#ifndef randf_h #define randf_h #include "cengine.h" /* Random float in range 0 to 1 */ float randf(); float randf_seed(float s); /* Random float in range -1 to 1 */ float randf_n(); float randf_nseed(float s); /* Random float in range 0 to s */ float randf_scale(float s); /* Random float in range -s to s */ float randf_nscale(float s); /* Random float in range s to e */ float randf_range(float s, float e); vec2 randf_circle(float radius); #endif