@@ -2209,5 +2209,7 @@ void r3d_reset_raylib_state(void)
rlEnableDepthMask();
rlSetBlendMode(RL_BLEND_ALPHA);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendEquation(GL_FUNC_ADD);
glDepthFunc(GL_LEQUAL);
}