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Delete gui_textbox_extended.h

Ray 3 years ago
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b37c0df561
1 changed files with 0 additions and 1217 deletions
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      src/extras/gui_textbox_extended.h

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src/extras/gui_textbox_extended.h

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-/*******************************************************************************************
-*
-*   Text box extended (cursor positioning and editing)
-*
-*   MODULE USAGE:
-*       #define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
-*       #include "gui_textbox_extended.h"
-*
-*   On game draw call:  GuiTextBoxEx(...);
-*
-*   LICENSE: zlib/libpng
-*
-*   Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
-*
-*   This software is provided "as-is", without any express or implied warranty. In no event
-*   will the authors be held liable for any damages arising from the use of this software.
-*
-*   Permission is granted to anyone to use this software for any purpose, including commercial
-*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-*     1. The origin of this software must not be misrepresented; you must not claim that you
-*     wrote the original software. If you use this software in a product, an acknowledgment
-*     in the product documentation would be appreciated but is not required.
-*
-*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
-*     as being the original software.
-*
-*     3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef GUI_TEXTBOX_EXTENDED_H
-#define GUI_TEXTBOX_EXTENDED_H
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-//...
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-
-// Text box state data
-typedef struct GuiTextBoxState {
-    int cursor;      // Cursor position in text
-    int start;       // Text start position (from where we begin drawing the text)
-    int index;       // Text start index (index inside the text of `start` always in sync)
-    int select;      // Marks position of cursor when selection has started
-} GuiTextBoxState;
-
-#ifdef __cplusplus
-extern "C" {            // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-RAYGUIAPI void GuiTextBoxSetActive(Rectangle bounds);                   // Sets the active textbox
-RAYGUIAPI Rectangle GuiTextBoxGetActive(void);                          // Get bounds of active textbox
-
-RAYGUIAPI void GuiTextBoxSetCursor(int cursor);                         // Set cursor position of active textbox
-RAYGUIAPI int GuiTextBoxGetCursor(void);                                // Get cursor position of active textbox
-
-RAYGUIAPI void GuiTextBoxSetSelection(int start, int length);           // Set selection of active textbox
-RAYGUIAPI Vector2 GuiTextBoxGetSelection(void);                         // Get selection of active textbox (x - selection start  y - selection length)
-
-RAYGUIAPI bool GuiTextBoxIsActive(Rectangle bounds);                    // Returns true if a textbox control with specified `bounds` is the active textbox
-RAYGUIAPI GuiTextBoxState GuiTextBoxGetState(void);                     // Get state for the active textbox
-RAYGUIAPI void GuiTextBoxSetState(GuiTextBoxState state);               // Set state for the active textbox (state must be valid else things will break)
-
-RAYGUIAPI void GuiTextBoxSelectAll(const char *text);                   // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
-RAYGUIAPI void GuiTextBoxCopy(const char *text);                        // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
-RAYGUIAPI void GuiTextBoxPaste(char *text, int textSize);               // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
-RAYGUIAPI void GuiTextBoxCut(char *text);                               // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
-RAYGUIAPI int GuiTextBoxDelete(char *text, int length, bool before);    // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
-RAYGUIAPI int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
-
-RAYGUIAPI bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode);
-
-RAYGUIAPI static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);    // Draw text using font inside rectangle limits
-RAYGUIAPI static void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint);    // Draw text using font inside rectangle limits with support for text selection
-RAYGUIAPI static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint);    // Alias for above
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GUI_TEXTBOX_EXTENDED_H
-
-/***********************************************************************************
-*
-*   GUI TEXTBOX EXTENDED IMPLEMENTATION
-*
-************************************************************************************/
-
-#if defined(GUI_TEXTBOX_EXTENDED_IMPLEMENTATION)
-
-#ifndef RAYGUI_H
-#include "raygui.h"
-#endif
-
-// Draw text using font inside rectangle limits
-static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
-{
-    DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
-}
-
-// Draw text using font inside rectangle limits with support for text selection
-static void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
-{
-    int length = TextLength(text);  // Total length in bytes of the text, scanned by codepoints in loop
-
-    float textOffsetY = 0;          // Offset between lines (on line break '\n')
-    float textOffsetX = 0.0f;       // Offset X to next character to draw
-
-    float scaleFactor = fontSize/(float)font.baseSize;     // Character rectangle scaling factor
-
-    // Word/character wrapping mechanism variables
-    enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
-    int state = wordWrap? MEASURE_STATE : DRAW_STATE;
-
-    int startLine = -1;         // Index where to begin drawing (where a line begins)
-    int endLine = -1;           // Index where to stop drawing (where a line ends)
-    int lastk = -1;             // Holds last value of the character position
-
-    for (int i = 0, k = 0; i < length; i++, k++)
-    {
-        // Get next codepoint from byte string and glyph index in font
-        int codepointByteCount = 0;
-        int codepoint = GetCodepoint(&text[i], &codepointByteCount);
-        int index = GetGlyphIndex(font, codepoint);
-
-        // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
-        // but we need to draw all of the bad bytes using the '?' symbol moving one byte
-        if (codepoint == 0x3f) codepointByteCount = 1;
-        i += (codepointByteCount - 1);
-
-        float glyphWidth = 0;
-        if (codepoint != '\n')
-        {
-            glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
-
-            if (i + 1 < length) glyphWidth = glyphWidth + spacing;
-        }
-
-        // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
-        // We store this info in startLine and endLine, then we change states, draw the text between those two variables
-        // and change states again and again recursively until the end of the text (or until we get outside of the container).
