#include "./common.h" // TODO: Adding bloom prefilter settings here /* === Resources === */ static R3D_Mesh cube = { 0 }; static R3D_Material material = { 0 }; static Camera3D camera = { 0 }; static float hueCube = 0.0f; /* === Local Functions === */ static const char* getBloomModeName(R3D_Bloom mode) { switch (R3D_GetBloomMode()) { case R3D_BLOOM_DISABLED: return "Disabled"; case R3D_BLOOM_MIX: return "Mix"; case R3D_BLOOM_ADDITIVE: return "Additive"; case R3D_BLOOM_SCREEN: return "Screen"; } return "Unknown"; } /* === Example === */ const char* Init(void) { /* --- Initialize R3D with its internal resolution --- */ R3D_Init(GetScreenWidth(), GetScreenHeight(), 0); SetTargetFPS(60); /* --- Setup the default bloom parameters --- */ R3D_SetTonemapMode(R3D_TONEMAP_ACES); R3D_SetBloomMode(R3D_BLOOM_MIX); R3D_SetBackgroundColor(BLACK); /* --- Load a cube mesh and setup its material --- */ cube = R3D_GenMeshCube(1.0f, 1.0f, 1.0f, true); material = R3D_GetDefaultMaterial(); material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f); material.emission.energy = 1.0f; material.albedo.color = BLACK; /* --- Setup the camera --- */ camera = (Camera3D){ .position = (Vector3) { 0, 3.5, 5 }, .target = (Vector3) { 0, 0, 0 }, .up = (Vector3) { 0, 1, 0 }, .fovy = 60, }; return "[r3d] - Bloom example"; } void Update(float delta) { UpdateCamera(&camera, CAMERA_ORBITAL); int hueDir = IsMouseButtonDown(MOUSE_BUTTON_RIGHT) - IsMouseButtonDown(MOUSE_BUTTON_LEFT); if (hueDir != 0) { hueCube = Wrap(hueCube + hueDir * 90.0f * delta, 0, 360); material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f); } int intensityDir = (IsKeyPressedRepeat(KEY_RIGHT) || IsKeyPressed(KEY_RIGHT)) - (IsKeyPressedRepeat(KEY_LEFT) || IsKeyPressed(KEY_LEFT)); if (intensityDir != 0) { R3D_SetBloomIntensity(R3D_GetBloomIntensity() + intensityDir * 0.01f); } int radiusDir = (IsKeyPressedRepeat(KEY_UP) || IsKeyPressed(KEY_UP)) - (IsKeyPressedRepeat(KEY_DOWN) || IsKeyPressed(KEY_DOWN)); if (radiusDir != 0) { R3D_SetBloomFilterRadius(R3D_GetBloomFilterRadius() + radiusDir); } if (IsKeyPressed(KEY_SPACE)) { R3D_SetBloomMode((R3D_GetBloomMode() + 1) % (R3D_BLOOM_SCREEN + 1)); } } void Draw(void) { R3D_Begin(camera); R3D_DrawMesh(&cube, &material, MatrixIdentity()); R3D_End(); R3D_DrawBufferEmission(10, 10, 100, 100); R3D_DrawBufferBloom(120, 10, 100, 100); const char* infoStr; int infoLen; infoStr = TextFormat("Mode: %s", getBloomModeName(R3D_GetBloomMode())); infoLen = MeasureText(infoStr, 20); DrawText(infoStr, GetScreenWidth() - infoLen - 10, 10, 20, LIME); infoStr = TextFormat("Intensity: %.2f", R3D_GetBloomIntensity()); infoLen = MeasureText(infoStr, 20); DrawText(infoStr, GetScreenWidth() - infoLen - 10, 40, 20, LIME); infoStr = TextFormat("Filter Radius: %i", R3D_GetBloomFilterRadius()); infoLen = MeasureText(infoStr, 20); DrawText(infoStr, GetScreenWidth() - infoLen - 10, 70, 20, LIME); } void Close(void) { R3D_UnloadMesh(&cube); R3D_Close(); }