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- #include <r3d/r3d.h>
- #include <raymath.h>
- #ifndef RESOURCES_PATH
- # define RESOURCES_PATH "./"
- #endif
- int main(void)
- {
- // Initialize window
- InitWindow(800, 450, "[r3d] - Animation example");
- SetTargetFPS(60);
- // Initialize R3D with FXAA
- R3D_Init(GetScreenWidth(), GetScreenHeight());
- R3D_SetAntiAliasing(R3D_ANTI_ALIASING_FXAA);
- // Setup environment sky
- R3D_Cubemap cubemap = R3D_LoadCubemap(RESOURCES_PATH "panorama/indoor.hdr", R3D_CUBEMAP_LAYOUT_AUTO_DETECT);
- R3D_ENVIRONMENT_SET(background.skyBlur, 0.3f);
- R3D_ENVIRONMENT_SET(background.energy, 0.6f);
- R3D_ENVIRONMENT_SET(background.sky, cubemap);
- // Setup environment ambient
- R3D_AmbientMap ambientMap = R3D_GenAmbientMap(cubemap, R3D_AMBIENT_ILLUMINATION);
- R3D_ENVIRONMENT_SET(ambient.map, ambientMap);
- R3D_ENVIRONMENT_SET(ambient.energy, 0.25f);
- // Setup tonemapping
- R3D_ENVIRONMENT_SET(tonemap.mode, R3D_TONEMAP_FILMIC);
- R3D_ENVIRONMENT_SET(tonemap.exposure, 0.75f);
- // Generate a ground plane and load the animated model
- R3D_Mesh plane = R3D_GenMeshPlane(10, 10, 1, 1);
- R3D_Model model = R3D_LoadModel(RESOURCES_PATH "models/CesiumMan.glb");
- // Load animations
- R3D_AnimationLib modelAnims = R3D_LoadAnimationLib(RESOURCES_PATH "models/CesiumMan.glb");
- R3D_AnimationPlayer modelPlayer = R3D_LoadAnimationPlayer(model.skeleton, modelAnims);
- // Setup animation playing
- R3D_SetAnimationWeight(&modelPlayer, 0, 1.0f);
- R3D_SetAnimationLoop(&modelPlayer, 0, true);
- R3D_PlayAnimation(&modelPlayer, 0);
- // Create model instances
- R3D_InstanceBuffer instances = R3D_LoadInstanceBuffer(4, R3D_INSTANCE_POSITION);
- Vector3* positions = R3D_MapInstances(instances, R3D_INSTANCE_POSITION);
- for (int z = 0; z < 2; z++) {
- for (int x = 0; x < 2; x++) {
- positions[z*2 + x] = (Vector3) {(float)x - 0.5f, 0, (float)z - 0.5f};
- }
- }
- R3D_UnmapInstances(instances, R3D_INSTANCE_POSITION);
- // Setup lights with shadows
- R3D_Light light = R3D_CreateLight(R3D_LIGHT_DIR);
- R3D_SetLightDirection(light, (Vector3){-1.0f, -1.0f, -1.0f});
- R3D_SetLightActive(light, true);
- R3D_SetLightRange(light, 10.0f);
- R3D_EnableShadow(light);
- // Setup camera
- Camera3D camera = {
- .position = {0, 1.5f, 3.0f},
- .target = {0, 0.75f, 0.0f},
- .up = {0, 1, 0},
- .fovy = 60
- };
- // Main loop
- while (!WindowShouldClose())
- {
- float delta = GetFrameTime();
- UpdateCamera(&camera, CAMERA_ORBITAL);
- R3D_UpdateAnimationPlayer(&modelPlayer, delta);
- BeginDrawing();
- ClearBackground(RAYWHITE);
- R3D_Begin(camera);
- R3D_DrawMesh(plane, R3D_MATERIAL_BASE, Vector3Zero(), 1.0f);
- R3D_DrawAnimatedModel(model, modelPlayer, Vector3Zero(), 1.25f);
- R3D_DrawAnimatedModelInstanced(model, modelPlayer, instances, 4);
- R3D_End();
- EndDrawing();
- }
- // Cleanup
- R3D_UnloadAnimationPlayer(modelPlayer);
- R3D_UnloadAnimationLib(modelAnims);
- R3D_UnloadModel(model, true);
- R3D_UnloadMesh(plane);
- R3D_Close();
- CloseWindow();
- return 0;
- }
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