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- #include "./common.h"
- #include <rlgl.h>
- /* === Resources === */
- static Model sponza = { 0 };
- static R3D_Skybox skybox = { 0 };
- static Camera3D camera = { 0 };
- static R3D_Light lights[2] = { 0 };
- static bool sky = false;
- /* === Examples === */
- const char* Init(void)
- {
- R3D_Init(GetScreenWidth(), GetScreenHeight(), 0);
- SetTargetFPS(60);
- R3D_SetSSAO(true);
- R3D_SetSSAORadius(4.0f);
- R3D_SetBloomMode(R3D_BLOOM_SOFT_LIGHT);
- sponza = RES_LoadModel("sponza.glb");
- for (int i = 0; i < sponza.materialCount; i++) {
- sponza.materials[i].maps[MATERIAL_MAP_ALBEDO].color = WHITE;
- sponza.materials[i].maps[MATERIAL_MAP_OCCLUSION].value = 1.0f;
- sponza.materials[i].maps[MATERIAL_MAP_ROUGHNESS].value = 1.0f;
- sponza.materials[i].maps[MATERIAL_MAP_METALNESS].value = 1.0f;
- GenTextureMipmaps(&sponza.materials[i].maps[MATERIAL_MAP_ALBEDO].texture);
- SetTextureFilter(sponza.materials[i].maps[MATERIAL_MAP_ALBEDO].texture, TEXTURE_FILTER_TRILINEAR);
- GenTextureMipmaps(&sponza.materials[i].maps[MATERIAL_MAP_NORMAL].texture);
- SetTextureFilter(sponza.materials[i].maps[MATERIAL_MAP_NORMAL].texture, TEXTURE_FILTER_TRILINEAR);
- // REVIEW: Issue with the model textures
- sponza.materials[i].maps[MATERIAL_MAP_ROUGHNESS].texture = (Texture2D){ .id = rlGetTextureIdDefault() };
- }
- // NOTE: Toggle sky with 'T' key
- skybox = R3D_LoadSkybox(RESOURCES_PATH "sky/skybox3.png", CUBEMAP_LAYOUT_AUTO_DETECT);
- for (int i = 0; i < 2; i++) {
- lights[i] = R3D_CreateLight(R3D_LIGHT_SPOT);
- R3D_SetLightPosition(lights[i], (Vector3) { i ? -10 : 10, 20, 0 });
- R3D_SetLightTarget(lights[i], (Vector3) { 0, 0, 0 });
- R3D_SetLightActive(lights[i], true);
- R3D_SetShadowUpdateMode(lights[i], R3D_SHADOW_UPDATE_MANUAL);
- R3D_EnableShadow(lights[i], 4096);
- }
- camera = (Camera3D){
- .position = (Vector3) { 0, 0, 0 },
- .target = (Vector3) { 0, 0, -1 },
- .up = (Vector3) { 0, 1, 0 },
- .fovy = 60,
- };
- DisableCursor();
- return "[r3d] - sponza example";
- }
- void Update(float delta)
- {
- UpdateCamera(&camera, CAMERA_FREE);
- if (IsKeyPressed(KEY_T)) {
- if (sky) R3D_DisableSkybox();
- else R3D_EnableSkybox(skybox);
- sky = !sky;
- }
- if (IsKeyPressed(KEY_F)) {
- bool fxaa = R3D_HasState(R3D_FLAG_FXAA);
- if (fxaa) R3D_ClearState(R3D_FLAG_FXAA);
- else R3D_SetState(R3D_FLAG_FXAA);
- }
- if (IsKeyPressed(KEY_O)) {
- R3D_SetSSAO(!R3D_GetSSAO());
- }
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
- R3D_Tonemap tonemap = R3D_GetTonemapMode();
- R3D_SetTonemapMode((tonemap + 5 - 1) % 5);
- }
- if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) {
- R3D_Tonemap tonemap = R3D_GetTonemapMode();
- R3D_SetTonemapMode((tonemap + 1) % 5);
- }
- }
- void Draw(void)
- {
- R3D_Begin(camera);
- R3D_DrawModel(sponza, (Vector3) { 0 }, 1.0f);
- R3D_End();
- BeginMode3D(camera);
- DrawSphere(R3D_GetLightPosition(lights[0]), 0.5f, WHITE);
- DrawSphere(R3D_GetLightPosition(lights[1]), 0.5f, WHITE);
- EndMode3D();
- R3D_Tonemap tonemap = R3D_GetTonemapMode();
- switch (tonemap) {
- case R3D_TONEMAP_LINEAR: {
- const char* txt = "< TONEMAP LINEAR >";
- DrawText(txt, GetScreenWidth() - MeasureText(txt, 20) - 10, 10, 20, LIME);
- }
- break;
- case R3D_TONEMAP_REINHARD: {
- const char* txt = "< TONEMAP REINHARD >";
- DrawText(txt, GetScreenWidth() - MeasureText(txt, 20) - 10, 10, 20, LIME);
- }
- break;
- case R3D_TONEMAP_FILMIC: {
- const char* txt = "< TONEMAP FILMIC >";
- DrawText(txt, GetScreenWidth() - MeasureText(txt, 20) - 10, 10, 20, LIME);
- }
- break;
- case R3D_TONEMAP_ACES: {
- const char* txt = "< TONEMAP ACES >";
- DrawText(txt, GetScreenWidth() - MeasureText(txt, 20) - 10, 10, 20, LIME);
- } break;
- case R3D_TONEMAP_AGX: {
- const char* txt = "< TONEMAP AGX >";
- DrawText(txt, GetScreenWidth() - MeasureText(txt, 20) - 10, 10, 20, LIME);
- } break;
- }
-
- DrawFPS(10, 10);
- }
- void Close(void)
- {
- UnloadModel(sponza);
- R3D_UnloadSkybox(skybox);
- R3D_Close();
- }
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