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@@ -1,459 +0,0 @@
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-/*******************************************************************************************
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-*
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-* FileDialog v1.0.0 - Modal file dialog to open/save files
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-*
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-* MODULE USAGE:
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-* #define GUI_FILE_DIALOG_IMPLEMENTATION
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-* #include "gui_file_dialog.h"
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-*
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-* INIT: GuiFileDialogState state = InitGuiFileDialog();
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-* DRAW: GuiFileDialog(&state);
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-*
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-* LICENSE: Propietary License
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-*
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-* Copyright (c) 2019 raylib technologies (@raylibtech). All Rights Reserved.
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-*
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-* Unauthorized copying of this file, via any medium is strictly prohibited
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-* This project is proprietary and confidential unless the owner allows
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-* usage in any other form by expresely written permission.
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-*
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-**********************************************************************************************/
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-
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-#include "raylib.h"
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-
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-// WARNING: raygui implementation is expected to be defined before including this header
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-#undef RAYGUI_IMPLEMENTATION
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-#include "../../src/raygui.h"
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-
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-#ifndef GUI_FILE_DIALOG_H
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-#define GUI_FILE_DIALOG_H
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-
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-typedef struct {
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- Vector2 position;
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-
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- bool fileDialogActive;
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-
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- bool dirBackPressed;
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- bool dirPathEditMode;
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- char dirPathText[256];
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-
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- int filesListScrollIndex;
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- bool filesListEditMode;
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- int filesListActive;
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-
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- bool fileNameEditMode;
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- char fileNameText[256];
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- bool SelectFilePressed;
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- bool CancelFilePressed;
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- int fileTypeActive;
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-
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- // Custom state variables (depend on development software)
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- // NOTE: This variables should be added manually if required
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- char **dirFiles;
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- int dirFilesCount;
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-
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- char filterExt[256];
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-
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- char dirPathTextCopy[256];
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- char fileNameTextCopy[256];
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-
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- int prevFilesListActive;
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-
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-} GuiFileDialogState;
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-
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-#ifdef __cplusplus
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-extern "C" { // Prevents name mangling of functions
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-#endif
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-
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-//----------------------------------------------------------------------------------
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-// Defines and Macros
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-//----------------------------------------------------------------------------------
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-//...
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-
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-//----------------------------------------------------------------------------------
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-// Types and Structures Definition
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-//----------------------------------------------------------------------------------
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-// ...
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-
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-//----------------------------------------------------------------------------------
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-// Global Variables Definition
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-//----------------------------------------------------------------------------------
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-//...
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-
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-//----------------------------------------------------------------------------------
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-// Module Functions Declaration
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-//----------------------------------------------------------------------------------
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-GuiFileDialogState InitGuiFileDialog(void);
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-void GuiFileDialog(GuiFileDialogState *state);
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-
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-#ifdef __cplusplus
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-}
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-#endif
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-
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-#endif // GUI_FILE_DIALOG_H
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-
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-/***********************************************************************************
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-*
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-* GUI_FILE_DIALOG IMPLEMENTATION
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-*
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-************************************************************************************/
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-#if defined(GUI_FILE_DIALOG_IMPLEMENTATION)
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-
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-#include "raygui.h"
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-
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-typedef struct FileInfo {
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- const char *name;
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- int size;
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- int modTime;
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- int type;
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-} FileInfo;
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-
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-//----------------------------------------------------------------------------------
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-// Internal Module Functions Definition
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-//----------------------------------------------------------------------------------
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-// Read all filenames from directory (supported file types)
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-static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt);
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-
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-// List View control for files info with extended parameters
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-static int GuiListViewFiles(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active);
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-//static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
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-
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-//----------------------------------------------------------------------------------
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-// Module Functions Definition
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-//----------------------------------------------------------------------------------
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-GuiFileDialogState InitGuiFileDialog(void)
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-{
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- GuiFileDialogState state = { 0 };
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-
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- state.position = (Vector2){ GetScreenWidth()/2 - 480/2, GetScreenHeight()/2 - 305/2 };
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-
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- state.fileDialogActive = false;
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- state.dirBackPressed = false;
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- state.dirPathEditMode = false;
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-
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- state.filesListActive = 0;
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- state.prevFilesListActive = 0;
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- state.filesListScrollIndex = 0;
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-
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- state.fileNameEditMode = false;
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-
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- state.SelectFilePressed = false;
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- state.CancelFilePressed = false;
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-
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- state.fileTypeActive = 0;
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-
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- // Custom variables initialization
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- strcpy(state.dirPathText, GetWorkingDirectory());
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- strcpy(state.dirPathTextCopy, state.dirPathText);
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-
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- strcpy(state.filterExt, "all");
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-
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- state.dirFilesCount = 0;
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- state.dirFiles = ReadDirectoryFiles(state.dirPathText, &state.dirFilesCount, state.filterExt);
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-
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- strcpy(state.fileNameText, state.dirFiles[0]);
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- strcpy(state.fileNameTextCopy, state.fileNameText);
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-
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- return state;
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-}
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-
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-void GuiFileDialog(GuiFileDialogState *state)
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-{
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- if (state->fileDialogActive)
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- {
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- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
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- state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, 480, 310 }, "Select File Dialog");
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-
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- if (GuiButton((Rectangle){ state->position.x + 430, state->position.y + 35, 40, 25 }, "< .."))
