impl.odin 123 KB

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  1. package odin_gl
  2. loaded_up_to: [2]int;
  3. loaded_up_to_major := 0;
  4. loaded_up_to_minor := 0;
  5. Set_Proc_Address_Type :: #type proc(p: rawptr, name: cstring);
  6. load_up_to :: proc(major, minor : int, set_proc_address: Set_Proc_Address_Type) {
  7. loaded_up_to = {0, 0};
  8. loaded_up_to[0] = major;
  9. loaded_up_to[1] = minor;
  10. loaded_up_to_major = major;
  11. loaded_up_to_minor = minor;
  12. switch major*10+minor {
  13. case 46: load_4_6(set_proc_address); fallthrough;
  14. case 45: load_4_5(set_proc_address); fallthrough;
  15. case 44: load_4_4(set_proc_address); fallthrough;
  16. case 43: load_4_3(set_proc_address); fallthrough;
  17. case 42: load_4_2(set_proc_address); fallthrough;
  18. case 41: load_4_1(set_proc_address); fallthrough;
  19. case 40: load_4_0(set_proc_address); fallthrough;
  20. case 33: load_3_3(set_proc_address); fallthrough;
  21. case 32: load_3_2(set_proc_address); fallthrough;
  22. case 31: load_3_1(set_proc_address); fallthrough;
  23. case 30: load_3_0(set_proc_address); fallthrough;
  24. case 21: load_2_1(set_proc_address); fallthrough;
  25. case 20: load_2_0(set_proc_address); fallthrough;
  26. case 15: load_1_5(set_proc_address); fallthrough;
  27. case 14: load_1_4(set_proc_address); fallthrough;
  28. case 13: load_1_3(set_proc_address); fallthrough;
  29. case 12: load_1_2(set_proc_address); fallthrough;
  30. case 11: load_1_1(set_proc_address); fallthrough;
  31. case 10: load_1_0(set_proc_address);
  32. }
  33. }
  34. /*
  35. Type conversion overview:
  36. typedef unsigned int GLenum; -> u32
  37. typedef unsigned char GLboolean; -> bool
  38. typedef unsigned int GLbitfield; -> u32
  39. typedef signed char GLbyte; -> i8
  40. typedef short GLshort; -> i16
  41. typedef int GLint; -> i32
  42. typedef unsigned char GLubyte; -> u8
  43. typedef unsigned short GLushort; -> u16
  44. typedef unsigned int GLuint; -> u32
  45. typedef int GLsizei; -> i32
  46. typedef float GLfloat; -> f32
  47. typedef double GLdouble; -> f64
  48. typedef char GLchar; -> u8
  49. typedef ptrdiff_t GLintptr; -> int
  50. typedef ptrdiff_t GLsizeiptr; -> int
  51. typedef int64_t GLint64; -> i64
  52. typedef uint64_t GLuint64; -> u64
  53. void* -> rawptr
  54. */
  55. sync_t :: distinct rawptr;
  56. debug_proc_t :: #type proc "c" (source: u32, type: u32, id: u32, severity: u32, length: i32, message: cstring, userParam: rawptr);
  57. // VERSION_1_0
  58. impl_CullFace: proc "c" (mode: u32);
  59. impl_FrontFace: proc "c" (mode: u32);
  60. impl_Hint: proc "c" (target: u32, mode: u32);
  61. impl_LineWidth: proc "c" (width: f32);
  62. impl_PointSize: proc "c" (size: f32);
  63. impl_PolygonMode: proc "c" (face: u32, mode: u32);
  64. impl_Scissor: proc "c" (x: i32, y: i32, width: i32, height: i32);
  65. impl_TexParameterf: proc "c" (target: u32, pname: u32, param: f32);
  66. impl_TexParameterfv: proc "c" (target: u32, pname: u32, params: [^]f32);
  67. impl_TexParameteri: proc "c" (target: u32, pname: u32, param: i32);
  68. impl_TexParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
  69. impl_TexImage1D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, border: i32, format: u32, type: u32, pixels: rawptr);
  70. impl_TexImage2D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, type: u32, pixels: rawptr);
  71. impl_DrawBuffer: proc "c" (buf: u32);
  72. impl_Clear: proc "c" (mask: u32);
  73. impl_ClearColor: proc "c" (red: f32, green: f32, blue: f32, alpha: f32);
  74. impl_ClearStencil: proc "c" (s: i32);
  75. impl_ClearDepth: proc "c" (depth: f64);
  76. impl_StencilMask: proc "c" (mask: u32);
  77. impl_ColorMask: proc "c" (red: u8, green: u8, blue: u8, alpha: u8);
  78. impl_DepthMask: proc "c" (flag: u8);
  79. impl_Disable: proc "c" (cap: u32);
  80. impl_Enable: proc "c" (cap: u32);
  81. impl_Finish: proc "c" ();
  82. impl_Flush: proc "c" ();
  83. impl_BlendFunc: proc "c" (sfactor: u32, dfactor: u32);
  84. impl_LogicOp: proc "c" (opcode: u32);
  85. impl_StencilFunc: proc "c" (func: u32, ref: i32, mask: u32);
  86. impl_StencilOp: proc "c" (fail: u32, zfail: u32, zpass: u32);
  87. impl_DepthFunc: proc "c" (func: u32);
  88. impl_PixelStoref: proc "c" (pname: u32, param: f32);
  89. impl_PixelStorei: proc "c" (pname: u32, param: i32);
  90. impl_ReadBuffer: proc "c" (src: u32);
  91. impl_ReadPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr);
  92. impl_GetBooleanv: proc "c" (pname: u32, data: ^bool);
  93. impl_GetDoublev: proc "c" (pname: u32, data: ^f64);
  94. impl_GetError: proc "c" () -> u32;
  95. impl_GetFloatv: proc "c" (pname: u32, data: ^f32);
  96. impl_GetIntegerv: proc "c" (pname: u32, data: ^i32);
  97. impl_GetString: proc "c" (name: u32) -> cstring;
  98. impl_GetTexImage: proc "c" (target: u32, level: i32, format: u32, type: u32, pixels: rawptr);
  99. impl_GetTexParameterfv: proc "c" (target: u32, pname: u32, params: [^]f32);
  100. impl_GetTexParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
  101. impl_GetTexLevelParameterfv: proc "c" (target: u32, level: i32, pname: u32, params: [^]f32);
  102. impl_GetTexLevelParameteriv: proc "c" (target: u32, level: i32, pname: u32, params: [^]i32);
  103. impl_IsEnabled: proc "c" (cap: u32) -> bool;
  104. impl_DepthRange: proc "c" (near: f64, far: f64);
  105. impl_Viewport: proc "c" (x: i32, y: i32, width: i32, height: i32);
  106. load_1_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
  107. set_proc_address(&impl_CullFace, "glCullFace");
  108. set_proc_address(&impl_FrontFace, "glFrontFace");
  109. set_proc_address(&impl_Hint, "glHint");
  110. set_proc_address(&impl_LineWidth, "glLineWidth");
  111. set_proc_address(&impl_PointSize, "glPointSize");
  112. set_proc_address(&impl_PolygonMode, "glPolygonMode");
  113. set_proc_address(&impl_Scissor, "glScissor");
  114. set_proc_address(&impl_TexParameterf, "glTexParameterf");
  115. set_proc_address(&impl_TexParameterfv, "glTexParameterfv");
  116. set_proc_address(&impl_TexParameteri, "glTexParameteri");
  117. set_proc_address(&impl_TexParameteriv, "glTexParameteriv");
  118. set_proc_address(&impl_TexImage1D, "glTexImage1D");
  119. set_proc_address(&impl_TexImage2D, "glTexImage2D");
  120. set_proc_address(&impl_DrawBuffer, "glDrawBuffer");
  121. set_proc_address(&impl_Clear, "glClear");
  122. set_proc_address(&impl_ClearColor, "glClearColor");
  123. set_proc_address(&impl_ClearStencil, "glClearStencil");
  124. set_proc_address(&impl_ClearDepth, "glClearDepth");
  125. set_proc_address(&impl_StencilMask, "glStencilMask");
  126. set_proc_address(&impl_ColorMask, "glColorMask");
  127. set_proc_address(&impl_DepthMask, "glDepthMask");
  128. set_proc_address(&impl_Disable, "glDisable");
  129. set_proc_address(&impl_Enable, "glEnable");
  130. set_proc_address(&impl_Finish, "glFinish");
  131. set_proc_address(&impl_Flush, "glFlush");
  132. set_proc_address(&impl_BlendFunc, "glBlendFunc");
  133. set_proc_address(&impl_LogicOp, "glLogicOp");
  134. set_proc_address(&impl_StencilFunc, "glStencilFunc");
  135. set_proc_address(&impl_StencilOp, "glStencilOp");
  136. set_proc_address(&impl_DepthFunc, "glDepthFunc");
  137. set_proc_address(&impl_PixelStoref, "glPixelStoref");
  138. set_proc_address(&impl_PixelStorei, "glPixelStorei");
  139. set_proc_address(&impl_ReadBuffer, "glReadBuffer");
  140. set_proc_address(&impl_ReadPixels, "glReadPixels");
  141. set_proc_address(&impl_GetBooleanv, "glGetBooleanv");
  142. set_proc_address(&impl_GetDoublev, "glGetDoublev");
  143. set_proc_address(&impl_GetError, "glGetError");
  144. set_proc_address(&impl_GetFloatv, "glGetFloatv");
  145. set_proc_address(&impl_GetIntegerv, "glGetIntegerv");
  146. set_proc_address(&impl_GetString, "glGetString");
  147. set_proc_address(&impl_GetTexImage, "glGetTexImage");
  148. set_proc_address(&impl_GetTexParameterfv, "glGetTexParameterfv");
  149. set_proc_address(&impl_GetTexParameteriv, "glGetTexParameteriv");
  150. set_proc_address(&impl_GetTexLevelParameterfv, "glGetTexLevelParameterfv");
  151. set_proc_address(&impl_GetTexLevelParameteriv, "glGetTexLevelParameteriv");
  152. set_proc_address(&impl_IsEnabled, "glIsEnabled");
  153. set_proc_address(&impl_DepthRange, "glDepthRange");
  154. set_proc_address(&impl_Viewport, "glViewport");
  155. }
  156. // VERSION_1_1
  157. impl_DrawArrays: proc "c" (mode: u32, first: i32, count: i32);
  158. impl_DrawElements: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr);
  159. impl_PolygonOffset: proc "c" (factor: f32, units: f32);
  160. impl_CopyTexImage1D: proc "c" (target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, border: i32);
  161. impl_CopyTexImage2D: proc "c" (target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32);
  162. impl_CopyTexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32);
  163. impl_CopyTexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32);
  164. impl_TexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, width: i32, format: u32, type: u32, pixels: rawptr);
  165. impl_TexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr);
  166. impl_BindTexture: proc "c" (target: u32, texture: u32);
  167. impl_DeleteTextures: proc "c" (n: i32, textures: [^]u32);
  168. impl_GenTextures: proc "c" (n: i32, textures: [^]u32);
  169. impl_IsTexture: proc "c" (texture: u32) -> bool;
  170. load_1_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
  171. set_proc_address(&impl_DrawArrays, "glDrawArrays");
  172. set_proc_address(&impl_DrawElements, "glDrawElements");
  173. set_proc_address(&impl_PolygonOffset, "glPolygonOffset");
  174. set_proc_address(&impl_CopyTexImage1D, "glCopyTexImage1D");
  175. set_proc_address(&impl_CopyTexImage2D, "glCopyTexImage2D");
  176. set_proc_address(&impl_CopyTexSubImage1D, "glCopyTexSubImage1D");
  177. set_proc_address(&impl_CopyTexSubImage2D, "glCopyTexSubImage2D");
  178. set_proc_address(&impl_TexSubImage1D, "glTexSubImage1D");
  179. set_proc_address(&impl_TexSubImage2D, "glTexSubImage2D");
  180. set_proc_address(&impl_BindTexture, "glBindTexture");
  181. set_proc_address(&impl_DeleteTextures, "glDeleteTextures");
  182. set_proc_address(&impl_GenTextures, "glGenTextures");
  183. set_proc_address(&impl_IsTexture, "glIsTexture");
  184. }
  185. // VERSION_1_2
  186. impl_DrawRangeElements: proc "c" (mode: u32, start: u32, end: u32, count: i32, type: u32, indices: rawptr);
  187. impl_TexImage3D: proc "c" (target: u32, level: i32, internalformat: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, type: u32, pixels: rawptr);
  188. impl_TexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, pixels: rawptr);
  189. impl_CopyTexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32);
  190. load_1_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
  191. set_proc_address(&impl_DrawRangeElements, "glDrawRangeElements");
  192. set_proc_address(&impl_TexImage3D, "glTexImage3D");
  193. set_proc_address(&impl_TexSubImage3D, "glTexSubImage3D");
  194. set_proc_address(&impl_CopyTexSubImage3D, "glCopyTexSubImage3D");
  195. }
  196. // VERSION_1_3
  197. impl_ActiveTexture: proc "c" (texture: u32);
  198. impl_SampleCoverage: proc "c" (value: f32, invert: u8);
  199. impl_CompressedTexImage3D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, height: i32, depth: i32, border: i32, imageSize: i32, data: rawptr);
  200. impl_CompressedTexImage2D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, height: i32, border: i32, imageSize: i32, data: rawptr);
  201. impl_CompressedTexImage1D: proc "c" (target: u32, level: i32, internalformat: u32, width: i32, border: i32, imageSize: i32, data: rawptr);
  202. impl_CompressedTexSubImage3D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: rawptr);
  203. impl_CompressedTexSubImage2D: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: rawptr);
  204. impl_CompressedTexSubImage1D: proc "c" (target: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: rawptr);
  205. impl_GetCompressedTexImage: proc "c" (target: u32, level: i32, img: rawptr);
  206. load_1_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
  207. set_proc_address(&impl_ActiveTexture, "glActiveTexture");
  208. set_proc_address(&impl_SampleCoverage, "glSampleCoverage");
  209. set_proc_address(&impl_CompressedTexImage3D, "glCompressedTexImage3D");
  210. set_proc_address(&impl_CompressedTexImage2D, "glCompressedTexImage2D");
  211. set_proc_address(&impl_CompressedTexImage1D, "glCompressedTexImage1D");
  212. set_proc_address(&impl_CompressedTexSubImage3D, "glCompressedTexSubImage3D");
  213. set_proc_address(&impl_CompressedTexSubImage2D, "glCompressedTexSubImage2D");
  214. set_proc_address(&impl_CompressedTexSubImage1D, "glCompressedTexSubImage1D");
  215. set_proc_address(&impl_GetCompressedTexImage, "glGetCompressedTexImage");
  216. }
  217. // VERSION_1_4
  218. impl_BlendFuncSeparate: proc "c" (sfactorRGB: u32, dfactorRGB: u32, sfactorAlpha: u32, dfactorAlpha: u32);
  219. impl_MultiDrawArrays: proc "c" (mode: u32, first: [^]i32, count: [^]i32, drawcount: i32);
  220. impl_MultiDrawElements: proc "c" (mode: u32, count: [^]i32, type: u32, indices: [^]rawptr, drawcount: i32);
  221. impl_PointParameterf: proc "c" (pname: u32, param: f32);
  222. impl_PointParameterfv: proc "c" (pname: u32, params: [^]f32);
  223. impl_PointParameteri: proc "c" (pname: u32, param: i32);
  224. impl_PointParameteriv: proc "c" (pname: u32, params: [^]i32);
  225. impl_BlendColor: proc "c" (red: f32, green: f32, blue: f32, alpha: f32);
  226. impl_BlendEquation: proc "c" (mode: u32);
  227. load_1_4 :: proc(set_proc_address: Set_Proc_Address_Type) {
  228. set_proc_address(&impl_BlendFuncSeparate, "glBlendFuncSeparate");
  229. set_proc_address(&impl_MultiDrawArrays, "glMultiDrawArrays");
  230. set_proc_address(&impl_MultiDrawElements, "glMultiDrawElements");
  231. set_proc_address(&impl_PointParameterf, "glPointParameterf");
  232. set_proc_address(&impl_PointParameterfv, "glPointParameterfv");
