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Move text box extended to separate module

Ray 5 роки тому
батько
коміт
a2c5ffc272
3 змінених файлів з 1116 додано та 1010 видалено
  1. 49 42
      examples/text_box_selection/gui_text_box.c
  2. 1067 0
      src/gui_textbox_extended.h
  3. 0 968
      src/raygui.h

+ 49 - 42
examples/text_box_selection/gui_text_box.c

@@ -25,27 +25,30 @@
 
 #define RAYGUI_IMPLEMENTATION
 #define RAYGUI_SUPPORT_RICONS
-#define RAYGUI_TEXTBOX_EXTENDED
 #include "../../src/raygui.h"
 
-#include <stdio.h>
+#undef RAYGUI_IMPLEMENTATION            // Avoid including raygui implementation again
+
+#define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
+#include "../../src/gui_textbox_extended.h"
+
 #include <limits.h>
 
-// -----------------
-// DEFINES
-// -----------------
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
 #define SIZEOF(A) (sizeof(A)/sizeof(A[0]))  // Get number of elements in array `A`. Total size of `A` should be known at compile time.
 #define SCREEN_WIDTH 800
 #define SCREEN_HEIGHT 450
 #define TEXTBOX_MAX_HEIGHT 55
 
-// -----------------
-// GLOBAL VARIABLES
-// -----------------
-char text0[92] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit"; // including some hiragana/kanji
-char text1[128] = "Here's another, much bigger textbox." "\xf4\xa1\xa1\xff" " TIP: try COPY/PASTE ;)"; // including some invalid UTF8 
-int spinnerValue = 0, boxValue = 0;
-int textboxActive = 0; // Keeps traks of the active textbox
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+static char text0[92] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit"; // including some hiragana/kanji
+static char text1[128] = "Here's another, much bigger textbox." "\xf4\xa1\xa1\xff" " TIP: try COPY/PASTE ;)"; // including some invalid UTF8 
+static int spinnerValue = 0, boxValue = 0;
+static int textboxActive = 0; // Keeps traks of the active textbox
 
 struct {
     Rectangle bounds;
@@ -58,12 +61,12 @@ struct {
 };
 
 int fontSize = 10, fontSpacing = 1, padding = 0, border = 0;
-Font font = {0};
-Color colorBG = {0}, colorFG = {0}, *colorSelected = NULL;
+Font font = { 0 };
+Color colorBG = { 0 }, colorFG = {0}, *colorSelected = NULL;
 
 bool showMenu = false;
-Rectangle menuRect = {0};
-Texture2D pattern = {0};
+Rectangle menuRect = { 0 };
+Texture2D pattern = { 0 };
 
 // -----------------
 // FUNCTIONS
@@ -126,7 +129,7 @@ void UpdateGUI()
             if (fnt.texture.id != 0)
             {
                 // Font was loaded, only change font on success
-                GuiFont(fnt);
+                GuiSetFont(fnt);
                 fontSize = fnt.baseSize;
 
                 // Remove old font
@@ -142,25 +145,29 @@ void UpdateGUI()
 // Handles GUI drawing
 void DrawGUI()
 {
+    static bool textBox01EditMode = false;
+    static bool textBox02EditMode = false;
+    
     // DRAW TEXTBOXES TO TEST
     // Set custom style for textboxes
-    if (font.texture.id != 0) GuiFont(font); // Use our custom font if valid
+    if (font.texture.id != 0) GuiSetFont(font); // Use our custom font if valid
     GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
     GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
-    GuiSetStyle(TEXTBOX, INNER_PADDING, padding);
+    GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, padding);
     GuiSetStyle(TEXTBOX, BORDER_WIDTH, border);
     GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, ColorToInt(colorBG));
     GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, ColorToInt(colorFG));
 
     // Draw textboxes
-    GuiTextBox(textbox[0].bounds, text0, SIZEOF(text0) - 1, true);
-    GuiTextBox(textbox[1].bounds, text1, SIZEOF(text1) - 1, true);
-    GuiSpinner(textbox[2].bounds, &spinnerValue, INT_MIN, INT_MAX, true);
-    GuiValueBox(textbox[3].bounds, &boxValue, INT_MIN, INT_MAX, true);
+    if (GuiTextBoxEx(textbox[0].bounds, text0, SIZEOF(text0) - 1, textBox01EditMode)) textBox01EditMode = !textBox01EditMode;
+    if (GuiTextBoxEx(textbox[1].bounds, text1, SIZEOF(text1) - 1, textBox02EditMode)) textBox02EditMode = !textBox02EditMode;
+    
+    GuiSpinner(textbox[2].bounds, NULL, &spinnerValue, INT_MIN, INT_MAX, true);
+    GuiValueBox(textbox[3].bounds, NULL, &boxValue, INT_MIN, INT_MAX, true);
     
     // RESET STYLE TO DEFAULT
     GuiLoadStyleDefault();
-    GuiFont(GetFontDefault());
+    GuiSetFont(GetFontDefault());
     GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
     
