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- #include <r3d/r3d.h>
- int main(void)
- {
- // Initialize window
- InitWindow(800, 450, "[r3d] - Particles example");
- SetTargetFPS(60);
- // Initialize R3D
- R3D_Init(GetScreenWidth(), GetScreenHeight(), 0);
- // Set environment
- R3D_ENVIRONMENT_SET(background.color, (Color){4, 4, 4});
- R3D_ENVIRONMENT_SET(ambient.color, BLACK);
- R3D_ENVIRONMENT_SET(bloom.mode, R3D_BLOOM_ADDITIVE);
- // Create particle mesh and material
- R3D_Mesh sphere = R3D_GenMeshSphere(0.1f, 16, 32);
- R3D_Material material = R3D_GetDefaultMaterial();
- material.emission.color = (Color){255, 0, 0, 255};
- material.emission.energy = 1.0f;
- // Create interpolation curve for particle scaling
- R3D_InterpolationCurve curve = R3D_LoadInterpolationCurve(3);
- R3D_AddKeyframe(&curve, 0.0f, 0.0f);
- R3D_AddKeyframe(&curve, 0.5f, 1.0f);
- R3D_AddKeyframe(&curve, 1.0f, 0.0f);
- // Create particle system
- R3D_ParticleSystem particles = R3D_LoadParticleSystem(2048);
- particles.initialVelocity = (Vector3){0, 10.0f, 0};
- particles.scaleOverLifetime = &curve;
- particles.spreadAngle = 45.0f;
- particles.emissionRate = 2048;
- particles.lifetime = 2.0f;
- R3D_CalculateParticleSystemBoundingBox(&particles);
- // Setup camera
- Camera3D camera = {
- .position = {-7, 7, -7},
- .target = {0, 1, 0},
- .up = {0, 1, 0},
- .fovy = 60.0f,
- .projection = CAMERA_PERSPECTIVE
- };
- // Main loop
- while (!WindowShouldClose())
- {
- UpdateCamera(&camera, CAMERA_ORBITAL);
- R3D_UpdateParticleSystem(&particles, GetFrameTime());
- BeginDrawing();
- ClearBackground(RAYWHITE);
- R3D_Begin(camera);
- R3D_DrawParticleSystem(&particles, &sphere, &material);
- R3D_End();
- // Draw bounding box
- BeginMode3D(camera);
- DrawBoundingBox(particles.aabb, GREEN);
- EndMode3D();
- DrawFPS(10, 10);
- EndDrawing();
- }
- // Cleanup
- R3D_UnloadInterpolationCurve(curve);
- R3D_UnloadParticleSystem(&particles);
- R3D_UnloadMesh(&sphere);
- R3D_UnloadMaterial(&material);
- R3D_Close();
- CloseWindow();
- return 0;
- }
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