  233. set_proc_address(&impl_PointParameteri, "glPointParameteri");
  234. set_proc_address(&impl_PointParameteriv, "glPointParameteriv");
  235. set_proc_address(&impl_BlendColor, "glBlendColor");
  236. set_proc_address(&impl_BlendEquation, "glBlendEquation");
  237. }
  238. // VERSION_1_5
  239. impl_GenQueries: proc "c" (n: i32, ids: [^]u32);
  240. impl_DeleteQueries: proc "c" (n: i32, ids: [^]u32);
  241. impl_IsQuery: proc "c" (id: u32) -> bool;
  242. impl_BeginQuery: proc "c" (target: u32, id: u32);
  243. impl_EndQuery: proc "c" (target: u32);
  244. impl_GetQueryiv: proc "c" (target: u32, pname: u32, params: [^]i32);
  245. impl_GetQueryObjectiv: proc "c" (id: u32, pname: u32, params: [^]i32);
  246. impl_GetQueryObjectuiv: proc "c" (id: u32, pname: u32, params: [^]u32);
  247. impl_BindBuffer: proc "c" (target: u32, buffer: u32);
  248. impl_DeleteBuffers: proc "c" (n: i32, buffers: [^]u32);
  249. impl_GenBuffers: proc "c" (n: i32, buffers: [^]u32);
  250. impl_IsBuffer: proc "c" (buffer: u32) -> bool;
  251. impl_BufferData: proc "c" (target: u32, size: int, data: rawptr, usage: u32);
  252. impl_BufferSubData: proc "c" (target: u32, offset: int, size: int, data: rawptr);
  253. impl_GetBufferSubData: proc "c" (target: u32, offset: int, size: int, data: rawptr);
  254. impl_MapBuffer: proc "c" (target: u32, access: u32) -> rawptr;
  255. impl_UnmapBuffer: proc "c" (target: u32) -> bool;
  256. impl_GetBufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
  257. impl_GetBufferPointerv: proc "c" (target: u32, pname: u32, params: [^]rawptr);
  258. load_1_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
  259. set_proc_address(&impl_GenQueries, "glGenQueries");
  260. set_proc_address(&impl_DeleteQueries, "glDeleteQueries");
  261. set_proc_address(&impl_IsQuery, "glIsQuery");
  262. set_proc_address(&impl_BeginQuery, "glBeginQuery");
  263. set_proc_address(&impl_EndQuery, "glEndQuery");
  264. set_proc_address(&impl_GetQueryiv, "glGetQueryiv");
  265. set_proc_address(&impl_GetQueryObjectiv, "glGetQueryObjectiv");
  266. set_proc_address(&impl_GetQueryObjectuiv, "glGetQueryObjectuiv");
  267. set_proc_address(&impl_BindBuffer, "glBindBuffer");
  268. set_proc_address(&impl_DeleteBuffers, "glDeleteBuffers");
  269. set_proc_address(&impl_GenBuffers, "glGenBuffers");
  270. set_proc_address(&impl_IsBuffer, "glIsBuffer");
  271. set_proc_address(&impl_BufferData, "glBufferData");
  272. set_proc_address(&impl_BufferSubData, "glBufferSubData");
  273. set_proc_address(&impl_GetBufferSubData, "glGetBufferSubData");
  274. set_proc_address(&impl_MapBuffer, "glMapBuffer");
  275. set_proc_address(&impl_UnmapBuffer, "glUnmapBuffer");
  276. set_proc_address(&impl_GetBufferParameteriv, "glGetBufferParameteriv");
  277. set_proc_address(&impl_GetBufferPointerv, "glGetBufferPointerv");
  278. }
  279. // VERSION_2_0
  280. impl_BlendEquationSeparate: proc "c" (modeRGB: u32, modeAlpha: u32);
  281. impl_DrawBuffers: proc "c" (n: i32, bufs: [^]u32);
  282. impl_StencilOpSeparate: proc "c" (face: u32, sfail: u32, dpfail: u32, dppass: u32);
  283. impl_StencilFuncSeparate: proc "c" (face: u32, func: u32, ref: i32, mask: u32);
  284. impl_StencilMaskSeparate: proc "c" (face: u32, mask: u32);
  285. impl_AttachShader: proc "c" (program: u32, shader: u32);
  286. impl_BindAttribLocation: proc "c" (program: u32, index: u32, name: cstring);
  287. impl_CompileShader: proc "c" (shader: u32);
  288. impl_CreateProgram: proc "c" () -> u32;
  289. impl_CreateShader: proc "c" (type: u32) -> u32;
  290. impl_DeleteProgram: proc "c" (program: u32);
  291. impl_DeleteShader: proc "c" (shader: u32);
  292. impl_DetachShader: proc "c" (program: u32, shader: u32);
  293. impl_DisableVertexAttribArray: proc "c" (index: u32);
  294. impl_EnableVertexAttribArray: proc "c" (index: u32);
  295. impl_GetActiveAttrib: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8);
  296. impl_GetActiveUniform: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8);
  297. impl_GetAttachedShaders: proc "c" (program: u32, maxCount: i32, count: ^i32, shaders: ^u32);
  298. impl_GetAttribLocation: proc "c" (program: u32, name: cstring) -> i32;
  299. impl_GetProgramiv: proc "c" (program: u32, pname: u32, params: [^]i32);
  300. impl_GetProgramInfoLog: proc "c" (program: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
  301. impl_GetShaderiv: proc "c" (shader: u32, pname: u32, params: [^]i32);
  302. impl_GetShaderInfoLog: proc "c" (shader: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
  303. impl_GetShaderSource: proc "c" (shader: u32, bufSize: i32, length: ^i32, source: [^]u8);
  304. impl_GetUniformLocation: proc "c" (program: u32, name: cstring) -> i32;
  305. impl_GetUniformfv: proc "c" (program: u32, location: i32, params: [^]f32);
  306. impl_GetUniformiv: proc "c" (program: u32, location: i32, params: [^]i32);
  307. impl_GetVertexAttribdv: proc "c" (index: u32, pname: u32, params: [^]f64);
  308. impl_GetVertexAttribfv: proc "c" (index: u32, pname: u32, params: [^]f32);
  309. impl_GetVertexAttribiv: proc "c" (index: u32, pname: u32, params: [^]i32);
  310. impl_GetVertexAttribPointerv: proc "c" (index: u32, pname: u32, pointer: ^rawptr);
  311. impl_IsProgram: proc "c" (program: u32) -> bool;
  312. impl_IsShader: proc "c" (shader: u32) -> bool;
  313. impl_LinkProgram: proc "c" (program: u32);
  314. impl_ShaderSource: proc "c" (shader: u32, count: i32, string: [^]cstring, length: [^]i32);
  315. impl_UseProgram: proc "c" (program: u32);
  316. impl_Uniform1f: proc "c" (location: i32, v0: f32);
  317. impl_Uniform2f: proc "c" (location: i32, v0: f32, v1: f32);
  318. impl_Uniform3f: proc "c" (location: i32, v0: f32, v1: f32, v2: f32);
  319. impl_Uniform4f: proc "c" (location: i32, v0: f32, v1: f32, v2: f32, v3: f32);
  320. impl_Uniform1i: proc "c" (location: i32, v0: i32);
  321. impl_Uniform2i: proc "c" (location: i32, v0: i32, v1: i32);
  322. impl_Uniform3i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32);
  323. impl_Uniform4i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32);
  324. impl_Uniform1fv: proc "c" (location: i32, count: i32, value: [^]f32);
  325. impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^][2]f32);
  326. impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^][3]f32);
  327. impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^][4]f32);
  328. impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^]i32);
  329. impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^][2]i32);
  330. impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^][3]i32);
  331. impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^][4]i32);
  332. impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32);
  333. impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32);
  334. impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32);
  335. impl_ValidateProgram: proc "c" (program: u32);
  336. impl_VertexAttrib1d: proc "c" (index: u32, x: f64);
  337. impl_VertexAttrib1dv: proc "c" (index: u32, v: ^[1]f64);
  338. impl_VertexAttrib1f: proc "c" (index: u32, x: f32);
  339. impl_VertexAttrib1fv: proc "c" (index: u32, v: ^[1]f32);
  340. impl_VertexAttrib1s: proc "c" (index: u32, x: i16);
  341. impl_VertexAttrib1sv: proc "c" (index: u32, v: ^[1]i16);
  342. impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64);
  343. impl_VertexAttrib2dv: proc "c" (index: u32, v: ^[2]f64);
  344. impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32);
  345. impl_VertexAttrib2fv: proc "c" (index: u32, v: ^[2]f32);
  346. impl_VertexAttrib2s: proc "c" (index: u32, x: i16, y: i16);
  347. impl_VertexAttrib2sv: proc "c" (index: u32, v: ^[2]i16);
  348. impl_VertexAttrib3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
  349. impl_VertexAttrib3dv: proc "c" (index: u32, v: ^[3]f64);
  350. impl_VertexAttrib3f: proc "c" (index: u32, x: f32, y: f32, z: f32);
  351. impl_VertexAttrib3fv: proc "c" (index: u32, v: ^[3]f32);
  352. impl_VertexAttrib3s: proc "c" (index: u32, x: i16, y: i16, z: i16);
  353. impl_VertexAttrib3sv: proc "c" (index: u32, v: ^[3]i16);
  354. impl_VertexAttrib4Nbv: proc "c" (index: u32, v: ^[4]i8);
  355. impl_VertexAttrib4Niv: proc "c" (index: u32, v: ^[4]i32);
  356. impl_VertexAttrib4Nsv: proc "c" (index: u32, v: ^[4]i16);
  357. impl_VertexAttrib4Nub: proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8);
  358. impl_VertexAttrib4Nubv: proc "c" (index: u32, v: ^[4]u8);
  359. impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: ^[4]u32);
  360. impl_VertexAttrib4Nusv: proc "c" (index: u32, v: ^[4]u16);
  361. impl_VertexAttrib4bv: proc "c" (index: u32, v: ^[4]i8);
  362. impl_VertexAttrib4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
  363. impl_VertexAttrib4dv: proc "c" (index: u32, v: ^[4]f64);
  364. impl_VertexAttrib4f: proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32);
  365. impl_VertexAttrib4fv: proc "c" (index: u32, v: ^[4]f32);
  366. impl_VertexAttrib4iv: proc "c" (index: u32, v: ^[4]i32);
  367. impl_VertexAttrib4s: proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16);
  368. impl_VertexAttrib4sv: proc "c" (index: u32, v: ^[4]i16);
  369. impl_VertexAttrib4ubv: proc "c" (index: u32, v: ^[4]u8);
  370. impl_VertexAttrib4uiv: proc "c" (index: u32, v: ^[4]u32);
  371. impl_VertexAttrib4usv: proc "c" (index: u32, v: ^[4]u16);
  372. impl_VertexAttribPointer: proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr);
  373. load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
  374. set_proc_address(&impl_BlendEquationSeparate, "glBlendEquationSeparate");
  375. set_proc_address(&impl_DrawBuffers, "glDrawBuffers");
  376. set_proc_address(&impl_StencilOpSeparate, "glStencilOpSeparate");
  377. set_proc_address(&impl_StencilFuncSeparate, "glStencilFuncSeparate");
  378. set_proc_address(&impl_StencilMaskSeparate, "glStencilMaskSeparate");
  379. set_proc_address(&impl_AttachShader, "glAttachShader");
  380. set_proc_address(&impl_BindAttribLocation, "glBindAttribLocation");
  381. set_proc_address(&impl_CompileShader, "glCompileShader");
  382. set_proc_address(&impl_CreateProgram, "glCreateProgram");
  383. set_proc_address(&impl_CreateShader, "glCreateShader");
  384. set_proc_address(&impl_DeleteProgram, "glDeleteProgram");
  385. set_proc_address(&impl_DeleteShader, "glDeleteShader");
  386. set_proc_address(&impl_DetachShader, "glDetachShader");
  387. set_proc_address(&impl_DisableVertexAttribArray, "glDisableVertexAttribArray");
  388. set_proc_address(&impl_EnableVertexAttribArray, "glEnableVertexAttribArray");
  389. set_proc_address(&impl_GetActiveAttrib, "glGetActiveAttrib");
  390. set_proc_address(&impl_GetActiveUniform, "glGetActiveUniform");
  391. set_proc_address(&impl_GetAttachedShaders, "glGetAttachedShaders");
  392. set_proc_address(&impl_GetAttribLocation, "glGetAttribLocation");
  393. set_proc_address(&impl_GetProgramiv, "glGetProgramiv");
  394. set_proc_address(&impl_GetProgramInfoLog, "glGetProgramInfoLog");
  395. set_proc_address(&impl_GetShaderiv, "glGetShaderiv");
  396. set_proc_address(&impl_GetShaderInfoLog, "glGetShaderInfoLog");
  397. set_proc_address(&impl_GetShaderSource, "glGetShaderSource");
  398. set_proc_address(&impl_GetUniformLocation, "glGetUniformLocation");
  399. set_proc_address(&impl_GetUniformfv, "glGetUniformfv");
  400. set_proc_address(&impl_GetUniformiv, "glGetUniformiv");
  401. set_proc_address(&impl_GetVertexAttribdv, "glGetVertexAttribdv");
  402. set_proc_address(&impl_GetVertexAttribfv, "glGetVertexAttribfv");
  403. set_proc_address(&impl_GetVertexAttribiv, "glGetVertexAttribiv");
  404. set_proc_address(&impl_GetVertexAttribPointerv, "glGetVertexAttribPointerv");
  405. set_proc_address(&impl_IsProgram, "glIsProgram");
  406. set_proc_address(&impl_IsShader, "glIsShader");
  407. set_proc_address(&impl_LinkProgram, "glLinkProgram");
  408. set_proc_address(&impl_ShaderSource, "glShaderSource");
  409. set_proc_address(&impl_UseProgram, "glUseProgram");
  410. set_proc_address(&impl_Uniform1f, "glUniform1f");
  411. set_proc_address(&impl_Uniform2f, "glUniform2f");
  412. set_proc_address(&impl_Uniform3f, "glUniform3f");
  413. set_proc_address(&impl_Uniform4f, "glUniform4f");
  414. set_proc_address(&impl_Uniform1i, "glUniform1i");
  415. set_proc_address(&impl_Uniform2i, "glUniform2i");
  416. set_proc_address(&impl_Uniform3i, "glUniform3i");
  417. set_proc_address(&impl_Uniform4i, "glUniform4i");
  418. set_proc_address(&impl_Uniform1fv, "glUniform1fv");
  419. set_proc_address(&impl_Uniform2fv, "glUniform2fv");
  420. set_proc_address(&impl_Uniform3fv, "glUniform3fv");
  421. set_proc_address(&impl_Uniform4fv, "glUniform4fv");
  422. set_proc_address(&impl_Uniform1iv, "glUniform1iv");
  423. set_proc_address(&impl_Uniform2iv, "glUniform2iv");
  424. set_proc_address(&impl_Uniform3iv, "glUniform3iv");
  425. set_proc_address(&impl_Uniform4iv, "glUniform4iv");
  426. set_proc_address(&impl_UniformMatrix2fv, "glUniformMatrix2fv");
  427. set_proc_address(&impl_UniformMatrix3fv, "glUniformMatrix3fv");
  428. set_proc_address(&impl_UniformMatrix4fv, "glUniformMatrix4fv");
  429. set_proc_address(&impl_ValidateProgram, "glValidateProgram");
  430. set_proc_address(&impl_VertexAttrib1d, "glVertexAttrib1d");
  431. set_proc_address(&impl_VertexAttrib1dv, "glVertexAttrib1dv");
  432. set_proc_address(&impl_VertexAttrib1f, "glVertexAttrib1f");
  433. set_proc_address(&impl_VertexAttrib1fv, "glVertexAttrib1fv");
  434. set_proc_address(&impl_VertexAttrib1s, "glVertexAttrib1s");
  435. set_proc_address(&impl_VertexAttrib1sv, "glVertexAttrib1sv");
  436. set_proc_address(&impl_VertexAttrib2d, "glVertexAttrib2d");
  437. set_proc_address(&impl_VertexAttrib2dv, "glVertexAttrib2dv");
  438. set_proc_address(&impl_VertexAttrib2f, "glVertexAttrib2f");
  439. set_proc_address(&impl_VertexAttrib2fv, "glVertexAttrib2fv");
  440. set_proc_address(&impl_VertexAttrib2s, "glVertexAttrib2s");
  441. set_proc_address(&impl_VertexAttrib2sv, "glVertexAttrib2sv");
  442. set_proc_address(&impl_VertexAttrib3d, "glVertexAttrib3d");
