QuartzCore.odin 4.6 KB

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  1. package objc_QuartzCore
  2. import NS "vendor:darwin/Foundation"
  3. import MTL "vendor:darwin/Metal"
  4. import "base:intrinsics"
  5. @(private)
  6. msgSend :: intrinsics.objc_send
  7. @(objc_class="CAMetalLayer")
  8. MetalLayer :: struct{ using _: NS.Layer}
  9. @(objc_type=MetalLayer, objc_name="layer", objc_is_class_method=true)
  10. MetalLayer_layer :: proc "c" () -> ^MetalLayer {
  11. return msgSend(^MetalLayer, MetalLayer, "layer")
  12. }
  13. @(objc_type=MetalLayer, objc_name="device")
  14. MetalLayer_device :: proc "c" (self: ^MetalLayer) -> ^MTL.Device {
  15. return msgSend(^MTL.Device, self, "device")
  16. }
  17. @(objc_type=MetalLayer, objc_name="setDevice")
  18. MetalLayer_setDevice :: proc "c" (self: ^MetalLayer, device: ^MTL.Device) {
  19. msgSend(nil, self, "setDevice:", device)
  20. }
  21. @(objc_type=MetalLayer, objc_name="opaque")
  22. MetalLayer_opaque :: proc "c" (self: ^MetalLayer) -> NS.BOOL {
  23. return msgSend(NS.BOOL, self, "opaque")
  24. }
  25. @(objc_type=MetalLayer, objc_name="setOpaque")
  26. MetalLayer_setOpaque :: proc "c" (self: ^MetalLayer, opaque: NS.BOOL) {
  27. msgSend(nil, self, "setOpaque:", opaque)
  28. }
  29. @(objc_type=MetalLayer, objc_name="preferredDevice")
  30. MetalLayer_preferredDevice :: proc "c" (self: ^MetalLayer) -> ^MTL.Device {
  31. return msgSend(^MTL.Device, self, "preferredDevice")
  32. }
  33. @(objc_type=MetalLayer, objc_name="pixelFormat")
  34. MetalLayer_pixelFormat :: proc "c" (self: ^MetalLayer) -> MTL.PixelFormat {
  35. return msgSend(MTL.PixelFormat, self, "pixelFormat")
  36. }
  37. @(objc_type=MetalLayer, objc_name="setPixelFormat")
  38. MetalLayer_setPixelFormat :: proc "c" (self: ^MetalLayer, pixelFormat: MTL.PixelFormat) {
  39. msgSend(nil, self, "setPixelFormat:", pixelFormat)
  40. }
  41. @(objc_type=MetalLayer, objc_name="framebufferOnly")
  42. MetalLayer_framebufferOnly :: proc "c" (self: ^MetalLayer) -> NS.BOOL {
  43. return msgSend(NS.BOOL, self, "framebufferOnly")
  44. }
  45. @(objc_type=MetalLayer, objc_name="setFramebufferOnly")
  46. MetalLayer_setFramebufferOnly :: proc "c" (self: ^MetalLayer, ok: NS.BOOL) {
  47. msgSend(nil, self, "setFramebufferOnly:", ok)
  48. }
  49. @(objc_type=MetalLayer, objc_name="maximumDrawableCount")
  50. MetalLayer_maximumDrawableCount :: proc "c" (self: ^MetalLayer) -> NS.UInteger {
  51. return msgSend(NS.UInteger, self, "maximumDrawableCount")
  52. }
  53. @(objc_type=MetalLayer, objc_name="setMaximumDrawableCount")
  54. MetalLayer_setMaximumDrawableCount :: proc "c" (self: ^MetalLayer, count: NS.UInteger) {
  55. msgSend(nil, self, "setMaximumDrawableCount:", count)
  56. }
  57. @(objc_type=MetalLayer, objc_name="drawableSize")
  58. MetalLayer_drawableSize :: proc "c" (self: ^MetalLayer) -> NS.Size {
  59. return msgSend(NS.Size, self, "drawableSize")
  60. }
  61. @(objc_type=MetalLayer, objc_name="setDrawableSize")
  62. MetalLayer_setDrawableSize :: proc "c" (self: ^MetalLayer, drawableSize: NS.Size) {
  63. msgSend(nil, self, "setDrawableSize:", drawableSize)
  64. }
  65. @(objc_type=MetalLayer, objc_name="displaySyncEnabled")
  66. MetalLayer_displaySyncEnabled :: proc "c" (self: ^MetalLayer) -> NS.BOOL {
  67. return msgSend(NS.BOOL, self, "displaySyncEnabled")
  68. }
  69. @(objc_type=MetalLayer, objc_name="setDisplaySyncEnabled")
  70. MetalLayer_setDisplaySyncEnabled :: proc "c" (self: ^MetalLayer, enabled: NS.BOOL) {
  71. msgSend(nil, self, "setDisplaySyncEnabled:", enabled)
  72. }
  73. @(objc_type=MetalLayer, objc_name="presentsWithTransaction")
  74. MetalLayer_presentsWithTransaction :: proc "c" (self: ^MetalLayer) -> NS.BOOL {
  75. return msgSend(NS.BOOL, self, "presentsWithTransaction")
  76. }
  77. @(objc_type=MetalLayer, objc_name="setPresentsWithTransaction")
  78. MetalLayer_setPresentsWithTransaction :: proc "c" (self: ^MetalLayer, enabled: NS.BOOL) {
  79. msgSend(nil, self, "setPresentsWithTransaction:", enabled)
  80. }
  81. @(objc_type=MetalLayer, objc_name="frame")
  82. MetalLayer_frame :: proc "c" (self: ^MetalLayer) -> NS.Rect {
  83. return msgSend(NS.Rect, self, "frame")
  84. }
  85. @(objc_type=MetalLayer, objc_name="setFrame")
  86. MetalLayer_setFrame :: proc "c" (self: ^MetalLayer, frame: NS.Rect) {
  87. msgSend(nil, self, "setFrame:", frame)
  88. }
  89. @(objc_type=MetalLayer, objc_name="nextDrawable")
  90. MetalLayer_nextDrawable :: proc "c" (self: ^MetalLayer) -> ^MetalDrawable {
  91. return msgSend(^MetalDrawable, self, "nextDrawable")
  92. }
  93. @(objc_class="CAMetalDrawable")
  94. MetalDrawable :: struct { using _: MTL.Drawable }
  95. @(objc_type=MetalDrawable, objc_name="layer")
  96. MetalDrawable_layer :: proc "c" (self: ^MetalDrawable) -> ^MetalLayer {
  97. return msgSend(^MetalLayer, self, "layer")
  98. }
  99. @(objc_type=MetalDrawable, objc_name="texture")
  100. MetalDrawable_texture :: proc "c" (self: ^MetalDrawable) -> ^MTL.Texture {
  101. return msgSend(^MTL.Texture, self, "texture")
  102. }
  103. DrawablePresentedHandler :: ^NS.Block
  104. @(objc_type=MetalDrawable, objc_name="addPresentedHandler")
  105. MetalDrawable_addPresentedHandler :: proc "c" (self: ^MetalDrawable, block: DrawablePresentedHandler) {
  106. msgSend(nil, self, "addPresentedHandler:", block)
  107. }