post.vs 226 B

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  1. #version 300 es
  2. in vec3 vertexPosition;
  3. in vec2 vertexTexCoord;
  4. uniform mat4 mvp;
  5. out vec2 fragTexCoord;
  6. void main()
  7. {
  8. fragTexCoord = vertexTexCoord;
  9. gl_Position = mvp * vec4(vertexPosition, 1.0f);
  10. }