-        // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
-        // and begin drawing on the next line before we can get outside the container.
-        if (state == MEASURE_STATE)
-        {
-            // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
-            // Ref: http://jkorpela.fi/chars/spaces.html
-            if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
-
-            if ((textOffsetX + glyphWidth) > rec.width)
-            {
-                endLine = (endLine < 1)? i : endLine;
-                if (i == endLine) endLine -= codepointByteCount;
-                if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
-
-                state = !state;
-            }
-            else if ((i + 1) == length)
-            {
-                endLine = i;
-                state = !state;
-            }
-            else if (codepoint == '\n') state = !state;
-
-            if (state == DRAW_STATE)
-            {
-                textOffsetX = 0;
-                i = startLine;
-                glyphWidth = 0;
-
-                // Save character position when we switch states
-                int tmp = lastk;
-                lastk = k - 1;
-                k = tmp;
-            }
-        }
-        else
-        {
-            if (codepoint == '\n')
-            {
-                if (!wordWrap)
-                {
-                    textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
-                    textOffsetX = 0;
-                }
-            }
-            else
-            {
-                if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
-                {
-                    textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
-                    textOffsetX = 0;
-                }
-
-                // When text overflows rectangle height limit, just stop drawing
-                if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
-
-                // Draw selection background
-                bool isGlyphSelected = false;
-                if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
-                {
-                    DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
-                    isGlyphSelected = true;
-                }
-
-                // Draw current character glyph
-                if ((codepoint != ' ') && (codepoint != '\t'))
-                {
-                    DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
-                }
-            }
-
-            if (wordWrap && (i == endLine))
-            {
-                textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
-                textOffsetX = 0;
-                startLine = endLine;
-                endLine = -1;
-                glyphWidth = 0;
-                selectStart += lastk - k;
-                k = lastk;
-
-                state = !state;
-            }
-        }
-
-        textOffsetX += glyphWidth;
-    }
-} 
-
-static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint) {
-    DrawTextRecEx(font, text, rec, fontSize, spacing, wordWrap, tint, selectStart, selectLength, selectTint, selectBackTint);
-}
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-//...
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-// Cursor measure mode
-typedef enum {
-    GUI_MEASURE_MODE_CURSOR_END = 0xA,
-    GUI_MEASURE_MODE_CURSOR_POS,
-    GUI_MEASURE_MODE_CURSOR_COORDS
-} GuiMeasureMode;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-static Rectangle guiTextBoxActive = { 0 };      // Area of the currently active textbox
-
-static GuiTextBoxState guiTextBoxState = {      // Keeps state of the active textbox
-    .cursor = -1,
-    .start = 0,
-    .index = 0,
-    .select = -1 
-};
-
-//----------------------------------------------------------------------------------
-// Module Internal Functions Declaration
-//----------------------------------------------------------------------------------
-static int GetPrevCodepoint(const char *text, const char *start, int *prev);
-static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode);
-static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos);                 // Highly synchronized with calculations in DrawTextBoxedSelectable()
-
-static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos); // Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
-static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int *pos);  // Calculate cursor position in textbox based on mouse coordinates.
