|
|
@@ -75,7 +75,7 @@
|
|
|
|
|
|
## **Ideas (Not Planned Yet)**
|
|
|
|
|
|
-* [ ] After implementing `Sampler2DArray` for shadow maps, explore using UBOs for lights, but also for environment.
|
|
|
+* [ ] After implementing `Sampler2DArray` for shadow maps, explore using UBOs for lights, but also for environment and matrices/camera data.
|
|
|
* [ ] Provide an easy way to configure the number of lights in forward shaders (preferably runtime-configurable).
|
|
|
* [ ] Implement a system to save loaded skyboxes together with their generated irradiance and prefiltered textures for later reloading.
|
|
|
* [ ] Improve support for shadow/transparency interaction (e.g., colored shadows).
|