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@@ -3284,8 +3284,8 @@ Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs)
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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// NOTE: Cell values must be rounded to int
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- currentCell.x = roundf((mousePoint.x - bounds.x)/spacing);
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- currentCell.y = roundf((mousePoint.y - bounds.y)/spacing);
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+ currentCell.x = (float)((int)((mousePoint.x - bounds.x)/spacing));
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+ currentCell.y = (float)((int)((mousePoint.y - bounds.y)/spacing));
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}
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}
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//--------------------------------------------------------------------
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