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Ray 6 жил өмнө
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+ 388 - 0
examples/Makefile

@@ -0,0 +1,388 @@
+#**************************************************************************************************
+#
+#   raylib makefile for Desktop platform and HTML5
+#
+#   Copyright (c) 2019 Ramon Santamaria (@raysan5)
+#
+#   This software is provided "as-is", without any express or implied warranty. In no event
+#   will the authors be held liable for any damages arising from the use of this software.
+#
+#   Permission is granted to anyone to use this software for any purpose, including commercial
+#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+#     1. The origin of this software must not be misrepresented; you must not claim that you
+#     wrote the original software. If you use this software in a product, an acknowledgment
+#     in the product documentation would be appreciated but is not required.
+#
+#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+#     as being the original software.
+#
+#     3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+.PHONY: all clean
+
+# Define required raylib variables
+RAYLIB_PATH        ?= ../../raylib
+RAYGUI_PATH        ?= ../src
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM           ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
+RAYLIB_LIBTYPE        ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+BUILD_MODE            ?= RELEASE
+
+# Use external GLFW library instead of rglfw module
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW     ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY   ?= FALSE
+
+# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+    # ifeq ($(UNAME),Msys) -> Windows
+    ifeq ($(OS),Windows_NT)
+        PLATFORM_OS=WINDOWS
+    else
+        UNAMEOS=$(shell uname)
+        ifeq ($(UNAMEOS),Linux)
+            PLATFORM_OS=LINUX
+        endif
+        ifeq ($(UNAMEOS),FreeBSD)
+            PLATFORM_OS=BSD
+        endif
+        ifeq ($(UNAMEOS),OpenBSD)
+            PLATFORM_OS=BSD
+        endif
+        ifeq ($(UNAMEOS),NetBSD)
+            PLATFORM_OS=BSD
+        endif
+        ifeq ($(UNAMEOS),DragonFly)
+            PLATFORM_OS=BSD
+        endif
+        ifeq ($(UNAMEOS),Darwin)
+            PLATFORM_OS=OSX
+        endif
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    UNAMEOS=$(shell uname)
+    ifeq ($(UNAMEOS),Linux)
+        PLATFORM_OS=LINUX
+    endif
+endif
+
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),LINUX)
+        RAYLIB_PREFIX ?= ..
+        RAYLIB_PATH    = $(realpath $(RAYLIB_PREFIX))
+    endif
+endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    RAYLIB_PATH       ?= /home/pi/raylib
+endif
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # Emscripten required variables
+    EMSDK_PATH          ?= C:/emsdk
+    EMSCRIPTEN_VERSION  ?= 1.38.32
+    CLANG_VERSION       = e$(EMSCRIPTEN_VERSION)_64bit
+    PYTHON_VERSION      = 2.7.13.1_64bit\python-2.7.13.amd64
+    NODE_VERSION        = 8.9.1_64bit
+    export PATH         = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN          = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
+endif
+
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH 	?= $(RAYLIB_PATH)/src
+
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH   ?= $(RAYLIB_RELEASE_PATH)
+
+# Define default C compiler: gcc
+# NOTE: define g++ compiler if using C++
+CC = gcc
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),OSX)
+        # OSX default compiler
+        CC = clang
+    endif
+    ifeq ($(PLATFORM_OS),BSD)
+        # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
+        CC = clang
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
+        # Define RPI cross-compiler
+        #CC = armv6j-hardfloat-linux-gnueabi-gcc
+        CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # HTML5 emscripten compiler
+    # WARNING: To compile to HTML5, code must be redesigned
+    # to use emscripten.h and emscripten_set_main_loop()
+    CC = emcc
+endif
+
+# Define default make program: Mingw32-make
+MAKE = mingw32-make
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),LINUX)
+        MAKE = make
+    endif
+endif
+
+# Define compiler flags:
+#  -O1                  defines optimization level
+#  -g                   include debug information on compilation
+#  -s                   strip unnecessary data from build
+#  -Wall                turns on most, but not all, compiler warnings
+#  -std=c99             defines C language mode (standard C from 1999 revision)
+#  -std=gnu99           defines C language mode (GNU C from 1999 revision)
+#  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
+#  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
+
+ifeq ($(BUILD_MODE),DEBUG)
+    CFLAGS += -g
+endif
+ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
+    CFLAGS += -O1 -s
+endif
+
+# Additional flags for compiler (if desired)
+#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),WINDOWS)
+        # resource file contains windows executable icon and properties
+        # -Wl,--subsystem,windows hides the console window
+        CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        ifeq ($(RAYLIB_LIBTYPE),STATIC)
+            CFLAGS += -D_DEFAULT_SOURCE
+        endif
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            # Explicitly enable runtime link to libraylib.so
+            CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+        endif
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    CFLAGS += -std=gnu99
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # -Os                        # size optimization
+    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
+    # -s USE_GLFW=3              # Use glfw3 library (context/input management)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
+    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+    # -s USE_PTHREADS=1          # multithreading support
+    # -s WASM=0                  # disable Web Assembly, emitted by default
+    # -s EMTERPRETIFY=1          # enable emscripten code interpreter (very slow)
+    # -s EMTERPRETIFY_ASYNC=1    # support synchronous loops by emterpreter
+    # -s FORCE_FILESYSTEM=1      # force filesystem to load/save files data
+    # -s ASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+    # --profiling                # include information for code profiling
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
+    # --preload-file resources   # specify a resources folder for data compilation
+    CFLAGS += -Os -s USE_GLFW=3 -s FORCE_FILESYSTEM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file $(dir $<)resources@resources
+    ifeq ($(BUILD_MODE), DEBUG)
+        CFLAGS += -s ASSERTIONS=1 --profiling
+    endif
+    # NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
+    # we can compile same code for ALL platforms with no change required, but, working on bigger
+    # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
+    # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
+
+    # Define a custom shell .html and output extension
+    CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
+    EXT = .html
+endif
+
+# Define include paths for required headers
+# NOTE: Several external required libraries (stb and others)
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYGUI_PATH)
+
+# Define additional directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    # RPI required libraries
+    INCLUDE_PATHS += -I/opt/vc/include
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_H_INSTALL_PATH)
+        INCLUDE_PATHS += -I/usr/local/include
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+        INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
+    endif
+endif
+
+# Define library paths containing required libs.
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),BSD)
+        # Consider -L$(RAYLIB_INSTALL_PATH)
+        LDFLAGS += -L. -Lsrc -L/usr/local/lib
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Reset everything.
+        # Precedence: immediately local, installed version, raysan5 provided libs
+        LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
+    endif
+endif
+
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    LDFLAGS += -L/opt/vc/lib
+endif
+
+# Define any libraries required on linking
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),WINDOWS)
+        # Libraries for Windows desktop compilation
+        # NOTE: WinMM library required to set high-res timer resolution
+        LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
+        # Required for physac examples
+        LDLIBS += -static -lpthread
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Libraries for Debian GNU/Linux desktop compiling
+        # NOTE: Required packages: libegl1-mesa-dev
+        LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
+
+        # On X11 requires also below libraries
+        LDLIBS += -lX11
+        # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+        #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+        # On Wayland windowing system, additional libraries requires
+        ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+            LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+        endif
+        # Explicit link to libc
+        ifeq ($(RAYLIB_LIBTYPE),SHARED)
+            LDLIBS += -lc
+        endif
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+        # Libraries for OSX 10.9 desktop compiling
+        # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+        LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
+    endif
+    ifeq ($(PLATFORM_OS),BSD)
+        # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
+        # NOTE: Required packages: mesa-libs
+        LDLIBS = -lraylib -lGL -lpthread -lm
+
+        # On XWindow requires also below libraries
+        LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+    endif
+    ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+        # NOTE: It could require additional packages installed: libglfw3-dev
+        LDLIBS += -lglfw
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    # Libraries for Raspberry Pi compiling
+    # NOTE: Required packages: libasound2-dev (ALSA)
+    LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # Libraries for web (HTML5) compiling
+    LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
+endif
+
+# Define all source files required
+EXAMPLES = \
+    controls_test_suite/controls_test_suite \
+    custom_file_dialog/custom_file_dialog \
+    image_exporter/image_exporter \
+    image_raw_importer/image_raw_importer \
+    portable_window/portable_window \
+    scroll_panel/gui_scroll_panel \
+    text_box_selection/gui_text_box
+
+CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
+
+# Default target entry
+all: $(EXAMPLES)
+
+# Generic compilation pattern
+# NOTE: Examples must be ready for Android compilation!
+%: %.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+# Clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),WINDOWS)
+		del *.o *.exe /s
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+	find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+		find . -type f -perm +ugo+x -delete
+		rm -f *.o
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+	find . -type f -executable -delete
+	rm -fv *.o
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+	del *.o *.html *.js
+endif
+	@echo Cleaning done

