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@@ -50,7 +50,12 @@
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#include "../styles/style_dark.h" // raygui style: dark
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#include "../styles/style_bluish.h" // raygui style: bluish
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#include "../styles/style_terminal.h" // raygui style: terminal
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-
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+#include "../styles/style_candy.h"
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+#include "../styles/style_cherry.h"
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+#include "../styles/style_ashes.h"
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+#include "../styles/style_enefete.h"
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+#include "../styles/style_sunny.h"
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+#include "../styles/style_amber.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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@@ -178,6 +183,12 @@ int main()
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case 4: GuiLoadStyleBluish(); break;
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case 5: GuiLoadStyleCyber(); break;
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case 6: GuiLoadStyleTerminal(); break;
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+ case 7: GuiLoadStyleCandy(); break;
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+ case 8: GuiLoadStyleCherry(); break;
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+ case 9: GuiLoadStyleAshes(); break;
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+ case 10: GuiLoadStyleEnefete(); break;
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+ case 11: GuiLoadStyleSunny(); break;
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+ case 12: GuiLoadStyleAmber(); break;
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default: break;
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}
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@@ -222,7 +233,7 @@ int main()
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GuiSetState(STATE_NORMAL);
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//GuiUnlock();
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- GuiComboBox((Rectangle){ 25, 480, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
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+ GuiComboBox((Rectangle){ 25, 480, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal;Candy;Cherry;Ashes;Enefete;Sunny;Amber", &visualStyleActive);
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// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
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GuiUnlock();
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