     // DRAW HEX VIEW
@@ -187,9 +194,9 @@ void DrawGUI()
      // draw the menu and handle clicked item
     if (showMenu)
     {
-        GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 24); // make items look a little bigger
+        GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24); // make items look a little bigger
         const char *menuItems[] = { "#17# Cut", "#16# Copy", "#18# Paste", "#101# SelectAll" };
-        int enabledItems[] = { textboxActive < 2 ? 1 : 0, textboxActive < 2 ? 1 : 0, GetClipboardText() != NULL, 1 };
+        //int enabledItems[] = { textboxActive < 2 ? 1 : 0, textboxActive < 2 ? 1 : 0, GetClipboardText() != NULL, 1 };
         int active = -1, focus = 0, scroll = 0;
         
         GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Fixes visual glitch with other alignments
@@ -215,25 +222,25 @@ void DrawGUI()
     GuiLine((Rectangle){25,280,750,10}, NULL);
     GuiGroupBox((Rectangle){20,320,190,100},  GuiIconText(RICON_GEAR, "FONT"));
     GuiLabel((Rectangle){30,340,60,20}, "Size");
-    GuiSpinner((Rectangle){95,340,100,20},&fontSize, 10, 40, true);
+    GuiSpinner((Rectangle){95,340,100,20}, NULL, &fontSize, 10, 40, true);
     GuiLabel((Rectangle){30,380,60,20}, "Spacing");
-    GuiSpinner((Rectangle){95,380,100,20},&fontSpacing, 1, 10, true);
+    GuiSpinner((Rectangle){95,380,100,20}, NULL, &fontSpacing, 1, 10, true);
     
     // UI for changing the style of all textboxes
     GuiGroupBox((Rectangle){225,320,190,100}, GuiIconText(RICON_COLOR_BUCKET, "STYLE"));
     GuiLabel((Rectangle){240,340,60,20}, "Padding");
-    GuiSpinner((Rectangle){305,340,100,20},&padding, 2, 30, true);
+    GuiSpinner((Rectangle){305,340,100,20}, NULL, &padding, 2, 30, true);
     GuiLabel((Rectangle){240,380,60,20}, "Border");
-    GuiSpinner((Rectangle){305,380,100,20},&border, 0, 8, true);
+    GuiSpinner((Rectangle){305,380,100,20}, NULL, &border, 0, 8, true);
 
     // UI for changing the width/height of the active textbox
     bool changed = false;
     int width = textbox[textboxActive].bounds.width, height = textbox[textboxActive].bounds.height;
     GuiGroupBox((Rectangle){430,320,175,100}, GuiIconText(RICON_CURSOR_SCALE, "SCALE"));
     GuiLabel((Rectangle){435,340,55,20}, "Width");
-    if (GuiSpinner((Rectangle){495,340,100,20}, &width, 30, textbox[textboxActive].maxWidth, true)) changed = true;
+    if (GuiSpinner((Rectangle){495,340,100,20}, NULL, &width, 30, textbox[textboxActive].maxWidth, true)) changed = true;
     GuiLabel((Rectangle){435,380,55,20}, "Height");
-    if (GuiSpinner((Rectangle){495,380,100,20}, &height, 12, TEXTBOX_MAX_HEIGHT, true)) changed = true;
+    if (GuiSpinner((Rectangle){495,380,100,20}, NULL, &height, 12, TEXTBOX_MAX_HEIGHT, true)) changed = true;
     GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
     GuiLabel((Rectangle){30,290,740,10}, GuiIconText(RICON_TEXT_T, " DRAG A FONT FILE (*.TTF, *.FNT) ANYWHERE TO CHANGE THE DEFAULT FONT!"));
     GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
@@ -246,9 +253,10 @@ void DrawGUI()
     if (ColorButton((Rectangle){625,320,30,30}, colorFG)) colorSelected = &colorFG;
     if (ColorButton((Rectangle){625,389,30,30}, colorBG)) colorSelected = &colorBG;
     *colorSelected = GuiColorPicker((Rectangle){660,320,90,85}, *colorSelected);
+    
     float alpha = colorSelected->a;
     GuiSetStyle(SLIDER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Slider for the selected color alpha value
-    colorSelected->a = GuiSlider((Rectangle){664,420,100,20}, GuiIconText(RICON_CROP_ALPHA, "Alpha"), alpha, 0.f, 255.f, true);
+    colorSelected->a = GuiSlider((Rectangle){664,420,100,20}, GuiIconText(RICON_CROP_ALPHA, "Alpha"), NULL, alpha, 0.0f, 255.0f);
 }
 
 //------------------------------------------------------------------------------------
@@ -261,21 +269,21 @@ int main(int argc, char **argv)
     const int screenWidth = 800;
     const int screenHeight = 450;
 
-    InitWindow(screenWidth, screenHeight, "raygui - GuiTextBoxEx()");
+    InitWindow(screenWidth, screenHeight, "raygui - gui textbox extended demo");
 
     // Generate a checked pattern used by the color buttons
-	Image timg = GenImageChecked(26, 26, 5, 5, RAYWHITE, DARKGRAY);
-	pattern = LoadTextureFromImage(timg);
-	UnloadImage(timg);
+	Image img = GenImageChecked(26, 26, 5, 5, RAYWHITE, DARKGRAY);
+	pattern = LoadTextureFromImage(img);
+	UnloadImage(img);
     
