a bigint to be converted to i64
- time_now: () => BigInt(Date.now()),
- tick_now: () => performance.now(),
- time_sleep: (duration_ms) => {
- if (duration_ms > 0) {
- // TODO(bill): Does this even make any sense?
- }
- },
- sqrt: Math.sqrt,
- sin: Math.sin,
- cos: Math.cos,
- pow: Math.pow,
- fmuladd: (x, y, z) => x*y + z,
- ln: Math.log,
- exp: Math.exp,
- ldexp: (x, exp) => x * Math.pow(2, exp),
- rand_bytes: (ptr, len) => {
- const view = new Uint8Array(wasmMemoryInterface.memory.buffer, ptr, len)
- crypto.getRandomValues(view)
- },
- },
- "odin_dom": {
- init_event_raw: (ep) => {
- const W = wasmMemoryInterface.intSize;
- let offset = ep;
- let off = (amount, alignment) => {
- if (alignment === undefined) {
- alignment = Math.min(amount, W);
- }
- if (offset % alignment != 0) {
- offset += alignment - (offset%alignment);
- }
- let x = offset;
- offset += amount;
- return x;
- };
- let align = (alignment) => {
- const modulo = offset & (alignment-1);
- if (modulo != 0) {
- offset += alignment - modulo
- }
- };
- let wmi = wasmMemoryInterface;
- if (!event_temp.data) {
- return;
- }
- let e = event_temp.data.event;
- wmi.storeU32(off(4), event_temp.data.name_code);
- if (e.target == document) {
- wmi.storeU32(off(4), 1);
- } else if (e.target == window) {
- wmi.storeU32(off(4), 2);
- } else {
- wmi.storeU32(off(4), 0);
- }
- if (e.currentTarget == document) {
- wmi.storeU32(off(4), 1);
- } else if (e.currentTarget == window) {
- wmi.storeU32(off(4), 2);
- } else {
- wmi.storeU32(off(4), 0);
- }
- align(W);
- wmi.storeI32(off(W), event_temp.data.id_ptr);
- wmi.storeUint(off(W), event_temp.data.id_len);
- align(8);
- wmi.storeF64(off(8), e.timeStamp*1e-3);
- wmi.storeU8(off(1), e.eventPhase);
- let options = 0;
- if (!!e.bubbles) { options |= 1<<0; }
- if (!!e.cancelable) { options |= 1<<1; }
- if (!!e.composed) { options |= 1<<2; }
- wmi.storeU8(off(1), options);
- wmi.storeU8(off(1), !!e.isComposing);
- wmi.storeU8(off(1), !!e.isTrusted);
- align(8);
- if (e instanceof WheelEvent) {
- wmi.storeF64(off(8), e.deltaX);
- wmi.storeF64(off(8), e.deltaY);
- wmi.storeF64(off(8), e.deltaZ);
- wmi.storeU32(off(4), e.deltaMode);
- } else if (e instanceof MouseEvent) {
- wmi.storeI64(off(8), e.screenX);
- wmi.storeI64(off(8), e.screenY);
- wmi.storeI64(off(8), e.clientX);
- wmi.storeI64(off(8), e.clientY);
- wmi.storeI64(off(8), e.offsetX);
- wmi.storeI64(off(8), e.offsetY);
- wmi.storeI64(off(8), e.pageX);
- wmi.storeI64(off(8), e.pageY);
- wmi.storeI64(off(8), e.movementX);
- wmi.storeI64(off(8), e.movementY);
- wmi.storeU8(off(1), !!e.ctrlKey);
- wmi.storeU8(off(1), !!e.shiftKey);
- wmi.storeU8(off(1), !!e.altKey);
- wmi.storeU8(off(1), !!e.metaKey);
- wmi.storeI16(off(2), e.button);
- wmi.storeU16(off(2), e.buttons);
- } else if (e instanceof KeyboardEvent) {
- // Note: those strings are constructed
- // on the native side from buffers that
- // are filled later, so skip them
- const keyPtr = off(W*2, W);
- const codePtr = off(W*2, W);
- wmi.storeU8(off(1), e.location);
- wmi.storeU8(off(1), !!e.ctrlKey);
- wmi.storeU8(off(1), !!e.shiftKey);
- wmi.storeU8(off(1), !!e.altKey);
- wmi.storeU8(off(1), !!e.metaKey);
- wmi.storeU8(off(1), !!e.repeat);
- wmi.storeInt(off(W, W), e.key.length)
- wmi.storeInt(off(W, W), e.code.length)
- wmi.storeString(off(16, 1), e.key);
- wmi.storeString(off(16, 1), e.code);
- } else if (e.type === 'scroll') {
- wmi.storeF64(off(8, 8), window.scrollX);
- wmi.storeF64(off(8, 8), window.scrollY);
- } else if (e.type === 'visibilitychange') {
- wmi.storeU8(off(1), !document.hidden);
- } else if (e instanceof GamepadEvent) {
- const idPtr = off(W*2, W);
- const mappingPtr = off(W*2, W);
- wmi.storeI32(off(W, W), e.gamepad.index);
- wmi.storeU8(off(1), !!e.gamepad.connected);
- wmi.storeF64(off(8, 8), e.gamepad.timestamp);
- wmi.storeInt(off(W, W), e.gamepad.buttons.length);
- wmi.storeInt(off(W, W), e.gamepad.axes.length);
- for (let i = 0; i < 64; i++) {
- if (i < e.gamepad.buttons.length) {
