d3d_compiler.odin 12 KB

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  1. package directx_d3d_compiler
  2. foreign import d3dcompiler "d3dcompiler_47.lib"
  3. D3DCOMPILER_DLL_A :: "d3dcompiler_47.dll"
  4. COMPILER_VERSION :: 47
  5. import "../dxgi"
  6. BOOL :: dxgi.BOOL
  7. IID :: dxgi.IID
  8. SIZE_T :: dxgi.SIZE_T
  9. HRESULT :: dxgi.HRESULT
  10. IUnknown :: dxgi.IUnknown
  11. IUnknown_VTable :: dxgi.IUnknown_VTable
  12. @(default_calling_convention="system", link_prefix="D3D")
  13. foreign d3dcompiler {
  14. ReadFileToBlob :: proc(pFileName: [^]u16, ppContents: ^^ID3DBlob) -> HRESULT ---
  15. WriteBlobToFile :: proc(pBlob: ^ID3DBlob, pFileName: [^]u16, bOverwrite: BOOL) -> HRESULT ---
  16. Compile :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
  17. Compile2 :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, SecondaryDataFlags: u32, pSecondaryData: rawptr, SecondaryDataSize: SIZE_T, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
  18. CompileFromFile :: proc(pFileName: [^]u16, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
  19. Preprocess :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, ppCodeText: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
  20. GetDebugInfo :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppDebugInfo: ^^ID3DBlob) -> HRESULT ---
  21. Reflect :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pInterface: ^IID, ppReflector: ^rawptr) -> HRESULT ---
  22. ReflectLibrary :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, riid: ^IID, ppReflector: ^rawptr) -> HRESULT ---
  23. Disassemble :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: cstring, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
  24. DisassembleRegion :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: cstring, StartByteOffset: SIZE_T, NumInsts: SIZE_T, pFinishByteOffset: ^SIZE_T, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
  25. CreateLinker :: proc(ppLinker: ^^ID3D11Linker) -> HRESULT ---
  26. LoadModule :: proc(pSrcData: rawptr, cbSrcDataSize: SIZE_T, ppModule: ^^ID3D11Module) -> HRESULT ---
  27. GetTraceInstructionOffsets :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, StartInstIndex: SIZE_T, NumInsts: SIZE_T, pOffsets: ^SIZE_T, pTotalInsts: ^SIZE_T) -> HRESULT ---
  28. GetInputSignatureBlob :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
  29. GetOutputSignatureBlob :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
  30. GetInputAndOutputSignatureBlob :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppSignatureBlob: ^^ID3DBlob) -> HRESULT ---
  31. StripShader :: proc(pShaderBytecode: rawptr, BytecodeLength: SIZE_T, uStripFlags: u32, ppStrippedBlob: ^^ID3DBlob) -> HRESULT ---
  32. GetBlobPart :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Part: BLOB_PART, Flags: u32, ppPart: ^^ID3DBlob) -> HRESULT ---
  33. SetBlobPart :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Part: BLOB_PART, Flags: u32, pPart: rawptr, PartSize: SIZE_T, ppNewShader: ^^ID3DBlob) -> HRESULT ---
  34. CreateBlob :: proc(Size: SIZE_T, ppBlob: ^^ID3DBlob) -> HRESULT ---
  35. CompressShaders :: proc(uNumShaders: u32, pShaderData: ^SHADER_DATA, uFlags: u32, ppCompressedData: ^^ID3DBlob) -> HRESULT ---
  36. DecompressShaders :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, uNumShaders: u32, uStartIndex: u32, pIndices: ^u32, uFlags: u32, ppShaders: ^^ID3DBlob, pTotalShaders: ^u32) -> HRESULT ---
  37. Disassemble10Effect :: proc(pEffect: ^ID3D10Effect, Flags: u32, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