     // Load initial style
-	GuiLoadStyleDefault();
+	//GuiLoadStyleDefault();
     //font = LoadFont("resources/notoCJK.fnt");
-    //GuiFont(font);
+    //GuiSetFont(font);
     
     fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
     fontSpacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
-    padding = GuiGetStyle(TEXTBOX, INNER_PADDING);
+    padding = GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
     border = GuiGetStyle(TEXTBOX, BORDER_WIDTH);
     colorFG = GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)); 
     colorBG = GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG));
@@ -289,7 +297,7 @@ int main(int argc, char **argv)
     {
         // Update
         //----------------------------------------------------------------------------------
-        // TODO: Implement required update logic
+        UpdateGUI();
         //----------------------------------------------------------------------------------
 
         // Draw
@@ -298,7 +306,6 @@ int main(int argc, char **argv)
 		
             ClearBackground(RAYWHITE);
             
-            UpdateGUI();
             DrawGUI();
 		
 		EndDrawing();

+ 1067 - 0
src/gui_textbox_extended.h

@@ -0,0 +1,1067 @@
+/*******************************************************************************************
+*
+*   Text box extended (cursor positioning and editing)
+*
+*   MODULE USAGE:
+*       #define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
+*       #include "gui_textbox_extended.h"
+*
+*   On game draw call:  GuiTextBoxEx(...);
+*
+*   LICENSE: zlib/libpng
+*
+*   Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
+*
+*   This software is provided "as-is", without any express or implied warranty. In no event
+*   will the authors be held liable for any damages arising from the use of this software.
+*
+*   Permission is granted to anyone to use this software for any purpose, including commercial
+*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+*     1. The origin of this software must not be misrepresented; you must not claim that you
+*     wrote the original software. If you use this software in a product, an acknowledgment
+*     in the product documentation would be appreciated but is not required.
+*
+*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
+*     as being the original software.
+*
+*     3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef GUI_TEXTBOX_EXTENDED_H
+#define GUI_TEXTBOX_EXTENDED_H
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+//...
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+
+// Text box state data
+typedef struct GuiTextBoxState {
+    int cursor;      // Cursor position in text
+    int start;       // Text start position (from where we begin drawing the text)
+    int index;       // Text start index (index inside the text of `start` always in sync)
+    int select;      // Marks position of cursor when selection has started
+} GuiTextBoxState;
+
+#ifdef __cplusplus
+extern "C" {            // Prevents name mangling of functions
+#endif
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds);                   // Sets the active textbox
+RAYGUIDEF Rectangle GuiTextBoxGetActive(void);                          // Get bounds of active textbox
+
+RAYGUIDEF void GuiTextBoxSetCursor(int cursor);                         // Set cursor position of active textbox
+RAYGUIDEF int GuiTextBoxGetCursor(void);                                // Get cursor position of active textbox
+
+RAYGUIDEF void GuiTextBoxSetSelection(int start, int length);           // Set selection of active textbox
+RAYGUIDEF Vector2 GuiTextBoxGetSelection(void);                         // Get selection of active textbox (x - selection start  y - selection length)
+
+RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds);                    // Returns true if a textbox control with specified `bounds` is the active textbox
+RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void);                     // Get state for the active textbox
+RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state);               // Set state for the active textbox (state must be valid else things will break)
+
+RAYGUIDEF void GuiTextBoxSelectAll(const char *text);                   // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
+RAYGUIDEF void GuiTextBoxCopy(const char *text);                        // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
+RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize);               // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
+RAYGUIDEF void GuiTextBoxCut(char *text);                               // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
+RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before);    // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
+RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
+
+RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GUI_TEXTBOX_EXTENDED_H
+
+/***********************************************************************************
+*
+*   GUI TEXTBOX EXTENDED IMPLEMENTATION
+*
+************************************************************************************/
+
+#if defined(GUI_TEXTBOX_EXTENDED_IMPLEMENTATION)
+
+#include "raygui.h"
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+//...
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+// Cursor measure mode
+typedef enum {
+    GUI_MEASURE_MODE_CURSOR_END = 0xA,
+    GUI_MEASURE_MODE_CURSOR_POS,
+    GUI_MEASURE_MODE_CURSOR_COORDS
+} GuiMeasureMode;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+static Rectangle guiTextBoxActive = { 0 };      // Area of the currently active textbox
+
+static GuiTextBoxState guiTextBoxState = {      // Keeps state of the active textbox
+    .cursor = -1,
+    .start = 0,
+    .index = 0,
+    .select = -1 
+};
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Declaration
+//----------------------------------------------------------------------------------
+static int GetPrevCodepoint(const char *text, const char *start, int *prev);
+static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode);
+static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos);                 // Highly synchronized with calculations in DrawTextRecEx()
+
+static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos); // Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
+static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int *pos);  // Calculate cursor position in textbox based on mouse coordinates.
+static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec);                 // Calculates how many characters is the textbox able to draw inside rec
+static inline unsigned int GuiCountCodepointsUntilNewline(const char *text);    // Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
+
+static inline void MoveTextBoxCursorRight(const char *text, int length, Rectangle textRec);
+static inline void MoveTextBoxCursorLeft(const char *text);
+
+static int EncodeCodepoint(unsigned int c, char out[5]);