-static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec);                 // Calculates how many characters is the textbox able to draw inside rec
-static inline unsigned int GuiCountCodepointsUntilNewline(const char *text);    // Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
-
-static inline void MoveTextBoxCursorRight(const char *text, int length, Rectangle textRec);
-static inline void MoveTextBoxCursorLeft(const char *text);
-
-static int EncodeCodepoint(unsigned int c, char out[5]);
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-
-// Sets the active textbox (reseting state of the previous active textbox)
-RAYGUIAPI void GuiTextBoxSetActive(Rectangle bounds)
-{
-    guiTextBoxActive = bounds;
-    guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
-}
-
-// Gets bounds of active textbox
-RAYGUIAPI Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
-
-// Set cursor position of active textbox
-RAYGUIAPI void GuiTextBoxSetCursor(int cursor)
-{
-    guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
-    guiTextBoxState.start = -1; // Mark this to be recalculated
-}
-
-// Get cursor position of active textbox
-RAYGUIAPI int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
-
-// Set selection of active textbox
-RAYGUIAPI void GuiTextBoxSetSelection(int start, int length)
-{
-    if (start < 0) start = 0;
-    if (length < 0) length = 0;
-
-    GuiTextBoxSetCursor(start + length);
-    guiTextBoxState.select = start;
-}
-
-// Get selection of active textbox
-RAYGUIAPI Vector2 GuiTextBoxGetSelection(void)
-{
-    if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor) return RAYGUI_CLITERAL(Vector2){ 0 };
-    else if (guiTextBoxState.cursor > guiTextBoxState.select) return RAYGUI_CLITERAL(Vector2){ (float)guiTextBoxState.select, (float)guiTextBoxState.cursor - guiTextBoxState.select };
-
-    return RAYGUI_CLITERAL(Vector2){ (float)guiTextBoxState.cursor, (float)guiTextBoxState.select - guiTextBoxState.cursor };
-}
-
-// Returns true if a textbox control with specified `bounds` is the active textbox
-RAYGUIAPI bool GuiTextBoxIsActive(Rectangle bounds)
-{
-    return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y &&
-            bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
-}
-
-RAYGUIAPI GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
-RAYGUIAPI void GuiTextBoxSetState(GuiTextBoxState state)
-{
-    // NOTE: should we check if state values are valid ?!?
-    guiTextBoxState = state;
-}
-
-RAYGUIAPI int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
-{
-    int i = start, k = from;
-
-    while ((text[i] != '\0') && (k < to))
-    {
-        int j = 0;
-        int letter = GetCodepoint(&text[i], &j);
-
-        if (letter == 0x3f) j = 1;
-        i += j;
-        ++k;
-    }
-
-    return i;
-}
-
-RAYGUIAPI int GuiTextBoxDelete(char *text, int length, bool before)
-{
-    if ((guiTextBoxState.cursor != -1) && (text != NULL))
-    {
-        int startIdx = 0, endIdx = 0;
-        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
-        {
-            // Delete selection
-            int start = guiTextBoxState.cursor;
-            int end = guiTextBoxState.select;
-
-            if (guiTextBoxState.cursor > guiTextBoxState.select)
-            {
-                start = guiTextBoxState.select;
-                end = guiTextBoxState.cursor;
-            }
-
-            // Convert to byte indexes
-            startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
-            endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
-
-            // Adjust text box state
-            guiTextBoxState.cursor = start; // Always set cursor to start of selection
-            if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
-        }
-        else
-        {
-            if (before)
-            {
-                // Delete character before cursor
-                if (guiTextBoxState.cursor != 0)
-                {
-                    endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-                    guiTextBoxState.cursor--;
-                    startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-
-                    if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
-                }
-            }
-            else
-            {
-                // Delete character after cursor
-                if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text))
-                {
-                    startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-                    endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1);
-                }
-            }
-        }
-
-        memmove(&text[startIdx], &text[endIdx], length - endIdx);
-        text[length - (endIdx - startIdx)] = '\0';
-        guiTextBoxState.select = -1; // Always deselect
-
-        return (endIdx - startIdx);
-    }
-
-    return 0;
-}
-
-RAYGUIAPI void GuiTextBoxSelectAll(const char *text)
-{
-    guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
-
-    if (guiTextBoxState.cursor > 0)
-    {
-        guiTextBoxState.select = 0;
-        guiTextBoxState.start = -1; // Force recalculate on the next frame
-    }
-    else guiTextBoxState.select = -1;
-}
-
-RAYGUIAPI void GuiTextBoxCopy(const char *text)
-{
-    if ((text != NULL) &&
-        (guiTextBoxState.select != -1) &&
-        (guiTextBoxState.cursor != -1) &&
-        (guiTextBoxState.select != guiTextBoxState.cursor))
-    {
-        int start = guiTextBoxState.cursor;
-        int end = guiTextBoxState.select;
-
-        if (guiTextBoxState.cursor > guiTextBoxState.select)
-        {
-            start = guiTextBoxState.select;
-            end = guiTextBoxState.cursor;
-        }
-
-        // Convert to byte indexes
-        start = GuiTextBoxGetByteIndex(text, 0, 0, start);
-        end = GuiTextBoxGetByteIndex(text, 0, 0, end);
-
-        // FIXME: `TextSubtext()` only lets use copy TEXTSPLIT_MAX_TEXT_LENGTH (1024) bytes
-        // maybe modify `SetClipboardText()` so we can use it only on part of a string
-        const char *clipText = TextSubtext(text, start, end - start);
-
-        SetClipboardText(clipText);
-    }
-}
-
-// Paste text from clipboard into the active textbox.
