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@@ -102,9 +102,9 @@ typedef struct R3D_Material {
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float metalness; ///< Metalness multiplier.
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} orm;
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- R3D_BlendMode blendMode; ///< Blend mode used for rendering the material.
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- R3D_DepthMode depthMode; ///< Depth mode used for rendering the material. Not taken into account for decals.
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- R3D_CullMode cullMode; ///< Face culling mode used for the material.
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+ R3D_BlendMode blendMode; ///< Blend mode used for rendering.
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+ R3D_DepthMode depthMode; ///< Depth mode used for rendering (ignored for shadows and decals; disable shadows at mesh level to avoid shadow map writes).
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+ R3D_CullMode cullMode; ///< Face culling mode used for rendering.
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R3D_BillboardMode billboardMode; ///< Billboard mode applied to the object.
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