animation.c 3.1 KB

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  1. #include <r3d/r3d.h>
  2. #include <raymath.h>
  3. #ifndef RESOURCES_PATH
  4. # define RESOURCES_PATH "./"
  5. #endif
  6. int main(void)
  7. {
  8. // Initialize window
  9. InitWindow(800, 450, "[r3d] - Animation example");
  10. SetTargetFPS(60);
  11. // Initialize R3D with FXAA
  12. R3D_Init(GetScreenWidth(), GetScreenHeight());
  13. R3D_SetAntiAliasing(R3D_ANTI_ALIASING_FXAA);
  14. // Setup environment sky
  15. R3D_Cubemap cubemap = R3D_LoadCubemap(RESOURCES_PATH "panorama/indoor.hdr", R3D_CUBEMAP_LAYOUT_AUTO_DETECT);
  16. R3D_ENVIRONMENT_SET(background.skyBlur, 0.3f);
  17. R3D_ENVIRONMENT_SET(background.energy, 0.6f);
  18. R3D_ENVIRONMENT_SET(background.sky, cubemap);
  19. // Setup environment ambient
  20. R3D_AmbientMap ambientMap = R3D_GenAmbientMap(cubemap, R3D_AMBIENT_ILLUMINATION);
  21. R3D_ENVIRONMENT_SET(ambient.map, ambientMap);
  22. R3D_ENVIRONMENT_SET(ambient.energy, 0.25f);
  23. // Setup tonemapping
  24. R3D_ENVIRONMENT_SET(tonemap.mode, R3D_TONEMAP_FILMIC);
  25. R3D_ENVIRONMENT_SET(tonemap.exposure, 0.75f);
  26. // Generate a ground plane and load the animated model
  27. R3D_Mesh plane = R3D_GenMeshPlane(10, 10, 1, 1);
  28. R3D_Model model = R3D_LoadModel(RESOURCES_PATH "models/CesiumMan.glb");
  29. // Load animations
  30. R3D_AnimationLib modelAnims = R3D_LoadAnimationLib(RESOURCES_PATH "models/CesiumMan.glb");
  31. R3D_AnimationPlayer modelPlayer = R3D_LoadAnimationPlayer(model.skeleton, modelAnims);
  32. // Setup animation playing
  33. R3D_SetAnimationWeight(&modelPlayer, 0, 1.0f);
  34. R3D_SetAnimationLoop(&modelPlayer, 0, true);
  35. R3D_PlayAnimation(&modelPlayer, 0);
  36. // Create model instances
  37. R3D_InstanceBuffer instances = R3D_LoadInstanceBuffer(4, R3D_INSTANCE_POSITION);
  38. Vector3* positions = R3D_MapInstances(instances, R3D_INSTANCE_POSITION);
  39. for (int z = 0; z < 2; z++) {
  40. for (int x = 0; x < 2; x++) {
  41. positions[z*2 + x] = (Vector3) {(float)x - 0.5f, 0, (float)z - 0.5f};
  42. }
  43. }
  44. R3D_UnmapInstances(instances, R3D_INSTANCE_POSITION);
  45. // Setup lights with shadows
  46. R3D_Light light = R3D_CreateLight(R3D_LIGHT_DIR);
  47. R3D_SetLightDirection(light, (Vector3){-1.0f, -1.0f, -1.0f});
  48. R3D_SetLightActive(light, true);
  49. R3D_SetLightRange(light, 10.0f);
  50. R3D_EnableShadow(light);
  51. // Setup camera
  52. Camera3D camera = {
  53. .position = {0, 1.5f, 3.0f},
  54. .target = {0, 0.75f, 0.0f},
  55. .up = {0, 1, 0},
  56. .fovy = 60
  57. };
  58. // Main loop
  59. while (!WindowShouldClose())
  60. {
  61. float delta = GetFrameTime();
  62. UpdateCamera(&camera, CAMERA_ORBITAL);
  63. R3D_UpdateAnimationPlayer(&modelPlayer, delta);
  64. BeginDrawing();
  65. ClearBackground(RAYWHITE);
  66. R3D_Begin(camera);
  67. R3D_DrawMesh(plane, R3D_MATERIAL_BASE, Vector3Zero(), 1.0f);
  68. R3D_DrawAnimatedModel(model, modelPlayer, Vector3Zero(), 1.25f);
  69. R3D_DrawAnimatedModelInstanced(model, modelPlayer, instances, 4);
  70. R3D_End();
  71. EndDrawing();
  72. }
  73. // Cleanup
  74. R3D_UnloadAnimationPlayer(modelPlayer);
  75. R3D_UnloadAnimationLib(modelAnims);
  76. R3D_UnloadModel(model, true);
  77. R3D_UnloadMesh(plane);
  78. R3D_Close();
  79. CloseWindow();
  80. return 0;
  81. }