  443. set_proc_address(&impl_VertexAttrib3dv, "glVertexAttrib3dv");
  444. set_proc_address(&impl_VertexAttrib3f, "glVertexAttrib3f");
  445. set_proc_address(&impl_VertexAttrib3fv, "glVertexAttrib3fv");
  446. set_proc_address(&impl_VertexAttrib3s, "glVertexAttrib3s");
  447. set_proc_address(&impl_VertexAttrib3sv, "glVertexAttrib3sv");
  448. set_proc_address(&impl_VertexAttrib4Nbv, "glVertexAttrib4Nbv");
  449. set_proc_address(&impl_VertexAttrib4Niv, "glVertexAttrib4Niv");
  450. set_proc_address(&impl_VertexAttrib4Nsv, "glVertexAttrib4Nsv");
  451. set_proc_address(&impl_VertexAttrib4Nub, "glVertexAttrib4Nub");
  452. set_proc_address(&impl_VertexAttrib4Nubv, "glVertexAttrib4Nubv");
  453. set_proc_address(&impl_VertexAttrib4Nuiv, "glVertexAttrib4Nuiv");
  454. set_proc_address(&impl_VertexAttrib4Nusv, "glVertexAttrib4Nusv");
  455. set_proc_address(&impl_VertexAttrib4bv, "glVertexAttrib4bv");
  456. set_proc_address(&impl_VertexAttrib4d, "glVertexAttrib4d");
  457. set_proc_address(&impl_VertexAttrib4dv, "glVertexAttrib4dv");
  458. set_proc_address(&impl_VertexAttrib4f, "glVertexAttrib4f");
  459. set_proc_address(&impl_VertexAttrib4fv, "glVertexAttrib4fv");
  460. set_proc_address(&impl_VertexAttrib4iv, "glVertexAttrib4iv");
  461. set_proc_address(&impl_VertexAttrib4s, "glVertexAttrib4s");
  462. set_proc_address(&impl_VertexAttrib4sv, "glVertexAttrib4sv");
  463. set_proc_address(&impl_VertexAttrib4ubv, "glVertexAttrib4ubv");
  464. set_proc_address(&impl_VertexAttrib4uiv, "glVertexAttrib4uiv");
  465. set_proc_address(&impl_VertexAttrib4usv, "glVertexAttrib4usv");
  466. set_proc_address(&impl_VertexAttribPointer, "glVertexAttribPointer");
  467. }
  468. // VERSION_2_1
  469. impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32);
  470. impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32);
  471. impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32);
  472. impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32);
  473. impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32);
  474. impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32);
  475. load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
  476. set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv");
  477. set_proc_address(&impl_UniformMatrix3x2fv, "glUniformMatrix3x2fv");
  478. set_proc_address(&impl_UniformMatrix2x4fv, "glUniformMatrix2x4fv");
  479. set_proc_address(&impl_UniformMatrix4x2fv, "glUniformMatrix4x2fv");
  480. set_proc_address(&impl_UniformMatrix3x4fv, "glUniformMatrix3x4fv");
  481. set_proc_address(&impl_UniformMatrix4x3fv, "glUniformMatrix4x3fv");
  482. }
  483. // VERSION_3_0
  484. impl_ColorMaski: proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8);
  485. impl_GetBooleani_v: proc "c" (target: u32, index: u32, data: ^bool);
  486. impl_GetIntegeri_v: proc "c" (target: u32, index: u32, data: ^i32);
  487. impl_Enablei: proc "c" (target: u32, index: u32);
  488. impl_Disablei: proc "c" (target: u32, index: u32);
  489. impl_IsEnabledi: proc "c" (target: u32, index: u32) -> bool;
  490. impl_BeginTransformFeedback: proc "c" (primitiveMode: u32);
  491. impl_EndTransformFeedback: proc "c" ();
  492. impl_BindBufferRange: proc "c" (target: u32, index: u32, buffer: u32, offset: int, size: int);
  493. impl_BindBufferBase: proc "c" (target: u32, index: u32, buffer: u32);
  494. impl_TransformFeedbackVaryings: proc "c" (program: u32, count: i32, varyings: [^]cstring, bufferMode: u32);
  495. impl_GetTransformFeedbackVarying: proc "c" (program: u32, index: u32, bufSize: i32, length: ^i32, size: ^i32, type: ^u32, name: [^]u8);
  496. impl_ClampColor: proc "c" (target: u32, clamp: u32);
  497. impl_BeginConditionalRender: proc "c" (id: u32, mode: u32);
  498. impl_EndConditionalRender: proc "c" ();
  499. impl_VertexAttribIPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr);
  500. impl_GetVertexAttribIiv: proc "c" (index: u32, pname: u32, params: [^]i32);
  501. impl_GetVertexAttribIuiv: proc "c" (index: u32, pname: u32, params: [^]u32);
  502. impl_VertexAttribI1i: proc "c" (index: u32, x: i32);
  503. impl_VertexAttribI2i: proc "c" (index: u32, x: i32, y: i32);
  504. impl_VertexAttribI3i: proc "c" (index: u32, x: i32, y: i32, z: i32);
  505. impl_VertexAttribI4i: proc "c" (index: u32, x: i32, y: i32, z: i32, w: i32);
  506. impl_VertexAttribI1ui: proc "c" (index: u32, x: u32);
  507. impl_VertexAttribI2ui: proc "c" (index: u32, x: u32, y: u32);
  508. impl_VertexAttribI3ui: proc "c" (index: u32, x: u32, y: u32, z: u32);
  509. impl_VertexAttribI4ui: proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32);
  510. impl_VertexAttribI1iv: proc "c" (index: u32, v: [^]i32);
  511. impl_VertexAttribI2iv: proc "c" (index: u32, v: [^]i32);
  512. impl_VertexAttribI3iv: proc "c" (index: u32, v: [^]i32);
  513. impl_VertexAttribI4iv: proc "c" (index: u32, v: [^]i32);
  514. impl_VertexAttribI1uiv: proc "c" (index: u32, v: [^]u32);
  515. impl_VertexAttribI2uiv: proc "c" (index: u32, v: [^]u32);
  516. impl_VertexAttribI3uiv: proc "c" (index: u32, v: [^]u32);
  517. impl_VertexAttribI4uiv: proc "c" (index: u32, v: [^]u32);
  518. impl_VertexAttribI4bv: proc "c" (index: u32, v: [^]i8);
  519. impl_VertexAttribI4sv: proc "c" (index: u32, v: [^]i16);
  520. impl_VertexAttribI4ubv: proc "c" (index: u32, v: [^]u8);
  521. impl_VertexAttribI4usv: proc "c" (index: u32, v: [^]u16);
  522. impl_GetUniformuiv: proc "c" (program: u32, location: i32, params: [^]u32);
  523. impl_BindFragDataLocation: proc "c" (program: u32, color: u32, name: cstring);
  524. impl_GetFragDataLocation: proc "c" (program: u32, name: cstring) -> i32;
  525. impl_Uniform1ui: proc "c" (location: i32, v0: u32);
  526. impl_Uniform2ui: proc "c" (location: i32, v0: u32, v1: u32);
  527. impl_Uniform3ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32);
  528. impl_Uniform4ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32);
  529. impl_Uniform1uiv: proc "c" (location: i32, count: i32, value: [^]u32);
  530. impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^][2]u32);
  531. impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^][3]u32);
  532. impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^][4]u32);
  533. impl_TexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32);
  534. impl_TexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32);
  535. impl_GetTexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32);
  536. impl_GetTexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32);
  537. impl_ClearBufferiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^i32);
  538. impl_ClearBufferuiv: proc "c" (buffer: u32, drawbuffer: i32, value: ^u32);
  539. impl_ClearBufferfv: proc "c" (buffer: u32, drawbuffer: i32, value: ^f32);
  540. impl_ClearBufferfi: proc "c" (buffer: u32, drawbuffer: i32, depth: f32, stencil: i32) -> rawptr;
  541. impl_GetStringi: proc "c" (name: u32, index: u32) -> cstring;
  542. impl_IsRenderbuffer: proc "c" (renderbuffer: u32) -> bool;
  543. impl_BindRenderbuffer: proc "c" (target: u32, renderbuffer: u32);
  544. impl_DeleteRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32);
  545. impl_GenRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32);
  546. impl_RenderbufferStorage: proc "c" (target: u32, internalformat: u32, width: i32, height: i32);
  547. impl_GetRenderbufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
  548. impl_IsFramebuffer: proc "c" (framebuffer: u32) -> bool;
  549. impl_BindFramebuffer: proc "c" (target: u32, framebuffer: u32);
  550. impl_DeleteFramebuffers: proc "c" (n: i32, framebuffers: [^]u32);
  551. impl_GenFramebuffers: proc "c" (n: i32, framebuffers: [^]u32);
  552. impl_CheckFramebufferStatus: proc "c" (target: u32) -> u32;
  553. impl_FramebufferTexture1D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32);
  554. impl_FramebufferTexture2D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32);
  555. impl_FramebufferTexture3D: proc "c" (target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32);
  556. impl_FramebufferRenderbuffer: proc "c" (target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32);
  557. impl_GetFramebufferAttachmentParameteriv: proc "c" (target: u32, attachment: u32, pname: u32, params: [^]i32);
  558. impl_GenerateMipmap: proc "c" (target: u32);
  559. impl_BlitFramebuffer: proc "c" (srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32);
  560. impl_RenderbufferStorageMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32);
  561. impl_FramebufferTextureLayer: proc "c" (target: u32, attachment: u32, texture: u32, level: i32, layer: i32);
  562. impl_MapBufferRange: proc "c" (target: u32, offset: int, length: int, access: u32) -> rawptr;
  563. impl_FlushMappedBufferRange: proc "c" (target: u32, offset: int, length: int);
  564. impl_BindVertexArray: proc "c" (array: u32);
  565. impl_DeleteVertexArrays: proc "c" (n: i32, arrays: [^]u32);
  566. impl_GenVertexArrays: proc "c" (n: i32, arrays: [^]u32);
  567. impl_IsVertexArray: proc "c" (array: u32) -> bool;
  568. load_3_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
  569. set_proc_address(&impl_ColorMaski, "glColorMaski");
  570. set_proc_address(&impl_GetBooleani_v, "glGetBooleani_v");
  571. set_proc_address(&impl_GetIntegeri_v, "glGetIntegeri_v");
  572. set_proc_address(&impl_Enablei, "glEnablei");
  573. set_proc_address(&impl_Disablei, "glDisablei");
  574. set_proc_address(&impl_IsEnabledi, "glIsEnabledi");
  575. set_proc_address(&impl_BeginTransformFeedback, "glBeginTransformFeedback");
  576. set_proc_address(&impl_EndTransformFeedback, "glEndTransformFeedback");
  577. set_proc_address(&impl_BindBufferRange, "glBindBufferRange");
  578. set_proc_address(&impl_BindBufferBase, "glBindBufferBase");
  579. set_proc_address(&impl_TransformFeedbackVaryings, "glTransformFeedbackVaryings");
  580. set_proc_address(&impl_GetTransformFeedbackVarying, "glGetTransformFeedbackVarying");
  581. set_proc_address(&impl_ClampColor, "glClampColor");
  582. set_proc_address(&impl_BeginConditionalRender, "glBeginConditionalRender");
  583. set_proc_address(&impl_EndConditionalRender, "glEndConditionalRender");
  584. set_proc_address(&impl_VertexAttribIPointer, "glVertexAttribIPointer");
  585. set_proc_address(&impl_GetVertexAttribIiv, "glGetVertexAttribIiv");
  586. set_proc_address(&impl_GetVertexAttribIuiv, "glGetVertexAttribIuiv");
  587. set_proc_address(&impl_VertexAttribI1i, "glVertexAttribI1i");
  588. set_proc_address(&impl_VertexAttribI2i, "glVertexAttribI2i");
  589. set_proc_address(&impl_VertexAttribI3i, "glVertexAttribI3i");
  590. set_proc_address(&impl_VertexAttribI4i, "glVertexAttribI4i");
  591. set_proc_address(&impl_VertexAttribI1ui, "glVertexAttribI1ui");
  592. set_proc_address(&impl_VertexAttribI2ui, "glVertexAttribI2ui");
  593. set_proc_address(&impl_VertexAttribI3ui, "glVertexAttribI3ui");
  594. set_proc_address(&impl_VertexAttribI4ui, "glVertexAttribI4ui");
  595. set_proc_address(&impl_VertexAttribI1iv, "glVertexAttribI1iv");
  596. set_proc_address(&impl_VertexAttribI2iv, "glVertexAttribI2iv");
  597. set_proc_address(&impl_VertexAttribI3iv, "glVertexAttribI3iv");
  598. set_proc_address(&impl_VertexAttribI4iv, "glVertexAttribI4iv");
  599. set_proc_address(&impl_VertexAttribI1uiv, "glVertexAttribI1uiv");
  600. set_proc_address(&impl_VertexAttribI2uiv, "glVertexAttribI2uiv");
  601. set_proc_address(&impl_VertexAttribI3uiv, "glVertexAttribI3uiv");
  602. set_proc_address(&impl_VertexAttribI4uiv, "glVertexAttribI4uiv");
  603. set_proc_address(&impl_VertexAttribI4bv, "glVertexAttribI4bv");
  604. set_proc_address(&impl_VertexAttribI4sv, "glVertexAttribI4sv");
  605. set_proc_address(&impl_VertexAttribI4ubv, "glVertexAttribI4ubv");
  606. set_proc_address(&impl_VertexAttribI4usv, "glVertexAttribI4usv");
  607. set_proc_address(&impl_GetUniformuiv, "glGetUniformuiv");
  608. set_proc_address(&impl_BindFragDataLocation, "glBindFragDataLocation");
  609. set_proc_address(&impl_GetFragDataLocation, "glGetFragDataLocation");
  610. set_proc_address(&impl_Uniform1ui, "glUniform1ui");
  611. set_proc_address(&impl_Uniform2ui, "glUniform2ui");
  612. set_proc_address(&impl_Uniform3ui, "glUniform3ui");
  613. set_proc_address(&impl_Uniform4ui, "glUniform4ui");
  614. set_proc_address(&impl_Uniform1uiv, "glUniform1uiv");
  615. set_proc_address(&impl_Uniform2uiv, "glUniform2uiv");
  616. set_proc_address(&impl_Uniform3uiv, "glUniform3uiv");
  617. set_proc_address(&impl_Uniform4uiv, "glUniform4uiv");
  618. set_proc_address(&impl_TexParameterIiv, "glTexParameterIiv");
  619. set_proc_address(&impl_TexParameterIuiv, "glTexParameterIuiv");
  620. set_proc_address(&impl_GetTexParameterIiv, "glGetTexParameterIiv");
  621. set_proc_address(&impl_GetTexParameterIuiv, "glGetTexParameterIuiv");
  622. set_proc_address(&impl_ClearBufferiv, "glClearBufferiv");
  623. set_proc_address(&impl_ClearBufferuiv, "glClearBufferuiv");
  624. set_proc_address(&impl_ClearBufferfv, "glClearBufferfv");
  625. set_proc_address(&impl_ClearBufferfi, "glClearBufferfi");
  626. set_proc_address(&impl_GetStringi, "glGetStringi");
  627. set_proc_address(&impl_IsRenderbuffer, "glIsRenderbuffer");
  628. set_proc_address(&impl_BindRenderbuffer, "glBindRenderbuffer");
  629. set_proc_address(&impl_DeleteRenderbuffers, "glDeleteRenderbuffers");
  630. set_proc_address(&impl_GenRenderbuffers, "glGenRenderbuffers");
  631. set_proc_address(&impl_RenderbufferStorage, "glRenderbufferStorage");
  632. set_proc_address(&impl_GetRenderbufferParameteriv, "glGetRenderbufferParameteriv");
  633. set_proc_address(&impl_IsFramebuffer, "glIsFramebuffer");
  634. set_proc_address(&impl_BindFramebuffer, "glBindFramebuffer");
  635. set_proc_address(&impl_DeleteFramebuffers, "glDeleteFramebuffers");
  636. set_proc_address(&impl_GenFramebuffers, "glGenFramebuffers");
  637. set_proc_address(&impl_CheckFramebufferStatus, "glCheckFramebufferStatus");
  638. set_proc_address(&impl_FramebufferTexture1D, "glFramebufferTexture1D");
  639. set_proc_address(&impl_FramebufferTexture2D, "glFramebufferTexture2D");
