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- #include "./common.h"
- // TODO: Adding bloom prefilter settings here
- /* === Resources === */
- static R3D_Mesh cube = { 0 };
- static R3D_Material material = { 0 };
- static Camera3D camera = { 0 };
- static float hueCube = 0.0f;
- /* === Local Functions === */
- static const char* getBloomModeName(R3D_Bloom mode)
- {
- switch (R3D_GetBloomMode()) {
- case R3D_BLOOM_DISABLED:
- return "Disabled";
- case R3D_BLOOM_MIX:
- return "Mix";
- case R3D_BLOOM_ADDITIVE:
- return "Additive";
- case R3D_BLOOM_SCREEN:
- return "Screen";
- }
- return "Unknown";
- }
- /* === Example === */
- const char* Init(void)
- {
- /* --- Initialize R3D with its internal resolution --- */
- R3D_Init(GetScreenWidth(), GetScreenHeight(), 0);
- SetTargetFPS(60);
- /* --- Setup the default bloom parameters --- */
- R3D_SetTonemapMode(R3D_TONEMAP_ACES);
- R3D_SetBloomMode(R3D_BLOOM_MIX);
- R3D_SetBackgroundColor(BLACK);
- /* --- Load a cube mesh and setup its material --- */
- cube = R3D_GenMeshCube(1.0f, 1.0f, 1.0f);
- material = R3D_GetDefaultMaterial();
- material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f);
- material.emission.energy = 1.0f;
- material.albedo.color = BLACK;
- /* --- Setup the camera --- */
- camera = (Camera3D){
- .position = (Vector3) { 0, 3.5, 5 },
- .target = (Vector3) { 0, 0, 0 },
- .up = (Vector3) { 0, 1, 0 },
- .fovy = 60,
- };
- return "[r3d] - Bloom example";
- }
- void Update(float delta)
- {
- UpdateCamera(&camera, CAMERA_ORBITAL);
- int hueDir = IsMouseButtonDown(MOUSE_BUTTON_RIGHT) - IsMouseButtonDown(MOUSE_BUTTON_LEFT);
- if (hueDir != 0) {
- hueCube = Wrap(hueCube + hueDir * 90.0f * delta, 0, 360);
- material.emission.color = ColorFromHSV(hueCube, 1.0f, 1.0f);
- }
- int intensityDir = (IsKeyPressedRepeat(KEY_RIGHT) || IsKeyPressed(KEY_RIGHT)) -
- (IsKeyPressedRepeat(KEY_LEFT) || IsKeyPressed(KEY_LEFT));
- if (intensityDir != 0) {
- R3D_SetBloomIntensity(R3D_GetBloomIntensity() + intensityDir * 0.01f);
- }
- int radiusDir = (IsKeyPressedRepeat(KEY_UP) || IsKeyPressed(KEY_UP)) -
- (IsKeyPressedRepeat(KEY_DOWN) || IsKeyPressed(KEY_DOWN));
- if (radiusDir != 0) {
- R3D_SetBloomFilterRadius(R3D_GetBloomFilterRadius() + radiusDir);
- }
- if (IsKeyPressed(KEY_SPACE)) {
- R3D_SetBloomMode((R3D_GetBloomMode() + 1) % (R3D_BLOOM_SCREEN + 1));
- }
- }
- void Draw(void)
- {
- R3D_Begin(camera);
- R3D_DrawMesh(&cube, &material, MatrixIdentity());
- R3D_End();
- R3D_DrawBufferEmission(10, 10, 100, 100);
- R3D_DrawBufferBloom(120, 10, 100, 100);
- const char* infoStr;
- int infoLen;
- infoStr = TextFormat("Mode: %s", getBloomModeName(R3D_GetBloomMode()));
- infoLen = MeasureText(infoStr, 20);
- DrawText(infoStr, GetScreenWidth() - infoLen - 10, 10, 20, LIME);
- infoStr = TextFormat("Intensity: %.2f", R3D_GetBloomIntensity());
- infoLen = MeasureText(infoStr, 20);
- DrawText(infoStr, GetScreenWidth() - infoLen - 10, 40, 20, LIME);
- infoStr = TextFormat("Filter Radius: %i", R3D_GetBloomFilterRadius());
- infoLen = MeasureText(infoStr, 20);
- DrawText(infoStr, GetScreenWidth() - infoLen - 10, 70, 20, LIME);
- }
- void Close(void)
- {
- R3D_UnloadMesh(&cube);
- R3D_Close();
- }
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