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+
+// Sets the active textbox (reseting state of the previous active textbox)
+RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds)
+{
+    guiTextBoxActive = bounds;
+    guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
+}
+
+// Gets bounds of active textbox
+RAYGUIDEF Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
+
+// Set cursor position of active textbox
+RAYGUIDEF void GuiTextBoxSetCursor(int cursor)
+{
+    guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
+    guiTextBoxState.start = -1; // Mark this to be recalculated
+}
+
+// Get cursor position of active textbox
+RAYGUIDEF int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
+
+// Set selection of active textbox
+RAYGUIDEF void GuiTextBoxSetSelection(int start, int length)
+{
+    if (start < 0) start = 0;
+    if (length < 0) length = 0;
+
+    GuiTextBoxSetCursor(start + length);
+    guiTextBoxState.select = start;
+}
+
+// Get selection of active textbox
+RAYGUIDEF Vector2 GuiTextBoxGetSelection(void)
+{
+    if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor) return RAYGUI_CLITERAL(Vector2){ 0 };
+    else if (guiTextBoxState.cursor > guiTextBoxState.select) return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.select, guiTextBoxState.cursor - guiTextBoxState.select };
+
+    return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.cursor, guiTextBoxState.select - guiTextBoxState.cursor };
+}
+
+// Returns true if a textbox control with specified `bounds` is the active textbox
+RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds)
+{
+    return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y &&
+            bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
+}
+
+RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
+RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state)
+{
+    // NOTE: should we check if state values are valid ?!?
+    guiTextBoxState = state;
+}
+
+RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
+{
+    int i = start, k = from;
+
+    while ((text[i] != '\0') && (k < to))
+    {
+        int j = 0;
+        int letter = GetNextCodepoint(&text[i], &j);
+
+        if (letter == 0x3f) j = 1;
+        i += j;
+        ++k;
+    }
+
+    return i;
+}
+
+RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before)
+{
+    if ((guiTextBoxState.cursor != -1) && (text != NULL))
+    {
+        int startIdx = 0, endIdx = 0;
+        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
+        {
+            // Delete selection
+            int start = guiTextBoxState.cursor;
+            int end = guiTextBoxState.select;
+
+            if (guiTextBoxState.cursor > guiTextBoxState.select)
+            {
+                start = guiTextBoxState.select;
+                end = guiTextBoxState.cursor;
+            }
+
+            // Convert to byte indexes
+            startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
+            endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
+
+            // Adjust text box state
+            guiTextBoxState.cursor = start; // Always set cursor to start of selection
+            if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
+        }
+        else
+        {
+            if (before)
+            {
+                // Delete character before cursor
+                if (guiTextBoxState.cursor != 0)
+                {
+                    endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+                    guiTextBoxState.cursor--;
+                    startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+
+                    if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
+                }
+            }
+            else
+            {
+                // Delete character after cursor
+                if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text))
+                {
+                    startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+                    endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1);
+                }
+            }
+        }
+
+        memmove(&text[startIdx], &text[endIdx], length - endIdx);
+        text[length - (endIdx - startIdx)] = '\0';
+        guiTextBoxState.select = -1; // Always deselect
+
+        return (endIdx - startIdx);
+    }
+
+    return 0;
+}
+
+RAYGUIDEF void GuiTextBoxSelectAll(const char *text)
+{
+    guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
+
+    if (guiTextBoxState.cursor > 0)
+    {
+        guiTextBoxState.select = 0;
+        guiTextBoxState.start = -1; // Force recalculate on the next frame
+    }
+    else guiTextBoxState.select = -1;
+}
+
+RAYGUIDEF void GuiTextBoxCopy(const char *text)
+{
+    if ((text != NULL) &&
+        (guiTextBoxState.select != -1) &&
+        (guiTextBoxState.cursor != -1) &&
+        (guiTextBoxState.select != guiTextBoxState.cursor))
+    {
+        int start = guiTextBoxState.cursor;
+        int end = guiTextBoxState.select;
+
+        if (guiTextBoxState.cursor > guiTextBoxState.select)
+        {
+            start = guiTextBoxState.select;
+            end = guiTextBoxState.cursor;
+        }
+
+        // Convert to byte indexes
+        start = GuiTextBoxGetByteIndex(text, 0, 0, start);
+        end = GuiTextBoxGetByteIndex(text, 0, 0, end);
+
+        // FIXME: `TextSubtext()` only lets use copy TEXTSPLIT_MAX_TEXT_LENGTH (1024) bytes
+        // maybe modify `SetClipboardText()` so we can use it only on part of a string
+        const char *clipText = TextSubtext(text, start, end - start);
+
+        SetClipboardText(clipText);
+    }
+}
+
+// Paste text from clipboard into the active textbox.
+// `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
+RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
+{
+    const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
+    int length = strlen(text);
+
+    if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1))
+    {
+        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
+        {
+            // If there's a selection we'll have to delete it first
+            length -= GuiTextBoxDelete(text, length, true);
+        }
+
+        int clipLen = strlen(clipText); // We want the length in bytes
+
+        // Calculate how many bytes can we copy from clipboard text before we run out of space
+        int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length;
+
+        // Make room by shifting to right the bytes after cursor
+        int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+        int endIdx = startIdx + size;
+        memmove(&text[endIdx], &text[startIdx], length - startIdx);
+        text[length + size] = '\0'; // Set the NULL char
+
+        // At long last copy the clipboard text
+        memcpy(&text[startIdx], clipText, size);
+
+        // Set cursor position at the end of the pasted text
+        guiTextBoxState.cursor = 0;
+
+        for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
