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- //
- // Odin v0.3 Demo
- //
- #import "fmt.odin";
- main :: proc() {
- /*
- Minor features
- --------------
- * Lexical sugar
- - ≠, ≤, ≥
- * Label syntax change
- name: for {
- break name;
- }
- * `#no_alias` (replacing keyword `no_alias`)
- * `#ordered` reimplemented
- * "bits.odin"
- * `default:` is replaced with `case:`
- * XOR for booleans
- * Bug fixes
- * Removed Quaternion types quaternion128 & quaternion256
- * `rune` is a core type - allowing for extra type information at runtime
- * `byte` is removed - use `u8` instead (which it was an alias for)
- */
- // 128 bit integers
- {
- x: u128 = 1234567890123;
- y: u128 = 9876543210123;
- z := (x * y) + x + y;
- fmt.println(z);
- a: i128 = +1234567890123;
- b: i128 = -9876543210123;
- c := (a * b) + a + b;
- fmt.println(c);
- }
- // Divisor based modulo operator
- {
- x: i128 = -15;
- y: i128 = 2;
- fmt.println(x % y); // Dividend based
- fmt.println(x %% y); // Divisor based
- // a %% b == ((a % b) + b) % b;
- }
- // Casting syntax
- {
- // Casting operations have had their syntax change for simplicity and consistency
- // Original:
- // Regular cast: `cast(type) expr`
- // Bit cast: `transmute(type) expr`
- // Union cast: `union_cast(type) expr`
- // Regular Cast
- f: f32 = 123.321;
- i := i32(f); // type(expr)
- // Bit cast
- fbits := transmute(u32, f);
- // Type assertion - replaces `union_cast`
- Entity :: union {
- id: u64,
- position: [vector 2]f32,
- name: string,
- Tree{leaf_count: int},
- Frog{ribbit_volume: f32},
- }
- e: Entity;
- e = Entity.Frog{ribbit_volume = 0.5, name = "Trevor"};
- if frog, ok := e.(Entity.Frog); ok {
- fmt.printf("%s the frog ribbits at %f\n", frog.name, frog.ribbit_volume);
- }
- // Panics if the type assertion fails
- frog := e.(Entity.Frog);
- {
- // Type assertion can also be applied to `any`
- foo: any = 123;
- if i, ok := foo.(int); ok {
- fmt.println("Foo =", i);
- }
- }
- }
- // Syntax changes
- {
- // Originally `^` was used to represent pointer types, pointer dereferencing, and addressing of variables
- // The addressing of variable operation is not represented with `&`
- // This is to make sure the concept of a pointer type is separate from that of a addressing
- // it is also used for familiarity coming from other C-like languages
- x: int = 123;
- y: ^int = &x;
- z: int = y^;
- // This change also allows type casting to not require parentheses around the type for pointer evaluation
- // and consitency with other operations
- data := rawptr(&x);
- int_ptr := ^int(data);
- array: [10]int; // Type of the left
- x = array[0]; // Usage on the right
- ptr: ^int = &z; // Type of the left
- x = ptr^; // Usage on the right
- // Minor addition - member access through number
- TupleLike :: struct{int, f32, string}; // Fields all anonymous
- t: TupleLike;
- t.0 = 123;
- t.1 = 46.432;
- t.2 = "Foo";
- fmt.println(t);
- }
- // Bit fields
- {
- BoxProps :: bit_field {
- opaque: 1,
- fill_colour: 3,
- _: 4,
- show_border: 1,
- _: 3,
- border_style: 2,
- _: 2,
- width: 4,
- height: 4,
- };
- props: BoxProps;
- props.fill_colour = 4;
- props.show_border = 1;
- props.width = 12;
- props.height = 10;
- fmt.printf("Width: %d, Height: %d\n", props.width, props.height);
- Float32Data :: bit_field #align 4 {
- fraction: 23,
- exponent: 8,
- sign: 1,
- }
- f: f32 = -123.321;
- data := transmute(Float32Data, f);
- bits := transmute(u32, f);
- fmt.printf("%#05x %#02x %v\n", data.fraction, data.exponent, bool(data.sign));
- fmt.printf("%#08x\n", bits);
- }
- // Naming convention
- {
- // Odin has finally chose an official naming convention
- // In general, PascalCase for types and snake_case for values
- // Import Name: snake_case (but prefer single word)
- // Types: PascalCase
- // Union Variants: PascalCase
- // Enum Values: PascalCase
- // Procedures: snake_case
- // Local Variables: snake_case
- // Field Values: snake_case
- // Constant Variables: SCREAMING_SNAKE_CASE
- }
- // Goals for v0.4 and further
- // * Compile as C++ and use some of its constructs for sanity e.g. overloading
- // - Safe array with bounds checking
- // - Map type for self documentation
- // - u128 i128 acting like core types
- // * Context system implemented as Implicit Parameter Passing (IPP) rather than Thread Local Storage (TLS)
- // * Parameter Polymorphism
- // - Type parameter is procedures and types
- // * Decide upon a declaration syntax
- // - Current Style (name: type;) vs Prefix Style (var name: type;)
- // * Import system with a "solution" for packages/modules/libraries
- // * Better foreign interfacing with C (and maybe C++)
- // - Foreign variables
- // * Documentation Generation System for code
- // * General Documentation for Odin
- // * Attributes
- }
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