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- #include <r3d/r3d.h>
- #include <raymath.h>
- static bool IsKeyDownDelay(int key);
- static const char* GetBloomModeName(void);
- static void DrawTextRight(const char* text, int y, int fontSize, Color color);
- static void AdjustBloomParam(float* param, int direction, float step, float min, float max);
- int main(void)
- {
- // Initialize window
- InitWindow(800, 450, "[r3d] - Bloom example");
- SetTargetFPS(60);
- // Initialize R3D
- R3D_Init(GetScreenWidth(), GetScreenHeight());
- // Setup bloom and tonemapping
- R3D_ENVIRONMENT_SET(tonemap.mode, R3D_TONEMAP_ACES);
- R3D_ENVIRONMENT_SET(bloom.mode, R3D_BLOOM_MIX);
- R3D_ENVIRONMENT_SET(bloom.levels, 1.0f);
- // Set background
- R3D_ENVIRONMENT_SET(background.color, BLACK);
- // Create cube mesh and material
- R3D_Mesh cube = R3D_GenMeshCube(1.0f, 1.0f, 1.0f);
- R3D_Material material = R3D_GetDefaultMaterial();
- float hueCube = 0.0f;
- material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f);
- material.emission.energy = 1.0f;
- material.albedo.color = BLACK;
- // Setup camera
- Camera3D camera = {
- .position = {0, 3.5f, 5},
- .target = {0, 0, 0},
- .up = {0, 1, 0},
- .fovy = 60
- };
- // Main loop
- while (!WindowShouldClose())
- {
- float delta = GetFrameTime();
- UpdateCamera(&camera, CAMERA_ORBITAL);
- // Change cube color
- if (IsKeyDown(KEY_C)) {
- hueCube = Wrap(hueCube + 45.0f * delta, 0, 360);
- material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f);
- }
- // Adjust bloom parameters
- float intensity = R3D_ENVIRONMENT_GET(bloom.intensity);
- int intensityDir = IsKeyDownDelay(KEY_RIGHT) - IsKeyDownDelay(KEY_LEFT);
- AdjustBloomParam(&intensity, intensityDir, 0.01f, 0.0f, INFINITY);
- R3D_ENVIRONMENT_SET(bloom.intensity, intensity);
- float radius = R3D_ENVIRONMENT_GET(bloom.filterRadius);
- int radiusDir = IsKeyDownDelay(KEY_UP) - IsKeyDownDelay(KEY_DOWN);
- AdjustBloomParam(&radius, radiusDir, 0.1f, 0.0f, INFINITY);
- R3D_ENVIRONMENT_SET(bloom.filterRadius, radius);
- int levelDir = IsMouseButtonDown(MOUSE_BUTTON_RIGHT) - IsMouseButtonDown(MOUSE_BUTTON_LEFT);
- float levels = R3D_ENVIRONMENT_GET(bloom.levels);
- AdjustBloomParam(&levels, levelDir, 0.01f, 0.0f, 1.0f);
- R3D_ENVIRONMENT_SET(bloom.levels, levels);
- // Draw scene
- if (IsKeyPressed(KEY_SPACE)) {
- R3D_ENVIRONMENT_SET(bloom.mode, (R3D_ENVIRONMENT_GET(bloom.mode) + 1) % (R3D_BLOOM_SCREEN + 1));
- }
- BeginDrawing();
- ClearBackground(RAYWHITE);
- R3D_Begin(camera);
- R3D_DrawMesh(cube, material, Vector3Zero(), 1.0f);
- R3D_End();
- // Draw bloom info
- DrawTextRight(TextFormat("Mode: %s", GetBloomModeName()), 10, 20, LIME);
- DrawTextRight(TextFormat("Intensity: %.2f", R3D_ENVIRONMENT_GET(bloom.intensity)), 40, 20, LIME);
- DrawTextRight(TextFormat("Filter Radius: %.2f", R3D_ENVIRONMENT_GET(bloom.filterRadius)), 70, 20, LIME);
- DrawTextRight(TextFormat("Levels: %.2f", R3D_ENVIRONMENT_GET(bloom.levels)), 100, 20, LIME);
- EndDrawing();
- }
- R3D_UnloadMesh(cube);
- R3D_Close();
- CloseWindow();
- return 0;
- }
- bool IsKeyDownDelay(int key)
- {
- return IsKeyPressedRepeat(key) || IsKeyPressed(key);
- }
- const char* GetBloomModeName(void)
- {
- const char* modes[] = {"Disabled", "Mix", "Additive", "Screen"};
- int mode = R3D_ENVIRONMENT_GET(bloom.mode);
- return (mode >= 0 && mode <= R3D_BLOOM_SCREEN) ? modes[mode] : "Unknown";
- }
- void DrawTextRight(const char* text, int y, int fontSize, Color color)
- {
- int width = MeasureText(text, fontSize);
- DrawText(text, GetScreenWidth() - width - 10, y, fontSize, color);
- }
- void AdjustBloomParam(float* param, int direction, float step, float min, float max)
- {
- if (direction != 0)
- *param = Clamp(*param + direction * step, min, max);
- }
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