  640. set_proc_address(&impl_FramebufferTexture3D, "glFramebufferTexture3D");
  641. set_proc_address(&impl_FramebufferRenderbuffer, "glFramebufferRenderbuffer");
  642. set_proc_address(&impl_GetFramebufferAttachmentParameteriv, "glGetFramebufferAttachmentParameteriv");
  643. set_proc_address(&impl_GenerateMipmap, "glGenerateMipmap");
  644. set_proc_address(&impl_BlitFramebuffer, "glBlitFramebuffer");
  645. set_proc_address(&impl_RenderbufferStorageMultisample, "glRenderbufferStorageMultisample");
  646. set_proc_address(&impl_FramebufferTextureLayer, "glFramebufferTextureLayer");
  647. set_proc_address(&impl_MapBufferRange, "glMapBufferRange");
  648. set_proc_address(&impl_FlushMappedBufferRange, "glFlushMappedBufferRange");
  649. set_proc_address(&impl_BindVertexArray, "glBindVertexArray");
  650. set_proc_address(&impl_DeleteVertexArrays, "glDeleteVertexArrays");
  651. set_proc_address(&impl_GenVertexArrays, "glGenVertexArrays");
  652. set_proc_address(&impl_IsVertexArray, "glIsVertexArray");
  653. }
  654. // VERSION_3_1
  655. impl_DrawArraysInstanced: proc "c" (mode: u32, first: i32, count: i32, instancecount: i32);
  656. impl_DrawElementsInstanced: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32);
  657. impl_TexBuffer: proc "c" (target: u32, internalformat: u32, buffer: u32);
  658. impl_PrimitiveRestartIndex: proc "c" (index: u32);
  659. impl_CopyBufferSubData: proc "c" (readTarget: u32, writeTarget: u32, readOffset: int, writeOffset: int, size: int);
  660. impl_GetUniformIndices: proc "c" (program: u32, uniformCount: i32, uniformNames: [^]cstring, uniformIndices: [^]u32);
  661. impl_GetActiveUniformsiv: proc "c" (program: u32, uniformCount: i32, uniformIndices: [^]u32, pname: u32, params: [^]i32);
  662. impl_GetActiveUniformName: proc "c" (program: u32, uniformIndex: u32, bufSize: i32, length: ^i32, uniformName: [^]u8);
  663. impl_GetUniformBlockIndex: proc "c" (program: u32, uniformBlockName: cstring) -> u32;
  664. impl_GetActiveUniformBlockiv: proc "c" (program: u32, uniformBlockIndex: u32, pname: u32, params: [^]i32);
  665. impl_GetActiveUniformBlockName: proc "c" (program: u32, uniformBlockIndex: u32, bufSize: i32, length: ^i32, uniformBlockName: [^]u8);
  666. impl_UniformBlockBinding: proc "c" (program: u32, uniformBlockIndex: u32, uniformBlockBinding: u32);
  667. load_3_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
  668. set_proc_address(&impl_DrawArraysInstanced, "glDrawArraysInstanced");
  669. set_proc_address(&impl_DrawElementsInstanced, "glDrawElementsInstanced");
  670. set_proc_address(&impl_TexBuffer, "glTexBuffer");
  671. set_proc_address(&impl_PrimitiveRestartIndex, "glPrimitiveRestartIndex");
  672. set_proc_address(&impl_CopyBufferSubData, "glCopyBufferSubData");
  673. set_proc_address(&impl_GetUniformIndices, "glGetUniformIndices");
  674. set_proc_address(&impl_GetActiveUniformsiv, "glGetActiveUniformsiv");
  675. set_proc_address(&impl_GetActiveUniformName, "glGetActiveUniformName");
  676. set_proc_address(&impl_GetUniformBlockIndex, "glGetUniformBlockIndex");
  677. set_proc_address(&impl_GetActiveUniformBlockiv, "glGetActiveUniformBlockiv");
  678. set_proc_address(&impl_GetActiveUniformBlockName, "glGetActiveUniformBlockName");
  679. set_proc_address(&impl_UniformBlockBinding, "glUniformBlockBinding");
  680. }
  681. // VERSION_3_2
  682. impl_DrawElementsBaseVertex: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, basevertex: i32);
  683. impl_DrawRangeElementsBaseVertex: proc "c" (mode: u32, start: u32, end: u32, count: i32, type: u32, indices: rawptr, basevertex: i32);
  684. impl_DrawElementsInstancedBaseVertex: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, basevertex: i32);
  685. impl_MultiDrawElementsBaseVertex: proc "c" (mode: u32, count: ^i32, type: u32, indices: [^]rawptr, drawcount: i32, basevertex: ^i32);
  686. impl_ProvokingVertex: proc "c" (mode: u32);
  687. impl_FenceSync: proc "c" (condition: u32, flags: u32) -> sync_t;
  688. impl_IsSync: proc "c" (sync: sync_t) -> bool;
  689. impl_DeleteSync: proc "c" (sync: sync_t);
  690. impl_ClientWaitSync: proc "c" (sync: sync_t, flags: u32, timeout: u64) -> u32;
  691. impl_WaitSync: proc "c" (sync: sync_t, flags: u32, timeout: u64);
  692. impl_GetInteger64v: proc "c" (pname: u32, data: ^i64);
  693. impl_GetSynciv: proc "c" (sync: sync_t, pname: u32, bufSize: i32, length: ^i32, values: [^]i32);
  694. impl_GetInteger64i_v: proc "c" (target: u32, index: u32, data: ^i64);
  695. impl_GetBufferParameteri64v: proc "c" (target: u32, pname: u32, params: [^]i64);
  696. impl_FramebufferTexture: proc "c" (target: u32, attachment: u32, texture: u32, level: i32);
  697. impl_TexImage2DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8);
  698. impl_TexImage3DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8);
  699. impl_GetMultisamplefv: proc "c" (pname: u32, index: u32, val: ^f32);
  700. impl_SampleMaski: proc "c" (maskNumber: u32, mask: u32);
  701. load_3_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
  702. set_proc_address(&impl_DrawElementsBaseVertex, "glDrawElementsBaseVertex");
  703. set_proc_address(&impl_DrawRangeElementsBaseVertex, "glDrawRangeElementsBaseVertex");
  704. set_proc_address(&impl_DrawElementsInstancedBaseVertex, "glDrawElementsInstancedBaseVertex");
  705. set_proc_address(&impl_MultiDrawElementsBaseVertex, "glMultiDrawElementsBaseVertex");
  706. set_proc_address(&impl_ProvokingVertex, "glProvokingVertex");
  707. set_proc_address(&impl_FenceSync, "glFenceSync");
  708. set_proc_address(&impl_IsSync, "glIsSync");
  709. set_proc_address(&impl_DeleteSync, "glDeleteSync");
  710. set_proc_address(&impl_ClientWaitSync, "glClientWaitSync");
  711. set_proc_address(&impl_WaitSync, "glWaitSync");
  712. set_proc_address(&impl_GetInteger64v, "glGetInteger64v");
  713. set_proc_address(&impl_GetSynciv, "glGetSynciv");
  714. set_proc_address(&impl_GetInteger64i_v, "glGetInteger64i_v");
  715. set_proc_address(&impl_GetBufferParameteri64v, "glGetBufferParameteri64v");
  716. set_proc_address(&impl_FramebufferTexture, "glFramebufferTexture");
  717. set_proc_address(&impl_TexImage2DMultisample, "glTexImage2DMultisample");
  718. set_proc_address(&impl_TexImage3DMultisample, "glTexImage3DMultisample");
  719. set_proc_address(&impl_GetMultisamplefv, "glGetMultisamplefv");
  720. set_proc_address(&impl_SampleMaski, "glSampleMaski");
  721. }
  722. // VERSION_3_3
  723. impl_BindFragDataLocationIndexed: proc "c" (program: u32, colorNumber: u32, index: u32, name: cstring);
  724. impl_GetFragDataIndex: proc "c" (program: u32, name: cstring) -> i32;
  725. impl_GenSamplers: proc "c" (count: i32, samplers: [^]u32);
  726. impl_DeleteSamplers: proc "c" (count: i32, samplers: [^]u32);
  727. impl_IsSampler: proc "c" (sampler: u32) -> bool;
  728. impl_BindSampler: proc "c" (unit: u32, sampler: u32);
  729. impl_SamplerParameteri: proc "c" (sampler: u32, pname: u32, param: i32);
  730. impl_SamplerParameteriv: proc "c" (sampler: u32, pname: u32, param: ^i32);
  731. impl_SamplerParameterf: proc "c" (sampler: u32, pname: u32, param: f32);
  732. impl_SamplerParameterfv: proc "c" (sampler: u32, pname: u32, param: ^f32);
  733. impl_SamplerParameterIiv: proc "c" (sampler: u32, pname: u32, param: ^i32);
  734. impl_SamplerParameterIuiv: proc "c" (sampler: u32, pname: u32, param: ^u32);
  735. impl_GetSamplerParameteriv: proc "c" (sampler: u32, pname: u32, params: [^]i32);
  736. impl_GetSamplerParameterIiv: proc "c" (sampler: u32, pname: u32, params: [^]i32);
  737. impl_GetSamplerParameterfv: proc "c" (sampler: u32, pname: u32, params: [^]f32);
  738. impl_GetSamplerParameterIuiv: proc "c" (sampler: u32, pname: u32, params: [^]u32);
  739. impl_QueryCounter: proc "c" (id: u32, target: u32);
  740. impl_GetQueryObjecti64v: proc "c" (id: u32, pname: u32, params: [^]i64);
  741. impl_GetQueryObjectui64v: proc "c" (id: u32, pname: u32, params: [^]u64);
  742. impl_VertexAttribDivisor: proc "c" (index: u32, divisor: u32);
  743. impl_VertexAttribP1ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32);
  744. impl_VertexAttribP1uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32);
  745. impl_VertexAttribP2ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32);
  746. impl_VertexAttribP2uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32);
  747. impl_VertexAttribP3ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32);
  748. impl_VertexAttribP3uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32);
  749. impl_VertexAttribP4ui: proc "c" (index: u32, type: u32, normalized: bool, value: u32);
  750. impl_VertexAttribP4uiv: proc "c" (index: u32, type: u32, normalized: bool, value: ^u32);
  751. impl_VertexP2ui: proc "c" (type: u32, value: u32);
  752. impl_VertexP2uiv: proc "c" (type: u32, value: ^u32);
  753. impl_VertexP3ui: proc "c" (type: u32, value: u32);
  754. impl_VertexP3uiv: proc "c" (type: u32, value: ^u32);
  755. impl_VertexP4ui: proc "c" (type: u32, value: u32);
  756. impl_VertexP4uiv: proc "c" (type: u32, value: ^u32);
  757. impl_TexCoordP1ui: proc "c" (type: u32, coords: u32);
  758. impl_TexCoordP1uiv: proc "c" (type: u32, coords: [^]u32);
  759. impl_TexCoordP2ui: proc "c" (type: u32, coords: u32);
  760. impl_TexCoordP2uiv: proc "c" (type: u32, coords: [^]u32);
  761. impl_TexCoordP3ui: proc "c" (type: u32, coords: u32);
  762. impl_TexCoordP3uiv: proc "c" (type: u32, coords: [^]u32);
  763. impl_TexCoordP4ui: proc "c" (type: u32, coords: u32);
  764. impl_TexCoordP4uiv: proc "c" (type: u32, coords: [^]u32);
  765. impl_MultiTexCoordP1ui: proc "c" (texture: u32, type: u32, coords: u32);
  766. impl_MultiTexCoordP1uiv: proc "c" (texture: u32, type: u32, coords: [^]u32);
  767. impl_MultiTexCoordP2ui: proc "c" (texture: u32, type: u32, coords: u32);
  768. impl_MultiTexCoordP2uiv: proc "c" (texture: u32, type: u32, coords: [^]u32);
  769. impl_MultiTexCoordP3ui: proc "c" (texture: u32, type: u32, coords: u32);
  770. impl_MultiTexCoordP3uiv: proc "c" (texture: u32, type: u32, coords: [^]u32);
  771. impl_MultiTexCoordP4ui: proc "c" (texture: u32, type: u32, coords: u32);
  772. impl_MultiTexCoordP4uiv: proc "c" (texture: u32, type: u32, coords: [^]u32);
  773. impl_NormalP3ui: proc "c" (type: u32, coords: u32);
  774. impl_NormalP3uiv: proc "c" (type: u32, coords: [^]u32);
  775. impl_ColorP3ui: proc "c" (type: u32, color: u32);
  776. impl_ColorP3uiv: proc "c" (type: u32, color: ^u32);
  777. impl_ColorP4ui: proc "c" (type: u32, color: u32);
  778. impl_ColorP4uiv: proc "c" (type: u32, color: ^u32);
  779. impl_SecondaryColorP3ui: proc "c" (type: u32, color: u32);
  780. impl_SecondaryColorP3uiv: proc "c" (type: u32, color: ^u32);
  781. load_3_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
  782. set_proc_address(&impl_BindFragDataLocationIndexed, "glBindFragDataLocationIndexed");
  783. set_proc_address(&impl_GetFragDataIndex, "glGetFragDataIndex");
  784. set_proc_address(&impl_GenSamplers, "glGenSamplers");
  785. set_proc_address(&impl_DeleteSamplers, "glDeleteSamplers");
  786. set_proc_address(&impl_IsSampler, "glIsSampler");
  787. set_proc_address(&impl_BindSampler, "glBindSampler");
  788. set_proc_address(&impl_SamplerParameteri, "glSamplerParameteri");
  789. set_proc_address(&impl_SamplerParameteriv, "glSamplerParameteriv");
  790. set_proc_address(&impl_SamplerParameterf, "glSamplerParameterf");
  791. set_proc_address(&impl_SamplerParameterfv, "glSamplerParameterfv");
  792. set_proc_address(&impl_SamplerParameterIiv, "glSamplerParameterIiv");
  793. set_proc_address(&impl_SamplerParameterIuiv, "glSamplerParameterIuiv");
  794. set_proc_address(&impl_GetSamplerParameteriv, "glGetSamplerParameteriv");
  795. set_proc_address(&impl_GetSamplerParameterIiv, "glGetSamplerParameterIiv");
  796. set_proc_address(&impl_GetSamplerParameterfv, "glGetSamplerParameterfv");
  797. set_proc_address(&impl_GetSamplerParameterIuiv, "glGetSamplerParameterIuiv");
  798. set_proc_address(&impl_QueryCounter, "glQueryCounter");
  799. set_proc_address(&impl_GetQueryObjecti64v, "glGetQueryObjecti64v");
  800. set_proc_address(&impl_GetQueryObjectui64v, "glGetQueryObjectui64v");
  801. set_proc_address(&impl_VertexAttribDivisor, "glVertexAttribDivisor");
  802. set_proc_address(&impl_VertexAttribP1ui, "glVertexAttribP1ui");
  803. set_proc_address(&impl_VertexAttribP1uiv, "glVertexAttribP1uiv");
  804. set_proc_address(&impl_VertexAttribP2ui, "glVertexAttribP2ui");
  805. set_proc_address(&impl_VertexAttribP2uiv, "glVertexAttribP2uiv");
  806. set_proc_address(&impl_VertexAttribP3ui, "glVertexAttribP3ui");
  807. set_proc_address(&impl_VertexAttribP3uiv, "glVertexAttribP3uiv");
  808. set_proc_address(&impl_VertexAttribP4ui, "glVertexAttribP4ui");
  809. set_proc_address(&impl_VertexAttribP4uiv, "glVertexAttribP4uiv");
  810. set_proc_address(&impl_VertexP2ui, "glVertexP2ui");
  811. set_proc_address(&impl_VertexP2uiv, "glVertexP2uiv");
  812. set_proc_address(&impl_VertexP3ui, "glVertexP3ui");
  813. set_proc_address(&impl_VertexP3uiv, "glVertexP3uiv");
  814. set_proc_address(&impl_VertexP4ui, "glVertexP4ui");
  815. set_proc_address(&impl_VertexP4uiv, "glVertexP4uiv");
  816. set_proc_address(&impl_TexCoordP1ui, "glTexCoordP1ui");
  817. set_proc_address(&impl_TexCoordP1uiv, "glTexCoordP1uiv");
  818. set_proc_address(&impl_TexCoordP2ui, "glTexCoordP2ui");
  819. set_proc_address(&impl_TexCoordP2uiv, "glTexCoordP2uiv");
  820. set_proc_address(&impl_TexCoordP3ui, "glTexCoordP3ui");
  821. set_proc_address(&impl_TexCoordP3uiv, "glTexCoordP3uiv");
  822. set_proc_address(&impl_TexCoordP4ui, "glTexCoordP4ui");
  823. set_proc_address(&impl_TexCoordP4uiv, "glTexCoordP4uiv");
  824. set_proc_address(&impl_MultiTexCoordP1ui, "glMultiTexCoordP1ui");
  825. set_proc_address(&impl_MultiTexCoordP1uiv, "glMultiTexCoordP1uiv");
  826. set_proc_address(&impl_MultiTexCoordP2ui, "glMultiTexCoordP2ui");
  827. set_proc_address(&impl_MultiTexCoordP2uiv, "glMultiTexCoordP2uiv");
  828. set_proc_address(&impl_MultiTexCoordP3ui, "glMultiTexCoordP3ui");
