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- #include <r3d/r3d.h>
- #include <raymath.h>
- #ifndef RESOURCES_PATH
- # define RESOURCES_PATH "./"
- #endif
- int main(void)
- {
- // Initialize window
- InitWindow(800, 450, "[r3d] - Shader example");
- SetTargetFPS(60);
- // Initialize R3D
- R3D_Init(GetScreenWidth(), GetScreenHeight());
- // Setup environment
- R3D_ENVIRONMENT_SET(ambient.color, (Color){10, 10, 10, 255});
- R3D_ENVIRONMENT_SET(bloom.mode, R3D_BLOOM_ADDITIVE);
- // Create meshes
- R3D_Mesh plane = R3D_GenMeshPlane(1000, 1000, 1, 1);
- R3D_Mesh torus = R3D_GenMeshTorus(0.5f, 0.1f, 32, 16);
- // Create material
- R3D_Material material = R3D_GetDefaultMaterial();
- material.shader = R3D_LoadSurfaceShader(RESOURCES_PATH "shaders/material.glsl");
- // Generate a texture for custom sampler
- Image image = GenImageChecked(512, 512, 16, 32, WHITE, BLACK);
- Texture texture = LoadTextureFromImage(image);
- UnloadImage(image);
- // Set custom sampler
- R3D_SetSurfaceShaderSampler(material.shader, "u_texture", texture);
- // Load a screen shader
- R3D_ScreenShader* shader = R3D_LoadScreenShader(RESOURCES_PATH "shaders/screen.glsl");
- R3D_SetScreenShaderChain(&shader, 1);
- // Create light
- R3D_Light light = R3D_CreateLight(R3D_LIGHT_SPOT);
- R3D_LightLookAt(light, (Vector3){0, 10, 5}, (Vector3){0});
- R3D_EnableShadow(light);
- R3D_SetLightActive(light, true);
- // Setup camera
- Camera3D camera = {
- .position = {0, 2, 2},
- .target = {0, 0, 0},
- .up = {0, 1, 0},
- .fovy = 60
- };
- // Main loop
- while (!WindowShouldClose())
- {
- UpdateCamera(&camera, CAMERA_ORBITAL);
- BeginDrawing();
- ClearBackground(RAYWHITE);
- float time = 2.0f * GetTime();
- R3D_SetScreenShaderUniform(shader, "u_time", &time);
- R3D_SetSurfaceShaderUniform(material.shader, "u_time", &time);
- R3D_Begin(camera);
- R3D_DrawMesh(plane, R3D_MATERIAL_BASE, (Vector3) {0, -0.5f, 0}, 1.0f);
- R3D_DrawMesh(torus, material, Vector3Zero(), 1.0f);
- R3D_End();
- EndDrawing();
- }
- // Cleanup
- R3D_UnloadSurfaceShader(material.shader);
- R3D_UnloadScreenShader(shader);
- R3D_UnloadMesh(torus);
- R3D_UnloadMesh(plane);
- R3D_Close();
- CloseWindow();
- return 0;
- }
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