- let b = e.gamepad.buttons[i];
- wmi.storeF64(off(8, 8), b.value);
- wmi.storeU8(off(1), !!b.pressed);
- wmi.storeU8(off(1), !!b.touched);
- } else {
- off(16, 8);
- }
- }
- for (let i = 0; i < 16; i++) {
- if (i < e.gamepad.axes.length) {
- let a = e.gamepad.axes[i];
- wmi.storeF64(off(8, 8), a);
- } else {
- off(8, 8);
- }
- }
- wmi.storeInt(off(W, W), e.gamepad.id.length)
- wmi.storeInt(off(W, W), e.gamepad.mapping.length)
- wmi.storeString(off(64, 1), e.gamepad.id);
- wmi.storeString(off(64, 1), e.gamepad.mapping);
- }
- },
- add_event_listener: (id_ptr, id_len, name_ptr, name_len, name_code, data, callback, use_capture) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let name = wasmMemoryInterface.loadString(name_ptr, name_len);
- let element = getElement(id);
- if (element == undefined) {
- return false;
- }
- let listener = (e) => {
- let event_data = {};
- event_data.id_ptr = id_ptr;
- event_data.id_len = id_len;
- event_data.event = e;
- event_data.name_code = name_code;
- eventQueue.push({event_data: event_data, data: data, callback: callback});
- };
- wasmMemoryInterface.listenerMap[{data: data, callback: callback}] = listener;
- element.addEventListener(name, listener, !!use_capture);
- return true;
- },
- add_window_event_listener: (name_ptr, name_len, name_code, data, callback, use_capture) => {
- let name = wasmMemoryInterface.loadString(name_ptr, name_len);
- let element = window;
- let listener = (e) => {
- let event_data = {};
- event_data.id_ptr = 0;
- event_data.id_len = 0;
- event_data.event = e;
- event_data.name_code = name_code;
- eventQueue.push({event_data: event_data, data: data, callback: callback});
- };
- wasmMemoryInterface.listenerMap[{data: data, callback: callback}] = listener;
- element.addEventListener(name, listener, !!use_capture);
- return true;
- },
- remove_event_listener: (id_ptr, id_len, name_ptr, name_len, data, callback) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let name = wasmMemoryInterface.loadString(name_ptr, name_len);
- let element = getElement(id);
- if (element == undefined) {
- return false;
- }
- let listener = wasmMemoryInterface.listenerMap[{data: data, callback: callback}];
- if (listener == undefined) {
- return false;
- }
- element.removeEventListener(name, listener);
- return true;
- },
- remove_window_event_listener: (name_ptr, name_len, data, callback) => {
- let name = wasmMemoryInterface.loadString(name_ptr, name_len);
- let element = window;
- let key = {data: data, callback: callback};
- let listener = wasmMemoryInterface.listenerMap[key];
- if (!listener) {
- return false;
- }
- wasmMemoryInterface.listenerMap[key] = undefined;
- element.removeEventListener(name, listener);
- return true;
- },
- event_stop_propagation: () => {
- if (event_temp.data && event_temp.data.event) {
- event_temp.data.event.stopPropagation();
- }
- },
- event_stop_immediate_propagation: () => {
- if (event_temp.data && event_temp.data.event) {
- event_temp.data.event.stopImmediatePropagation();
- }
- },
- event_prevent_default: () => {
- if (event_temp.data && event_temp.data.event) {
- event_temp.data.event.preventDefault();
- }
- },
- dispatch_custom_event: (id_ptr, id_len, name_ptr, name_len, options_bits) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let name = wasmMemoryInterface.loadString(name_ptr, name_len);
- let options = {
- bubbles: (options_bits & (1<<0)) !== 0,
- cancelable: (options_bits & (1<<1)) !== 0,
- composed: (options_bits & (1<<2)) !== 0,
- };
- let element = getElement(id);
- if (element) {
- element.dispatchEvent(new Event(name, options));
- return true;
- }
- return false;
- },
- get_gamepad_state: (gamepad_id, ep) => {
- let index = gamepad_id;
- let gps = navigator.getGamepads();
- if (0 <= index && index < gps.length) {
- let gamepad = gps[index];
- if (!gamepad) {
- return false;
- }
- const W = wasmMemoryInterface.intSize;
- let offset = ep;
- let off = (amount, alignment) => {
- if (alignment === undefined) {
- alignment = Math.min(amount, W);