  829. set_proc_address(&impl_MultiTexCoordP3uiv, "glMultiTexCoordP3uiv");
  830. set_proc_address(&impl_MultiTexCoordP4ui, "glMultiTexCoordP4ui");
  831. set_proc_address(&impl_MultiTexCoordP4uiv, "glMultiTexCoordP4uiv");
  832. set_proc_address(&impl_NormalP3ui, "glNormalP3ui");
  833. set_proc_address(&impl_NormalP3uiv, "glNormalP3uiv");
  834. set_proc_address(&impl_ColorP3ui, "glColorP3ui");
  835. set_proc_address(&impl_ColorP3uiv, "glColorP3uiv");
  836. set_proc_address(&impl_ColorP4ui, "glColorP4ui");
  837. set_proc_address(&impl_ColorP4uiv, "glColorP4uiv");
  838. set_proc_address(&impl_SecondaryColorP3ui, "glSecondaryColorP3ui");
  839. set_proc_address(&impl_SecondaryColorP3uiv, "glSecondaryColorP3uiv");
  840. }
  841. // VERSION_4_0
  842. DrawArraysIndirectCommand :: struct {
  843. count: u32,
  844. instanceCount: u32,
  845. first: u32,
  846. baseInstance: u32,
  847. }
  848. DrawElementsIndirectCommand :: struct {
  849. count: u32,
  850. instanceCount: u32,
  851. firstIndex: u32,
  852. baseVertex: u32,
  853. baseInstance: u32,
  854. }
  855. impl_MinSampleShading: proc "c" (value: f32);
  856. impl_BlendEquationi: proc "c" (buf: u32, mode: u32);
  857. impl_BlendEquationSeparatei: proc "c" (buf: u32, modeRGB: u32, modeAlpha: u32);
  858. impl_BlendFunci: proc "c" (buf: u32, src: u32, dst: u32);
  859. impl_BlendFuncSeparatei: proc "c" (buf: u32, srcRGB: u32, dstRGB: u32, srcAlpha: u32, dstAlpha: u32);
  860. impl_DrawArraysIndirect: proc "c" (mode: u32, indirect: ^DrawArraysIndirectCommand);
  861. impl_DrawElementsIndirect: proc "c" (mode: u32, type: u32, indirect: ^DrawElementsIndirectCommand);
  862. impl_Uniform1d: proc "c" (location: i32, x: f64);
  863. impl_Uniform2d: proc "c" (location: i32, x: f64, y: f64);
  864. impl_Uniform3d: proc "c" (location: i32, x: f64, y: f64, z: f64);
  865. impl_Uniform4d: proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64);
  866. impl_Uniform1dv: proc "c" (location: i32, count: i32, value: [^]f64);
  867. impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^][2]f64);
  868. impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^][3]f64);
  869. impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^][4]f64);
  870. impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64);
  871. impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64);
  872. impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64);
  873. impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64);
  874. impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64);
  875. impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64);
  876. impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64);
  877. impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64);
  878. impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64);
  879. impl_GetUniformdv: proc "c" (program: u32, location: i32, params: [^]f64);
  880. impl_GetSubroutineUniformLocation: proc "c" (program: u32, shadertype: u32, name: cstring) -> i32;
  881. impl_GetSubroutineIndex: proc "c" (program: u32, shadertype: u32, name: cstring) -> u32;
  882. impl_GetActiveSubroutineUniformiv: proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32);
  883. impl_GetActiveSubroutineUniformName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8);
  884. impl_GetActiveSubroutineName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8);
  885. impl_UniformSubroutinesuiv: proc "c" (shadertype: u32, count: i32, indices: [^]u32);
  886. impl_GetUniformSubroutineuiv: proc "c" (shadertype: u32, location: i32, params: [^]u32);
  887. impl_GetProgramStageiv: proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32);
  888. impl_PatchParameteri: proc "c" (pname: u32, value: i32);
  889. impl_PatchParameterfv: proc "c" (pname: u32, values: [^]f32);
  890. impl_BindTransformFeedback: proc "c" (target: u32, id: u32);
  891. impl_DeleteTransformFeedbacks: proc "c" (n: i32, ids: [^]u32);
  892. impl_GenTransformFeedbacks: proc "c" (n: i32, ids: [^]u32);
  893. impl_IsTransformFeedback: proc "c" (id: u32) -> bool;
  894. impl_PauseTransformFeedback: proc "c" ();
  895. impl_ResumeTransformFeedback: proc "c" ();
  896. impl_DrawTransformFeedback: proc "c" (mode: u32, id: u32);
  897. impl_DrawTransformFeedbackStream: proc "c" (mode: u32, id: u32, stream: u32);
  898. impl_BeginQueryIndexed: proc "c" (target: u32, index: u32, id: u32);
  899. impl_EndQueryIndexed: proc "c" (target: u32, index: u32);
  900. impl_GetQueryIndexediv: proc "c" (target: u32, index: u32, pname: u32, params: [^]i32);
  901. load_4_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
  902. set_proc_address(&impl_MinSampleShading, "glMinSampleShading");
  903. set_proc_address(&impl_BlendEquationi, "glBlendEquationi");
  904. set_proc_address(&impl_BlendEquationSeparatei, "glBlendEquationSeparatei");
  905. set_proc_address(&impl_BlendFunci, "glBlendFunci");
  906. set_proc_address(&impl_BlendFuncSeparatei, "glBlendFuncSeparatei");
  907. set_proc_address(&impl_DrawArraysIndirect, "glDrawArraysIndirect");
  908. set_proc_address(&impl_DrawElementsIndirect, "glDrawElementsIndirect");
  909. set_proc_address(&impl_Uniform1d, "glUniform1d");
  910. set_proc_address(&impl_Uniform2d, "glUniform2d");
  911. set_proc_address(&impl_Uniform3d, "glUniform3d");
  912. set_proc_address(&impl_Uniform4d, "glUniform4d");
  913. set_proc_address(&impl_Uniform1dv, "glUniform1dv");
  914. set_proc_address(&impl_Uniform2dv, "glUniform2dv");
  915. set_proc_address(&impl_Uniform3dv, "glUniform3dv");
  916. set_proc_address(&impl_Uniform4dv, "glUniform4dv");
  917. set_proc_address(&impl_UniformMatrix2dv, "glUniformMatrix2dv");
  918. set_proc_address(&impl_UniformMatrix3dv, "glUniformMatrix3dv");
  919. set_proc_address(&impl_UniformMatrix4dv, "glUniformMatrix4dv");
  920. set_proc_address(&impl_UniformMatrix2x3dv, "glUniformMatrix2x3dv");
  921. set_proc_address(&impl_UniformMatrix2x4dv, "glUniformMatrix2x4dv");
  922. set_proc_address(&impl_UniformMatrix3x2dv, "glUniformMatrix3x2dv");
  923. set_proc_address(&impl_UniformMatrix3x4dv, "glUniformMatrix3x4dv");
  924. set_proc_address(&impl_UniformMatrix4x2dv, "glUniformMatrix4x2dv");
  925. set_proc_address(&impl_UniformMatrix4x3dv, "glUniformMatrix4x3dv");
  926. set_proc_address(&impl_GetUniformdv, "glGetUniformdv");
  927. set_proc_address(&impl_GetSubroutineUniformLocation, "glGetSubroutineUniformLocation");
  928. set_proc_address(&impl_GetSubroutineIndex, "glGetSubroutineIndex");
  929. set_proc_address(&impl_GetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv");
  930. set_proc_address(&impl_GetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName");
  931. set_proc_address(&impl_GetActiveSubroutineName, "glGetActiveSubroutineName");
  932. set_proc_address(&impl_UniformSubroutinesuiv, "glUniformSubroutinesuiv");
  933. set_proc_address(&impl_GetUniformSubroutineuiv, "glGetUniformSubroutineuiv");
  934. set_proc_address(&impl_GetProgramStageiv, "glGetProgramStageiv");
  935. set_proc_address(&impl_PatchParameteri, "glPatchParameteri");
  936. set_proc_address(&impl_PatchParameterfv, "glPatchParameterfv");
  937. set_proc_address(&impl_BindTransformFeedback, "glBindTransformFeedback");
  938. set_proc_address(&impl_DeleteTransformFeedbacks, "glDeleteTransformFeedbacks");
  939. set_proc_address(&impl_GenTransformFeedbacks, "glGenTransformFeedbacks");
  940. set_proc_address(&impl_IsTransformFeedback, "glIsTransformFeedback");
  941. set_proc_address(&impl_PauseTransformFeedback, "glPauseTransformFeedback");
  942. set_proc_address(&impl_ResumeTransformFeedback, "glResumeTransformFeedback");
  943. set_proc_address(&impl_DrawTransformFeedback, "glDrawTransformFeedback");
  944. set_proc_address(&impl_DrawTransformFeedbackStream, "glDrawTransformFeedbackStream");
  945. set_proc_address(&impl_BeginQueryIndexed, "glBeginQueryIndexed");
  946. set_proc_address(&impl_EndQueryIndexed, "glEndQueryIndexed");
  947. set_proc_address(&impl_GetQueryIndexediv, "glGetQueryIndexediv");
  948. }
  949. // VERSION_4_1
  950. impl_ReleaseShaderCompiler: proc "c" ();
  951. impl_ShaderBinary: proc "c" (count: i32, shaders: ^u32, binaryformat: u32, binary: rawptr, length: i32);
  952. impl_GetShaderPrecisionFormat: proc "c" (shadertype: u32, precisiontype: u32, range: ^i32, precision: ^i32);
  953. impl_DepthRangef: proc "c" (n: f32, f: f32);
  954. impl_ClearDepthf: proc "c" (d: f32);
  955. impl_GetProgramBinary: proc "c" (program: u32, bufSize: i32, length: ^i32, binaryFormat: ^u32, binary: rawptr);
  956. impl_ProgramBinary: proc "c" (program: u32, binaryFormat: u32, binary: rawptr, length: i32);
  957. impl_ProgramParameteri: proc "c" (program: u32, pname: u32, value: i32);
  958. impl_UseProgramStages: proc "c" (pipeline: u32, stages: u32, program: u32);
  959. impl_ActiveShaderProgram: proc "c" (pipeline: u32, program: u32);
  960. impl_CreateShaderProgramv: proc "c" (type: u32, count: i32, strings: [^]cstring) -> u32;
  961. impl_BindProgramPipeline: proc "c" (pipeline: u32);
  962. impl_DeleteProgramPipelines: proc "c" (n: i32, pipelines: [^]u32);
  963. impl_GenProgramPipelines: proc "c" (n: i32, pipelines: [^]u32);
  964. impl_IsProgramPipeline: proc "c" (pipeline: u32) -> bool;
  965. impl_GetProgramPipelineiv: proc "c" (pipeline: u32, pname: u32, params: [^]i32);
  966. impl_ProgramUniform1i: proc "c" (program: u32, location: i32, v0: i32);
  967. impl_ProgramUniform1iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
  968. impl_ProgramUniform1f: proc "c" (program: u32, location: i32, v0: f32);
  969. impl_ProgramUniform1fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
  970. impl_ProgramUniform1d: proc "c" (program: u32, location: i32, v0: f64);
  971. impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
  972. impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32);
  973. impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
  974. impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32);
  975. impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32);
  976. impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32);
  977. impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32);
  978. impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64);
  979. impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64);
  980. impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32);
  981. impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32);
  982. impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32);
  983. impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32);
  984. impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32);
  985. impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32);
  986. impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64);
  987. impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64);
  988. impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32);
  989. impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32);
  990. impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32);
  991. impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32);
  992. impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32);
  993. impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32);
  994. impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64);
  995. impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64);
  996. impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32);
  997. impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32);
  998. impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32);
  999. impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32);
  1000. impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32);
  1001. impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64);
  1002. impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64);
  1003. impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64);
  1004. impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32);
  1005. impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32);
  1006. impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32);
  1007. impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32);
  1008. impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32);
  1009. impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32);
  1010. impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64);
  1011. impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64);
  1012. impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64);
  1013. impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64);
  1014. impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64);
  1015. impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64);
  1016. impl_ValidateProgramPipeline: proc "c" (pipeline: u32);
  1017. impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
  1018. impl_VertexAttribL1d: proc "c" (index: u32, x: f64);
  1019. impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64);
  1020. impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
  1021. impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
  1022. impl_VertexAttribL1dv: proc "c" (index: u32, v: ^[1]f64);
  1023. impl_VertexAttribL2dv: proc "c" (index: u32, v: ^[2]f64);
  1024. impl_VertexAttribL3dv: proc "c" (index: u32, v: ^[3]f64);
  1025. impl_VertexAttribL4dv: proc "c" (index: u32, v: ^[4]f64);
  1026. impl_VertexAttribLPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr);
  1027. impl_GetVertexAttribLdv: proc "c" (index: u32, pname: u32, params: [^]f64);
  1028. impl_ViewportArrayv: proc "c" (first: u32, count: i32, v: [^]f32);
  1029. impl_ViewportIndexedf: proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32);
  1030. impl_ViewportIndexedfv: proc "c" (index: u32, v: ^[4]f32);
  1031. impl_ScissorArrayv: proc "c" (first: u32, count: i32, v: [^]i32);
  1032. impl_ScissorIndexed: proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32);
  1033. impl_ScissorIndexedv: proc "c" (index: u32, v: ^[4]i32);
