|
@@ -105,10 +105,10 @@
|
|
|
* internally in the library and input management and drawing functions must be provided by
|
|
|
* the user (check library implementation for further details).
|
|
|
*
|
|
|
-* #define RAYGUI_SUPPORT_RICONS
|
|
|
-* Includes embedded ricons data (binary format) and definitions (by default 256 16x16 pixels, 2KB)
|
|
|
+* #define RAYGUI_NO_RICONS
|
|
|
+* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
|
|
|
*
|
|
|
-* #define RAYGUI_SUPPORT_CUSTOM_RICONS
|
|
|
+* #define RAYGUI_CUSTOM_RICONS
|
|
|
* Includes custom ricons.h header defining a set of custom icons,
|
|
|
* this file can be generated using rGuiIcons tool
|
|
|
*
|
|
@@ -187,17 +187,18 @@
|
|
|
#include "raylib.h"
|
|
|
#endif
|
|
|
|
|
|
-#ifndef RAYGUIDEF
|
|
|
- #define RAYGUIDEF // We are building or using rlgl as a static library (or Linux shared library)
|
|
|
+// Functions qualifiers/attributes definition
|
|
|
+#ifndef RAYGUIAPI
|
|
|
+ #define RAYGUIAPI // We are defining our functions as 'extern' by default (implicit attribute)
|
|
|
#endif
|
|
|
|
|
|
-// Define functions scope to be used internally (static) or externally (extern) to the module including this file
|
|
|
+// Function qualifiers in case library is build/used as a shared library
|
|
|
#if defined(_WIN32)
|
|
|
- // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
|
|
|
+ // Microsoft attributes to tell compiler that symbols are imported/exported from a .dll
|
|
|
#if defined(BUILD_LIBTYPE_SHARED)
|
|
|
- #define RAYGUIDEF __declspec(dllexport) // We are building raygui as a Win32 shared library (.dll)
|
|
|
+ #define RAYGUIAPI __declspec(dllexport) // We are building this library as a Win32 shared library (.dll)
|
|
|
#elif defined(USE_LIBTYPE_SHARED)
|
|
|
- #define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
|
|
|
+ #define RAYGUIAPI __declspec(dllimport) // We are using this library as a Win32 shared library (.dll)
|
|
|
#endif
|
|
|
#endif
|
|
|
|
|
@@ -463,87 +464,87 @@ extern "C" { // Prevents name mangling of functions
|
|
|
#endif
|
|
|
|
|
|
// Global gui state control functions
|
|
|
-RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
|
|
|
-RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
|
|
|
-RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
|
|
|
-RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
|
|
|
-RAYGUIDEF bool GuiIsLocked(void); // Check if gui is locked (global state)
|
|
|
-RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
|
|
-RAYGUIDEF void GuiSetState(int state); // Set gui state (global state)
|
|
|
-RAYGUIDEF int GuiGetState(void); // Get gui state (global state)
|
|
|
+RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state)
|
|
|
+RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state)
|
|
|
+RAYGUIAPI void GuiLock(void); // Lock gui controls (global state)
|
|
|
+RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state)
|
|
|
+RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state)
|
|
|
+RAYGUIAPI void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
|
|
+RAYGUIAPI void GuiSetState(int state); // Set gui state (global state)
|
|
|
+RAYGUIAPI int GuiGetState(void); // Get gui state (global state)
|
|
|
|
|
|
// Font set/get functions
|
|
|
-RAYGUIDEF void GuiSetFont(Font font); // Set gui custom font (global state)
|
|
|
-RAYGUIDEF Font GuiGetFont(void); // Get gui custom font (global state)
|
|
|
+RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state)
|
|
|
+RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state)
|
|
|
|
|
|
// Style set/get functions
|
|
|
-RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property
|
|
|
-RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property
|
|
|
+RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
|
|
|
+RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property
|
|
|
|
|
|
// Container/separator controls, useful for controls organization
|
|
|
-RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
|
|
|
-RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
|
|
|
-RAYGUIDEF void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
|
|
|
-RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
|
|
|
-RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
|
|
|
+RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
|
|
|
+RAYGUIAPI void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
|
|
|
+RAYGUIAPI void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
|
|
|
+RAYGUIAPI void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
|
|
|
+RAYGUIAPI Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
|
|
|
|
|
|
// Basic controls set
|
|
|
-RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
|
|
|
-RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
|
|
|
-RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
|
|
|
-RAYGUIDEF bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture); // Image button control, returns true when clicked
|
|
|
-RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource); // Image button extended control, returns true when clicked
|
|
|
-RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
|
|
|
-RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
|
|
|
-RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
|
|
|
-RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
|
|
|
-RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
|
|
|
-RAYGUIDEF bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
|
|
|
-RAYGUIDEF bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
|
|
|
-RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
|
|
|
-RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
|
|
|
-RAYGUIDEF float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
|
|
|
-RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
|
|
|
-RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
|
|
|
-RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
|
|
|
-RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
|
|
|
-RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
|
|
|
-RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
|
|
|
+RAYGUIAPI void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
|
|
|
+RAYGUIAPI bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
|
|
|
+RAYGUIAPI bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
|
|
|
+RAYGUIAPI bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture); // Image button control, returns true when clicked
|
|
|
+RAYGUIAPI bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource); // Image button extended control, returns true when clicked
|
|
|
+RAYGUIAPI bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
|
|
|
+RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
|
|
|
+RAYGUIAPI bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
|
|
|
+RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
|
|
|
+RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
|
|
|
+RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
|
|
|
+RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
|
|
|
+RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
|
|
|
+RAYGUIAPI bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
|
|
|
+RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
|
|
|
+RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
|
|
|
+RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
|
|
|
+RAYGUIAPI void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
|
|
|
+RAYGUIAPI void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
|
|
|
+RAYGUIAPI int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
|
|
|
+RAYGUIAPI Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
|
|
|
|
|
|
|
|
|
// Advance controls set
|
|
|
-RAYGUIDEF int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
|
|
|
-RAYGUIDEF int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
|
|
|
-RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
|
|
|
-RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text
|
|
|
-RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls)
|
|
|
-RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control
|
|
|
-RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control
|
|
|
-RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control
|
|
|
+RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
|
|
|
+RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
|
|
|
+RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
|
|
|
+RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text
|
|
|
+RAYGUIAPI Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls)
|
|
|
+RAYGUIAPI Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control
|
|
|
+RAYGUIAPI float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control
|
|
|
+RAYGUIAPI float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control
|
|
|
|
|
|
// Styles loading functions
|
|
|
-RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
|
|
|
-RAYGUIDEF void GuiLoadStyleDefault(void); // Load style default over global style
|
|
|
+RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
|
|
|
+RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style
|
|
|
|
|
|
/*
|
|
|
typedef GuiStyle (unsigned int *)
|
|
|
-RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs)
|
|
|
-RAYGUIDEF void UnloadGuiStyle(GuiStyle style); // Unload style
|
|
|
+RAYGUIAPI GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs)
|
|
|
+RAYGUIAPI void UnloadGuiStyle(GuiStyle style); // Unload style
|
|
|
*/
|
|
|
|
|
|
-RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
|
|
|
+RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
|
|
|
|
|
|
-#if defined(RAYGUI_SUPPORT_RICONS)
|
|
|
+#if !defined(RAYGUI_NO_RICONS)
|
|
|
// Gui icons functionality
|
|
|
-RAYGUIDEF void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color);
|
|
|
+RAYGUIAPI void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color);
|
|
|
|
|
|
