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@@ -233,7 +233,7 @@ typedef enum {
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TEXT_COLOR_DISABLED,
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TEXT_COLOR_DISABLED,
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BORDER_WIDTH,
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BORDER_WIDTH,
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INNER_PADDING,
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INNER_PADDING,
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- RESERVED01,
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+ TEXT_ALIGNMENT,
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RESERVED02
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RESERVED02
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} GuiControlProperty;
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} GuiControlProperty;
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@@ -342,7 +342,6 @@ RAYGUIDEF void GuiDisable(void); // Disab
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RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
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RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
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RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
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RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
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RAYGUIDEF void GuiState(int state); // Set gui state (global state)
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RAYGUIDEF void GuiState(int state); // Set gui state (global state)
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-RAYGUIDEF void GuiTextAlign(int align); // Set gui text alignment (global state)
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RAYGUIDEF void GuiFont(Font font); // Set gui custom font (global state)
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RAYGUIDEF void GuiFont(Font font); // Set gui custom font (global state)
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RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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@@ -440,7 +439,6 @@ static GuiControlState guiState = GUI_STATE_NORMAL;
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static Font guiFont = { 0 }; // NOTE: Highly coupled to raylib
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static Font guiFont = { 0 }; // NOTE: Highly coupled to raylib
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static bool guiLocked = false;
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static bool guiLocked = false;
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static float guiAlpha = 1.0f;
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static float guiAlpha = 1.0f;
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-static int guiTextAlign = GUI_TEXT_ALIGN_CENTER;
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// Global gui style array (allocated on heap by default)
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// Global gui style array (allocated on heap by default)
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// NOTE: In raygui we manage a single int array with all the possible style properties.
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// NOTE: In raygui we manage a single int array with all the possible style properties.
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@@ -552,49 +550,6 @@ static Rectangle GetTextBounds(int control, Rectangle bounds)
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return textBounds;
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return textBounds;
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}
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}
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-// Gui get text drawing position
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-// NOTE: It depends on global alignment
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-static Vector2 GetTextPosition(Rectangle bounds, const char *text, bool icon)
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-{
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- #define ICON_TEXT_PADDING 4
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-
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- Vector2 position = { bounds.x, bounds.y };
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-
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- int textWidth = GetTextWidth(text);
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- int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
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-
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- if (icon)
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- {
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- textWidth += RICONS_SIZE;
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-
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- // WARNING: If only icon provided, text could be pointing to eof character!
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- if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
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- }
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-
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- // Check guiTextAlign global variables
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- switch (guiTextAlign)
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- {
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- case GUI_TEXT_ALIGN_LEFT:
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- {
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- position.x = bounds.x;
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- position.y = bounds.y + bounds.height/2 - textHeight/2;// + VALIGN_OFFSET(bounds.height);
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- } break;
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- case GUI_TEXT_ALIGN_CENTER:
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- {
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- position.x = bounds.x + bounds.width/2 - textWidth/2;
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- position.y = bounds.y + bounds.height/2 - textHeight/2;// + VALIGN_OFFSET(bounds.height);
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- } break;
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- case GUI_TEXT_ALIGN_RIGHT:
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- {
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- position.x = bounds.x + bounds.width - textWidth;
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- position.y = bounds.y + bounds.height/2 - textHeight/2;// + VALIGN_OFFSET(bounds.height);
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- } break;
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- default: break;
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- }
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-
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- return position;
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-}
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-
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// Get text icon if provided and move text cursor
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// Get text icon if provided and move text cursor
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static const char *GetTextIcon(const char *text, int *iconId)
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static const char *GetTextIcon(const char *text, int *iconId)
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{
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{
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@@ -623,30 +578,68 @@ static const char *GetTextIcon(const char *text, int *iconId)
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}
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}
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// Gui draw text using default font
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// Gui draw text using default font
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-static void GuiDrawText(const char *text, Rectangle bounds, Color tint)
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+static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
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{
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{
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if (guiFont.texture.id == 0) guiFont = GetFontDefault();
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if (guiFont.texture.id == 0) guiFont = GetFontDefault();
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if ((text != NULL) && (text[0] != '\0'))
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if ((text != NULL) && (text[0] != '\0'))
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{
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{
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int iconId = 0;
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int iconId = 0;
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- text = GetTextIcon(text, &iconId); // Check text for icon
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- Vector2 position = GetTextPosition(bounds, text, (iconId > 0)); // Check text position
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+ text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
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+
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+ // Get text position depending on alignment and iconId
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+ //---------------------------------------------------------------------------------
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+ #define ICON_TEXT_PADDING 4
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+
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+ Vector2 position = { bounds.x, bounds.y };
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+
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+ int textWidth = GetTextWidth(text);
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+ int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
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+
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+ if (iconId > 0)
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+ {
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+ textWidth += RICONS_SIZE;
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+
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+ // WARNING: If only icon provided, text could be pointing to eof character!
