#include "./common.h" #include "r3d.h" /* === Resources === */ static R3D_Model cube = { 0 }; static R3D_Model plane = { 0 }; static R3D_Model sphere = { 0 }; static Camera3D camera = { 0 }; /* === Example === */ const char* Init(void) { R3D_Init(GetScreenWidth(), GetScreenHeight(), 0); SetTargetFPS(60); R3D_Mesh mesh = { 0 }; /* --- Load cube model --- */ mesh = R3D_GenMeshCube(1, 1, 1, true); cube = R3D_LoadModelFromMesh(&mesh); cube.materials[0].albedo.color = (Color){ 100, 100, 255, 100 }; cube.materials[0].orm.occlusion = 1.0f; cube.materials[0].orm.roughness = 0.2f; cube.materials[0].orm.metalness = 0.2f; cube.materials[0].blendMode = R3D_BLEND_ALPHA; cube.materials[0].shadowCastMode = R3D_SHADOW_CAST_DISABLED; /* --- Load plane model --- */ mesh = R3D_GenMeshPlane(1000, 1000, 1, 1, true); plane = R3D_LoadModelFromMesh(&mesh); plane.materials[0].orm.occlusion = 1.0f; plane.materials[0].orm.roughness = 1.0f; plane.materials[0].orm.metalness = 0.0f; /* --- Load sphere model --- */ mesh = R3D_GenMeshSphere(0.5f, 64, 64, true); sphere = R3D_LoadModelFromMesh(&mesh); sphere.materials[0].orm.occlusion = 1.0f; sphere.materials[0].orm.roughness = 0.25f; sphere.materials[0].orm.metalness = 0.75f; /* --- Configure the camera --- */ camera = (Camera3D){ .position = (Vector3) { 0, 2, 2 }, .target = (Vector3) { 0, 0, 0 }, .up = (Vector3) { 0, 1, 0 }, .fovy = 60, }; /* --- Configure lighting --- */ R3D_Light light = R3D_CreateLight(R3D_LIGHT_SPOT); { R3D_LightLookAt(light, (Vector3) { 0, 10, 5 }, (Vector3) { 0 }); R3D_SetLightActive(light, true); R3D_EnableShadow(light, 4096); } return "[r3d] - Transparency example"; } void Update(float delta) { UpdateCamera(&camera, CAMERA_ORBITAL); } void Draw(void) { R3D_Begin(camera); { R3D_DrawModel(&plane, (Vector3) { 0, -0.5f, 0 }, 1.0f); R3D_DrawModel(&sphere, (Vector3) { 0 }, 1.0f); R3D_DrawModel(&cube, (Vector3) { 0 }, 1.0f); } R3D_End(); } void Close(void) { R3D_UnloadModel(&plane, false); R3D_UnloadModel(&sphere, false); R3D_Close(); }