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- - Apply the alpha scissor test directly in the depth shaders (this will work for both forward rendering and shadow maps).
- - Make SSAO work for forward rendering as well.
- - Create an internal inclusion system for shaders to reduce GLSL code duplication.
- - Provide an easy way to define the desired number of lights in the shader (forward) (preferably configurable at runtime).
- - Implement a system to save loaded skyboxes along with their generated irradiance and prefiltered textures, allowing for later reloading.
- - Implement CSM (Cascaded Shadow Maps) for directional shadows.
- - Implement SSR (Screen Space Reflections) with an example.
- - Implement support for shadow transparency interaction (colored shadows?)
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