bloom.c 3.1 KB

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  1. #include "./common.h"
  2. #include "r3d.h"
  3. #include "raymath.h"
  4. /* === Resources === */
  5. static R3D_Mesh cube = { 0 };
  6. static R3D_Material material = { 0 };
  7. static Camera3D camera = { 0 };
  8. static float hueCube = 0.0f;
  9. /* === Local Functions === */
  10. static const char* getBloomModeName(R3D_Bloom mode)
  11. {
  12. switch (R3D_GetBloomMode()) {
  13. case R3D_BLOOM_DISABLED:
  14. return "Disabled";
  15. case R3D_BLOOM_MIX:
  16. return "Mix";
  17. case R3D_BLOOM_ADDITIVE:
  18. return "Additive";
  19. case R3D_BLOOM_SCREEN:
  20. return "Screen";
  21. }
  22. return "Unknown";
  23. }
  24. /* === Example === */
  25. const char* Init(void)
  26. {
  27. R3D_Init(GetScreenWidth(), GetScreenHeight(), 0);
  28. SetTargetFPS(60);
  29. R3D_SetTonemapMode(R3D_TONEMAP_ACES);
  30. R3D_SetBloomMode(R3D_BLOOM_MIX);
  31. R3D_SetBackgroundColor(BLACK);
  32. cube = R3D_GenMeshCube(1.0f, 1.0f, 1.0f, true);
  33. material = R3D_GetDefaultMaterial();
  34. material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f);
  35. material.emission.energy = 1.0f;
  36. material.albedo.color = BLACK;
  37. camera = (Camera3D){
  38. .position = (Vector3) { 0, 3.5, 5 },
  39. .target = (Vector3) { 0, 0, 0 },
  40. .up = (Vector3) { 0, 1, 0 },
  41. .fovy = 60,
  42. };
  43. return "[r3d] - Bloom example";
  44. }
  45. void Update(float delta)
  46. {
  47. UpdateCamera(&camera, CAMERA_ORBITAL);
  48. int hueDir = IsMouseButtonDown(MOUSE_BUTTON_RIGHT) - IsMouseButtonDown(MOUSE_BUTTON_LEFT);
  49. if (hueDir != 0) {
  50. hueCube = Wrap(hueCube + hueDir * 90.0f * delta, 0, 360);
  51. material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f);
  52. }
  53. int intensityDir = (IsKeyPressedRepeat(KEY_RIGHT) || IsKeyPressed(KEY_RIGHT)) -
  54. (IsKeyPressedRepeat(KEY_LEFT) || IsKeyPressed(KEY_LEFT));
  55. if (intensityDir != 0) {
  56. R3D_SetBloomIntensity(R3D_GetBloomIntensity() + intensityDir * 0.01f);
  57. }
  58. int radiusDir = (IsKeyPressedRepeat(KEY_UP) || IsKeyPressed(KEY_UP)) -
  59. (IsKeyPressedRepeat(KEY_DOWN) || IsKeyPressed(KEY_DOWN));
  60. if (radiusDir != 0) {
  61. R3D_SetBloomFilterRadius(R3D_GetBloomFilterRadius() + radiusDir);
  62. }
  63. if (IsKeyPressed(KEY_SPACE)) {
  64. R3D_SetBloomMode((R3D_GetBloomMode() + 1) % (R3D_BLOOM_SCREEN + 1));
  65. }
  66. }
  67. void Draw(void)
  68. {
  69. R3D_Begin(camera);
  70. R3D_DrawMesh(&cube, &material, MatrixIdentity());
  71. R3D_End();
  72. R3D_DrawBufferEmission(10, 10, 100, 100);
  73. R3D_DrawBufferBloom(120, 10, 100, 100);
  74. const char* infoStr;
  75. int infoLen;
  76. infoStr = TextFormat("Mode: %s", getBloomModeName(R3D_GetBloomMode()));
  77. infoLen = MeasureText(infoStr, 20);
  78. DrawText(infoStr, GetScreenWidth() - infoLen - 10, 10, 20, LIME);
  79. infoStr = TextFormat("Intensity: %.2f", R3D_GetBloomIntensity());
  80. infoLen = MeasureText(infoStr, 20);
  81. DrawText(infoStr, GetScreenWidth() - infoLen - 10, 40, 20, LIME);
  82. infoStr = TextFormat("Filter Radius: %i", R3D_GetBloomFilterRadius());
  83. infoLen = MeasureText(infoStr, 20);
  84. DrawText(infoStr, GetScreenWidth() - infoLen - 10, 70, 20, LIME);
  85. }
  86. void Close(void)
  87. {
  88. R3D_UnloadMesh(&cube);
  89. R3D_Close();
  90. }