+ 2 - 2
examples/controls_test_suite/controls_test_suite.c

@@ -68,8 +68,7 @@ int main()
     int listViewExActive = 2;
     int listViewExFocus = -1;
     const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
-    int listViewExElementsEnable[8] = { 1, 0, 1, 1, 0, 0, 1 };
-    
+
     char multiTextBoxText[141] = "Multi text box";    
     bool multiTextBoxEditMode = false;
     Color colorPickerValue = RED;
@@ -182,6 +181,7 @@ int main()
             sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, sliderBarValue, 0, 100, true);
             progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, progressValue, 0, 1, true);
 
+            // NOTE: View rectangle could be used to perform some scissor test
             Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
             
             GuiSetStyle(DEFAULT, INNER_PADDING, 10);

+ 5 - 3
examples/text_box_selection/gui_text_box.c

@@ -188,15 +188,17 @@ void DrawGUI()
     if (showMenu)
     {
         GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 24); // make items look a little bigger
-        const char* menuItems[] = { "#17# Cut", "#16# Copy", "#18# Paste", "#101# SelectAll" };
+        const char *menuItems[] = { "#17# Cut", "#16# Copy", "#18# Paste", "#101# SelectAll" };
         int enabledItems[] = { textboxActive < 2 ? 1 : 0, textboxActive < 2 ? 1 : 0, GetClipboardText() != NULL, 1 };
-        int active=-1, focus=0, scroll=0;
+        int active = -1, focus = 0, scroll = 0;
+        
         GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Fixes visual glitch with other alignments
         active = GuiListViewEx(menuRect, menuItems, SIZEOF(menuItems), &focus, &scroll, active);
+        
         if (active != -1)
         {
             showMenu = false;
-            char* text = (textboxActive == 1) ? text1 : text0;
+            char *text = (textboxActive == 1) ? text1 : text0;
             switch(active)
             {
                 case 0: GuiTextBoxCut(text); break;