@@ -1336,7 +1336,7 @@ static void pass_scene_forward_send_lights(const r3d_draw_call_t* call)
void pass_scene_forward(r3d_target_t sceneTarget)
{
- R3D_TARGET_BIND(sceneTarget);
+ R3D_TARGET_BIND(sceneTarget, R3D_TARGET_DEPTH);
R3D_SHADER_USE(scene.forward);
glEnable(GL_DEPTH_TEST);