  1034. impl_DepthRangeArrayv: proc "c" (first: u32, count: i32, v: [^]f64);
  1035. impl_DepthRangeIndexed: proc "c" (index: u32, n: f64, f: f64);
  1036. impl_GetFloati_v: proc "c" (target: u32, index: u32, data: ^f32);
  1037. impl_GetDoublei_v: proc "c" (target: u32, index: u32, data: ^f64);
  1038. load_4_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
  1039. set_proc_address(&impl_ReleaseShaderCompiler, "glReleaseShaderCompiler");
  1040. set_proc_address(&impl_ShaderBinary, "glShaderBinary");
  1041. set_proc_address(&impl_GetShaderPrecisionFormat, "glGetShaderPrecisionFormat");
  1042. set_proc_address(&impl_DepthRangef, "glDepthRangef");
  1043. set_proc_address(&impl_ClearDepthf, "glClearDepthf");
  1044. set_proc_address(&impl_GetProgramBinary, "glGetProgramBinary");
  1045. set_proc_address(&impl_ProgramBinary, "glProgramBinary");
  1046. set_proc_address(&impl_ProgramParameteri, "glProgramParameteri");
  1047. set_proc_address(&impl_UseProgramStages, "glUseProgramStages");
  1048. set_proc_address(&impl_ActiveShaderProgram, "glActiveShaderProgram");
  1049. set_proc_address(&impl_CreateShaderProgramv, "glCreateShaderProgramv");
  1050. set_proc_address(&impl_BindProgramPipeline, "glBindProgramPipeline");
  1051. set_proc_address(&impl_DeleteProgramPipelines, "glDeleteProgramPipelines");
  1052. set_proc_address(&impl_GenProgramPipelines, "glGenProgramPipelines");
  1053. set_proc_address(&impl_IsProgramPipeline, "glIsProgramPipeline");
  1054. set_proc_address(&impl_GetProgramPipelineiv, "glGetProgramPipelineiv");
  1055. set_proc_address(&impl_ProgramUniform1i, "glProgramUniform1i");
  1056. set_proc_address(&impl_ProgramUniform1iv, "glProgramUniform1iv");
  1057. set_proc_address(&impl_ProgramUniform1f, "glProgramUniform1f");
  1058. set_proc_address(&impl_ProgramUniform1fv, "glProgramUniform1fv");
  1059. set_proc_address(&impl_ProgramUniform1d, "glProgramUniform1d");
  1060. set_proc_address(&impl_ProgramUniform1dv, "glProgramUniform1dv");
  1061. set_proc_address(&impl_ProgramUniform1ui, "glProgramUniform1ui");
  1062. set_proc_address(&impl_ProgramUniform1uiv, "glProgramUniform1uiv");
  1063. set_proc_address(&impl_ProgramUniform2i, "glProgramUniform2i");
  1064. set_proc_address(&impl_ProgramUniform2iv, "glProgramUniform2iv");
  1065. set_proc_address(&impl_ProgramUniform2f, "glProgramUniform2f");
  1066. set_proc_address(&impl_ProgramUniform2fv, "glProgramUniform2fv");
  1067. set_proc_address(&impl_ProgramUniform2d, "glProgramUniform2d");
  1068. set_proc_address(&impl_ProgramUniform2dv, "glProgramUniform2dv");
  1069. set_proc_address(&impl_ProgramUniform2ui, "glProgramUniform2ui");
  1070. set_proc_address(&impl_ProgramUniform2uiv, "glProgramUniform2uiv");
  1071. set_proc_address(&impl_ProgramUniform3i, "glProgramUniform3i");
  1072. set_proc_address(&impl_ProgramUniform3iv, "glProgramUniform3iv");
  1073. set_proc_address(&impl_ProgramUniform3f, "glProgramUniform3f");
  1074. set_proc_address(&impl_ProgramUniform3fv, "glProgramUniform3fv");
  1075. set_proc_address(&impl_ProgramUniform3d, "glProgramUniform3d");
  1076. set_proc_address(&impl_ProgramUniform3dv, "glProgramUniform3dv");
  1077. set_proc_address(&impl_ProgramUniform3ui, "glProgramUniform3ui");
  1078. set_proc_address(&impl_ProgramUniform3uiv, "glProgramUniform3uiv");
  1079. set_proc_address(&impl_ProgramUniform4i, "glProgramUniform4i");
  1080. set_proc_address(&impl_ProgramUniform4iv, "glProgramUniform4iv");
  1081. set_proc_address(&impl_ProgramUniform4f, "glProgramUniform4f");
  1082. set_proc_address(&impl_ProgramUniform4fv, "glProgramUniform4fv");
  1083. set_proc_address(&impl_ProgramUniform4d, "glProgramUniform4d");
  1084. set_proc_address(&impl_ProgramUniform4dv, "glProgramUniform4dv");
  1085. set_proc_address(&impl_ProgramUniform4ui, "glProgramUniform4ui");
  1086. set_proc_address(&impl_ProgramUniform4uiv, "glProgramUniform4uiv");
  1087. set_proc_address(&impl_ProgramUniformMatrix2fv, "glProgramUniformMatrix2fv");
  1088. set_proc_address(&impl_ProgramUniformMatrix3fv, "glProgramUniformMatrix3fv");
  1089. set_proc_address(&impl_ProgramUniformMatrix4fv, "glProgramUniformMatrix4fv");
  1090. set_proc_address(&impl_ProgramUniformMatrix2dv, "glProgramUniformMatrix2dv");
  1091. set_proc_address(&impl_ProgramUniformMatrix3dv, "glProgramUniformMatrix3dv");
  1092. set_proc_address(&impl_ProgramUniformMatrix4dv, "glProgramUniformMatrix4dv");
  1093. set_proc_address(&impl_ProgramUniformMatrix2x3fv, "glProgramUniformMatrix2x3fv");
  1094. set_proc_address(&impl_ProgramUniformMatrix3x2fv, "glProgramUniformMatrix3x2fv");
  1095. set_proc_address(&impl_ProgramUniformMatrix2x4fv, "glProgramUniformMatrix2x4fv");
  1096. set_proc_address(&impl_ProgramUniformMatrix4x2fv, "glProgramUniformMatrix4x2fv");
  1097. set_proc_address(&impl_ProgramUniformMatrix3x4fv, "glProgramUniformMatrix3x4fv");
  1098. set_proc_address(&impl_ProgramUniformMatrix4x3fv, "glProgramUniformMatrix4x3fv");
  1099. set_proc_address(&impl_ProgramUniformMatrix2x3dv, "glProgramUniformMatrix2x3dv");
  1100. set_proc_address(&impl_ProgramUniformMatrix3x2dv, "glProgramUniformMatrix3x2dv");
  1101. set_proc_address(&impl_ProgramUniformMatrix2x4dv, "glProgramUniformMatrix2x4dv");
  1102. set_proc_address(&impl_ProgramUniformMatrix4x2dv, "glProgramUniformMatrix4x2dv");
  1103. set_proc_address(&impl_ProgramUniformMatrix3x4dv, "glProgramUniformMatrix3x4dv");
  1104. set_proc_address(&impl_ProgramUniformMatrix4x3dv, "glProgramUniformMatrix4x3dv");
  1105. set_proc_address(&impl_ValidateProgramPipeline, "glValidateProgramPipeline");
  1106. set_proc_address(&impl_GetProgramPipelineInfoLog, "glGetProgramPipelineInfoLog");
  1107. set_proc_address(&impl_VertexAttribL1d, "glVertexAttribL1d");
  1108. set_proc_address(&impl_VertexAttribL2d, "glVertexAttribL2d");
  1109. set_proc_address(&impl_VertexAttribL3d, "glVertexAttribL3d");
  1110. set_proc_address(&impl_VertexAttribL4d, "glVertexAttribL4d");
  1111. set_proc_address(&impl_VertexAttribL1dv, "glVertexAttribL1dv");
  1112. set_proc_address(&impl_VertexAttribL2dv, "glVertexAttribL2dv");
  1113. set_proc_address(&impl_VertexAttribL3dv, "glVertexAttribL3dv");
  1114. set_proc_address(&impl_VertexAttribL4dv, "glVertexAttribL4dv");
  1115. set_proc_address(&impl_VertexAttribLPointer, "glVertexAttribLPointer");
  1116. set_proc_address(&impl_GetVertexAttribLdv, "glGetVertexAttribLdv");
  1117. set_proc_address(&impl_ViewportArrayv, "glViewportArrayv");
  1118. set_proc_address(&impl_ViewportIndexedf, "glViewportIndexedf");
  1119. set_proc_address(&impl_ViewportIndexedfv, "glViewportIndexedfv");
  1120. set_proc_address(&impl_ScissorArrayv, "glScissorArrayv");
  1121. set_proc_address(&impl_ScissorIndexed, "glScissorIndexed");
  1122. set_proc_address(&impl_ScissorIndexedv, "glScissorIndexedv");
  1123. set_proc_address(&impl_DepthRangeArrayv, "glDepthRangeArrayv");
  1124. set_proc_address(&impl_DepthRangeIndexed, "glDepthRangeIndexed");
  1125. set_proc_address(&impl_GetFloati_v, "glGetFloati_v");
  1126. set_proc_address(&impl_GetDoublei_v, "glGetDoublei_v");
  1127. }
  1128. // VERSION_4_2
  1129. impl_DrawArraysInstancedBaseInstance: proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32);
  1130. impl_DrawElementsInstancedBaseInstance: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, baseinstance: u32);
  1131. impl_DrawElementsInstancedBaseVertexBaseInstance: proc "c" (mode: u32, count: i32, type: u32, indices: rawptr, instancecount: i32, basevertex: i32, baseinstance: u32);
  1132. impl_GetInternalformativ: proc "c" (target: u32, internalformat: u32, pname: u32, bufSize: i32, params: [^]i32);
  1133. impl_GetActiveAtomicCounterBufferiv: proc "c" (program: u32, bufferIndex: u32, pname: u32, params: [^]i32);
  1134. impl_BindImageTexture: proc "c" (unit: u32, texture: u32, level: i32, layered: u8, layer: i32, access: u32, format: u32);
  1135. impl_MemoryBarrier: proc "c" (barriers: u32);
  1136. impl_TexStorage1D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32);
  1137. impl_TexStorage2D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32, height: i32);
  1138. impl_TexStorage3D: proc "c" (target: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32);
  1139. impl_DrawTransformFeedbackInstanced: proc "c" (mode: u32, id: u32, instancecount: i32);
  1140. impl_DrawTransformFeedbackStreamInstanced: proc "c" (mode: u32, id: u32, stream: u32, instancecount: i32);
  1141. load_4_2 :: proc(set_proc_address: Set_Proc_Address_Type) {
  1142. set_proc_address(&impl_DrawArraysInstancedBaseInstance, "glDrawArraysInstancedBaseInstance");
  1143. set_proc_address(&impl_DrawElementsInstancedBaseInstance, "glDrawElementsInstancedBaseInstance");
  1144. set_proc_address(&impl_DrawElementsInstancedBaseVertexBaseInstance, "glDrawElementsInstancedBaseVertexBaseInstance");
  1145. set_proc_address(&impl_GetInternalformativ, "glGetInternalformativ");
  1146. set_proc_address(&impl_GetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv");
  1147. set_proc_address(&impl_BindImageTexture, "glBindImageTexture");
  1148. set_proc_address(&impl_MemoryBarrier, "glMemoryBarrier");
  1149. set_proc_address(&impl_TexStorage1D, "glTexStorage1D");
  1150. set_proc_address(&impl_TexStorage2D, "glTexStorage2D");
  1151. set_proc_address(&impl_TexStorage3D, "glTexStorage3D");
  1152. set_proc_address(&impl_DrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced");
  1153. set_proc_address(&impl_DrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced");
  1154. }
  1155. // VERSION_4_3
  1156. DispatchIndirectCommand :: struct {
  1157. num_groups_x: u32,
  1158. num_groups_y: u32,
  1159. num_groups_z: u32,
  1160. }
  1161. impl_ClearBufferData: proc "c" (target: u32, internalformat: u32, format: u32, type: u32, data: rawptr);
  1162. impl_ClearBufferSubData: proc "c" (target: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr);
  1163. impl_DispatchCompute: proc "c" (num_groups_x: u32, num_groups_y: u32, num_groups_z: u32);
  1164. impl_DispatchComputeIndirect: proc "c" (indirect: ^DispatchIndirectCommand);
  1165. impl_CopyImageSubData: proc "c" (srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32);
  1166. impl_FramebufferParameteri: proc "c" (target: u32, pname: u32, param: i32);
  1167. impl_GetFramebufferParameteriv: proc "c" (target: u32, pname: u32, params: [^]i32);
  1168. impl_GetInternalformati64v: proc "c" (target: u32, internalformat: u32, pname: u32, bufSize: i32, params: [^]i64);
  1169. impl_InvalidateTexSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32);
  1170. impl_InvalidateTexImage: proc "c" (texture: u32, level: i32);
  1171. impl_InvalidateBufferSubData: proc "c" (buffer: u32, offset: int, length: int);
  1172. impl_InvalidateBufferData: proc "c" (buffer: u32);
  1173. impl_InvalidateFramebuffer: proc "c" (target: u32, numAttachments: i32, attachments: [^]u32);
  1174. impl_InvalidateSubFramebuffer: proc "c" (target: u32, numAttachments: i32, attachments: [^]u32, x: i32, y: i32, width: i32, height: i32);
  1175. impl_MultiDrawArraysIndirect: proc "c" (mode: u32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, stride: i32);
  1176. impl_MultiDrawElementsIndirect: proc "c" (mode: u32, type: u32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, stride: i32);
  1177. impl_GetProgramInterfaceiv: proc "c" (program: u32, programInterface: u32, pname: u32, params: [^]i32);
  1178. impl_GetProgramResourceIndex: proc "c" (program: u32, programInterface: u32, name: cstring) -> u32;
  1179. impl_GetProgramResourceName: proc "c" (program: u32, programInterface: u32, index: u32, bufSize: i32, length: ^i32, name: [^]u8);
  1180. impl_GetProgramResourceiv: proc "c" (program: u32, programInterface: u32, index: u32, propCount: i32, props: [^]u32, bufSize: i32, length: ^i32, params: [^]i32);
  1181. impl_GetProgramResourceLocation: proc "c" (program: u32, programInterface: u32, name: cstring) -> i32;
  1182. impl_GetProgramResourceLocationIndex: proc "c" (program: u32, programInterface: u32, name: cstring) -> i32;
  1183. impl_ShaderStorageBlockBinding: proc "c" (program: u32, storageBlockIndex: u32, storageBlockBinding: u32);
  1184. impl_TexBufferRange: proc "c" (target: u32, internalformat: u32, buffer: u32, offset: int, size: int);
  1185. impl_TexStorage2DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8);
  1186. impl_TexStorage3DMultisample: proc "c" (target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8);
  1187. impl_TextureView: proc "c" (texture: u32, target: u32, origtexture: u32, internalformat: u32, minlevel: u32, numlevels: u32, minlayer: u32, numlayers: u32);
  1188. impl_BindVertexBuffer: proc "c" (bindingindex: u32, buffer: u32, offset: int, stride: i32);
  1189. impl_VertexAttribFormat: proc "c" (attribindex: u32, size: i32, type: u32, normalized: bool, relativeoffset: u32);
  1190. impl_VertexAttribIFormat: proc "c" (attribindex: u32, size: i32, type: u32, relativeoffset: u32);
  1191. impl_VertexAttribLFormat: proc "c" (attribindex: u32, size: i32, type: u32, relativeoffset: u32);
  1192. impl_VertexAttribBinding: proc "c" (attribindex: u32, bindingindex: u32);
  1193. impl_VertexBindingDivisor: proc "c" (bindingindex: u32, divisor: u32);
  1194. impl_DebugMessageControl: proc "c" (source: u32, type: u32, severity: u32, count: i32, ids: ^u32, enabled: u8);
  1195. impl_DebugMessageInsert: proc "c" (source: u32, type: u32, id: u32, severity: u32, length: i32, buf: ^u8);
  1196. impl_DebugMessageCallback: proc "c" (callback: debug_proc_t, userParam: rawptr);
  1197. impl_GetDebugMessageLog: proc "c" (count: u32, bufSize: i32, sources: [^]u32, types: [^]u32, ids: [^]u32, severities: [^]u32, lengths: [^]i32, messageLog: [^]u8) -> u32;
  1198. impl_PushDebugGroup: proc "c" (source: u32, id: u32, length: i32, message: cstring);
  1199. impl_PopDebugGroup: proc "c" ();
  1200. impl_ObjectLabel: proc "c" (identifier: u32, name: u32, length: i32, label: [^]u8);
  1201. impl_GetObjectLabel: proc "c" (identifier: u32, name: u32, bufSize: i32, length: ^i32, label: [^]u8);