-// `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
-RAYGUIAPI void GuiTextBoxPaste(char *text, int textSize)
-{
-    const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
-    int length = strlen(text);
-
-    if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1))
-    {
-        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
-        {
-            // If there's a selection we'll have to delete it first
-            length -= GuiTextBoxDelete(text, length, true);
-        }
-
-        int clipLen = strlen(clipText); // We want the length in bytes
-
-        // Calculate how many bytes can we copy from clipboard text before we run out of space
-        int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length;
-
-        // Make room by shifting to right the bytes after cursor
-        int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-        int endIdx = startIdx + size;
-        memmove(&text[endIdx], &text[startIdx], length - startIdx);
-        text[length + size] = '\0'; // Set the NULL char
-
-        // At long last copy the clipboard text
-        memcpy(&text[startIdx], clipText, size);
-
-        // Set cursor position at the end of the pasted text
-        guiTextBoxState.cursor = 0;
-
-        for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
-        {
-            int next = 0;
-            int letter = GetCodepoint(&text[i], &next);
-            if (letter != 0x3f) i += next;
-            else i += 1;
-        }
-
-        guiTextBoxState.start = -1; // Force to recalculate on the next frame
-    }
-}
-
-RAYGUIAPI void GuiTextBoxCut(char* text)
-{
-    if ((text != NULL) &&
-        (guiTextBoxState.select != -1) &&
-        (guiTextBoxState.cursor != -1) &&
-        (guiTextBoxState.select != guiTextBoxState.cursor))
-    {
-        // First copy selection to clipboard;
-        int start = guiTextBoxState.cursor, end = guiTextBoxState.select;
-
-        if (guiTextBoxState.cursor > guiTextBoxState.select)
-        {
-            start = guiTextBoxState.select;
-            end = guiTextBoxState.cursor;
-        }
-
-        // Convert to byte indexes
-        int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
-        int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
-
-        // FIXME: `TextSubtext()` only lets use copy TEXTSPLIT_MAX_TEXT_LENGTH (1024) bytes
-        // maybe modify `SetClipboardText()` so we can use it only on parts of a string
-        const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx);
-        SetClipboardText(clipText);
-
-        // Now delete selection (copy data over it)
-        int len = strlen(text);
-        memmove(&text[startIdx], &text[endIdx], len - endIdx);
-        text[len - (endIdx - startIdx)] = '\0';
-
-        // Adjust text box state
-        guiTextBoxState.cursor = start; // Always set cursor to start of selection
-        if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate
-        guiTextBoxState.select = -1;    // Deselect
-    }
-}
-
-// A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
-// NOTE 1: Requires static variables: framesCounter
-// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
-RAYGUIAPI bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode)
-{
-    // Define the cursor movement/selection speed when movement keys are held/pressed
-    #define TEXTBOX_CURSOR_COOLDOWN   5
-
-    static int framesCounter = 0;           // Required for blinking cursor
-
-    GuiState state = guiState;
-    bool pressed = false;
-
-    // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle.