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- {
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- // Move dir path one level up
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- strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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-
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- // Free previous dirFiles (reloaded by ReadDirectoryFiles())
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- for (int i = 0; i < state->dirFilesCount; i++) free(state->dirFiles[i]);
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- free(state->dirFiles);
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-
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- // Read files in the new path
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- state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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- }
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-
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- if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, 410, 25 }, state->dirPathText, 256, state->dirPathEditMode))
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- {
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- if (state->dirPathEditMode)
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- {
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- // Verify if a valid path has been introduced
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- if (DirectoryExists(state->dirPathText))
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- {
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- // Free previous dirFiles (reloaded by ReadDirectoryFiles())
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- for (int i = 0; i < state->dirFilesCount; i++) free(state->dirFiles[i]);
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- free(state->dirFiles);
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-
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- // Read files in new path
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- state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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-
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- strcpy(state->dirPathTextCopy, state->dirPathText);
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- }
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- else strcpy(state->dirPathText, state->dirPathTextCopy);
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- }
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-
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- state->dirPathEditMode = !state->dirPathEditMode;
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- }
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-
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- // TODO: ListViewElements should be aligned left
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- state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, 460, 164 }, state->dirFiles, state->dirFilesCount, NULL, &state->filesListScrollIndex, state->filesListActive);
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-
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- if ((state->filesListActive > 0) && (state->filesListActive != state->prevFilesListActive))
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- {
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- strcpy(state->fileNameText, state->dirFiles[state->filesListActive]);
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-
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- if (DirectoryExists(TextFormat("%s\\%s", state->dirPathText, state->fileNameText)))
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- {
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- if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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- else strcpy(state->dirPathText, TextFormat("%s\\%s", state->dirPathText, state->fileNameText));
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-
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- strcpy(state->dirPathTextCopy, state->dirPathText);
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-
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- // Free previous dirFiles (reloaded by ReadDirectoryFiles())
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- for (int i = 0; i < state->dirFilesCount; i++) free(state->dirFiles[i]);
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- free(state->dirFiles);
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-
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- // Read files in new path
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- state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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-
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- strcpy(state->dirPathTextCopy, state->dirPathText);
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-
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- state->filesListActive = 0;
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- strcpy(state->fileNameText, state->dirFiles[state->filesListActive]);
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- strcpy(state->fileNameTextCopy, state->fileNameText);
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- }
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-
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- state->prevFilesListActive = state->filesListActive;
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- }
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-
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- GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 245, 68, 25 }, "File name:");
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-
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- if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + 245, 275, 25 }, state->fileNameText, 128, state->fileNameEditMode))
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- {
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- if (state->fileNameText)
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- {
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- // Verify if a valid filename has been introduced
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- if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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- {
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- // Select filename from list view
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- for (int i = 0; i < state->dirFilesCount; i++)
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- {
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- if (TextIsEqual(state->fileNameText, state->dirFiles[i]))
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- {
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- state->filesListActive = i;
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- strcpy(state->fileNameTextCopy, state->fileNameText);
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- break;
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- }
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- }
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- }
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- else strcpy(state->fileNameText, state->fileNameTextCopy);
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- }
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-
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- state->fileNameEditMode = !state->fileNameEditMode;
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- }
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-
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- state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + 275, 275, 25 }, "All files", state->fileTypeActive);
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- GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 275, 68, 25 }, "File filter:");
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-
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- state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + 360, state->position.y + 245, 110, 25 }, "Select");
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-
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- if (GuiButton((Rectangle){ state->position.x + 360, state->position.y + 275, 110, 25 }, "Cancel")) state->fileDialogActive = false;
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- }
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-}
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-
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-// Read all filenames from directory (supported file types)
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-static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt)
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-{
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- int validFilesCount = 0;
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- char **validFiles = (char **)malloc(1024*sizeof(char *)); // Max files to read
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- for (int i = 0; i < 1024; i++) validFiles[i] = (char *)malloc(1024); // Max file name length
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-
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- int filterExtCount = 0;
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- const char **extensions = GuiTextSplit(filterExt, &filterExtCount, NULL);
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- bool filterExtensions = true;
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-
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- int dirFilesCount = 0;
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- char **files = GetDirectoryFiles(dir, &dirFilesCount);
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-
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- if (TextIsEqual(extensions[0], "all")) filterExtensions = false;
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-
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- for (int i = 0; (i < dirFilesCount) && (validFilesCount < 1024); i++)
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- {
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- if (!filterExtensions)
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- {
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- strcpy(validFiles[validFilesCount], files[i]);
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- validFilesCount++;
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- }
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- else
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- {
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- for (int j = 0; j < filterExtCount; j++)
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- {
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- // Check file type extensions supported
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- // NOTE: We just store valid files list
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- if (IsFileExtension(files[i], extensions[j]))
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- {
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- // TODO: Depending on extension add file/dir/image icons (?)