  1202. impl_ObjectPtrLabel: proc "c" (ptr: rawptr, length: i32, label: [^]u8);
  1203. impl_GetObjectPtrLabel: proc "c" (ptr: rawptr, bufSize: i32, length: ^i32, label: [^]u8);
  1204. load_4_3 :: proc(set_proc_address: Set_Proc_Address_Type) {
  1205. set_proc_address(&impl_ClearBufferData, "glClearBufferData");
  1206. set_proc_address(&impl_ClearBufferSubData, "glClearBufferSubData");
  1207. set_proc_address(&impl_DispatchCompute, "glDispatchCompute");
  1208. set_proc_address(&impl_DispatchComputeIndirect, "glDispatchComputeIndirect");
  1209. set_proc_address(&impl_CopyImageSubData, "glCopyImageSubData");
  1210. set_proc_address(&impl_FramebufferParameteri, "glFramebufferParameteri");
  1211. set_proc_address(&impl_GetFramebufferParameteriv, "glGetFramebufferParameteriv");
  1212. set_proc_address(&impl_GetInternalformati64v, "glGetInternalformati64v");
  1213. set_proc_address(&impl_InvalidateTexSubImage, "glInvalidateTexSubImage");
  1214. set_proc_address(&impl_InvalidateTexImage, "glInvalidateTexImage");
  1215. set_proc_address(&impl_InvalidateBufferSubData, "glInvalidateBufferSubData");
  1216. set_proc_address(&impl_InvalidateBufferData, "glInvalidateBufferData");
  1217. set_proc_address(&impl_InvalidateFramebuffer, "glInvalidateFramebuffer");
  1218. set_proc_address(&impl_InvalidateSubFramebuffer, "glInvalidateSubFramebuffer");
  1219. set_proc_address(&impl_MultiDrawArraysIndirect, "glMultiDrawArraysIndirect");
  1220. set_proc_address(&impl_MultiDrawElementsIndirect, "glMultiDrawElementsIndirect");
  1221. set_proc_address(&impl_GetProgramInterfaceiv, "glGetProgramInterfaceiv");
  1222. set_proc_address(&impl_GetProgramResourceIndex, "glGetProgramResourceIndex");
  1223. set_proc_address(&impl_GetProgramResourceName, "glGetProgramResourceName");
  1224. set_proc_address(&impl_GetProgramResourceiv, "glGetProgramResourceiv");
  1225. set_proc_address(&impl_GetProgramResourceLocation, "glGetProgramResourceLocation");
  1226. set_proc_address(&impl_GetProgramResourceLocationIndex, "glGetProgramResourceLocationIndex");
  1227. set_proc_address(&impl_ShaderStorageBlockBinding, "glShaderStorageBlockBinding");
  1228. set_proc_address(&impl_TexBufferRange, "glTexBufferRange");
  1229. set_proc_address(&impl_TexStorage2DMultisample, "glTexStorage2DMultisample");
  1230. set_proc_address(&impl_TexStorage3DMultisample, "glTexStorage3DMultisample");
  1231. set_proc_address(&impl_TextureView, "glTextureView");
  1232. set_proc_address(&impl_BindVertexBuffer, "glBindVertexBuffer");
  1233. set_proc_address(&impl_VertexAttribFormat, "glVertexAttribFormat");
  1234. set_proc_address(&impl_VertexAttribIFormat, "glVertexAttribIFormat");
  1235. set_proc_address(&impl_VertexAttribLFormat, "glVertexAttribLFormat");
  1236. set_proc_address(&impl_VertexAttribBinding, "glVertexAttribBinding");
  1237. set_proc_address(&impl_VertexBindingDivisor, "glVertexBindingDivisor");
  1238. set_proc_address(&impl_DebugMessageControl, "glDebugMessageControl");
  1239. set_proc_address(&impl_DebugMessageInsert, "glDebugMessageInsert");
  1240. set_proc_address(&impl_DebugMessageCallback, "glDebugMessageCallback");
  1241. set_proc_address(&impl_GetDebugMessageLog, "glGetDebugMessageLog");
  1242. set_proc_address(&impl_PushDebugGroup, "glPushDebugGroup");
  1243. set_proc_address(&impl_PopDebugGroup, "glPopDebugGroup");
  1244. set_proc_address(&impl_ObjectLabel, "glObjectLabel");
  1245. set_proc_address(&impl_GetObjectLabel, "glGetObjectLabel");
  1246. set_proc_address(&impl_ObjectPtrLabel, "glObjectPtrLabel");
  1247. set_proc_address(&impl_GetObjectPtrLabel, "glGetObjectPtrLabel");
  1248. }
  1249. // VERSION_4_4
  1250. impl_BufferStorage: proc "c" (target: u32, size: int, data: rawptr, flags: u32);
  1251. impl_ClearTexImage: proc "c" (texture: u32, level: i32, format: u32, type: u32, data: rawptr);
  1252. impl_ClearTexSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, data: rawptr);
  1253. impl_BindBuffersBase: proc "c" (target: u32, first: u32, count: i32, buffers: [^]u32);
  1254. impl_BindBuffersRange: proc "c" (target: u32, first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, sizes: [^]int);
  1255. impl_BindTextures: proc "c" (first: u32, count: i32, textures: [^]u32);
  1256. impl_BindSamplers: proc "c" (first: u32, count: i32, samplers: [^]u32);
  1257. impl_BindImageTextures: proc "c" (first: u32, count: i32, textures: [^]u32);
  1258. impl_BindVertexBuffers: proc "c" (first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, strides: [^]i32);
  1259. load_4_4 :: proc(set_proc_address: Set_Proc_Address_Type) {
  1260. set_proc_address(&impl_BufferStorage, "glBufferStorage");
  1261. set_proc_address(&impl_ClearTexImage, "glClearTexImage");
  1262. set_proc_address(&impl_ClearTexSubImage, "glClearTexSubImage");
  1263. set_proc_address(&impl_BindBuffersBase, "glBindBuffersBase");
  1264. set_proc_address(&impl_BindBuffersRange, "glBindBuffersRange");
  1265. set_proc_address(&impl_BindTextures, "glBindTextures");
  1266. set_proc_address(&impl_BindSamplers, "glBindSamplers");
  1267. set_proc_address(&impl_BindImageTextures, "glBindImageTextures");
  1268. set_proc_address(&impl_BindVertexBuffers, "glBindVertexBuffers");
  1269. }
  1270. // VERSION_4_5
  1271. impl_ClipControl: proc "c" (origin: u32, depth: u32);
  1272. impl_CreateTransformFeedbacks: proc "c" (n: i32, ids: [^]u32);
  1273. impl_TransformFeedbackBufferBase: proc "c" (xfb: u32, index: u32, buffer: u32);
  1274. impl_TransformFeedbackBufferRange: proc "c" (xfb: u32, index: u32, buffer: u32, offset: int, size: int);
  1275. impl_GetTransformFeedbackiv: proc "c" (xfb: u32, pname: u32, param: ^i32);
  1276. impl_GetTransformFeedbacki_v: proc "c" (xfb: u32, pname: u32, index: u32, param: ^i32);
  1277. impl_GetTransformFeedbacki64_v: proc "c" (xfb: u32, pname: u32, index: u32, param: ^i64);
  1278. impl_CreateBuffers: proc "c" (n: i32, buffers: [^]u32);
  1279. impl_NamedBufferStorage: proc "c" (buffer: u32, size: int, data: rawptr, flags: u32);
  1280. impl_NamedBufferData: proc "c" (buffer: u32, size: int, data: rawptr, usage: u32);
  1281. impl_NamedBufferSubData: proc "c" (buffer: u32, offset: int, size: int, data: rawptr);
  1282. impl_CopyNamedBufferSubData: proc "c" (readBuffer: u32, writeBuffer: u32, readOffset: int, writeOffset: int, size: int);
  1283. impl_ClearNamedBufferData: proc "c" (buffer: u32, internalformat: u32, format: u32, type: u32, data: rawptr);
  1284. impl_ClearNamedBufferSubData: proc "c" (buffer: u32, internalformat: u32, offset: int, size: int, format: u32, type: u32, data: rawptr);
  1285. impl_MapNamedBuffer: proc "c" (buffer: u32, access: u32) -> rawptr;
  1286. impl_MapNamedBufferRange: proc "c" (buffer: u32, offset: int, length: int, access: u32) -> rawptr;
  1287. impl_UnmapNamedBuffer: proc "c" (buffer: u32) -> bool;
  1288. impl_FlushMappedNamedBufferRange: proc "c" (buffer: u32, offset: int, length: int);
  1289. impl_GetNamedBufferParameteriv: proc "c" (buffer: u32, pname: u32, params: [^]i32);
  1290. impl_GetNamedBufferParameteri64v: proc "c" (buffer: u32, pname: u32, params: [^]i64);
  1291. impl_GetNamedBufferPointerv: proc "c" (buffer: u32, pname: u32, params: [^]rawptr);
  1292. impl_GetNamedBufferSubData: proc "c" (buffer: u32, offset: int, size: int, data: rawptr);
  1293. impl_CreateFramebuffers: proc "c" (n: i32, framebuffers: [^]u32);
  1294. impl_NamedFramebufferRenderbuffer: proc "c" (framebuffer: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32);
  1295. impl_NamedFramebufferParameteri: proc "c" (framebuffer: u32, pname: u32, param: i32);
  1296. impl_NamedFramebufferTexture: proc "c" (framebuffer: u32, attachment: u32, texture: u32, level: i32);
  1297. impl_NamedFramebufferTextureLayer: proc "c" (framebuffer: u32, attachment: u32, texture: u32, level: i32, layer: i32);
  1298. impl_NamedFramebufferDrawBuffer: proc "c" (framebuffer: u32, buf: u32);
  1299. impl_NamedFramebufferDrawBuffers: proc "c" (framebuffer: u32, n: i32, bufs: [^]u32);
  1300. impl_NamedFramebufferReadBuffer: proc "c" (framebuffer: u32, src: u32);
  1301. impl_InvalidateNamedFramebufferData: proc "c" (framebuffer: u32, numAttachments: i32, attachments: [^]u32);
  1302. impl_InvalidateNamedFramebufferSubData: proc "c" (framebuffer: u32, numAttachments: i32, attachments: [^]u32, x: i32, y: i32, width: i32, height: i32);
  1303. impl_ClearNamedFramebufferiv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^i32);
  1304. impl_ClearNamedFramebufferuiv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^u32);
  1305. impl_ClearNamedFramebufferfv: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, value: ^f32);
  1306. impl_ClearNamedFramebufferfi: proc "c" (framebuffer: u32, buffer: u32, drawbuffer: i32, depth: f32, stencil: i32);
  1307. impl_BlitNamedFramebuffer: proc "c" (readFramebuffer: u32, drawFramebuffer: u32, srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32);
  1308. impl_CheckNamedFramebufferStatus: proc "c" (framebuffer: u32, target: u32) -> u32;
  1309. impl_GetNamedFramebufferParameteriv: proc "c" (framebuffer: u32, pname: u32, param: ^i32);
  1310. impl_GetNamedFramebufferAttachmentParameteriv: proc "c" (framebuffer: u32, attachment: u32, pname: u32, params: [^]i32);
  1311. impl_CreateRenderbuffers: proc "c" (n: i32, renderbuffers: [^]u32);
  1312. impl_NamedRenderbufferStorage: proc "c" (renderbuffer: u32, internalformat: u32, width: i32, height: i32);
  1313. impl_NamedRenderbufferStorageMultisample: proc "c" (renderbuffer: u32, samples: i32, internalformat: u32, width: i32, height: i32);
  1314. impl_GetNamedRenderbufferParameteriv: proc "c" (renderbuffer: u32, pname: u32, params: [^]i32);
  1315. impl_CreateTextures: proc "c" (target: u32, n: i32, textures: [^]u32);
  1316. impl_TextureBuffer: proc "c" (texture: u32, internalformat: u32, buffer: u32);
  1317. impl_TextureBufferRange: proc "c" (texture: u32, internalformat: u32, buffer: u32, offset: int, size: int);
  1318. impl_TextureStorage1D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32);
  1319. impl_TextureStorage2D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32, height: i32);
  1320. impl_TextureStorage3D: proc "c" (texture: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32);
  1321. impl_TextureStorage2DMultisample: proc "c" (texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8);
  1322. impl_TextureStorage3DMultisample: proc "c" (texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8);
  1323. impl_TextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, width: i32, format: u32, type: u32, pixels: rawptr);
  1324. impl_TextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type: u32, pixels: rawptr);
  1325. impl_TextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, pixels: rawptr);
  1326. impl_CompressedTextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: rawptr);
  1327. impl_CompressedTextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: rawptr);
  1328. impl_CompressedTextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: rawptr);
  1329. impl_CopyTextureSubImage1D: proc "c" (texture: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32);
  1330. impl_CopyTextureSubImage2D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32);
  1331. impl_CopyTextureSubImage3D: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32);
  1332. impl_TextureParameterf: proc "c" (texture: u32, pname: u32, param: f32);
  1333. impl_TextureParameterfv: proc "c" (texture: u32, pname: u32, param: ^f32);
  1334. impl_TextureParameteri: proc "c" (texture: u32, pname: u32, param: i32);
  1335. impl_TextureParameterIiv: proc "c" (texture: u32, pname: u32, params: [^]i32);
  1336. impl_TextureParameterIuiv: proc "c" (texture: u32, pname: u32, params: [^]u32);
  1337. impl_TextureParameteriv: proc "c" (texture: u32, pname: u32, param: ^i32);
  1338. impl_GenerateTextureMipmap: proc "c" (texture: u32);
  1339. impl_BindTextureUnit: proc "c" (unit: u32, texture: u32);
  1340. impl_GetTextureImage: proc "c" (texture: u32, level: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr);
  1341. impl_GetCompressedTextureImage: proc "c" (texture: u32, level: i32, bufSize: i32, pixels: rawptr);
  1342. impl_GetTextureLevelParameterfv: proc "c" (texture: u32, level: i32, pname: u32, params: [^]f32);
  1343. impl_GetTextureLevelParameteriv: proc "c" (texture: u32, level: i32, pname: u32, params: [^]i32);
  1344. impl_GetTextureParameterfv: proc "c" (texture: u32, pname: u32, params: [^]f32);
  1345. impl_GetTextureParameterIiv: proc "c" (texture: u32, pname: u32, params: [^]i32);
  1346. impl_GetTextureParameterIuiv: proc "c" (texture: u32, pname: u32, params: [^]u32);
  1347. impl_GetTextureParameteriv: proc "c" (texture: u32, pname: u32, params: [^]i32);
  1348. impl_CreateVertexArrays: proc "c" (n: i32, arrays: [^]u32);
  1349. impl_DisableVertexArrayAttrib: proc "c" (vaobj: u32, index: u32);
  1350. impl_EnableVertexArrayAttrib: proc "c" (vaobj: u32, index: u32);
  1351. impl_VertexArrayElementBuffer: proc "c" (vaobj: u32, buffer: u32);
  1352. impl_VertexArrayVertexBuffer: proc "c" (vaobj: u32, bindingindex: u32, buffer: u32, offset: int, stride: i32);
  1353. impl_VertexArrayVertexBuffers: proc "c" (vaobj: u32, first: u32, count: i32, buffers: [^]u32, offsets: [^]uintptr, strides: [^]i32);
  1354. impl_VertexArrayAttribBinding: proc "c" (vaobj: u32, attribindex: u32, bindingindex: u32);
  1355. impl_VertexArrayAttribFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, normalized: bool, relativeoffset: u32);
  1356. impl_VertexArrayAttribIFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, relativeoffset: u32);
  1357. impl_VertexArrayAttribLFormat: proc "c" (vaobj: u32, attribindex: u32, size: i32, type: u32, relativeoffset: u32);
  1358. impl_VertexArrayBindingDivisor: proc "c" (vaobj: u32, bindingindex: u32, divisor: u32);
  1359. impl_GetVertexArrayiv: proc "c" (vaobj: u32, pname: u32, param: ^i32);
  1360. impl_GetVertexArrayIndexediv: proc "c" (vaobj: u32, index: u32, pname: u32, param: ^i32);