+        {
+            int next = 0;
+            int letter = GetNextCodepoint(&text[i], &next);
+            if (letter != 0x3f) i += next;
+            else i += 1;
+        }
+
+        guiTextBoxState.start = -1; // Force to recalculate on the next frame
+    }
+}
+
+RAYGUIDEF void GuiTextBoxCut(char* text)
+{
+    if ((text != NULL) &&
+        (guiTextBoxState.select != -1) &&
+        (guiTextBoxState.cursor != -1) &&
+        (guiTextBoxState.select != guiTextBoxState.cursor))
+    {
+        // First copy selection to clipboard;
+        int start = guiTextBoxState.cursor, end = guiTextBoxState.select;
+
+        if (guiTextBoxState.cursor > guiTextBoxState.select)
+        {
+            start = guiTextBoxState.select;
+            end = guiTextBoxState.cursor;
+        }
+
+        // Convert to byte indexes
+        int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
+        int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
+
+        // FIXME: `TextSubtext()` only lets use copy TEXTSPLIT_MAX_TEXT_LENGTH (1024) bytes
+        // maybe modify `SetClipboardText()` so we can use it only on parts of a string
+        const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx);
+        SetClipboardText(clipText);
+
+        // Now delete selection (copy data over it)
+        int len = strlen(text);
+        memmove(&text[startIdx], &text[endIdx], len - endIdx);
+        text[len - (endIdx - startIdx)] = '\0';
+
+        // Adjust text box state
+        guiTextBoxState.cursor = start; // Always set cursor to start of selection
+        if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate
+        guiTextBoxState.select = -1;    // Deselect
+    }
+}
+
+// A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
+// NOTE 1: Requires static variables: framesCounter
+// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
+RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode)
+{
+    // Define the cursor movement/selection speed when movement keys are held/pressed
+    #define TEXTBOX_CURSOR_COOLDOWN   5
+
+    static int framesCounter = 0;           // Required for blinking cursor
+
+    GuiControlState state = guiState;
+    bool pressed = false;
+
+    // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle.
+    int length = strlen(text);
+    if (length > textSize)
+    {
+        text[textSize] = '\0';
+        length = textSize;
+    }
+
+    // Make sure we have enough room to draw at least 1 character
+    if ((bounds.width - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE))
+    {
+        bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
+    }
+
+    // Center the text vertically
+    int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2;
+
+    if (verticalPadding < 0)
+    {
+        // Make sure the height is sufficient
+        bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE);
+        verticalPadding = 0;
+    }
+
+    // Calculate the drawing area for the text inside the control `bounds`
+    Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
+                          bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH),
+                          bounds.width - 2*(GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)),
+                          GuiGetStyle(DEFAULT, TEXT_SIZE) };
+
+    Vector2 cursorPos = { textRec.x, textRec.y };   // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
+    bool active = GuiTextBoxIsActive(bounds);       // Check if this textbox is the global active textbox
+
+    int selStart = 0, selLength = 0, textStartIndex = 0;
+
+    // Update control
+    //--------------------------------------------------------------------
+    if ((state != GUI_STATE_DISABLED) && !guiLocked)
+    {
+        Vector2 mousePoint = GetMousePosition();
+
+        if (editMode)
+        {
+            // Check if we are the global active textbox
+            // A textbox becomes active when the user clicks it :)
+            if (!active)
+            {
+                if (CheckCollisionPointRec(mousePoint, bounds) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)))
+                {
+                    // Hurray!!! we just became the active textbox
+                    active = true;
+                    GuiTextBoxSetActive(bounds);
+                }
+            }
+            else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
+            {
+                // When active and the right mouse is clicked outside the textbox we should deactivate it
+                // NOTE: We set a dummy rect as the active textbox bounds
+                GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){ 0, 0, -1, -1 });
+                active = false;
+            }
+
+            if (active)
+            {
+                state = GUI_STATE_PRESSED;
+                framesCounter++;
+
+                // Make sure state doesn't have invalid values
+                if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1;
+                if (guiTextBoxState.select > length) guiTextBoxState.select = -1;
+                if (guiTextBoxState.start > length) guiTextBoxState.start = -1;
+
+
+                // Check textbox state for changes and recalculate if necesary
+                if (guiTextBoxState.cursor == -1)
+                {
+                    // Set cursor to last visible character in textbox
+                    guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec);
+                }
+
+                if (guiTextBoxState.start == -1)
+                {
+                    // Force recalculate text start position and text start index
+
+                    // NOTE: start and index are always in sync
+                    // start will hold the starting character position from where the text will be drawn
+                    // while index will hold the byte index inside the text for that character
+
+                    if (guiTextBoxState.cursor == 0)
+                    {
+                        guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate
+                    }
+                    else
+                    {
+                        int pos = 0;
+                        int len =  GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+                        guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
+                        guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
+                    }
+                }
+
+                // -----------------
+                // HANDLE KEY INPUT
+                // -----------------
+                // * -> | LSHIFT + -> move cursor to the right | increase selection by one
+                // * <- | LSHIFT + <- move cursor to the left | decrease selection by one
+                // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text
+                // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text
+                // * CTRL + A select all characters in text
+                // * CTRL + C copy selected text