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-
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- strcpy(validFiles[validFilesCount], files[i]);
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- validFilesCount++;
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- }
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- }
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- }
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- }
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-
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- ClearDirectoryFiles();
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-
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- *filesCount = validFilesCount;
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- return validFiles;
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-}
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-
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-
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-// List View control for files info with extended parameters
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-static int GuiListViewFiles(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
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-{
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- GuiControlState state = guiState;
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- int itemFocused = (focus == NULL)? -1 : *focus;
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- int itemSelected = active;
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-
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- // Check if we need a scroll bar
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- bool useScrollBar = false;
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- if ((GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING))*count > bounds.height) useScrollBar = true;
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-
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- // Define base item rectangle [0]
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- Rectangle itemBounds = { 0 };
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- itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
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- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
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- itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
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- itemBounds.height = GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT);
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- if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
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-
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- // Get items on the list
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- int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
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- int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
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- if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
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- int endIndex = startIndex + visibleItems;
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-
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- // Update control
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- //--------------------------------------------------------------------
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- if ((state != GUI_STATE_DISABLED) && !guiLocked)
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- {
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- Vector2 mousePoint = GetMousePosition();
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-
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- // Check mouse inside list view
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- if (CheckCollisionPointRec(mousePoint, bounds))
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- {
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- state = GUI_STATE_FOCUSED;
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-
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- // Check focused and selected item
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- for (int i = 0; i < visibleItems; i++)
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- {
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- if (CheckCollisionPointRec(mousePoint, itemBounds))
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- {
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- itemFocused = startIndex + i;
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- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
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- break;
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- }
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-
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- // Update item rectangle y position for next item
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- itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
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- }
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-
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- if (useScrollBar)
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- {
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- int wheelMove = GetMouseWheelMove();
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- startIndex -= wheelMove;
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-
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- if (startIndex < 0) startIndex = 0;
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- else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
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-
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- endIndex = startIndex + visibleItems;
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- if (endIndex > count) endIndex = count;
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- }
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- }
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- else itemFocused = -1;
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-
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- // Reset item rectangle y to [0]
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- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
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- }
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- //--------------------------------------------------------------------
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-
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- // Draw control
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- //--------------------------------------------------------------------
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- DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
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- DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
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-
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- // Draw visible items
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- for (int i = 0; i < visibleItems; i++)
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- {
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- if (state == GUI_STATE_DISABLED)
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- {
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- if ((startIndex + i) == itemSelected)
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- {
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- DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
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- DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
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- }
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-
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- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- if ((startIndex + i) == itemSelected)
|
|
|
- {
|
|
|
- // Draw item selected
|
|
|
- DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
|
|
|
- DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
|
|
|
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
|
|
|
- }
|
|
|
- else if ((startIndex + i) == itemFocused)
|
|
|
- {
|
|
|
- // Draw item focused
|
|
|
- DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
|
|
|
- DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
|
|
|
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // Draw item normal
|
|
|
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // Update item rectangle y position for next item
|
|
|
- itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
|
|
|
- }
|
|
|
-
|
|
|
- if (useScrollBar)
|
|
|
- {
|
|
|
- Rectangle scrollBarBounds = {
|
|
|
- bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
|
|
- bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
|
|
- bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
|
|
|
- };
|
|
|
-
|
|
|
- // Calculate percentage of visible items and apply same percentage to scrollbar
|
|
|
- float percentVisible = (float)(endIndex - startIndex)/count;
|
|
|
- float sliderSize = bounds.height*percentVisible;
|
|
|
-
|
|
|
- int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
|
|
|
- int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
|
|
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, sliderSize); // Change slider size
|
|
|
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
|
|
|
-
|
|
|
- startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
|
|
-
|
|
|
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
|
|
|
- GuiSetStyle(SCROLLBAR, SLIDER_SIZE, prevSliderSize); // Reset slider size to default
|
|
|
- }
|
|
|
- //--------------------------------------------------------------------
|
|
|
-
|
|
|
- if (focus != NULL) *focus = itemFocused;
|
|
|
- if (scrollIndex != NULL) *scrollIndex = startIndex;
|
|
|
-
|
|
|
- return itemSelected;
|
|
|
-}
|
|
|
-
|
|
|
-#endif // GUI_FILE_DIALOG_IMPLEMENTATION
|