-    int length = strlen(text);
-    if (length > textSize)
-    {
-        text[textSize] = '\0';
-        length = textSize;
-    }
-
-    // Make sure we have enough room to draw at least 1 character
-    if ((bounds.width - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE))
-    {
-        bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
-    }
-
-    // Center the text vertically
-    int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2;
-
-    if (verticalPadding < 0)
-    {
-        // Make sure the height is sufficient
-        bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE);
-        verticalPadding = 0;
-    }
-
-    // Calculate the drawing area for the text inside the control `bounds`
-    Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
-                          bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH),
-                          bounds.width - 2*(GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)),
-                          (float)GuiGetStyle(DEFAULT, TEXT_SIZE) };
-
-    Vector2 cursorPos = { textRec.x, textRec.y };   // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
-    bool active = GuiTextBoxIsActive(bounds);       // Check if this textbox is the global active textbox
-
-    int selStart = 0, selLength = 0, textStartIndex = 0;
-
-    // Update control
-    //--------------------------------------------------------------------
-    if ((state != STATE_DISABLED) && !guiLocked)
-    {
-        Vector2 mousePoint = GetMousePosition();
-
-        if (editMode)
-        {
-            // Check if we are the global active textbox
-            // A textbox becomes active when the user clicks it :)
-            if (!active)
-            {
-                if (CheckCollisionPointRec(mousePoint, bounds) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)))
-                {
-                    // Hurray!!! we just became the active textbox
-                    active = true;
-                    GuiTextBoxSetActive(bounds);
-                }
-            }
-            else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
-            {
-                // When active and the right mouse is clicked outside the textbox we should deactivate it
-                // NOTE: We set a dummy rect as the active textbox bounds
-                GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){ 0, 0, -1, -1 });
-                active = false;
-            }
-
-            if (active)
-            {
-                state = STATE_PRESSED;
-                framesCounter++;
-
-                // Make sure state doesn't have invalid values
-                if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1;
-                if (guiTextBoxState.select > length) guiTextBoxState.select = -1;
-                if (guiTextBoxState.start > length) guiTextBoxState.start = -1;
-
-
-                // Check textbox state for changes and recalculate if necesary
-                if (guiTextBoxState.cursor == -1)
-                {
-                    // Set cursor to last visible character in textbox
-                    guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec);
-                }
-
-                if (guiTextBoxState.start == -1)
-                {
-                    // Force recalculate text start position and text start index
-
-                    // NOTE: start and index are always in sync
-                    // start will hold the starting character position from where the text will be drawn
-                    // while index will hold the byte index inside the text for that character
-
-                    if (guiTextBoxState.cursor == 0)
-                    {
-                        guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate
-                    }
-                    else
-                    {
-                        int pos = 0;
-                        int len =  GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-                        guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
-                        guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
-                    }
-                }
-
-                // -----------------
-                // HANDLE KEY INPUT
-                // -----------------
-                // * -> | LSHIFT + -> move cursor to the right | increase selection by one
-                // * <- | LSHIFT + <- move cursor to the left | decrease selection by one
-                // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text
-                // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text
-                // * CTRL + A select all characters in text
-                // * CTRL + C copy selected text
-                // * CTRL + X cut selected text
-                // * CTRL + V remove selected text, if any, then paste clipboard data
-                // * DEL delete character or selection after cursor
-                // * BACKSPACE delete character or selection before cursor
-                // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...)
-                if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN == 0)))
-                {
-                    if (IsKeyDown(KEY_LEFT_SHIFT))
-                    {
-                        // Selecting
-                        if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
-
-                        MoveTextBoxCursorRight(text, length, textRec);
-                    }
-                    else
-                    {
-                        if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor)
-                        {
-                            // Deselect and move cursor to end of selection
-                            if (guiTextBoxState.cursor < guiTextBoxState.select)
-                            {
-                                guiTextBoxState.cursor = guiTextBoxState.select - 1;
-                                MoveTextBoxCursorRight(text, length, textRec);
-                            }
-                        }
-                        else
-                        {
-                            // Move cursor to the right
-                            MoveTextBoxCursorRight(text, length, textRec);
-                        }
-
-                        guiTextBoxState.select = -1;
-                    }
-
-                    framesCounter = 0;
-                }
-                else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN == 0)))
-                {
-                    if (IsKeyDown(KEY_LEFT_SHIFT))
-                    {
-                        // Selecting
-                        if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
-
-                        MoveTextBoxCursorLeft(text);
-                    }
-                    else
-                    {
-                        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
