#include "./common.h" /* === Resources === */ static Model sphere = { 0 }; static R3D_Skybox skybox = { 0 }; static Camera3D camera = { 0 }; static Material materials[5 * 5] = { 0 }; /* === Examples === */ const char* Init(void) { R3D_Init(GetScreenWidth(), GetScreenHeight(), 0); SetTargetFPS(60); R3D_SetBloomMode(R3D_BLOOM_ADDITIVE); sphere = LoadModelFromMesh(GenMeshSphere(0.5f, 64, 64)); UnloadMaterial(sphere.materials[0]); for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { int i = y * 5 + x; materials[i] = LoadMaterialDefault(); materials[i].maps[MATERIAL_MAP_EMISSION].value = 1.0f; materials[i].maps[MATERIAL_MAP_OCCLUSION].value = 1.0f; materials[i].maps[MATERIAL_MAP_ROUGHNESS].value = (float)x / 5; materials[i].maps[MATERIAL_MAP_METALNESS].value = (float)y / 5; materials[i].maps[MATERIAL_MAP_ALBEDO].color = ColorFromHSV(x / 5.0f * 330, 1.0f, 1.0f); materials[i].maps[MATERIAL_MAP_EMISSION].color = materials[i].maps[MATERIAL_MAP_ALBEDO].color; materials[i].maps[MATERIAL_MAP_EMISSION].texture = materials[i].maps[MATERIAL_MAP_ALBEDO].texture; } } skybox = R3D_LoadSkybox(RESOURCES_PATH "sky/skybox1.png", CUBEMAP_LAYOUT_AUTO_DETECT); R3D_EnableSkybox(skybox); camera = (Camera3D){ .position = (Vector3) { 0, 0, 5 }, .target = (Vector3) { 0, 0, 0 }, .up = (Vector3) { 0, 1, 0 }, .fovy = 60, }; return "[r3d] - bloom example"; } void Update(float delta) { UpdateCamera(&camera, CAMERA_ORBITAL); } void Draw(void) { R3D_Begin(camera); for (int y = -2; y <= 2; y++) { for (int x = -2; x <= 2; x++) { sphere.materials[0] = materials[(y + 2) * 5 + (x + 2)]; R3D_DrawModel(sphere, (Vector3) { x * 1.1f, y * 1.1f, 0.0f }, 1.0f); } } R3D_End(); R3D_DrawBufferEmission(10, 10, 100, 100); R3D_DrawBufferBloom(120, 10, 100, 100); } void Close(void) { UnloadModel(sphere); R3D_UnloadSkybox(skybox); R3D_Close(); }