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- #include <r3d/r3d.h>
- #include <raymath.h>
- #ifndef RESOURCES_PATH
- # define RESOURCES_PATH "./"
- #endif
- int main(void)
- {
- // Initialize window
- InitWindow(800, 450, "[r3d] - Animation example");
- SetTargetFPS(60);
- // Initialize R3D with FXAA and no frustum culling
- R3D_Init(GetScreenWidth(), GetScreenHeight(), R3D_FLAG_FXAA | R3D_FLAG_NO_FRUSTUM_CULLING);
- // Enable post-processing effects
- R3D_ENVIRONMENT_SET(ssao.enabled, true);
- R3D_ENVIRONMENT_SET(bloom.intensity, 0.03f);
- R3D_ENVIRONMENT_SET(bloom.mode, R3D_BLOOM_ADDITIVE);
- R3D_ENVIRONMENT_SET(tonemap.mode, R3D_TONEMAP_ACES);
- // Set background and ambient colors
- R3D_ENVIRONMENT_SET(background.color, BLACK);
- R3D_ENVIRONMENT_SET(ambient.color, (Color){10, 10, 10, 255});
- // Create ground plane
- R3D_Mesh plane = R3D_GenMeshPlane(32, 32, 1, 1);
- R3D_Material planeMat = R3D_GetDefaultMaterial();
- planeMat.orm.roughness = 0.5f;
- planeMat.orm.metalness = 0.5f;
- planeMat.uvScale = (Vector2){8.0f, 8.0f};
- Image checked = GenImageChecked(512, 512, 32, 32, (Color){20,20,20,255}, WHITE);
- planeMat.albedo.texture = LoadTextureFromImage(checked);
- UnloadImage(checked);
- GenTextureMipmaps(&planeMat.albedo.texture);
- SetTextureFilter(planeMat.albedo.texture, TEXTURE_FILTER_TRILINEAR);
- SetTextureWrap(planeMat.albedo.texture, TEXTURE_WRAP_REPEAT);
- // Load animated model
- R3D_Model dancer = R3D_LoadModel(RESOURCES_PATH "dancer.glb");
- // Create instance matrices
- Matrix dancerInstances[4];
- for (int z = 0; z < 2; z++) {
- for (int x = 0; x < 2; x++) {
- dancerInstances[z*2 + x] = MatrixTranslate((float)x - 0.5f, 0, (float)z - 0.5f);
- }
- }
- // Load animations
- R3D_AnimationLib dancerAnims = R3D_LoadAnimationLib(RESOURCES_PATH "dancer.glb");
- dancer.player = R3D_LoadAnimationPlayer(&dancer.skeleton, &dancerAnims);
- dancer.player->states[0].weight = 1.0f;
- dancer.player->states[0].loop = true;
- // Setup lights with shadows
- R3D_Light lights[2];
- lights[0] = R3D_CreateLight(R3D_LIGHT_OMNI);
- R3D_SetLightPosition(lights[0], (Vector3){-10.0f, 25.0f, 0.0f});
- R3D_EnableShadow(lights[0], 4096);
- R3D_SetLightActive(lights[0], true);
- lights[1] = R3D_CreateLight(R3D_LIGHT_OMNI);
- R3D_SetLightPosition(lights[1], (Vector3){10.0f, 25.0f, 0.0f});
- R3D_EnableShadow(lights[1], 4096);
- R3D_SetLightActive(lights[1], true);
- // Setup camera
- Camera3D camera = {
- .position = {0, 2.0f, 3.5f},
- .target = {0, 1.0f, 1.5f},
- .up = {0, 1, 0},
- .fovy = 60
- };
- // Capture mouse
- DisableCursor();
- // Main loop
- while (!WindowShouldClose())
- {
- float delta = GetFrameTime();
- UpdateCamera(&camera, CAMERA_FREE);
- R3D_UpdateAnimationPlayer(dancer.player, delta);
- // Animate lights
- R3D_SetLightColor(lights[0], ColorFromHSV(90.0f * GetTime() + 90.0f, 1.0f, 1.0f));
- R3D_SetLightColor(lights[1], ColorFromHSV(90.0f * GetTime() - 90.0f, 1.0f, 1.0f));
- BeginDrawing();
- ClearBackground(RAYWHITE);
- R3D_Begin(camera);
- R3D_DrawMesh(&plane, &planeMat, MatrixIdentity());
- R3D_DrawModel(&dancer, (Vector3){0, 0, 1.5f}, 1.0f);
- R3D_DrawModelInstanced(&dancer, dancerInstances, 4);
- R3D_End();
- DrawText("Model made by zhuoyi0904", 10, GetScreenHeight() - 26, 16, LIME);
- EndDrawing();
- }
- // Cleanup
- R3D_UnloadMesh(&plane);
- R3D_UnloadMaterial(&planeMat);
- R3D_UnloadModel(&dancer, true);
- R3D_Close();
- CloseWindow();
- return 0;
- }
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