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minor fix, removed unnecessary float cast for textOffsetY (#320)

Co-authored-by: jobat <[email protected]>
Jobat 2 年 前
コミット
96278a4d08
1 ファイル変更1 行追加1 行削除
  1. 1 1
      src/raygui.h

+ 1 - 1
src/raygui.h

@@ -4685,7 +4685,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
                             if ((boundsPos.x + textOffsetX + glyphWidth) > (bounds.x + bounds.width))
                             if ((boundsPos.x + textOffsetX + glyphWidth) > (bounds.x + bounds.width))
                             {
                             {
                                 textOffsetX = 0.0f;
                                 textOffsetX = 0.0f;
-                                textOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
+                                textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
 
 
                                 DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
                                 DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
                             }
                             }