+                // * CTRL + X cut selected text
+                // * CTRL + V remove selected text, if any, then paste clipboard data
+                // * DEL delete character or selection after cursor
+                // * BACKSPACE delete character or selection before cursor
+                // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...)
+                if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN == 0)))
+                {
+                    if (IsKeyDown(KEY_LEFT_SHIFT))
+                    {
+                        // Selecting
+                        if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
+
+                        MoveTextBoxCursorRight(text, length, textRec);
+                    }
+                    else
+                    {
+                        if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor)
+                        {
+                            // Deselect and move cursor to end of selection
+                            if (guiTextBoxState.cursor < guiTextBoxState.select)
+                            {
+                                guiTextBoxState.cursor = guiTextBoxState.select - 1;
+                                MoveTextBoxCursorRight(text, length, textRec);
+                            }
+                        }
+                        else
+                        {
+                            // Move cursor to the right
+                            MoveTextBoxCursorRight(text, length, textRec);
+                        }
+
+                        guiTextBoxState.select = -1;
+                    }
+
+                    framesCounter = 0;
+                }
+                else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN == 0)))
+                {
+                    if (IsKeyDown(KEY_LEFT_SHIFT))
+                    {
+                        // Selecting
+                        if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
+
+                        MoveTextBoxCursorLeft(text);
+                    }
+                    else
+                    {
+                        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
+                        {
+                            // Deselect and move cursor to start of selection
+                            if (guiTextBoxState.cursor > guiTextBoxState.select)
+                            {
+                                guiTextBoxState.cursor = guiTextBoxState.select;
+
+                                if (guiTextBoxState.start > guiTextBoxState.cursor)
+                                {
+                                    guiTextBoxState.start = guiTextBoxState.cursor;
+                                    guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index
+                                }
+                            }
+                        }
+                        else
+                        {
+                            // Move cursor to the left
+                            MoveTextBoxCursorLeft(text);
+                        }
+
+                        guiTextBoxState.select = -1;
+                    }
+
+                    framesCounter = 0;
+                }
+                else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0))
+                {
+                    GuiTextBoxDelete(text, length, true);
+                }
+                else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0))
+                {
+                    GuiTextBoxDelete(text, length, false);
+                }
+                else if (IsKeyPressed(KEY_HOME))
+                {
+                    if (IsKeyDown(KEY_LEFT_SHIFT))
+                    {
+                        // Select from start of text to cursor
+                        if ((guiTextBoxState.select > guiTextBoxState.cursor) || ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0)))
+                        {
+                            guiTextBoxState.select = guiTextBoxState.cursor;
+                        }
+                    }
+                    else guiTextBoxState.select = -1; // Deselect everything
+
+                    // Move cursor to start of text
+                    guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0;
+                    framesCounter = 0;
+                }
+                else if (IsKeyPressed(KEY_END))
+                {
+                    int max = GuiCountCodepointsUntilNewline(text);
+
+                    if (IsKeyDown(KEY_LEFT_SHIFT))
+                    {
+                        if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max))
+                        {
+                            guiTextBoxState.select = guiTextBoxState.cursor;
+                        }
+                    }
+                    else guiTextBoxState.select = -1; // Deselect everything
+
+                    int pos = 0;
+                    guiTextBoxState.cursor = max;
+                    int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+                    guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
+                    guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
+                }
+                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A)) GuiTextBoxSelectAll(text); // CTRL + A > Select all
+                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) GuiTextBoxCopy(text);      // CTRL + C > Copy selected text to clipboard
+                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X)) GuiTextBoxCut(text);       // CTRL + X > Cut selected text
+                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) GuiTextBoxPaste(text, textSize); // CTRL + V > Paste clipboard text
+                else if (IsKeyPressed(KEY_ENTER)) pressed = true;
+                else
+                {
+                    int key = GetKeyPressed();
+                    if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize))
+                    {
+                        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
+                        {
+                            // Delete selection
+                            GuiTextBoxDelete(text, length, true);
+                        }
+
+                        // Decode codepoint
+                        char out[5] = {0};
+                        int sz = EncodeCodepoint(key, &out[0]);
+
+                        if (sz != 0)
+                        {
+                            int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
+                            int endIdx = startIdx + sz;
+
+                            if (endIdx <= textSize && length < textSize - 1)
+                            {
+                                guiTextBoxState.cursor++;
+                                guiTextBoxState.select = -1;
+                                memmove(&text[endIdx], &text[startIdx], length - startIdx);
+                                memcpy(&text[startIdx], &out[0], sz);
