- shader vertex = $CORANGE/shaders/basic_instanced.vs
- shader fragment = $CORANGE/shaders/basic.fs
- texture diffuse_map = $CORANGE/resources/orange_peel.dds
- texture bump_map = $CORANGE/resources/orange_peel_nm.dds
- texture spec_map = $CORANGE/resources/orange_peel_s.dds
- float glossiness = 10
- float bumpiness = 1
- float specular_level = 1
- int mat_id = 3
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