bloom.c 3.3 KB

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  1. #include "./common.h"
  2. // TODO: Adding bloom prefilter settings here
  3. /* === Resources === */
  4. static R3D_Mesh cube = { 0 };
  5. static R3D_Material material = { 0 };
  6. static Camera3D camera = { 0 };
  7. static float hueCube = 0.0f;
  8. /* === Local Functions === */
  9. static const char* getBloomModeName(R3D_Bloom mode)
  10. {
  11. switch (R3D_GetBloomMode()) {
  12. case R3D_BLOOM_DISABLED:
  13. return "Disabled";
  14. case R3D_BLOOM_MIX:
  15. return "Mix";
  16. case R3D_BLOOM_ADDITIVE:
  17. return "Additive";
  18. case R3D_BLOOM_SCREEN:
  19. return "Screen";
  20. }
  21. return "Unknown";
  22. }
  23. /* === Example === */
  24. const char* Init(void)
  25. {
  26. /* --- Initialize R3D with its internal resolution --- */
  27. R3D_Init(GetScreenWidth(), GetScreenHeight(), 0);
  28. SetTargetFPS(60);
  29. /* --- Setup the default bloom parameters --- */
  30. R3D_SetTonemapMode(R3D_TONEMAP_ACES);
  31. R3D_SetBloomMode(R3D_BLOOM_MIX);
  32. R3D_SetBackgroundColor(BLACK);
  33. /* --- Load a cube mesh and setup its material --- */
  34. cube = R3D_GenMeshCube(1.0f, 1.0f, 1.0f);
  35. material = R3D_GetDefaultMaterial();
  36. material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f);
  37. material.emission.energy = 1.0f;
  38. material.albedo.color = BLACK;
  39. /* --- Setup the camera --- */
  40. camera = (Camera3D){
  41. .position = (Vector3) { 0, 3.5, 5 },
  42. .target = (Vector3) { 0, 0, 0 },
  43. .up = (Vector3) { 0, 1, 0 },
  44. .fovy = 60,
  45. };
  46. return "[r3d] - Bloom example";
  47. }
  48. void Update(float delta)
  49. {
  50. UpdateCamera(&camera, CAMERA_ORBITAL);
  51. int hueDir = IsMouseButtonDown(MOUSE_BUTTON_RIGHT) - IsMouseButtonDown(MOUSE_BUTTON_LEFT);
  52. if (hueDir != 0) {
  53. hueCube = Wrap(hueCube + hueDir * 90.0f * delta, 0, 360);
  54. material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f);
  55. }
  56. int intensityDir = (IsKeyPressedRepeat(KEY_RIGHT) || IsKeyPressed(KEY_RIGHT)) -
  57. (IsKeyPressedRepeat(KEY_LEFT) || IsKeyPressed(KEY_LEFT));
  58. if (intensityDir != 0) {
  59. R3D_SetBloomIntensity(R3D_GetBloomIntensity() + intensityDir * 0.01f);
  60. }
  61. int radiusDir = (IsKeyPressedRepeat(KEY_UP) || IsKeyPressed(KEY_UP)) -
  62. (IsKeyPressedRepeat(KEY_DOWN) || IsKeyPressed(KEY_DOWN));
  63. if (radiusDir != 0) {
  64. R3D_SetBloomFilterRadius(R3D_GetBloomFilterRadius() + radiusDir);
  65. }
  66. if (IsKeyPressed(KEY_SPACE)) {
  67. R3D_SetBloomMode((R3D_GetBloomMode() + 1) % (R3D_BLOOM_SCREEN + 1));
  68. }
  69. }
  70. void Draw(void)
  71. {
  72. R3D_Begin(camera);
  73. R3D_DrawMesh(&cube, &material, MatrixIdentity());
  74. R3D_End();
  75. R3D_DrawBufferEmission(10, 10, 100, 100);
  76. R3D_DrawBufferBloom(120, 10, 100, 100);
  77. const char* infoStr;
  78. int infoLen;
  79. infoStr = TextFormat("Mode: %s", getBloomModeName(R3D_GetBloomMode()));
  80. infoLen = MeasureText(infoStr, 20);
  81. DrawText(infoStr, GetScreenWidth() - infoLen - 10, 10, 20, LIME);
  82. infoStr = TextFormat("Intensity: %.2f", R3D_GetBloomIntensity());
  83. infoLen = MeasureText(infoStr, 20);
  84. DrawText(infoStr, GetScreenWidth() - infoLen - 10, 40, 20, LIME);
  85. infoStr = TextFormat("Filter Radius: %i", R3D_GetBloomFilterRadius());
  86. infoLen = MeasureText(infoStr, 20);
  87. DrawText(infoStr, GetScreenWidth() - infoLen - 10, 70, 20, LIME);
  88. }
  89. void Close(void)
  90. {
  91. R3D_UnloadMesh(&cube);
  92. R3D_Close();
  93. }