+                                length += sz;
+                                text[length] = '\0';
+
+                                if (guiTextBoxState.start != -1)
+                                {
+                                    const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
+
+                                    if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1;
+                                }
+                            }
+                        }
+                    }
+                }
+
+                // -------------
+                // HANDLE MOUSE
+                // -------------
+                if (CheckCollisionPointRec(mousePoint, bounds))
+                {
+                    if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+                    {
+                        if (CheckCollisionPointRec(mousePoint, textRec))
+                        {
+                            GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor);
+                            guiTextBoxState.cursor += guiTextBoxState.start;
+                            guiTextBoxState.select = -1;
+                        }
+                        else
+                        {
+                            // Clicked outside the `textRec` but still inside bounds
+                            if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start;
+                            else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
+                            guiTextBoxState.select = -1;
+                        }
+                    }
+                    else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+                    {
+                        int cursor = guiTextBoxState.cursor - guiTextBoxState.start;
+                        bool move = false;
+                        if (CheckCollisionPointRec(mousePoint, textRec))
+                        {
+                            GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor);
+                        }
+                        else
+                        {
+                            // Clicked outside the `textRec` but still inside bounds, this means that we must move the text
+                            move = true;
+                            if (mousePoint.x > bounds.x+bounds.width/2)
+                            {
+                                cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
+                            }
+                        }
+
+                        guiTextBoxState.cursor = cursor + guiTextBoxState.start;
+
+                        if (guiTextBoxState.select == -1)
+                        {
+                            // Mark start of selection
+                            guiTextBoxState.select = guiTextBoxState.cursor;
+                        }
+
+                        // Move the text when cursor is positioned before or after the text
+                        if ((framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0 && move)
+                        {
+                            if (cursor == 0) MoveTextBoxCursorLeft(text);
+                            else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec))
+                            {
+                                MoveTextBoxCursorRight(text, length, textRec);
+                            }
+                        }
+                    }
+                }
+
+                // Calculate X coordinate of the blinking cursor
+                cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start);
+
+                // Update variables
+                textStartIndex = guiTextBoxState.index;
+
+                if (guiTextBoxState.select == -1)
+                {
+                    selStart = guiTextBoxState.cursor;
+                    selLength = 0;
+                }
+                else if (guiTextBoxState.cursor > guiTextBoxState.select)
+                {
+                    selStart = guiTextBoxState.select;
+                    selLength = guiTextBoxState.cursor - guiTextBoxState.select;
+                }
+                else
+                {
+                    selStart = guiTextBoxState.cursor;
+                    selLength = guiTextBoxState.select - guiTextBoxState.cursor;
+                }
+
+                // We aren't drawing all of the text so make sure `DrawTextRecEx()` is selecting things correctly
+                if (guiTextBoxState.start > selStart)
+                {
+                    selLength -= guiTextBoxState.start - selStart;
+                    selStart = 0;
+                }
+                else selStart = selStart - guiTextBoxState.start;
+            }
+            else state = GUI_STATE_FOCUSED;
+        }
+        else
+        {
+            if (CheckCollisionPointRec(mousePoint, bounds))
+            {
+                state = GUI_STATE_FOCUSED;
+                if (IsMouseButtonPressed(0)) pressed = true;
+            }
+
+            if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
+            {
+                // If active copy all text to clipboard even when disabled
+
+                // Backup textbox state
+                int select = guiTextBoxState.select;
+                int cursor = guiTextBoxState.cursor;
+                int start = guiTextBoxState.start;
+
+                if ((guiTextBoxState.select == -1) || (guiTextBoxState.select == guiTextBoxState.cursor))
+                {
+                    // If no selection then mark all text to be copied to clipboard
+                    GuiTextBoxSelectAll(text);
+                }
+
+                GuiTextBoxCopy(text);
+
+                // Restore textbox state
+                guiTextBoxState.select = select;
+                guiTextBoxState.cursor = cursor;
+                guiTextBoxState.start = start;
+            }
+        }
+    }
+
+    // Draw control
+    //--------------------------------------------------------------------
+    DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
+
+    if (state == GUI_STATE_PRESSED)
+    {
+        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
+
+        // Draw blinking cursor
+        if (editMode && active && ((framesCounter/TEXTEDIT_CURSOR_BLINK_FRAMES)%2 == 0) && selLength == 0)
+        {
+            DrawRectangle(cursorPos.x, cursorPos.y, 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
+        }
+    }
+    else if (state == GUI_STATE_DISABLED)
+    {
+        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
+    }
+
+    // Finally draw the text and selection
+    DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)), GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG)));
+
+    return pressed;
+}
+
+//----------------------------------------------------------------------------------
+// Module Internal Functions Definition
+//----------------------------------------------------------------------------------
+
+static int GetPrevCodepoint(const char *text, const char *start, int *prev)
+{