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+ if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
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+ }
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+
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+ // Check guiTextAlign global variables
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+ switch (alignment)
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+ {
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+ case GUI_TEXT_ALIGN_LEFT:
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+ {
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+ position.x = bounds.x;
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+ position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
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+ } break;
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+ case GUI_TEXT_ALIGN_CENTER:
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+ {
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+ position.x = bounds.x + bounds.width/2 - textWidth/2;
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+ position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
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+ } break;
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+ case GUI_TEXT_ALIGN_RIGHT:
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+ {
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+ position.x = bounds.x + bounds.width - textWidth;
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+ position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
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+ } break;
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+ default: break;
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+ }
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+ //---------------------------------------------------------------------------------
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+ // Draw text (with icon if available)
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+ //---------------------------------------------------------------------------------
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#if defined(RAYGUI_RICONS_SUPPORT)
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#if defined(RAYGUI_RICONS_SUPPORT)
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#define ICON_TEXT_PADDING 4
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#define ICON_TEXT_PADDING 4
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if (iconId > 0)
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if (iconId > 0)
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{
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{
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- // NOTE: Icon position is original text position,
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- // text is moved after the icon and icon padding
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-
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// NOTE: We consider icon height, probably different than text size
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// NOTE: We consider icon height, probably different than text size
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DrawIcon(iconId, (Vector2){ position.x, position.y + (GuiGetStyle(DEFAULT, TEXT_SIZE) - RICONS_SIZE)/2 }, 1, tint);
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DrawIcon(iconId, (Vector2){ position.x, position.y + (GuiGetStyle(DEFAULT, TEXT_SIZE) - RICONS_SIZE)/2 }, 1, tint);
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position.x += (RICONS_SIZE + ICON_TEXT_PADDING);
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position.x += (RICONS_SIZE + ICON_TEXT_PADDING);
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}
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}
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#endif
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#endif
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DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
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DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
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+ //---------------------------------------------------------------------------------
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}
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}
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}
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}
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@@ -673,9 +666,6 @@ RAYGUIDEF void GuiUnlock(void) { guiLocked = false; }
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// Set gui state (global state)
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// Set gui state (global state)
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RAYGUIDEF void GuiState(int state) { guiState = (GuiControlState)state; }
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RAYGUIDEF void GuiState(int state) { guiState = (GuiControlState)state; }
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-// Set gui text alignment (global state)
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-RAYGUIDEF void GuiTextAlign(int align) { guiTextAlign = (GuiTextAlignment)align; }
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-
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// Define custom gui font
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// Define custom gui font
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RAYGUIDEF void GuiFont(Font font)
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RAYGUIDEF void GuiFont(Font font)
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{
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{
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@@ -917,7 +907,7 @@ RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
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// Draw control
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// Draw control
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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- GuiDrawText(text, GetTextBounds(LABEL, bounds), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED) ? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
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+ GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED) ? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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}
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}
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@@ -949,7 +939,7 @@ RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
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DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
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DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BASE + (state*3))), guiAlpha));
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DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BASE + (state*3))), guiAlpha));
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- GuiDrawText(text, GetTextBounds(BUTTON, bounds), Fade(GetColor(GuiGetStyle(DEFAULT, TEXT + (state*3))), guiAlpha));
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+ GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DEFAULT, TEXT + (state*3))), guiAlpha));
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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return pressed;
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return pressed;
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@@ -980,7 +970,7 @@ RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
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// Draw control
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// Draw control
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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- GuiDrawText(text, GetTextBounds(LABEL, bounds), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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+ GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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return pressed;
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return pressed;
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@@ -1019,7 +1009,7 @@ RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle t
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DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
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DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
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DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