- }
- if (offset % alignment != 0) {
- offset += alignment - (offset%alignment);
- }
- let x = offset;
- offset += amount;
- return x;
- };
- let align = (alignment) => {
- const modulo = offset & (alignment-1);
- if (modulo != 0) {
- offset += alignment - modulo
- }
- };
- let wmi = wasmMemoryInterface;
- const idPtr = off(W*2, W);
- const mappingPtr = off(W*2, W);
- wmi.storeI32(off(W), gamepad.index);
- wmi.storeU8(off(1), !!gamepad.connected);
- wmi.storeF64(off(8), gamepad.timestamp);
- wmi.storeInt(off(W), gamepad.buttons.length);
- wmi.storeInt(off(W), gamepad.axes.length);
- for (let i = 0; i < 64; i++) {
- if (i < gamepad.buttons.length) {
- let b = gamepad.buttons[i];
- wmi.storeF64(off(8, 8), b.value);
- wmi.storeU8(off(1), !!b.pressed);
- wmi.storeU8(off(1), !!b.touched);
- } else {
- off(16, 8);
- }
- }
- for (let i = 0; i < 16; i++) {
- if (i < gamepad.axes.length) {
- wmi.storeF64(off(8, 8), gamepad.axes[i]);
- } else {
- off(8, 8);
- }
- }
- wmi.storeInt(off(W, W), gamepad.id.length)
- wmi.storeInt(off(W, W), gamepad.mapping.length)
- wmi.storeString(off(64, 1), gamepad.id);
- wmi.storeString(off(64, 1), gamepad.mapping);
- return true;
- }
- return false;
- },
- get_element_value_f64: (id_ptr, id_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let element = getElement(id);
- return element ? element.value : 0;
- },
- get_element_value_string: (id_ptr, id_len, buf_ptr, buf_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let element = getElement(id);
- if (element) {
- let str = element.value;
- if (buf_len > 0 && buf_ptr) {
- let n = Math.min(buf_len, str.length);
- str = str.substring(0, n);
- this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(str))
- return n;
- }
- }
- return 0;
- },
- get_element_value_string_length: (id_ptr, id_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let element = getElement(id);
- if (element) {
- return element.value.length;
- }
- return 0;
- },
- get_element_min_max: (ptr_array2_f64, id_ptr, id_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let element = getElement(id);
- if (element) {
- let values = wasmMemoryInterface.loadF64Array(ptr_array2_f64, 2);
- values[0] = element.min;
- values[1] = element.max;
- }
- },
- set_element_value_f64: (id_ptr, id_len, value) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let element = getElement(id);
- if (element) {
- element.value = value;
- }
- },
- set_element_value_string: (id_ptr, id_len, value_ptr, value_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let value = wasmMemoryInterface.loadString(value_ptr, value_len);
- let element = getElement(id);
- if (element) {
- element.value = value;
- }
- },
- get_element_key_f64: (id_ptr, id_len, key_ptr, key_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let key = wasmMemoryInterface.loadString(key_ptr, key_len);
- let element = getElement(id);
- return element ? element[key] : 0;
- },
- get_element_key_string: (id_ptr, id_len, key_ptr, key_len, buf_ptr, buf_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let key = wasmMemoryInterface.loadString(key_ptr, key_len);
- let element = getElement(id);
- if (element) {
- let str = element[key];
- if (buf_len > 0 && buf_ptr) {
- let n = Math.min(buf_len, str.length);
- str = str.substring(0, n);
- this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(str))
- return n;
- }
- }
- return 0;
- },
- get_element_key_string_length: (id_ptr, id_len, key_ptr, key_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let key = wasmMemoryInterface.loadString(key_ptr, key_len);
- let element = getElement(id);
- if (element && element[key]) {
- return element[key].length;
- }
- return 0;
- },
- set_element_key_f64: (id_ptr, id_len, key_ptr, key_len, value) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let key = wasmMemoryInterface.loadString(key_ptr, key_len);
- let element = getElement(id);
- if (element) {
- element[key] = value;
- }
- },
