|
@@ -3638,7 +3638,7 @@ void GuiLoadStyleDefault(void)
|
|
// NOTE: Default raylib font character 95 is a white square
|
|
// NOTE: Default raylib font character 95 is a white square
|
|
Rectangle whiteChar = guiFont.recs[95];
|
|
Rectangle whiteChar = guiFont.recs[95];
|
|
// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
|
|
// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
|
|
- SetShapesTexture(guiFont.texture, (Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
|
|
|
|
|
|
+ SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|