  1361. impl_GetVertexArrayIndexed64iv: proc "c" (vaobj: u32, index: u32, pname: u32, param: ^i64);
  1362. impl_CreateSamplers: proc "c" (n: i32, samplers: [^]u32);
  1363. impl_CreateProgramPipelines: proc "c" (n: i32, pipelines: [^]u32);
  1364. impl_CreateQueries: proc "c" (target: u32, n: i32, ids: [^]u32);
  1365. impl_GetQueryBufferObjecti64v: proc "c" (id: u32, buffer: u32, pname: u32, offset: int);
  1366. impl_GetQueryBufferObjectiv: proc "c" (id: u32, buffer: u32, pname: u32, offset: int);
  1367. impl_GetQueryBufferObjectui64v: proc "c" (id: u32, buffer: u32, pname: u32, offset: int);
  1368. impl_GetQueryBufferObjectuiv: proc "c" (id: u32, buffer: u32, pname: u32, offset: int);
  1369. impl_MemoryBarrierByRegion: proc "c" (barriers: u32);
  1370. impl_GetTextureSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr);
  1371. impl_GetCompressedTextureSubImage: proc "c" (texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, bufSize: i32, pixels: rawptr);
  1372. impl_GetGraphicsResetStatus: proc "c" () -> u32;
  1373. impl_GetnCompressedTexImage: proc "c" (target: u32, lod: i32, bufSize: i32, pixels: rawptr);
  1374. impl_GetnTexImage: proc "c" (target: u32, level: i32, format: u32, type: u32, bufSize: i32, pixels: rawptr);
  1375. impl_GetnUniformdv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]f64);
  1376. impl_GetnUniformfv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]f32);
  1377. impl_GetnUniformiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32);
  1378. impl_GetnUniformuiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32);
  1379. impl_ReadnPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr);
  1380. impl_GetnMapdv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64);
  1381. impl_GetnMapfv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32);
  1382. impl_GetnMapiv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32);
  1383. impl_GetnPixelMapusv: proc "c" (map_: u32, bufSize: i32, values: [^]u16);
  1384. impl_GetnPixelMapfv: proc "c" (map_: u32, bufSize: i32, values: [^]f32);
  1385. impl_GetnPixelMapuiv: proc "c" (map_: u32, bufSize: i32, values: [^]u32);
  1386. impl_GetnPolygonStipple: proc "c" (bufSize: i32, pattern: [^]u8);
  1387. impl_GetnColorTable: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr);
  1388. impl_GetnConvolutionFilter: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr);
  1389. impl_GetnSeparableFilter: proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr);
  1390. impl_GetnHistogram: proc "c" (target: u32, reset: u8, format: u32, type: u32, bufSize: i32, values: rawptr);
  1391. impl_GetnMinmax: proc "c" (target: u32, reset: u8, format: u32, type: u32, bufSize: i32, values: rawptr);
  1392. impl_TextureBarrier: proc "c" ();
  1393. impl_GetUnsignedBytevEXT: proc "c" (pname: u32, data: ^byte);
  1394. impl_TexPageCommitmentARB: proc "c" (target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, commit: bool);
  1395. load_4_5 :: proc(set_proc_address: Set_Proc_Address_Type) {
  1396. set_proc_address(&impl_ClipControl, "glClipControl");
  1397. set_proc_address(&impl_CreateTransformFeedbacks, "glCreateTransformFeedbacks");
  1398. set_proc_address(&impl_TransformFeedbackBufferBase, "glTransformFeedbackBufferBase");
  1399. set_proc_address(&impl_TransformFeedbackBufferRange, "glTransformFeedbackBufferRange");
  1400. set_proc_address(&impl_GetTransformFeedbackiv, "glGetTransformFeedbackiv");
  1401. set_proc_address(&impl_GetTransformFeedbacki_v, "glGetTransformFeedbacki_v");
  1402. set_proc_address(&impl_GetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v");
  1403. set_proc_address(&impl_CreateBuffers, "glCreateBuffers");
  1404. set_proc_address(&impl_NamedBufferStorage, "glNamedBufferStorage");
  1405. set_proc_address(&impl_NamedBufferData, "glNamedBufferData");
  1406. set_proc_address(&impl_NamedBufferSubData, "glNamedBufferSubData");
  1407. set_proc_address(&impl_CopyNamedBufferSubData, "glCopyNamedBufferSubData");
  1408. set_proc_address(&impl_ClearNamedBufferData, "glClearNamedBufferData");
  1409. set_proc_address(&impl_ClearNamedBufferSubData, "glClearNamedBufferSubData");
  1410. set_proc_address(&impl_MapNamedBuffer, "glMapNamedBuffer");
  1411. set_proc_address(&impl_MapNamedBufferRange, "glMapNamedBufferRange");
  1412. set_proc_address(&impl_UnmapNamedBuffer, "glUnmapNamedBuffer");
  1413. set_proc_address(&impl_FlushMappedNamedBufferRange, "glFlushMappedNamedBufferRange");
  1414. set_proc_address(&impl_GetNamedBufferParameteriv, "glGetNamedBufferParameteriv");
  1415. set_proc_address(&impl_GetNamedBufferParameteri64v, "glGetNamedBufferParameteri64v");
  1416. set_proc_address(&impl_GetNamedBufferPointerv, "glGetNamedBufferPointerv");
  1417. set_proc_address(&impl_GetNamedBufferSubData, "glGetNamedBufferSubData");
  1418. set_proc_address(&impl_CreateFramebuffers, "glCreateFramebuffers");
  1419. set_proc_address(&impl_NamedFramebufferRenderbuffer, "glNamedFramebufferRenderbuffer");
  1420. set_proc_address(&impl_NamedFramebufferParameteri, "glNamedFramebufferParameteri");
  1421. set_proc_address(&impl_NamedFramebufferTexture, "glNamedFramebufferTexture");
  1422. set_proc_address(&impl_NamedFramebufferTextureLayer, "glNamedFramebufferTextureLayer");
  1423. set_proc_address(&impl_NamedFramebufferDrawBuffer, "glNamedFramebufferDrawBuffer");
  1424. set_proc_address(&impl_NamedFramebufferDrawBuffers, "glNamedFramebufferDrawBuffers");
  1425. set_proc_address(&impl_NamedFramebufferReadBuffer, "glNamedFramebufferReadBuffer");
  1426. set_proc_address(&impl_InvalidateNamedFramebufferData, "glInvalidateNamedFramebufferData");
  1427. set_proc_address(&impl_InvalidateNamedFramebufferSubData, "glInvalidateNamedFramebufferSubData");
  1428. set_proc_address(&impl_ClearNamedFramebufferiv, "glClearNamedFramebufferiv");
  1429. set_proc_address(&impl_ClearNamedFramebufferuiv, "glClearNamedFramebufferuiv");
  1430. set_proc_address(&impl_ClearNamedFramebufferfv, "glClearNamedFramebufferfv");
  1431. set_proc_address(&impl_ClearNamedFramebufferfi, "glClearNamedFramebufferfi");
  1432. set_proc_address(&impl_BlitNamedFramebuffer, "glBlitNamedFramebuffer");
  1433. set_proc_address(&impl_CheckNamedFramebufferStatus, "glCheckNamedFramebufferStatus");
  1434. set_proc_address(&impl_GetNamedFramebufferParameteriv, "glGetNamedFramebufferParameteriv");
  1435. set_proc_address(&impl_GetNamedFramebufferAttachmentParameteriv, "glGetNamedFramebufferAttachmentParameteriv");
  1436. set_proc_address(&impl_CreateRenderbuffers, "glCreateRenderbuffers");
  1437. set_proc_address(&impl_NamedRenderbufferStorage, "glNamedRenderbufferStorage");
  1438. set_proc_address(&impl_NamedRenderbufferStorageMultisample, "glNamedRenderbufferStorageMultisample");
  1439. set_proc_address(&impl_GetNamedRenderbufferParameteriv, "glGetNamedRenderbufferParameteriv");
  1440. set_proc_address(&impl_CreateTextures, "glCreateTextures");
  1441. set_proc_address(&impl_TextureBuffer, "glTextureBuffer");
  1442. set_proc_address(&impl_TextureBufferRange, "glTextureBufferRange");
  1443. set_proc_address(&impl_TextureStorage1D, "glTextureStorage1D");
  1444. set_proc_address(&impl_TextureStorage2D, "glTextureStorage2D");
  1445. set_proc_address(&impl_TextureStorage3D, "glTextureStorage3D");
  1446. set_proc_address(&impl_TextureStorage2DMultisample, "glTextureStorage2DMultisample");
  1447. set_proc_address(&impl_TextureStorage3DMultisample, "glTextureStorage3DMultisample");
  1448. set_proc_address(&impl_TextureSubImage1D, "glTextureSubImage1D");
  1449. set_proc_address(&impl_TextureSubImage2D, "glTextureSubImage2D");
  1450. set_proc_address(&impl_TextureSubImage3D, "glTextureSubImage3D");
  1451. set_proc_address(&impl_CompressedTextureSubImage1D, "glCompressedTextureSubImage1D");
  1452. set_proc_address(&impl_CompressedTextureSubImage2D, "glCompressedTextureSubImage2D");
  1453. set_proc_address(&impl_CompressedTextureSubImage3D, "glCompressedTextureSubImage3D");
  1454. set_proc_address(&impl_CopyTextureSubImage1D, "glCopyTextureSubImage1D");
  1455. set_proc_address(&impl_CopyTextureSubImage2D, "glCopyTextureSubImage2D");
  1456. set_proc_address(&impl_CopyTextureSubImage3D, "glCopyTextureSubImage3D");
  1457. set_proc_address(&impl_TextureParameterf, "glTextureParameterf");
  1458. set_proc_address(&impl_TextureParameterfv, "glTextureParameterfv");
  1459. set_proc_address(&impl_TextureParameteri, "glTextureParameteri");
  1460. set_proc_address(&impl_TextureParameterIiv, "glTextureParameterIiv");
  1461. set_proc_address(&impl_TextureParameterIuiv, "glTextureParameterIuiv");
  1462. set_proc_address(&impl_TextureParameteriv, "glTextureParameteriv");
  1463. set_proc_address(&impl_GenerateTextureMipmap, "glGenerateTextureMipmap");
  1464. set_proc_address(&impl_BindTextureUnit, "glBindTextureUnit");
  1465. set_proc_address(&impl_GetTextureImage, "glGetTextureImage");
  1466. set_proc_address(&impl_GetCompressedTextureImage, "glGetCompressedTextureImage");
  1467. set_proc_address(&impl_GetTextureLevelParameterfv, "glGetTextureLevelParameterfv");
  1468. set_proc_address(&impl_GetTextureLevelParameteriv, "glGetTextureLevelParameteriv");
  1469. set_proc_address(&impl_GetTextureParameterfv, "glGetTextureParameterfv");
  1470. set_proc_address(&impl_GetTextureParameterIiv, "glGetTextureParameterIiv");
  1471. set_proc_address(&impl_GetTextureParameterIuiv, "glGetTextureParameterIuiv");
  1472. set_proc_address(&impl_GetTextureParameteriv, "glGetTextureParameteriv");
  1473. set_proc_address(&impl_CreateVertexArrays, "glCreateVertexArrays");
  1474. set_proc_address(&impl_DisableVertexArrayAttrib, "glDisableVertexArrayAttrib");
  1475. set_proc_address(&impl_EnableVertexArrayAttrib, "glEnableVertexArrayAttrib");
  1476. set_proc_address(&impl_VertexArrayElementBuffer, "glVertexArrayElementBuffer");
  1477. set_proc_address(&impl_VertexArrayVertexBuffer, "glVertexArrayVertexBuffer");
  1478. set_proc_address(&impl_VertexArrayVertexBuffers, "glVertexArrayVertexBuffers");
  1479. set_proc_address(&impl_VertexArrayAttribBinding, "glVertexArrayAttribBinding");
  1480. set_proc_address(&impl_VertexArrayAttribFormat, "glVertexArrayAttribFormat");
  1481. set_proc_address(&impl_VertexArrayAttribIFormat, "glVertexArrayAttribIFormat");
  1482. set_proc_address(&impl_VertexArrayAttribLFormat, "glVertexArrayAttribLFormat");
  1483. set_proc_address(&impl_VertexArrayBindingDivisor, "glVertexArrayBindingDivisor");
  1484. set_proc_address(&impl_GetVertexArrayiv, "glGetVertexArrayiv");
  1485. set_proc_address(&impl_GetVertexArrayIndexediv, "glGetVertexArrayIndexediv");
  1486. set_proc_address(&impl_GetVertexArrayIndexed64iv, "glGetVertexArrayIndexed64iv");
  1487. set_proc_address(&impl_CreateSamplers, "glCreateSamplers");
  1488. set_proc_address(&impl_CreateProgramPipelines, "glCreateProgramPipelines");
  1489. set_proc_address(&impl_CreateQueries, "glCreateQueries");
  1490. set_proc_address(&impl_GetQueryBufferObjecti64v, "glGetQueryBufferObjecti64v");
  1491. set_proc_address(&impl_GetQueryBufferObjectiv, "glGetQueryBufferObjectiv");
  1492. set_proc_address(&impl_GetQueryBufferObjectui64v, "glGetQueryBufferObjectui64v");
  1493. set_proc_address(&impl_GetQueryBufferObjectuiv, "glGetQueryBufferObjectuiv");
  1494. set_proc_address(&impl_MemoryBarrierByRegion, "glMemoryBarrierByRegion");
  1495. set_proc_address(&impl_GetTextureSubImage, "glGetTextureSubImage");
  1496. set_proc_address(&impl_GetCompressedTextureSubImage, "glGetCompressedTextureSubImage");
  1497. set_proc_address(&impl_GetGraphicsResetStatus, "glGetGraphicsResetStatus");
  1498. set_proc_address(&impl_GetnCompressedTexImage, "glGetnCompressedTexImage");
  1499. set_proc_address(&impl_GetnTexImage, "glGetnTexImage");
  1500. set_proc_address(&impl_GetnUniformdv, "glGetnUniformdv");
  1501. set_proc_address(&impl_GetnUniformfv, "glGetnUniformfv");
  1502. set_proc_address(&impl_GetnUniformiv, "glGetnUniformiv");
  1503. set_proc_address(&impl_GetnUniformuiv, "glGetnUniformuiv");
  1504. set_proc_address(&impl_ReadnPixels, "glReadnPixels");
  1505. set_proc_address(&impl_GetnMapdv, "glGetnMapdv");
  1506. set_proc_address(&impl_GetnMapfv, "glGetnMapfv");
  1507. set_proc_address(&impl_GetnMapiv, "glGetnMapiv");
  1508. set_proc_address(&impl_GetnPixelMapfv, "glGetnPixelMapfv");
  1509. set_proc_address(&impl_GetnPixelMapuiv, "glGetnPixelMapuiv");
  1510. set_proc_address(&impl_GetnPixelMapusv, "glGetnPixelMapusv");
  1511. set_proc_address(&impl_GetnPolygonStipple, "glGetnPolygonStipple");
  1512. set_proc_address(&impl_GetnColorTable, "glGetnColorTable");
  1513. set_proc_address(&impl_GetnConvolutionFilter, "glGetnConvolutionFilter");
  1514. set_proc_address(&impl_GetnSeparableFilter, "glGetnSeparableFilter");
  1515. set_proc_address(&impl_GetnHistogram, "glGetnHistogram");
  1516. set_proc_address(&impl_GetnMinmax, "glGetnMinmax");
  1517. set_proc_address(&impl_TextureBarrier, "glTextureBarrier");
  1518. set_proc_address(&impl_GetUnsignedBytevEXT, "glGetUnsignedBytevEXT");
  1519. set_proc_address(&impl_TexPageCommitmentARB, "glTexPageCommitmentARB");
  1520. }
  1521. // VERSION_4_6
  1522. impl_SpecializeShader: proc "c" (shader: u32, pEntryPoint: cstring, numSpecializationConstants: u32, pConstantIndex: ^u32, pConstantValue: ^u32);
  1523. impl_MultiDrawArraysIndirectCount: proc "c" (mode: i32, indirect: [^]DrawArraysIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
  1524. impl_MultiDrawElementsIndirectCount: proc "c" (mode: i32, type: i32, indirect: [^]DrawElementsIndirectCommand, drawcount: i32, maxdrawcount, stride: i32);
  1525. impl_PolygonOffsetClamp: proc "c" (factor, units, clamp: f32);
  1526. load_4_6 :: proc(set_proc_address: Set_Proc_Address_Type) {
  1527. set_proc_address(&impl_SpecializeShader, "glSpecializeShader");
  1528. set_proc_address(&impl_MultiDrawArraysIndirectCount, "glMultiDrawArraysIndirectCount");
  1529. set_proc_address(&impl_MultiDrawElementsIndirectCount, "glMultiDrawElementsIndirectCount");
  1530. set_proc_address(&impl_PolygonOffsetClamp, "glPolygonOffsetClamp");
  1531. }