-                        {
-                            // Deselect and move cursor to start of selection
-                            if (guiTextBoxState.cursor > guiTextBoxState.select)
-                            {
-                                guiTextBoxState.cursor = guiTextBoxState.select;
-
-                                if (guiTextBoxState.start > guiTextBoxState.cursor)
-                                {
-                                    guiTextBoxState.start = guiTextBoxState.cursor;
-                                    guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index
-                                }
-                            }
-                        }
-                        else
-                        {
-                            // Move cursor to the left
-                            MoveTextBoxCursorLeft(text);
-                        }
-
-                        guiTextBoxState.select = -1;
-                    }
-
-                    framesCounter = 0;
-                }
-                else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0))
-                {
-                    GuiTextBoxDelete(text, length, true);
-                }
-                else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0))
-                {
-                    GuiTextBoxDelete(text, length, false);
-                }
-                else if (IsKeyPressed(KEY_HOME))
-                {
-                    if (IsKeyDown(KEY_LEFT_SHIFT))
-                    {
-                        // Select from start of text to cursor
-                        if ((guiTextBoxState.select > guiTextBoxState.cursor) || ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0)))
-                        {
-                            guiTextBoxState.select = guiTextBoxState.cursor;
-                        }
-                    }
-                    else guiTextBoxState.select = -1; // Deselect everything
-
-                    // Move cursor to start of text
-                    guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0;
-                    framesCounter = 0;
-                }
-                else if (IsKeyPressed(KEY_END))
-                {
-                    int max = GuiCountCodepointsUntilNewline(text);
-
-                    if (IsKeyDown(KEY_LEFT_SHIFT))
-                    {
-                        if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max))
-                        {
-                            guiTextBoxState.select = guiTextBoxState.cursor;
-                        }
-                    }
-                    else guiTextBoxState.select = -1; // Deselect everything
-
-                    int pos = 0;
-                    guiTextBoxState.cursor = max;
-                    int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-                    guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
-                    guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
-                }
-                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A)) GuiTextBoxSelectAll(text); // CTRL + A > Select all
-                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) GuiTextBoxCopy(text);      // CTRL + C > Copy selected text to clipboard
-                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X)) GuiTextBoxCut(text);       // CTRL + X > Cut selected text
-                else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) GuiTextBoxPaste(text, textSize); // CTRL + V > Paste clipboard text
-                else if (IsKeyPressed(KEY_ENTER)) pressed = true;
-                else
-                {
-                    int key = GetKeyPressed();
-                    if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize))
-                    {
-                        if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
-                        {
-                            // Delete selection
-                            GuiTextBoxDelete(text, length, true);
-                        }
-
-                        // Decode codepoint
-                        char out[5] = {0};
-                        int sz = EncodeCodepoint(key, &out[0]);
-
-                        if (sz != 0)
-                        {
-                            int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
-                            int endIdx = startIdx + sz;
-
-                            if (endIdx <= textSize && length < textSize - 1)
-                            {
-                                guiTextBoxState.cursor++;
-                                guiTextBoxState.select = -1;
-                                memmove(&text[endIdx], &text[startIdx], length - startIdx);
-                                memcpy(&text[startIdx], &out[0], sz);
-                                length += sz;
-                                text[length] = '\0';
-
-                                if (guiTextBoxState.start != -1)
-                                {
-                                    const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
-
-                                    if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1;
-                                }
-                            }
-                        }
-                    }
-                }
-
-                // -------------
-                // HANDLE MOUSE
-                // -------------
-                if (CheckCollisionPointRec(mousePoint, bounds))
-                {
-                    if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
-                    {
-                        if (CheckCollisionPointRec(mousePoint, textRec))
-                        {
-                            GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor);
-                            guiTextBoxState.cursor += guiTextBoxState.start;
-                            guiTextBoxState.select = -1;
-                        }
-                        else
-                        {
-                            // Clicked outside the `textRec` but still inside bounds
-                            if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start;
-                            else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
-                            guiTextBoxState.select = -1;
-                        }
-                    }
-                    else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
-                    {
-                        int cursor = guiTextBoxState.cursor - guiTextBoxState.start;
-                        bool move = false;
-                        if (CheckCollisionPointRec(mousePoint, textRec))
-                        {
-                            GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor);
-                        }
-                        else
