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+/*******************************************************************************************
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+*
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+* raygui - controls test suite
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+*
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+* COMPILATION (Windows - MinGW):
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+* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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+*
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+* LICENSE: zlib/libpng
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+*
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+* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
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+*
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+**********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+#define RAYGUI_IMPLEMENTATION
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+#include "../../src/raygui.h"
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+
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+#include <stdio.h>
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+
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+//------------------------------------------------------------------------------------
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+// Program main entry point
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+//------------------------------------------------------------------------------------
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+int main()
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+{
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+ // Initialization
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+ //---------------------------------------------------------------------------------------
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+ const int screenWidth = 800;
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+ const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
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+
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+ float valueBoxValue = 0.0f;
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+ bool valueBoxEditMode = false;
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+ char valueBoxTextValue[32] = { 0 };
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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+
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+ if (GuiValueBoxFloat((Rectangle){ 25, 175, 125, 30 }, NULL, valueBoxTextValue, &valueBoxValue, valueBoxEditMode))
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+ {
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+ valueBoxEditMode = !valueBoxEditMode;
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+
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+ printf("Value: %2.2f\n", valueBoxValue);
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+ }
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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