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- #include <r3d/r3d.h>
- #include <raymath.h>
- static const char* GetAspectModeName(R3D_AspectMode mode);
- static const char* GetUpscaleModeName(R3D_UpscaleMode mode);
- int main(void)
- {
- // Initialize window
- InitWindow(800, 450, "[r3d] - Resize example");
- SetWindowState(FLAG_WINDOW_RESIZABLE);
- SetTargetFPS(60);
- // Initialize R3D
- R3D_Init(GetScreenWidth(), GetScreenHeight());
- // Create sphere mesh and materials
- R3D_Mesh sphere = R3D_GenMeshSphere(0.5f, 64, 64);
- R3D_Material materials[5];
- for (int i = 0; i < 5; i++)
- {
- materials[i] = R3D_GetDefaultMaterial();
- materials[i].albedo.color = ColorFromHSV((float)i / 5 * 330, 1.0f, 1.0f);
- }
- // Setup directional light
- R3D_Light light = R3D_CreateLight(R3D_LIGHT_DIR);
- R3D_SetLightDirection(light, (Vector3){0, 0, -1});
- R3D_SetLightActive(light, true);
- // Setup camera
- Camera3D camera = {
- .position = {0, 2, 2},
- .target = {0, 0, 0},
- .up = {0, 1, 0},
- .fovy = 60
- };
- // Current blit state
- R3D_AspectMode aspect = R3D_ASPECT_EXPAND;
- R3D_UpscaleMode upscale = R3D_UPSCALE_NEAREST;
- // Main loop
- while (!WindowShouldClose())
- {
- UpdateCamera(&camera, CAMERA_ORBITAL);
- // Toggle aspect keep
- if (IsKeyPressed(KEY_R)) {
- aspect = (aspect + 1) % 2;
- R3D_SetAspectMode(aspect);
- }
- // Toggle linear filtering
- if (IsKeyPressed(KEY_F)) {
- upscale = (upscale + 1) % 4;
- R3D_SetUpscaleMode(upscale);
- }
- BeginDrawing();
- ClearBackground(BLACK);
- // Draw spheres
- R3D_Begin(camera);
- for (int i = 0; i < 5; i++) {
- R3D_DrawMesh(sphere, materials[i], (Vector3) {(float)i - 2, 0, 0}, 1.0f);
- }
- R3D_End();
- // Draw info
- DrawText(TextFormat("Resize mode: %s", GetAspectModeName(aspect)), 10, 10, 20, RAYWHITE);
- DrawText(TextFormat("Filter mode: %s", GetUpscaleModeName(upscale)), 10, 40, 20, RAYWHITE);
- EndDrawing();
- }
- // Cleanup
- R3D_UnloadMesh(sphere);
- R3D_Close();
- CloseWindow();
- return 0;
- }
- const char* GetAspectModeName(R3D_AspectMode mode)
- {
- switch (mode) {
- case R3D_ASPECT_EXPAND: return "EXPAND";
- case R3D_ASPECT_KEEP: return "KEEP";
- }
- return "UNKNOWN";
- }
- const char* GetUpscaleModeName(R3D_UpscaleMode mode)
- {
- switch (mode) {
- case R3D_UPSCALE_NEAREST: return "NEAREST";
- case R3D_UPSCALE_LINEAR: return "LINEAR";
- case R3D_UPSCALE_BICUBIC: return "BICUBIC";
- case R3D_UPSCALE_LANCZOS: return "LANCZOS";
- }
- return "UNKNOWN";
- }
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