-                        {
-                            // Clicked outside the `textRec` but still inside bounds, this means that we must move the text
-                            move = true;
-                            if (mousePoint.x > bounds.x+bounds.width/2)
-                            {
-                                cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
-                            }
-                        }
-
-                        guiTextBoxState.cursor = cursor + guiTextBoxState.start;
-
-                        if (guiTextBoxState.select == -1)
-                        {
-                            // Mark start of selection
-                            guiTextBoxState.select = guiTextBoxState.cursor;
-                        }
-
-                        // Move the text when cursor is positioned before or after the text
-                        if ((framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0 && move)
-                        {
-                            if (cursor == 0) MoveTextBoxCursorLeft(text);
-                            else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec))
-                            {
-                                MoveTextBoxCursorRight(text, length, textRec);
-                            }
-                        }
-                    }
-                }
-
-                // Calculate X coordinate of the blinking cursor
-                cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start);
-
-                // Update variables
-                textStartIndex = guiTextBoxState.index;
-
-                if (guiTextBoxState.select == -1)
-                {
-                    selStart = guiTextBoxState.cursor;
-                    selLength = 0;
-                }
-                else if (guiTextBoxState.cursor > guiTextBoxState.select)
-                {
-                    selStart = guiTextBoxState.select;
-                    selLength = guiTextBoxState.cursor - guiTextBoxState.select;
-                }
-                else
-                {
-                    selStart = guiTextBoxState.cursor;
-                    selLength = guiTextBoxState.select - guiTextBoxState.cursor;
-                }
-
-                // We aren't drawing all of the text so make sure `DrawTextBoxedSelectable()` is selecting things correctly
-                if (guiTextBoxState.start > selStart)
-                {
-                    selLength -= guiTextBoxState.start - selStart;
-                    selStart = 0;
-                }
-                else selStart = selStart - guiTextBoxState.start;
-            }
-            else state = STATE_FOCUSED;
-            
-            if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
-        }
-        else
-        {
-            if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
-            {
-                // If active copy all text to clipboard even when disabled
-
-                // Backup textbox state
-                int select = guiTextBoxState.select;
-                int cursor = guiTextBoxState.cursor;
-                int start = guiTextBoxState.start;
-
-                if ((guiTextBoxState.select == -1) || (guiTextBoxState.select == guiTextBoxState.cursor))
-                {
-                    // If no selection then mark all text to be copied to clipboard
-                    GuiTextBoxSelectAll(text);
-                }
-
-                GuiTextBoxCopy(text);
-
-                // Restore textbox state
-                guiTextBoxState.select = select;
-                guiTextBoxState.cursor = cursor;
-                guiTextBoxState.start = start;
-            }
-            
-            if (CheckCollisionPointRec(mousePoint, bounds))
-            {
-                state = STATE_FOCUSED;
-                if (IsMouseButtonPressed(0)) pressed = true;
-            }
-
-        }
-        
-        if (pressed) framesCounter = 0;
-    }
-    
-    // Draw control
-    //--------------------------------------------------------------------
-    DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
-
-    if (state == STATE_PRESSED)
-    {
-        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
-
-        // Draw blinking cursor
-        if (editMode && active && ((framesCounter/30)%2 == 0) && selLength == 0)
-        {
-            DrawRectangle(cursorPos.x, cursorPos.y-1, 1, GuiGetStyle(DEFAULT, TEXT_SIZE)+2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
-        }
-    }
-    else if (state == STATE_DISABLED)
-    {
-        DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
-    }
-
-    // Finally draw the text and selection
-    DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_FOCUSED)), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)));
-    
-    return pressed;
-}
-
-//----------------------------------------------------------------------------------
-// Module Internal Functions Definition
-//----------------------------------------------------------------------------------
-
-static int GetPrevCodepoint(const char *text, const char *start, int *prev)
-{
-    int c = 0x3f;
-    char *p = (char *)text;
-    *prev = 1;
-
-    for (int i = 0; (p >= start) && (i < 4); p--, i++)
-    {
-        if ((((unsigned char)*p) >> 6) != 2)
-        {
-            c = GetCodepoint(p, prev);
-            break;
-        }
-    }
-
-    return c;
-}
-
-// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
-// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead.
-static inline unsigned int GuiCountCodepointsUntilNewline(const char *text)
-{
-    unsigned int len = 0;
-    char *ptr = (char*)&text[0];
-
-    while ((*ptr != '\0') && (*ptr != '\n'))
-    {
-        int next = 0;
-        int letter = GetCodepoint(ptr, &next);
-
-        if (letter == 0x3f) ptr += 1;
-        else ptr += next;
-        ++len;
-    }
-
-    return len;
-}
-
-// Highly synchronized with calculations in DrawTextBoxedSelectable()
-static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
-{
-    // Get gui font properties
-    const Font font = guiFont;
-    const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
-    const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
-
-    int textOffsetX = 0;        // Offset between characters
-    float scaleFactor = 0.0f;
-
-    int letter = 0;   // Current character
-    int index = 0;    // Index position in sprite font
-
-    scaleFactor = fontSize/font.baseSize;
-
-    int i = 0, k = 0;
-    int glyphWidth = 0;
-
-    for (i = 0; i < length; i++, k++)
-    {
-        glyphWidth = 0;
-        int next = 1;
-        letter = GetCodepoint(&text[i], &next);
-        if (letter == 0x3f) next = 1;
-        index = GetGlyphIndex(font, letter);
-        i += next - 1;
-
-        if (letter != '\n')
-        {
-            glyphWidth = (font.glyphs[index].advanceX == 0)?