  38. }
  39. D3DCOMPILE :: distinct bit_set[D3DCOMPILE_FLAG; u32]
  40. D3DCOMPILE_FLAG :: enum u32 {
  41. DEBUG = 0,
  42. SKIP_VALIDATION = 1,
  43. SKIP_OPTIMIZATION = 2,
  44. PACK_MATRIX_ROW_MAJOR = 3,
  45. PACK_MATRIX_COLUMN_MAJOR = 4,
  46. PARTIAL_PRECISION = 5,
  47. FORCE_VS_SOFTWARE_NO_OPT = 6,
  48. FORCE_PS_SOFTWARE_NO_OPT = 7,
  49. NO_PRESHADER = 8,
  50. AVOID_FLOW_CONTROL = 9,
  51. PREFER_FLOW_CONTROL = 10,
  52. ENABLE_STRICTNESS = 11,
  53. ENABLE_BACKWARDS_COMPATIBILITY = 12,
  54. IEEE_STRICTNESS = 13,
  55. OPTIMIZATION_LEVEL0 = 14,
  56. OPTIMIZATION_LEVEL3 = 15,
  57. RESERVED16 = 16,
  58. RESERVED17 = 17,
  59. WARNINGS_ARE_ERRORS = 18,
  60. RESOURCES_MAY_ALIAS = 19,
  61. ENABLE_UNBOUNDED_DESCRIPTOR_TABLES = 20,
  62. ALL_RESOURCES_BOUND = 21,
  63. DEBUG_NAME_FOR_SOURCE = 22,
  64. DEBUG_NAME_FOR_BINARY = 23,
  65. }
  66. D3DCOMPILE_OPTIMIZATION_LEVEL0 :: D3DCOMPILE{.OPTIMIZATION_LEVEL0}
  67. D3DCOMPILE_OPTIMIZATION_LEVEL1 :: D3DCOMPILE{}
  68. D3DCOMPILE_OPTIMIZATION_LEVEL2 :: D3DCOMPILE{.IEEE_STRICTNESS, .OPTIMIZATION_LEVEL3}
  69. D3DCOMPILE_OPTIMIZATION_LEVEL3 :: D3DCOMPILE{.OPTIMIZATION_LEVEL3}
  70. EFFECT :: distinct bit_set[EFFECT_FLAG; u32]
  71. EFFECT_FLAG :: enum u32 {
  72. CHILD_EFFECT = 0,
  73. ALLOW_SLOW_OPS = 1,
  74. }
  75. FLAGS2 :: enum u32 {
  76. FORCE_ROOT_SIGNATURE_LATEST = 0,
  77. FORCE_ROOT_SIGNATURE_1_0 = 1 << 4,
  78. FORCE_ROOT_SIGNATURE_1_1 = 1 << 5,
  79. }
  80. SECDATA :: distinct bit_set[SECDATA_FLAG; u32]
  81. SECDATA_FLAG :: enum u32 {
  82. MERGE_UAV_SLOTS = 0,
  83. PRESERVE_TEMPLATE_SLOTS = 1,
  84. REQUIRE_TEMPLATE_MATCH = 2,
  85. }
  86. DISASM_ENABLE_COLOR_CODE :: 0x00000001
  87. DISASM_ENABLE_DEFAULT_VALUE_PRINTS :: 0x00000002
  88. DISASM_ENABLE_INSTRUCTION_NUMBERING :: 0x00000004
  89. DISASM_ENABLE_INSTRUCTION_CYCLE :: 0x00000008
  90. DISASM_DISABLE_DEBUG_INFO :: 0x00000010
  91. DISASM_ENABLE_INSTRUCTION_OFFSET :: 0x00000020
  92. DISASM_INSTRUCTION_ONLY :: 0x00000040
  93. DISASM_PRINT_HEX_LITERALS :: 0x00000080
  94. GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE :: 0x00000001
  95. COMPRESS_SHADER_KEEP_ALL_PARTS :: 0x00000001
  96. SHADER_MACRO :: struct {
  97. Name: cstring,
  98. Definition: cstring,
  99. }
  100. ID3D10Blob_UUID_STRING :: "8BA5FB08-5195-40E2-AC58-0D989C3A0102"
  101. ID3D10Blob_UUID := &IID{0x8BA5FB08, 0x5195, 0x40E2, {0xAC, 0x58, 0x0D, 0x98, 0x9C, 0x3A, 0x01, 0x02}}
  102. ID3D10Blob :: struct #raw_union {
  103. #subtype iunknown: IUnknown,
  104. using id3d10blob_vtable: ^ID3D10Blob_VTable,
  105. }
  106. ID3D10Blob_VTable :: struct {
  107. using iunknown_vtable: IUnknown_VTable,
  108. GetBufferPointer: proc "system" (this: ^ID3D10Blob) -> rawptr,
  109. GetBufferSize: proc "system" (this: ^ID3D10Blob) -> SIZE_T,
  110. }
  111. ID3DBlob :: ID3D10Blob
  112. ID3DBlob_VTable :: ID3D10Blob_VTable
  113. INCLUDE_TYPE :: enum i32 {
  114. INCLUDE_LOCAL = 0,
  115. INCLUDE_SYSTEM = 1,
  116. _10_INCLUDE_LOCAL = 0,
  117. _10_INCLUDE_SYSTEM = 1,
  118. INCLUDE_FORCE_DWORD = 2147483647,
  119. }
  120. ID3DInclude :: struct {
  121. vtable: ^ID3DInclude_VTable,
  122. }
  123. ID3DInclude_VTable :: struct {
  124. Open: proc "system" (this: ^ID3DInclude, IncludeType: INCLUDE_TYPE, pFileName: cstring, pParentData: rawptr, ppData: ^rawptr, pBytes: ^u32) -> HRESULT,
  125. Close: proc "system" (this: ^ID3DInclude, pData: rawptr) -> HRESULT,
  126. }
  127. // Default file includer
  128. D3DCOMPILE_STANDARD_FILE_INCLUDE :: (^ID3DInclude)(uintptr(1))