-RAYGUIDEF unsigned int *GuiGetIcons(void); // Get full icons data pointer
|
|
|
-RAYGUIDEF unsigned int *GuiGetIconData(int iconId); // Get icon bit data
|
|
|
-RAYGUIDEF void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
|
|
|
+RAYGUIAPI unsigned int *GuiGetIcons(void); // Get full icons data pointer
|
|
|
+RAYGUIAPI unsigned int *GuiGetIconData(int iconId); // Get icon bit data
|
|
|
+RAYGUIAPI void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
|
|
|
|
|
|
-RAYGUIDEF void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
|
|
|
-RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
|
|
|
-RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
|
|
|
+RAYGUIAPI void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
|
|
|
+RAYGUIAPI void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
|
|
|
+RAYGUIAPI bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
|
|
|
#endif
|
|
|
|
|
|
#if defined(__cplusplus)
|
|
@@ -574,9 +575,9 @@ RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pi
|
|
|
#define RAYGUI_CLITERAL(name) (name)
|
|
|
#endif
|
|
|
|
|
|
-#if defined(RAYGUI_SUPPORT_RICONS)
|
|
|
+#if !defined(RAYGUI_NO_RICONS)
|
|
|
|
|
|
-#if defined(RAYGUI_SUPPORT_CUSTOM_RICONS)
|
|
|
+#if defined(RAYGUI_CUSTOM_RICONS)
|
|
|
|
|
|
#define RICONS_IMPLEMENTATION
|
|
|
#include "ricons.h" // External icons data provided, it can be generated with rGuiIcons tool
|
|
@@ -1125,9 +1126,9 @@ static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
|
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255
|
|
|
};
|
|
|
|
|
|
-#endif // RAYGUI_SUPPORT_CUSTOM_RICONS
|
|
|
+#endif // RAYGUI_CUSTOM_RICONS
|
|
|
|
|
|
-#endif // RAYGUI_SUPPORT_RICONS
|
|
|
+#endif // !RAYGUI_NO_RICONS
|
|
|
|
|
|
#ifndef RICON_SIZE
|
|
|
#define RICON_SIZE 0
|
|
@@ -1369,10 +1370,10 @@ bool GuiWindowBox(Rectangle bounds, const char *title)
|
|
|
int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
|
|
|
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
|
|
-#if defined(RAYGUI_SUPPORT_RICONS)
|
|
|
- clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
|
|
|
-#else
|
|
|
+#if defined(RAYGUI_NO_RICONS)
|
|
|
clicked = GuiButton(closeButtonRec, "x");
|
|
|
+#else
|
|
|
+ clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
|
|
|
#endif
|
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
|
|
|
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
|
|
@@ -2145,12 +2146,12 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in
|
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
|
|
|
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
|
|
|
|
|
-#if defined(RAYGUI_SUPPORT_RICONS)
|
|
|
- if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
|
|
|
- if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
|
|
|
-#else
|
|
|
+#if defined(RAYGUI_NO_RICONS)
|
|
|
if (GuiButton(leftButtonBound, "<")) tempValue--;
|
|
|
if (GuiButton(rightButtonBound, ">")) tempValue++;
|
|
|
+#else
|
|
|
+ if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
|
|
|
+ if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
|
|
|
#endif
|
|
|
|
|
|
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
|
|
@@ -3626,7 +3627,9 @@ void GuiLoadStyleDefault(void)
|
|
|
// a number that can change between ricon versions
|
|
|
const char *GuiIconText(int iconId, const char *text)
|
|
|
{
|
|
|
-#if defined(RAYGUI_SUPPORT_RICONS)
|
|
|
+#if defined(RAYGUI_NO_RICONS)
|
|
|
+ return NULL;
|
|
|
+#else
|
|
|
static char buffer[1024] = { 0 };
|
|
|
memset(buffer, 0, 1024);
|
|
|
|
|
@@ -3642,12 +3645,10 @@ const char *GuiIconText(int iconId, const char *text)
|
|
|
}
|
|
|
|
|
|
return buffer;
|
|
|
-#else
|
|
|
- return NULL;
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
-#if defined(RAYGUI_SUPPORT_RICONS)
|
|
|
+#if !defined(RAYGUI_NO_RICONS)
|
|
|
|
|
|
// Get full icons data pointer
|
|
|
unsigned int *GuiGetIcons(void) { return guiIcons; }
|
|
@@ -3793,7 +3794,7 @@ bool GuiCheckIconPixel(int iconId, int x, int y)
|
|
|
|
|
|
return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
|
|
|
}
|
|
|
-#endif // RAYGUI_SUPPORT_RICONS
|
|
|
+#endif // !RAYGUI_NO_RICONS
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
// Module specific Functions Definition
|
|
@@ -3842,7 +3843,7 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
|
|
|
// NOTE: We support up to 999 values for iconId
|
|
|
static const char *GetTextIcon(const char *text, int *iconId)
|
|
|
{
|
|
|
-#if defined(RAYGUI_SUPPORT_RICONS)
|
|
|
+#if !defined(RAYGUI_NO_RICONS)
|
|
|
*iconId = -1;
|
|
|
if (text[0] == '#') // Maybe we have an icon!
|
|
|
{
|
|
@@ -3927,7 +3928,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
|
|
|
|
|
|
// Draw text (with icon if available)
|
|
|
//---------------------------------------------------------------------------------
|
|
|
-#if defined(RAYGUI_SUPPORT_RICONS)
|
|
|
+#if !defined(RAYGUI_NO_RICONS)
|
|
|
if (iconId >= 0)
|
|
|
{
|
|
|
// NOTE: We consider icon height, probably different than text size
|