- set_element_key_string: (id_ptr, id_len, key_ptr, key_len, value_ptr, value_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let key = wasmMemoryInterface.loadString(key_ptr, key_len);
- let value = wasmMemoryInterface.loadString(value_ptr, value_len);
- let element = getElement(id);
- if (element) {
- element[key] = value;
- }
- },
- get_bounding_client_rect: (rect_ptr, id_ptr, id_len) => {
- let id = wasmMemoryInterface.loadString(id_ptr, id_len);
- let element = getElement(id);
- if (element) {
- let values = wasmMemoryInterface.loadF64Array(rect_ptr, 4);
- let rect = element.getBoundingClientRect();
- values[0] = rect.left;
- values[1] = rect.top;
- values[2] = rect.right - rect.left;
- values[3] = rect.bottom - rect.top;
- }
- },
- window_get_rect: (rect_ptr) => {
- let values = wasmMemoryInterface.loadF64Array(rect_ptr, 4);
- values[0] = window.screenX;
- values[1] = window.screenY;
- values[2] = window.screen.width;
- values[3] = window.screen.height;
- },
- window_get_scroll: (pos_ptr) => {
- let values = wasmMemoryInterface.loadF64Array(pos_ptr, 2);
- values[0] = window.scrollX;
- values[1] = window.scrollY;
- },
- window_set_scroll: (x, y) => {
- window.scroll(x, y);
- },
- device_pixel_ratio: () => {
- return window.devicePixelRatio;
- },
- },
- "webgl": webglContext.getWebGL1Interface(),
- "webgl2": webglContext.getWebGL2Interface(),
- };
- };
- /**
- * @param {string} wasmPath - Path to the WASM module to run
- * @param {?HTMLPreElement} consoleElement - Optional console/pre element to append output to, in addition to the console
- * @param {any} extraForeignImports - Imports, in addition to the default runtime to provide the module
- * @param {?WasmMemoryInterface} wasmMemoryInterface - Optional memory to use instead of the defaults
- * @param {?int} intSize - Size (in bytes) of the integer type, should be 4 on `js_wasm32` and 8 on `js_wasm64p32`
- */
- async function runWasm(wasmPath, consoleElement, extraForeignImports, wasmMemoryInterface, intSize = 4) {
- if (!wasmMemoryInterface) {
- wasmMemoryInterface = new WasmMemoryInterface();
- }
- wasmMemoryInterface.setIntSize(intSize);
- let eventQueue = new Array();
- let event_temp = {};
- let imports = odinSetupDefaultImports(wasmMemoryInterface, consoleElement, wasmMemoryInterface.memory, eventQueue, event_temp);
- let exports = {};
- if (extraForeignImports !== undefined) {
- imports = {
- ...imports,
- ...extraForeignImports,
- };
- }
- const response = await fetch(wasmPath);
- const file = await response.arrayBuffer();
- const wasm = await WebAssembly.instantiate(file, imports);
- exports = wasm.instance.exports;
- wasmMemoryInterface.setExports(exports);
- if (exports.memory) {
- if (wasmMemoryInterface.memory) {
- console.warn("WASM module exports memory, but `runWasm` was given an interface with existing memory too");
- }
- wasmMemoryInterface.setMemory(exports.memory);
- }
- exports._start();
- // Define a `@export step :: proc(delta_time: f64) -> (keep_going: bool) {`
- // in your app and it will get called every frame.
- // return `false` to stop the execution of the module.
- if (exports.step) {
- const odin_ctx = exports.default_context_ptr();
- let prevTimeStamp = undefined;
- function step(currTimeStamp) {
- if (prevTimeStamp == undefined) {
- prevTimeStamp = currTimeStamp;
- }
- const dt = (currTimeStamp - prevTimeStamp)*0.001;
- prevTimeStamp = currTimeStamp;
- while (eventQueue.length > 0) {
- let e = eventQueue.shift()
- event_temp.data = e.event_data;
- exports.odin_dom_do_event_callback(e.data, e.callback, odin_ctx);
- }
- event_temp.data = null;
- if (!exports.step(dt, odin_ctx)) {
- exports._end();
- return;
- }
- window.requestAnimationFrame(step);
- }
- window.requestAnimationFrame(step);
- } else {
- exports._end();
- }
- return;
- };
- window.odin = {
- // Interface Types
- WasmMemoryInterface: WasmMemoryInterface,
- WebGLInterface: WebGLInterface,
- // Functions
- setupDefaultImports: odinSetupDefaultImports,
- runWasm: runWasm,
- };
- })();
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