sprite_instanced.c 1.9 KB

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  1. #include "./common.h"
  2. #include "r3d.h"
  3. #include "raylib.h"
  4. #include "raymath.h"
  5. /* === Resources === */
  6. static Camera3D camera = { 0 };
  7. static R3D_Mesh plane = { 0 };
  8. static R3D_Material material = { 0 };
  9. static Texture2D texture = { 0 };
  10. static R3D_Sprite sprite = { 0 };
  11. static Matrix transforms[512] = { 0 };
  12. /* === Examples === */
  13. const char* Init(void)
  14. {
  15. R3D_Init(GetScreenWidth(), GetScreenHeight(), 0);
  16. SetTargetFPS(60);
  17. DisableCursor();
  18. R3D_SetBackgroundColor(SKYBLUE);
  19. plane = R3D_GenMeshPlane(1000, 1000, 1, 1, true);
  20. material = R3D_GetDefaultMaterial();
  21. material.albedo.color = GREEN;
  22. texture = LoadTexture(RESOURCES_PATH "tree.png");
  23. sprite = R3D_LoadSprite(texture, 1, 1);
  24. for (int i = 0; i < sizeof(transforms) / sizeof(*transforms); i++) {
  25. float scaleFactor = GetRandomValue(50, 100) / 10.0f;
  26. Matrix scale = MatrixScale(scaleFactor, scaleFactor, 1.0f);
  27. Matrix translate = MatrixTranslate(GetRandomValue(-500, 500), scaleFactor, GetRandomValue(-500, 500));;
  28. transforms[i] = MatrixMultiply(scale, translate);
  29. }
  30. camera = (Camera3D){
  31. .position = (Vector3) { 0, 5, 0 },
  32. .target = (Vector3) { 0, 5, -1 },
  33. .up = (Vector3) { 0, 1, 0 },
  34. .fovy = 60,
  35. };
  36. R3D_Light light = R3D_CreateLight(R3D_LIGHT_OMNI);
  37. {
  38. R3D_SetLightPosition(light, (Vector3) { 0, 10, 10 });
  39. R3D_SetLightActive(light, true);
  40. }
  41. return "[r3d] - Instanced sprites example";
  42. }
  43. void Update(float delta)
  44. {
  45. UpdateCamera(&camera, CAMERA_FREE);
  46. }
  47. void Draw(void)
  48. {
  49. R3D_Begin(camera);
  50. R3D_DrawMesh(&plane, &material, MatrixTranslate(0, 0, 0));
  51. R3D_DrawSpriteInstanced(&sprite, transforms, sizeof(transforms) / sizeof(*transforms));
  52. R3D_End();
  53. }
  54. void Close(void)
  55. {
  56. R3D_UnloadSprite(&sprite);
  57. R3D_UnloadMesh(&plane);
  58. UnloadTexture(texture);
  59. R3D_Close();
  60. }