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- GuiDrawText(text, GetTextBounds(BUTTON, bounds), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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+ GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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if (texture.id > 0) DrawTextureRec(texture, texSource, (Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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@@ -1058,14 +1048,14 @@ RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
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DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha));
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DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
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DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
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- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
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+ GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active ? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
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}
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}
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else
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else
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{
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{
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DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha));
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DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
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DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
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- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
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+ GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
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}
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}
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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@@ -1138,10 +1128,8 @@ RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
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bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
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bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
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bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)), Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + (state == GUI_STATE_NORMAL) ? (GUI_STATE_PRESSED*3) : (state*3))), guiAlpha));
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bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)), Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + (state == GUI_STATE_NORMAL) ? (GUI_STATE_PRESSED*3) : (state*3))), guiAlpha));
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- int tempTextAlign = guiTextAlign;
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- guiTextAlign = GUI_TEXT_ALIGN_LEFT; // Force left alignment
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- GuiDrawText(text, textBounds, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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- guiTextAlign = tempTextAlign;
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+ // NOTE: Forced left text alignment
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+ GuiDrawText(text, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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return checked;
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return checked;
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@@ -1191,14 +1179,17 @@ RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
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DrawRectangleLinesEx(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha));
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DrawRectangleLinesEx(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha));
|
|
DrawRectangle(bounds.x + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
|
|
DrawRectangle(bounds.x + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
|
|
|
|
|
|
- GuiDrawText(elementsPtrs[active], GetTextBounds(CHECKBOX, bounds), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
|
|
|
|
|
|
+ GuiDrawText(elementsPtrs[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
|
|
|
|
|
|
// Draw selector using a custom button
|
|
// Draw selector using a custom button
|
|
|
|
+ // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
|
|
- int tempTextAlign = guiTextAlign;
|
|
|
|
- guiTextAlign = GUI_TEXT_ALIGN_CENTER;
|
|
|
|
|
|
+ int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
|
|
|
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
|
|
|
+
|
|
GuiButton(selector, TextFormat("%i/%i", active + 1, elementsCount));
|
|
GuiButton(selector, TextFormat("%i/%i", active + 1, elementsCount));
|
|
- guiTextAlign = tempTextAlign;
|
|
|
|
|
|
+
|
|
|
|
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
|
|
|
|
@@ -1322,7 +1313,6 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
|
|
{
|
|
{
|
|
bool pressed = false;
|
|
bool pressed = false;
|
|
int tempValue = *value;
|
|
int tempValue = *value;
|
|
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
|
|
|
|
|
|
|
|
Rectangle spinner = { bounds.x + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING), bounds.y,
|
|
Rectangle spinner = { bounds.x + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING), bounds.y,
|
|
bounds.width - 2*(GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING)), bounds.height };
|
|
bounds.width - 2*(GuiGetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH) + GuiGetStyle(TEXTBOX, SPINNER_BUTTON_PADDING)), bounds.height };
|
|
@@ -1343,9 +1333,13 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
|
|
pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
|
|
pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
|
|
|
|
|
|
// Draw value selector custom buttons
|
|
// Draw value selector custom buttons
|
|
|
|
+ // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
|
|
|
|
+ int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_BORDER_WIDTH));
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(TEXTBOX, SPINNER_BUTTON_BORDER_WIDTH));
|
|
- int tempTextAlign = guiTextAlign;
|
|
|
|
- guiTextAlign = GUI_TEXT_ALIGN_CENTER; // Force center alignment
|
|
|
|
|
|
+
|
|
|
|
+ int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
|
|
|
|
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
|
|
|
+
|
|
#if defined(RAYGUI_RICONS_SUPPORT)
|
|
#if defined(RAYGUI_RICONS_SUPPORT)
|
|
if (GuiButton(leftButtonBound, "#118#")) tempValue--;
|
|
if (GuiButton(leftButtonBound, "#118#")) tempValue--;
|
|
if (GuiButton(rightButtonBound, "#119#")) tempValue++;
|
|
if (GuiButton(rightButtonBound, "#119#")) tempValue++;
|
|
@@ -1353,7 +1347,8 @@ RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxVal
|
|
if (GuiButton(leftButtonBound, "<")) tempValue--;
|
|
if (GuiButton(leftButtonBound, "<")) tempValue--;
|
|
if (GuiButton(rightButtonBound, ">")) tempValue++;
|
|
if (GuiButton(rightButtonBound, ">")) tempValue++;
|
|
#endif
|
|
#endif
|
|
- guiTextAlign = tempTextAlign;
|
|
|
|
|
|
+
|
|
|
|
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
|
|
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
|
|
|
|
@@ -1466,7 +1461,7 @@ RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxVa
|
|
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
|
}
|
|
}
|
|
|
|
|
|
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
|
|
|
|
|
+ GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
|
|
|
|
return pressed;
|
|
return pressed;
|
|
@@ -1563,7 +1558,7 @@ RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editM
|
|
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
|
}
|
|
}
|
|
|
|
|
|
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
|
|
|
|
|
+ GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
|
|
|
|
return pressed;
|
|
return pressed;
|
|
@@ -1766,7 +1761,7 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
|
|
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
|
}
|
|
}
|
|
|
|
|
|
- GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
|
|
|
|
|
+ GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
|
|
|
|
return pressed;
|
|
return pressed;
|
|
@@ -1837,7 +1832,7 @@ RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, fl
|
|
DrawRectangle(bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangle(bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, (state == GUI_STATE_NORMAL) ? BASE_COLOR_PRESSED : (BASE + (state*3)))), guiAlpha));
|
|
DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, (state == GUI_STATE_NORMAL) ? BASE_COLOR_PRESSED : (BASE + (state*3)))), guiAlpha));
|
|
|
|
|
|
- GuiDrawText(text, GetTextBounds(SLIDER, bounds), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
|
|
|
|
|
|
+ GuiDrawText(text, GetTextBounds(SLIDER, bounds), GuiGetStyle(SLIDER, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
|
|
|
|
|
|
// TODO: Review showValue parameter, really ugly...
