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REVIEWED: parameter name

Ray 1 năm trước cách đây
mục cha
commit
9060e3bf33
1 tập tin đã thay đổi với 4 bổ sung4 xóa
  1. 4 4
      src/raygui.h

+ 4 - 4
src/raygui.h

@@ -2439,7 +2439,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod
 
 // Text Box control
 // NOTE: Returns true on ENTER pressed (useful for data validation)
-int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
+int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
 {
     #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)
         #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN  40        // Frames to wait for autocursor movement
@@ -2528,7 +2528,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
 
             // Add codepoint to text, at current cursor position
             // NOTE: Make sure we do not overflow buffer size
-            if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize))
+            if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize))
             {
                 // Move forward data from cursor position
                 for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
@@ -2726,7 +2726,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
 /*
 // Text Box control with multiple lines and word-wrap
 // NOTE: This text-box is readonly, no editing supported by default
-bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode)
+bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
 {
     bool pressed = false;
 
@@ -2735,7 +2735,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode
     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP);
 
     // TODO: Implement methods to calculate cursor position properly
-    pressed = GuiTextBox(bounds, text, bufferSize, editMode);
+    pressed = GuiTextBox(bounds, text, textSize, editMode);
 
     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
     GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);