Browse Source

Remove trailing spaces

Ray 2 years ago
parent
commit
628f2e0290
1 changed files with 25 additions and 25 deletions
  1. 25 25
      src/raygui.h

+ 25 - 25
src/raygui.h

@@ -5,7 +5,7 @@
 *   DESCRIPTION:
 *       raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
 *       available as a standalone library, as long as input and drawing functions are provided.
-* 
+*
 *   FEATURES:
 *       - Immediate-mode gui, minimal retained data
 *       - +25 controls provided (basic and advanced)
@@ -13,11 +13,11 @@
 *       - Icons supported, embeds a complete 1-bit icons pack
 *       - Standalone usage mode option (custom graphics backends)
 *       - Multiple tools provided for raygui development
-* 
+*
 *   POSSIBLE IMPROVEMENTS:
 *       - Allow some controls to work in exclusive mode: GuiSlider(), GuiScrollBar()
 *       - Better standalone mode API for easy plug of custom backends
-* 
+*
 *   LIMITATIONS:
 *       - No auto-layout mechanism provided, up to the user to define controls position and size
 *       - Standalone mode requires library modification and some user work to plug another backend
@@ -105,7 +105,7 @@
 *       layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it.
 *
 *       TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout
-* 
+*
 *   CONFIGURATION:
 *       #define RAYGUI_IMPLEMENTATION
 *           Generates the implementation of the library into the included file.
@@ -188,7 +188,7 @@
 *
 *   DEPENDENCIES:
 *       raylib 4.5          Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
-* 
+*
 *       By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled
 *       with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs.
 *
@@ -2121,7 +2121,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
 {
     #define AUTO_CURSOR_COOLDOWN  40        // Frames to wait for autocursor movement
     #define AUTO_CURSOR_DELAY      1        // Frames delay for autocursor movement
-    
+
     GuiState state = guiState;
     bool pressed = false;
 
@@ -2151,7 +2151,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
 
     if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
     if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);
-    
+
     // Auto-cursor movement logic
     // NOTE: Cursor moves automatically when key down after some time
     if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE)) autoCursorCooldownCounter++;
@@ -2175,7 +2175,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
         {
             state = STATE_PRESSED;
 
-            // If text does not fit in the textbox and current cursor position is out of bounds, 
+            // If text does not fit in the textbox and current cursor position is out of bounds,
             // we add an index offset to text for drawing only what requires depending on cursor
             while (textWidth >= textBounds.width)
             {
@@ -2192,7 +2192,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
             if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
 
             if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength;
-            
+
             // Encode codepoint as UTF-8
             int codepointSize = 0;
             const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize);
@@ -2219,7 +2219,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
             {
                 autoCursorDelayCounter++;
 
-                if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames 
+                if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames
                 {
                     int prevCodepointSize = 0;
                     GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
@@ -2241,7 +2241,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
             {
                 autoCursorDelayCounter++;
 
-                if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames 
+                if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames
                 {
                     int prevCodepointSize = 0;
                     GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
@@ -2253,7 +2253,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
             {
                 autoCursorDelayCounter++;
 
-                if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames 
+                if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames
                 {
                     int nextCodepointSize = 0;
                     GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
@@ -2273,7 +2273,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
             //if (multiline) cursor.y = GetTextLines()
 
             // Finish text editing on ENTER (if not multiline mode) or mouse click outside bounds
-            if ((!multiline && IsKeyPressed(KEY_ENTER)) || 
+            if ((!multiline && IsKeyPressed(KEY_ENTER)) ||
                 (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
             {
                 pressed = true;             // Exiting edit mode
@@ -2313,9 +2313,9 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
     GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
 
     // Draw cursor
-    if (editMode) 
+    if (editMode)
     {
-        //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) 
+        //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0))
         GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
     }
     else if (state == STATE_FOCUSED) GuiTooltip(bounds);
@@ -4323,26 +4323,26 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
     {
         arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
         scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
-        
+
         // Make sure the slider won't get outside of the scrollbar
         sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize;
-        slider = RAYGUI_CLITERAL(Rectangle){ 
-            bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), 
-            scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), 
-            bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), 
+        slider = RAYGUI_CLITERAL(Rectangle){
+            bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
+            scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)),
+            bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)),
             (float)sliderSize };
     }
     else    // horizontal
     {
         arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
         scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) };
-        
+
         // Make sure the slider won't get outside of the scrollbar
         sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize;
-        slider = RAYGUI_CLITERAL(Rectangle){ 
-            scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), 
-            bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), 
-            (float)sliderSize, 
+        slider = RAYGUI_CLITERAL(Rectangle){
+            scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)),
+            bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
+            (float)sliderSize,
             bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
     }