|
|
// TODO: Review showValue parameter, really ugly...
|
|
//if (showValue) GuiDrawText(TextFormat("%.02f", value), (Vector2){ bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING), bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING) }, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT + (state*3))), guiAlpha));
|
|
//if (showValue) GuiDrawText(TextFormat("%.02f", value), (Vector2){ bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING), bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING) }, Fade(GetColor(GuiGetStyle(DEFAULT, TEXT + (state*3))), guiAlpha));
|
|
@@ -1896,7 +1891,7 @@ RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
|
|
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangleRec((Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
|
|
|
|
|
- GuiDrawText(text, bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
|
|
|
|
|
|
+ GuiDrawText(text, bounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
}
|
|
}
|
|
|
|
|
|
@@ -1924,7 +1919,7 @@ RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
|
DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED) ? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
|
|
|
|
|
|
- GuiDrawText(text, GetTextBounds(DEFAULT, bounds), Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED) ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
|
|
|
|
|
|
+ GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED) ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
|
|
//------------------------------------------------------------------
|
|
//------------------------------------------------------------------
|
|
}
|
|
}
|
|
|
|
|
|
@@ -2138,9 +2133,9 @@ static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool
|
|
}
|
|
}
|
|
|
|
|
|
// Draw text depending on state
|
|
// Draw text depending on state
|
|
- if (state == GUI_STATE_NORMAL) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), Fade(GetColor(GuiGetStyle(LISTVIEW, active ? TEXT_COLOR_PRESSED : TEXT_COLOR_NORMAL)), guiAlpha));
|
|
|
|
- else if (state == GUI_STATE_DISABLED) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), Fade(GetColor(GuiGetStyle(LISTVIEW, active ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
|
|
|
|
- else GuiDrawText(text, GetTextBounds(DEFAULT, bounds), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + state*3)), guiAlpha));
|
|
|
|
|
|
+ if (state == GUI_STATE_NORMAL) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active ? TEXT_COLOR_PRESSED : TEXT_COLOR_NORMAL)), guiAlpha));
|
|
|
|
+ else if (state == GUI_STATE_DISABLED) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active ? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
|
|
|
|
+ else GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + state*3)), guiAlpha));
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
|
|
|
|
return active;
|
|
return active;
|
|
@@ -2868,6 +2863,7 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
|
|
GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
|
|
GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
|
|
GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
|
|
GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
|
|
GuiSetStyle(DEFAULT, INNER_PADDING, 2);
|
|
GuiSetStyle(DEFAULT, INNER_PADDING, 2);
|
|
|
|
+ GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
|
|
|
|
|
|
// Populate all controls with default style
|
|
// Populate all controls with default style
|
|
for (int i = 1; i < NUM_CONTROLS; i++)
|
|
for (int i = 1; i < NUM_CONTROLS; i++)
|
|
@@ -2891,6 +2887,7 @@ RAYGUIDEF void GuiLoadStyleDefault(void)
|
|
GuiSetStyle(COMBOBOX, SELECTOR_PADDING, 2);
|
|
GuiSetStyle(COMBOBOX, SELECTOR_PADDING, 2);
|
|
GuiSetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING, 16);
|
|
GuiSetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING, 16);
|
|
GuiSetStyle(TEXTBOX, INNER_PADDING, 4);
|
|
GuiSetStyle(TEXTBOX, INNER_PADDING, 4);
|
|
|
|
+ GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
|
|
GuiSetStyle(TEXTBOX, MULTILINE_PADDING, 5);
|
|
GuiSetStyle(TEXTBOX, MULTILINE_PADDING, 5);
|
|
GuiSetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH, 20); // SPINNER specific property
|
|
GuiSetStyle(TEXTBOX, SPINNER_BUTTON_WIDTH, 20); // SPINNER specific property
|
|
GuiSetStyle(TEXTBOX, SPINNER_BUTTON_PADDING, 2); // SPINNER specific property
|
|
GuiSetStyle(TEXTBOX, SPINNER_BUTTON_PADDING, 2); // SPINNER specific property
|