  129. ID3D11Module :: struct #raw_union {
  130. #subtype iunknown: IUnknown,
  131. using id3d11module_vtable: ^ID3D11Module_VTable,
  132. }
  133. ID3D11Module_VTable :: struct {
  134. using iunknown_vtable: IUnknown_VTable,
  135. CreateInstance: proc "system" (this: ^ID3D11Module, pNamespace: cstring, ppModuleInstance: ^^ID3D11ModuleInstance) -> HRESULT,
  136. }
  137. ID3D11ModuleInstance :: struct #raw_union {
  138. #subtype iunknown: IUnknown,
  139. using id3d11moduleinstance_vtable: ^ID3D11ModuleInstance_VTable,
  140. }
  141. ID3D11ModuleInstance_VTable :: struct {
  142. using iunknown_vtable: IUnknown_VTable,
  143. BindConstantBuffer: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
  144. BindConstantBufferByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
  145. BindResource: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
  146. BindResourceByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
  147. BindSampler: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
  148. BindSamplerByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
  149. BindUnorderedAccessView: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
  150. BindUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
  151. BindResourceAsUnorderedAccessView: proc "system" (this: ^ID3D11ModuleInstance, uSrcSrvSlot: u32, uDstUavSlot: u32, uCount: u32) -> HRESULT,
  152. BindResourceAsUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pSrvName: cstring, uDstUavSlot: u32, uCount: u32) -> HRESULT,
  153. }
  154. ID3D11Linker :: struct #raw_union {
  155. #subtype iunknown: IUnknown,
  156. using id3d11linker_vtable: ^ID3D11Linker_VTable,
  157. }
  158. ID3D11Linker_VTable :: struct {
  159. using iunknown_vtable: IUnknown_VTable,
  160. Link: proc "system" (this: ^ID3D11Linker, pEntry: ^ID3D11ModuleInstance, pEntryName: cstring, pTargetName: cstring, uFlags: u32, ppShaderBlob: ^^ID3DBlob, ppErrorBuffer: ^^ID3DBlob) -> HRESULT,
  161. UseLibrary: proc "system" (this: ^ID3D11Linker, pLibraryMI: ^ID3D11ModuleInstance) -> HRESULT,
  162. AddClipPlaneFromCBuffer: proc "system" (this: ^ID3D11Linker, uCBufferSlot: u32, uCBufferEntry: u32) -> HRESULT,
  163. }
  164. pD3DCompile :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: cstring, a6: cstring, a7: u32, a8: u32, a9: ^^ID3DBlob, a10: ^^ID3DBlob) -> HRESULT
  165. pD3DPreprocess :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3DBlob, a6: ^^ID3DBlob) -> HRESULT
  166. pD3DDisassemble :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: u32, a3: cstring, a4: ^^ID3DBlob) -> HRESULT
  167. D3DCOMPILER_STRIP_FLAGS :: distinct bit_set[D3DCOMPILER_STRIP_FLAG; u32]
  168. D3DCOMPILER_STRIP_FLAG :: enum u32 {
  169. REFLECTION_DATA = 0,
  170. DEBUG_INFO = 1,
  171. TEST_BLOBS = 2,
  172. PRIVATE_DATA = 3,
  173. ROOT_SIGNATURE = 4,
  174. }
  175. BLOB_PART :: enum i32 {
  176. INPUT_SIGNATURE_BLOB = 0,
  177. OUTPUT_SIGNATURE_BLOB = 1,
  178. INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2,
  179. PATCH_CONSTANT_SIGNATURE_BLOB = 3,
  180. ALL_SIGNATURE_BLOB = 4,
  181. DEBUG_INFO = 5,
  182. LEGACY_SHADER = 6,
  183. XNA_PREPASS_SHADER = 7,
  184. XNA_SHADER = 8,
  185. PDB = 9,
  186. PRIVATE_DATA = 10,
  187. ROOT_SIGNATURE = 11,
  188. DEBUG_NAME = 12,
  189. TEST_ALTERNATE_SHADER = 32768,
  190. TEST_COMPILE_DETAILS = 32769,
  191. TEST_COMPILE_PERF = 32770,
  192. TEST_COMPILE_REPORT = 32771,
  193. }
  194. SHADER_DATA :: struct {
  195. pBytecode: rawptr,
  196. BytecodeLength: SIZE_T,
  197. }
  198. ID3D10Effect :: struct {
  199. // ????
  200. }