+    int c = 0x3f;
+    char *p = (char *)text;
+    *prev = 1;
+
+    for (int i = 0; (p >= start) && (i < 4); p--, i++)
+    {
+        if ((((unsigned char)*p) >> 6) != 2)
+        {
+            c = GetNextCodepoint(p, prev);
+            break;
+        }
+    }
+
+    return c;
+}
+
+// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
+// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead.
+static inline unsigned int GuiCountCodepointsUntilNewline(const char *text)
+{
+    unsigned int len = 0;
+    char *ptr = (char*)&text[0];
+
+    while ((*ptr != '\0') && (*ptr != '\n'))
+    {
+        int next = 0;
+        int letter = GetNextCodepoint(ptr, &next);
+
+        if (letter == 0x3f) ptr += 1;
+        else ptr += next;
+        ++len;
+    }
+
+    return len;
+}
+
+// Highly synchronized with calculations in DrawTextRecEx()
+static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
+{
+    // Get gui font properties
+    const Font font = guiFont;
+    const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
+    const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
+
+    int textOffsetX = 0;        // Offset between characters
+    float scaleFactor = 0.0f;
+
+    int letter = 0;   // Current character
+    int index = 0;    // Index position in sprite font
+
+    scaleFactor = fontSize/font.baseSize;
+
+    int i = 0, k = 0;
+    int glyphWidth = 0;
+
+    for (i = 0; i < length; i++, k++)
+    {
+        glyphWidth = 0;
+        int next = 1;
+        letter = GetNextCodepoint(&text[i], &next);
+        if (letter == 0x3f) next = 1;
+        index = GetGlyphIndex(font, letter);
+        i += next - 1;
+
+        if (letter != '\n')
+        {
+            glyphWidth = (font.chars[index].advanceX == 0)?
+                         (int)(font.recs[index].width*scaleFactor + spacing):
+                         (int)(font.chars[index].advanceX*scaleFactor + spacing);
+
+            if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
+
+            if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break;
+            else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
+            {
+                // Check if the mouse pointer is inside the glyph rect
+                Rectangle grec = {rec.x + textOffsetX - 1, rec.y, glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
+                Vector2 mouse = GetMousePosition();
+
+                if (CheckCollisionPointRec(mouse, grec))
+                {
+                    // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides
+                    if (mouse.x > (grec.x + glyphWidth/2))
+                    {
+                        textOffsetX += glyphWidth;
+                        k++;
+                    }
+
+                    break;
+                }
+            }
+        }
+        else break;
+
+        textOffsetX += glyphWidth;
+    }
+
+    *pos = k;
+
+    return (rec.x + textOffsetX - 1);
+}
+
+// Required by GuiTextBoxEx()
+// Highly synchronized with calculations in DrawTextRecEx()
+static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
+{
+    // Get gui font properties
+    const Font font = guiFont;
+    const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
+    const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
+
+    int textOffsetX = 0;        // Offset between characters
+    float scaleFactor = 0.0f;
+
+    int letter = 0;   // Current character
+    int index = 0;    // Index position in sprite font
+
+    scaleFactor = fontSize/font.baseSize;
+
+    int i = 0, k = 0;
+    int glyphWidth = 0, prev = 1;
+    for (i = length; i >= 0; i--, k++)
+    {
+        glyphWidth = 0;
+        letter = GetPrevCodepoint(&text[i], &text[0], &prev);
+
+        if (letter == 0x3f) prev = 1;
+        index = GetGlyphIndex(font, letter);
+        i -= prev - 1;
+
+        if (letter != '\n')
+        {
+            glyphWidth = (font.chars[index].advanceX == 0)?
+                         (int)(font.recs[index].width*scaleFactor + spacing):
+                         (int)(font.chars[index].advanceX*scaleFactor + spacing);
+
+            if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
+        }
+        else break;
+
+        textOffsetX += glyphWidth;
+    }
+
+    *pos = k;
+
+    return (i + prev);
+}
+
+// Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
+static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos)
+{
+    return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS);
+}
+
+// Calculate cursor position in textbox based on mouse coordinates.
+static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos)
+{
+    return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS);
+}
+
+// Calculates how many characters is the textbox able to draw inside rec
+static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec)
+{
+    int pos = -1;
+    GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END);
+    return pos;
+}
+
+static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec)
+{
+    // FIXME: Counting codepoints each time we press the key is expensive, find another way
+    int count = GuiCountCodepointsUntilNewline(text);
+    if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++;
+
+    const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
+
+    if ((guiTextBoxState.cursor - guiTextBoxState.start) > max)
+    {
+        const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor);
+        int pos = 0;
+        guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos);
+        guiTextBoxState.start = guiTextBoxState.cursor - pos;
+    }
+}
+
+static inline void MoveTextBoxCursorLeft(const char* text)
+{
+    if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--;
+
+    if (guiTextBoxState.cursor < guiTextBoxState.start)
+    {
+        int prev = 0;
+        int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev);
+        if (letter == 0x3f) prev = 1;
+        guiTextBoxState.start--;
+        guiTextBoxState.index -= prev;
+    }
+}
+
+static int EncodeCodepoint(unsigned int c, char out[5])
+{
+    int len = 0;
+    if (c <= 0x7f)
+    {
+        out[0] = (char)c;
+        len = 1;
+    }
+    else if (c <= 0x7ff)
+    {
+        out[0] = (char)(((c >> 6) & 0x1f) | 0xc0);
+        out[1] = (char)((c & 0x3f) | 0x80);
+        len = 2;
+    }
+    else if (c <= 0xffff)
+    {
+        out[0] = (char)(((c >> 12) & 0x0f) | 0xe0);
+        out[1] = (char)(((c >>  6) & 0x3f) | 0x80);
+        out[2] = (char)((c & 0x3f) | 0x80);
+        len = 3;
+    }
+    else if (c <= 0x10ffff)
+    {
+        out[0] = (char)(((c >> 18) & 0x07) | 0xf0);
+        out[1] = (char)(((c >> 12) & 0x3f) | 0x80);
+        out[2] = (char)(((c >>  6) & 0x3f) | 0x80);
+        out[3] = (char)((c & 0x3f) | 0x80);
+        len = 4;
+    }
+
+    out[len] = 0;
+    return len;
+}
+
+#endif // GUI_TEXTBOX_EXTENDED_IMPLEMENTATION

Різницю між файлами не показано, бо вона завелика
+ 0 - 968
src/raygui.h


Деякі файли не було показано, через те що забагато файлів було змінено