animation.c 2.5 KB

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  1. #include "./common.h"
  2. #include "r3d.h"
  3. #include "raylib.h"
  4. #include "raymath.h"
  5. /* === Resources === */
  6. static R3D_Mesh plane = { 0 };
  7. static R3D_Model dancer = { 0 };
  8. static R3D_Material material = { 0 };
  9. static Camera3D camera = { 0 };
  10. static int animCount = 0;
  11. static R3D_ModelAnimation* anims = NULL;
  12. static R3D_Light lights[2] = { 0 };
  13. /* === Example === */
  14. const char* Init(void)
  15. {
  16. R3D_Init(GetScreenWidth(), GetScreenHeight(), R3D_FLAG_FXAA | R3D_FLAG_NO_FRUSTUM_CULLING);
  17. SetTargetFPS(60);
  18. R3D_SetSSAO(true);
  19. R3D_SetBloomIntensity(0.03f);
  20. R3D_SetBloomMode(R3D_BLOOM_ADDITIVE);
  21. R3D_SetTonemapMode(R3D_TONEMAP_ACES);
  22. R3D_SetBackgroundColor(BLACK);
  23. R3D_SetAmbientColor((Color) { 7, 7, 7, 255 });
  24. plane = R3D_GenMeshPlane(32, 32, 1, 1, true);
  25. dancer = R3D_LoadModel(RESOURCES_PATH "dancer.glb");
  26. material = R3D_GetDefaultMaterial();
  27. Image checked = GenImageChecked(256, 256, 4, 4, (Color) { 20, 20, 20, 255 }, WHITE);
  28. material.albedo.texture = LoadTextureFromImage(checked);
  29. UnloadImage(checked);
  30. material.orm.roughness = 0.5f;
  31. material.orm.metalness = 0.5f;
  32. anims = R3D_LoadModelAnimations(RESOURCES_PATH "dancer.glb", &animCount, 60);
  33. camera = (Camera3D) {
  34. .position = (Vector3) { 0, 2.0f, 2.0f },
  35. .target = (Vector3) { 0, 1.0f, 0 },
  36. .up = (Vector3) { 0, 1, 0 },
  37. .fovy = 60,
  38. };
  39. lights[0] = R3D_CreateLight(R3D_LIGHT_OMNI);
  40. R3D_SetLightPosition(lights[0], (Vector3) { -10.0f, 25.0f, 0.0f });
  41. R3D_EnableShadow(lights[0], 4096);
  42. R3D_SetLightActive(lights[0], true);
  43. lights[1] = R3D_CreateLight(R3D_LIGHT_OMNI);
  44. R3D_SetLightPosition(lights[1], (Vector3) { +10.0f, 25.0f, 0.0f });
  45. R3D_EnableShadow(lights[1], 4096);
  46. R3D_SetLightActive(lights[1], true);
  47. DisableCursor();
  48. return "[r3d] - Animation example";
  49. }
  50. void Update(float delta)
  51. {
  52. UpdateCamera(&camera, CAMERA_FREE);
  53. dancer.anim = &anims[0];
  54. dancer.animFrame++;
  55. R3D_SetLightColor(lights[0], ColorFromHSV(90.0f * (float)GetTime() + 90.0f, 1.0f, 1.0f));
  56. R3D_SetLightColor(lights[1], ColorFromHSV(90.0f * (float)GetTime() - 90.0f, 1.0f, 1.0f));
  57. }
  58. void Draw(void)
  59. {
  60. static int frame = 0;
  61. R3D_Begin(camera);
  62. R3D_DrawMesh(&plane, &material, MatrixIdentity());
  63. R3D_DrawModel(&dancer, (Vector3) { 0 }, 100.0f);
  64. R3D_End();
  65. DrawCredits("Model made by zhuoyi0904");
  66. }
  67. void Close(void)
  68. {
  69. R3D_UnloadMesh(&plane);
  70. R3D_UnloadModel(&dancer, true);
  71. R3D_UnloadMaterial(&material);
  72. R3D_Close();
  73. }