-                         (int)(font.recs[index].width*scaleFactor + spacing):
-                         (int)(font.glyphs[index].advanceX*scaleFactor + spacing);
-
-            if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
-
-            if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break;
-            else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
-            {
-                // Check if the mouse pointer is inside the glyph rect
-                Rectangle grec = {rec.x + textOffsetX - 1, rec.y, (float)glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
-                Vector2 mouse = GetMousePosition();
-
-                if (CheckCollisionPointRec(mouse, grec))
-                {
-                    // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides
-                    if (mouse.x > (grec.x + glyphWidth/2))
-                    {
-                        textOffsetX += glyphWidth;
-                        k++;
-                    }
-
-                    break;
-                }
-            }
-        }
-        else break;
-
-        textOffsetX += glyphWidth;
-    }
-
-    *pos = k;
-
-    return (rec.x + textOffsetX - 1);
-}
-
-// Required by GuiTextBoxEx()
-// Highly synchronized with calculations in DrawTextBoxedSelectable()
-static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
-{
-    // Get gui font properties
-    const Font font = guiFont;
-    const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
-    const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
-
-    int textOffsetX = 0;        // Offset between characters
-    float scaleFactor = 0.0f;
-
-    int letter = 0;   // Current character
-    int index = 0;    // Index position in sprite font
-
-    scaleFactor = fontSize/font.baseSize;
-
-    int i = 0, k = 0;
-    int glyphWidth = 0, prev = 1;
-    for (i = length; i >= 0; i--, k++)
-    {
-        glyphWidth = 0;
-        letter = GetPrevCodepoint(&text[i], &text[0], &prev);
-
-        if (letter == 0x3f) prev = 1;
-        index = GetGlyphIndex(font, letter);
-        i -= prev - 1;
-
-        if (letter != '\n')
-        {
-            glyphWidth = (font.glyphs[index].advanceX == 0)?
-                         (int)(font.recs[index].width*scaleFactor + spacing):
-                         (int)(font.glyphs[index].advanceX*scaleFactor + spacing);
-
-            if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
-        }
-        else break;
-
-        textOffsetX += glyphWidth;
-    }
-
-    *pos = k;
-
-    return (i + prev);
-}
-
-// Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
-static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos)
-{
-    return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS);
-}
-
-// Calculate cursor position in textbox based on mouse coordinates.
-static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos)
-{
-    return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS);
-}
-
-// Calculates how many characters is the textbox able to draw inside rec
-static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec)
-{
-    int pos = -1;
-    GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END);
-    return pos;
-}
-
-static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec)
-{
-    // FIXME: Counting codepoints each time we press the key is expensive, find another way
-    int count = GuiCountCodepointsUntilNewline(text);
-    if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++;
-
-    const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
-
-    if ((guiTextBoxState.cursor - guiTextBoxState.start) > max)
-    {
-        const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor);
-        int pos = 0;
-        guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos);
-        guiTextBoxState.start = guiTextBoxState.cursor - pos;
-    }
-}
-
-static inline void MoveTextBoxCursorLeft(const char* text)
-{
-    if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--;
-
-    if (guiTextBoxState.cursor < guiTextBoxState.start)
-    {
-        int prev = 0;
-        int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev);
-        if (letter == 0x3f) prev = 1;
-        guiTextBoxState.start--;
-        guiTextBoxState.index -= prev;
-    }
-}
-
-static int EncodeCodepoint(unsigned int c, char out[5])
-{
-    int len = 0;
-    if (c <= 0x7f)
-    {
-        out[0] = (char)c;
-        len = 1;
-    }
-    else if (c <= 0x7ff)
-    {
-        out[0] = (char)(((c >> 6) & 0x1f) | 0xc0);
-        out[1] = (char)((c & 0x3f) | 0x80);
-        len = 2;
-    }
-    else if (c <= 0xffff)
-    {
-        out[0] = (char)(((c >> 12) & 0x0f) | 0xe0);
-        out[1] = (char)(((c >>  6) & 0x3f) | 0x80);
-        out[2] = (char)((c & 0x3f) | 0x80);
-        len = 3;
-    }
-    else if (c <= 0x10ffff)
-    {
-        out[0] = (char)(((c >> 18) & 0x07) | 0xf0);
-        out[1] = (char)(((c >> 12) & 0x3f) | 0x80);
-        out[2] = (char)(((c >>  6) & 0x3f) | 0x80);
-        out[3] = (char)((c & 0x3f) | 0x80);
-        len = 4;
-    }
-
-    out[len] = 0;
-    return len;
-}
-
-#endif // GUI_TEXTBOX_EXTENDED_IMPLEMENTATION